三国卡牌客户端基础资源仓库
hch
1 天以前 f5ae3a100b657620def968a4cd04c25afd307424
0312 增加打包MP3
1个文件已修改
10 ■■■■■ 已修改文件
Assets/Editor/Tool/UpdateAssetBundleName.cs 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/UpdateAssetBundleName.cs
@@ -428,6 +428,7 @@
    public static void SetAllAudioAssetBundleName()
    {
        var allFiles = new DirectoryInfo(rootPath).GetFiles("*.wav", SearchOption.AllDirectories);
        var allFiles1 = new DirectoryInfo(rootPath).GetFiles("*.mp3", SearchOption.AllDirectories);
        foreach (var file in allFiles)
        {
@@ -437,6 +438,15 @@
            importer.assetBundleName = "audio/" + pathStringArray[pathStringArray.Length - 1].ToLower();
            // EditorUtility.SetDirty(importer);
        }
        foreach (var file in allFiles1)
        {
            var pathStringArray = file.DirectoryName.Split(Path.DirectorySeparatorChar);
            var importerPath = assetPath + pathStringArray[pathStringArray.Length - 1] + Path.DirectorySeparatorChar + file.Name;
            var importer = AssetImporter.GetAtPath(importerPath);
            importer.assetBundleName = "audio/" + pathStringArray[pathStringArray.Length - 1].ToLower();
            // EditorUtility.SetDirty(importer);
        }
        Debug.Log("Audio资源包名更新完成!");
        // AssetDatabase.SaveAssets();
        // AssetDatabase.Refresh();