| | |
| | | PlayerSettings.SplashScreen.unityLogoStyle = PlayerSettings.SplashScreen.UnityLogoStyle.LightOnDark;
|
| | | PlayerSettings.SplashScreen.animationMode = PlayerSettings.SplashScreen.AnimationMode.Static;
|
| | | PlayerSettings.SplashScreen.overlayOpacity = 1;
|
| | | #if TUANJIE_1_5_OR_NEWER
|
| | | // 团结引擎把 UnityLogoBelow 改名为 TuanjieLogoBelow
|
| | | PlayerSettings.SplashScreen.drawMode = PlayerSettings.SplashScreen.DrawMode.TuanjieLogoBelow;
|
| | | #else
|
| | | PlayerSettings.SplashScreen.drawMode = PlayerSettings.SplashScreen.DrawMode.UnityLogoBelow;
|
| | | #endif
|
| | | PlayerSettings.SplashScreen.blurBackgroundImage = false;
|
| | | print("black ok");
|
| | | }
|
| | |
|
| | | [MenuItem(WhiteMenuPath)]
|
| | | static void WhiteSplashScreen()
|
| | | public static void WhiteSplashScreen()
|
| | | {
|
| | | Sprite background = AssetDatabase.LoadAssetAtPath("Assets/Launch/SkipUnityLogo/img/WhiteSplashScreenMask.png", typeof(Sprite)) as Sprite;
|
| | | PlayerSettings.SplashScreen.background = background;
|
| | | PlayerSettings.SplashScreen.unityLogoStyle = PlayerSettings.SplashScreen.UnityLogoStyle.DarkOnLight;
|
| | | PlayerSettings.SplashScreen.animationMode = PlayerSettings.SplashScreen.AnimationMode.Static;
|
| | | PlayerSettings.SplashScreen.overlayOpacity = 1;
|
| | | #if TUANJIE_1_5_OR_NEWER
|
| | | // 团结引擎把 UnityLogoBelow 改名为 TuanjieLogoBelow
|
| | | PlayerSettings.SplashScreen.drawMode = PlayerSettings.SplashScreen.DrawMode.TuanjieLogoBelow;
|
| | | #else
|
| | | PlayerSettings.SplashScreen.drawMode = PlayerSettings.SplashScreen.DrawMode.UnityLogoBelow;
|
| | | #endif
|
| | | PlayerSettings.SplashScreen.blurBackgroundImage = false;
|
| | | print("white ok");
|
| | | }
|