gwj
4 天以前 007a5be6a0e323acc27b6c05193f9394e328aff7
11111 诸葛特效
2个文件已修改
70个文件已添加
2093 ■■■■■ 已修改文件
Config/Effect.txt 16 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Config/Skill.txt 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/angerSkill_down.atlas.txt 172 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/angerSkill_down.atlas.txt.meta 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/angerSkill_down.png 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/angerSkill_down.png.meta 127 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/angerSkill_down.skel.bytes 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/angerSkill_down.skel.bytes.meta 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/angerSkill_down_Atlas.asset 19 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/angerSkill_down_Atlas.asset.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/angerSkill_down_Material-Additive.mat 56 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/angerSkill_down_Material-Additive.mat.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/angerSkill_down_Material.mat 49 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/angerSkill_down_Material.mat.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/angerSkill_down_SkeletonData.asset 33 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/angerSkill_down_SkeletonData.asset.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/angerSkill_eft.atlas.txt 117 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/angerSkill_eft.atlas.txt.meta 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/angerSkill_eft.png 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/angerSkill_eft.png.meta 127 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/angerSkill_eft.skel.bytes 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/angerSkill_eft.skel.bytes.meta 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/angerSkill_eft_Atlas.asset 19 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/angerSkill_eft_Atlas.asset.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/angerSkill_eft_Material-Additive.mat 56 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/angerSkill_eft_Material-Additive.mat.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/angerSkill_eft_Material.mat 49 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/angerSkill_eft_Material.mat.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/angerSkill_eft_SkeletonData.asset 33 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/angerSkill_eft_SkeletonData.asset.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/attack_eft.atlas.txt 42 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/attack_eft.atlas.txt.meta 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/attack_eft.png 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/attack_eft.png.meta 127 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/attack_eft.skel.bytes 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/attack_eft.skel.bytes.meta 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/attack_eft_Atlas.asset 19 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/attack_eft_Atlas.asset.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/attack_eft_Material-Additive.mat 56 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/attack_eft_Material-Additive.mat.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/attack_eft_Material.mat 49 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/attack_eft_Material.mat.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/attack_eft_SkeletonData.asset 33 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/attack_eft_SkeletonData.asset.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/attack_fly.atlas.txt 33 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/attack_fly.atlas.txt.meta 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/attack_fly.png 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/attack_fly.png.meta 127 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/attack_fly.skel.bytes 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/attack_fly.skel.bytes.meta 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/attack_fly_Atlas.asset 19 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/attack_fly_Atlas.asset.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/attack_fly_Material-Additive.mat 56 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/attack_fly_Material-Additive.mat.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/attack_fly_Material.mat 49 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/attack_fly_Material.mat.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/attack_fly_SkeletonData.asset 33 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/attack_fly_SkeletonData.asset.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/passiveSkill_eft.atlas.txt 51 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/passiveSkill_eft.atlas.txt.meta 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/passiveSkill_eft.png 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/passiveSkill_eft.png.meta 127 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/passiveSkill_eft.skel.bytes 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/passiveSkill_eft.skel.bytes.meta 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/passiveSkill_eft_Atlas.asset 19 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/passiveSkill_eft_Atlas.asset.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/passiveSkill_eft_Material-Additive.mat 56 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/passiveSkill_eft_Material-Additive.mat.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/passiveSkill_eft_Material.mat 49 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/passiveSkill_eft_Material.mat.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/passiveSkill_eft_SkeletonData.asset 33 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UIEffect/BattleSpine/520012_Shu_Zhugeliang/passiveSkill_eft_SkeletonData.asset.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Config/Effect.txt
@@ -66,7 +66,7 @@
1039    Spine\MainUI    1    tex-effect-zhakai-01_SkeletonData                                            
1040    Spine\MainUI    1    zhujiemian-buzheng_SkeletonData                                            
1041    Spine\Common    1    tex-zhujiemian-qiehuananniu-1017_SkeletonData                                            
10001    BattleSpine\610001_tongyong    1    tex-effect-bingdong-01_SkeletonData            hit        0        1    1        7|-23    0.5
10001    BattleSpine\610001_tongyong    1    tex-effect-bingdong-01_SkeletonData                    0        1    1        7|-23    0.5
10002    BattleSpine\610001_tongyong    1    tex_eff_hanqi_SkeletonData            hit        0        1    1        0|-10    0.35
10003    BattleSpine\610001_tongyong    1    tex-effect-liuxie-02_SkeletonData            hit        0        1    1        0|10    0.5
10004    BattleSpine\610001_tongyong    1    tex_eff_zhuoshao_SkeletonData            hit        0        1    1        5|-45    0.5
@@ -74,7 +74,7 @@
10006    BattleSpine\610001_tongyong    1    tex-effect-touming_zidan_SkeletonData                    0        1    1            0.5
10007    BattleSpine\610001_tongyong    1    tex-effect-zengyi-lan-01_SkeletonData                    1    3        1            0.7
10008    BattleSpine\610001_tongyong    1    tex-effect-jianyi-hong-01_SkeletonData                    1    3        1            0.7
10009    BattleSpine\610001_tongyong    1    tex-effect-xuanyun-01_SkeletonData            hit        0        1    1        0|70    0.5
10009    BattleSpine\610001_tongyong    1    tex-effect-xuanyun-01_SkeletonData                    0        1    1        0|70    0.5
10010    BattleSpine\610001_tongyong    1    tex-effect-zhiliao-01_SkeletonData                    1    3        1            0.5
100001    BattleSpine\510006_Wei_Caoyi    1    angerskill_up_SkeletonData                    1    3        1            0.5
100002    BattleSpine\510006_Wei_Caoyi    1    attack_zidan_SkeletonData                    0        1    1            0.4
@@ -154,7 +154,7 @@
100152    BattleSpine\510015_Wei_Caoren    1    passiveskill_up_SkeletonData                    1    3        1            0.5
100153    BattleSpine\510015_Wei_Caoren    1    angerskill_down_SkeletonData                    1    3        0            0.5
100154    BattleSpine\510015_Wei_Caoren    1    angerskill_up_SkeletonData                    1    2        1            0.5
100155    BattleSpine\510015_Wei_Caoren    1    angerskill_up_xunhuan_SkeletonData                    1        1    1        0|-65    0.5
100155    BattleSpine\510015_Wei_Caoren    1    angerskill_up_xunhuan_SkeletonData                    0        1    1        0|-110    0.5
200011    BattleSpine\520001_Shu_Mizhu    1    angerskill_down_SkeletonData                    1    3        1        0|-65    0.5
200012    BattleSpine\520001_Shu_Mizhu    1    angerskill_eft_down_SkeletonData                    1    3        0        0|-65    0.4
200013    BattleSpine\520001_Shu_Mizhu    1    angerskill_eft_up_SkeletonData                    1    3        1        0|-65    0.4
@@ -216,11 +216,11 @@
200111    BattleSpine\520011_Shu_Huangyueying    1    angerskill_eft_up_SkeletonData                    1    3        1    0.4    238|-10    0.5
200112    BattleSpine\520011_Shu_Huangyueying    1    angerskill_up_SkeletonData                    1    3        1        0|-40    0.5
200113    BattleSpine\520011_Shu_Huangyueying    1    attack_eft_up_SkeletonData                    1    3        1    0.05    240|10    0.2
200121    BattleSpine\520012_Shu_Zhugeliang    1                        1    3        1            0.5
200122    BattleSpine\520012_Shu_Zhugeliang    1                        1    3        1            0.5
200123    BattleSpine\520012_Shu_Zhugeliang    1                        1    3        1            0.5
200124    BattleSpine\520012_Shu_Zhugeliang    1                        1    3        1            0.5
200125    BattleSpine\520012_Shu_Zhugeliang    1                        1    3        1            0.5
200121    BattleSpine\520012_Shu_Zhugeliang    1    angerSkill_down_SkeletonData                    1    3        0        0|-50    0.5
200122    BattleSpine\520012_Shu_Zhugeliang    1    angerSkill_eft_SkeletonData                    1    3        1            0.5
200123    BattleSpine\520012_Shu_Zhugeliang    1    attack_fly_SkeletonData                    0    0    1    1            0.4
200124    BattleSpine\520012_Shu_Zhugeliang    1    attack_eft_SkeletonData                    1    3        1            0.5
200125    BattleSpine\520012_Shu_Zhugeliang    1    passiveSkill_eft_SkeletonData                    1    3        1            0.5
200126    BattleSpine\520012_Shu_Zhugeliang    1                        1    3        1            0.5
200127    BattleSpine\520012_Shu_Zhugeliang    1                        1    3        1            0.5
200131    BattleSpine\520013_Shu_Liubei    1                        1    3        1            0.5
Config/Skill.txt
@@ -137,7 +137,7 @@
1009220    1009220    1    1    破境    最终增伤提升<color=#2E8B57>10%</color>,最终减伤提升<color=#2E8B57>5%</color>                                                                            4        9999                                                        
1009230    1009230    1    1    鬼谋天地·狂    怒气降疗效果提升至<color=#2E8B57>60%</color>                                                                            4        9999                                                        
1009240    1009240    1    1    神格    怒气命中目标后,<color=#2E8B57>30%</color>概率降低目标<color=#2E8B57>10%</color>生命上限,每个目标最多降低<color=#2E8B57>30%</color>,持续5回合                                                                            4        9999                                                        
1010010    1010010    1    1    穿杨    对敌方后排单体目标造成<color=#2E8B57>105%</color>物理伤害,若目标处于冰冻中,本次暴击率提升<color=#2E8B57>50%</color>    1    1    1    1    3    0    0    1    10000    0    0    attack    wangyi1    2    14    15    32    0    4        100    [[10000]]                            100084                100102
1010010    1010010    1    1    穿杨    对敌方后排单体目标造成<color=#2E8B57>105%</color>物理伤害,若目标处于冰冻中,本次暴击率提升<color=#2E8B57>50%</color>    1    1    1    1    3    0    0    1    10000    0    0    attack    wangyi1    2    14    15    32    0    4        100    [[10000]]                            100015                100102
1010020    1010020    1    1    洞彻寒川    对敌方后排单体目标造成<color=#2E8B57>380%</color>物理伤害,若目标处于冰冻中,本次伤害无视防御    2    1    1    1    3    0    0    1    10000    0    0    angerSkill    wangyi2    2    11    12|17|33|43    52    0    4        340    [[2000],[2000],[3000],[3000]]                            100105        100101                
1010030    1010030    1    1    先机    战斗开始后的3个回合内,王异必定先手,对后排目标发射冰枪造成攻击力<color=#2E8B57>240%</color>的伤害,<color=#2E8B57>50%</color>概率对其造成1回合冰冻    3    1    1    1    3    0    0    1    10000    0    0    passiveSkill        2    23    24    42    0    4        300    [[10000]]                                    100103    100104            
1010050    1010050    1    1    戮神    每击杀1个目标,王异暴击伤害提升<color=#2E8B57>50%</color>,可叠加,持续整场战斗    3                                        0                                4        9999    [[10000]]                                                    
@@ -187,8 +187,8 @@
1013240    1013240    1    1    神格    我方任意英雄血量低于<color=#2E8B57>30%</color>时,为其治疗甄宓攻击力<color=#2E8B57>200%</color>的生命值,每场战斗最多触发2次                                                                            4        9999                                                        
1014010    1014010    1    1    铭霜    对横排2个目标造成<color=#2E8B57>80%</color>物理伤害,有<color=#2E8B57>15%</color>概率冰冻目标1回合    1    1    1    1    4    0    0    2    10000    0    0    attack    caocao1    2    14    15|21|32|48    65        4        100    [[2000],[1000],[1000],[6000]]                            100145        100144                
1014020    1014020    1    1    朔雪龙骧    对横排2个目标造成<color=#2E8B57>240%</color>物理伤害,恢复曹操本次造成伤害<color=#2E8B57>50%</color>生命值,击中冰冻目标的恢复量为<color=#2E8B57>100%</color>,释放怒气后暴击概率提升<color=#2E8B57>10%</color>,持续2回合。    2    1    1    1    4    0    0    2    10000    0    0    angerskill    caocao2    2    32    33|37|41|45|49|53    67        4        250    [[1000],[1000],[1000],[1000],[1000],[5000]]                            100145        100141    100142            
10140201    10140201    1    1    朔雪龙骧    恢复曹操本次造成伤害<color=#2E8B57>50%</color>生命值,击中冰冻目标的恢复量为<color=#2E8B57>100%</color>    0    2    1    2    5    1    0    1    10000    0    0                                4        9999    [[10000]]                                                10001
10140202    10140202    1    1    朔雪龙骧    暴击概率提升<color=#2E8B57>10%</color>,持续2回合。    0    5    1    0    5    1    0    1    10000    0    0                                4        9999                                10007
10140201    10140201    1    1    朔雪龙骧    恢复曹操本次造成伤害<color=#2E8B57>50%</color>生命值,击中冰冻目标的恢复量为<color=#2E8B57>100%</color>    0    2    1    2    5    1    0    1    10000    0    0            2    52    53    67        4        9999    [[10000]]                            200067                    10001
10140202    10140202    1    1    朔雪龙骧    暴击概率提升<color=#2E8B57>10%</color>,持续2回合。    0    5    1    0    5    1    0    1    10000    0    0            2    52    53    67        4        9999                                10007
1014030    1014030    1    1    断虹    对冰冻和寒气目标造成的伤害提升<color=#2E8B57>50%</color>    3                                        0                                4        9999    [[10000]]                                                    
1014050    1014050    1    1    玉翎    每有1名敌人被控制,曹操获得2枚【冰翎】(上限10枚),曹操进行任意直接攻击时,若本次伤害造成暴击,消耗所有【冰翎】,每枚使曹操本次暴击伤害增加<color=#2E8B57>30%</color>    3                                        0                                4        9999    [[10000]]                                                    
1014070    1014070    1    1    威压三辰    曹操在场时,我方对寒气目标造成伤害提升<color=#2E8B57>10%</color>,对冰冻目标额外提升<color=#2E8B57>10%</color>    3                                        0                                4        9999    [[10000]]                                                    
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2011220    2011220    1    1    破境    最终增伤提升<color=#2E8B57>10%</color>,最终减伤提升<color=#2E8B57>5%</color>                                                                            4        9999                                                        
2011230    2011230    1    1    璇玑再动·狂    额外效果,解除我方战力最高英雄身上的控制效果,并提升其<color=#2E8B57>20%</color>攻击力,持续1回合。                                                                            4        9999                                                        
2011240    2011240    1    1    神格    怒气额外提升战力最高英雄<color=#2E8B57>50%</color>暴击伤害                                                                            4        9999                                                        
2012010    2012010    1    1    两仪    对敌方单体目标造成攻击力<color=#2E8B57>105%</color>法术伤害,若攻击目标职业为肉盾职业,该伤害提升<color=#2E8B57>50%</color>。    1    1    2    1    1    0    0    1    10000    0    0    attack    zhugeliang1    2    18    19    33        4        230    [[10000]]                    200094        200023
2012020    2012020    1    1    苍龙濯世    对敌方攻击力最高的1个目标造成攻击力<color=#2E8B57>330%</color>法术伤害,并施加军令,使我方攻击最高的武将立即对其进行一次普攻,其他武将按战力排序依次以<color=#2E8B57>50%</color>、<color=#2E8B57>40%</color>、<color=#2E8B57>30%</color>、<color=#2E8B57>20%</color>、<color=#2E8B57>10%</color>概率对该目标进行一次普攻追击,蜀国武将的概率翻倍    2    1    2    1    0    0    5    1    10000    0    0    angerskill    zhugeliang2    2    53    54    67        2    5    20    [[10000]]                    200094        200023        200041
2012010    2012010    1    1    两仪    对敌方单体目标造成攻击力<color=#2E8B57>105%</color>法术伤害,若攻击目标职业为肉盾职业,该伤害提升<color=#2E8B57>50%</color>。    1    1    2    1    1    0    0    1    10000    0    0    attack    zhugeliang1    1    18    19    33        4        9999    [[10000]]    200123    1    2300        200094
2012020    2012020    1    1    苍龙濯世    对敌方攻击力最高的1个目标造成攻击力<color=#2E8B57>330%</color>法术伤害,并施加军令,使我方攻击最高的武将立即对其进行一次普攻,其他武将按战力排序依次以<color=#2E8B57>50%</color>、<color=#2E8B57>40%</color>、<color=#2E8B57>30%</color>、<color=#2E8B57>20%</color>、<color=#2E8B57>10%</color>概率对该目标进行一次普攻追击,蜀国武将的概率翻倍    2    1    2    1    0    0    5    1    10000    0    0    angerskill    zhugeliang2    2    60    54|57|60|63|66    67        2    5    50    [[2000],[2000],[2000],[2000],[2000]]                    200122                    200121
20120201    20120201    1    1    军令    受到对方武将集火    0    6    0    0    6    0    0    0    10000    0                                    4        9999                                                        
2012030    2012030    1    1    北斗    战斗开始获得北斗星图(7枚),我方英雄每进行一次行动,(诸葛除外)诸葛亮都有<color=#2E8B57>15%</color>的概率消耗1枚七星图进行一次普攻追击,蜀国武将行动时,诸葛追击概率为<color=#2E8B57>30%</color>    3                                        0                                4        9999    [[10000]]
2012030    2012030    1    1    北斗    战斗开始获得北斗星图(7枚),我方英雄每进行一次行动,(诸葛除外)诸葛亮都有<color=#2E8B57>15%</color>的概率消耗1枚七星图进行一次普攻追击,蜀国武将行动时,诸葛追击概率为<color=#2E8B57>30%</color>    3                                        0                                4        9999    [[10000]]                                    200125
2012050    2012050    1    1    借东风    诸葛亮在场时,我方追击和连击伤害提高<color=#2E8B57>20%</color>    3                                        0                                4        9999    [[10000]]                                                    
2012070    2012070    1    1    八阵图    诸葛亮每次触发追击或连击,为战力最高的武将额外恢复<color=#2E8B57>25</color>点怒气(包含自己)。    3                                        0                                4        9999    [[10000]]                                                    
2012080    2012080    1    1    怒气    初始获得<color=#2E8B57>50</color>点怒气    3    0    0    6    5    1    0    0    10000        0                                4        9999    [[10000]]                                                    
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