| | |
| | | 1039 Spine\MainUI 1 tex-effect-zhakai-01_SkeletonData
|
| | | 1040 Spine\MainUI 1 zhujiemian-buzheng_SkeletonData
|
| | | 1041 Spine\Common 1 tex-zhujiemian-qiehuananniu-1017_SkeletonData
|
| | | 10001 BattleSpine\610001_tongyong 1 tex-effect-bingdong-01_SkeletonData hit 0 1 1 7|-23 0.5
|
| | | 10001 BattleSpine\610001_tongyong 1 tex-effect-bingdong-01_SkeletonData 0 1 1 7|-23 0.5
|
| | | 10002 BattleSpine\610001_tongyong 1 tex_eff_hanqi_SkeletonData hit 0 1 1 0|-10 0.35
|
| | | 10003 BattleSpine\610001_tongyong 1 tex-effect-liuxie-02_SkeletonData hit 0 1 1 0|10 0.5
|
| | | 10004 BattleSpine\610001_tongyong 1 tex_eff_zhuoshao_SkeletonData hit 0 1 1 5|-45 0.5
|
| | |
| | | 10006 BattleSpine\610001_tongyong 1 tex-effect-touming_zidan_SkeletonData 0 1 1 0.5
|
| | | 10007 BattleSpine\610001_tongyong 1 tex-effect-zengyi-lan-01_SkeletonData 1 3 1 0.7
|
| | | 10008 BattleSpine\610001_tongyong 1 tex-effect-jianyi-hong-01_SkeletonData 1 3 1 0.7
|
| | | 10009 BattleSpine\610001_tongyong 1 tex-effect-xuanyun-01_SkeletonData hit 0 1 1 0|70 0.5
|
| | | 10009 BattleSpine\610001_tongyong 1 tex-effect-xuanyun-01_SkeletonData 0 1 1 0|70 0.5
|
| | | 10010 BattleSpine\610001_tongyong 1 tex-effect-zhiliao-01_SkeletonData 1 3 1 0.5
|
| | | 100001 BattleSpine\510006_Wei_Caoyi 1 angerskill_up_SkeletonData 1 3 1 0.5
|
| | | 100002 BattleSpine\510006_Wei_Caoyi 1 attack_zidan_SkeletonData 0 1 1 0.4
|
| | |
| | | 100152 BattleSpine\510015_Wei_Caoren 1 passiveskill_up_SkeletonData 1 3 1 0.5
|
| | | 100153 BattleSpine\510015_Wei_Caoren 1 angerskill_down_SkeletonData 1 3 0 0.5
|
| | | 100154 BattleSpine\510015_Wei_Caoren 1 angerskill_up_SkeletonData 1 2 1 0.5
|
| | | 100155 BattleSpine\510015_Wei_Caoren 1 angerskill_up_xunhuan_SkeletonData 1 1 1 0|-65 0.5
|
| | | 100155 BattleSpine\510015_Wei_Caoren 1 angerskill_up_xunhuan_SkeletonData 0 1 1 0|-110 0.5
|
| | | 200011 BattleSpine\520001_Shu_Mizhu 1 angerskill_down_SkeletonData 1 3 1 0|-65 0.5
|
| | | 200012 BattleSpine\520001_Shu_Mizhu 1 angerskill_eft_down_SkeletonData 1 3 0 0|-65 0.4
|
| | | 200013 BattleSpine\520001_Shu_Mizhu 1 angerskill_eft_up_SkeletonData 1 3 1 0|-65 0.4
|
| | |
| | | 200111 BattleSpine\520011_Shu_Huangyueying 1 angerskill_eft_up_SkeletonData 1 3 1 0.4 238|-10 0.5
|
| | | 200112 BattleSpine\520011_Shu_Huangyueying 1 angerskill_up_SkeletonData 1 3 1 0|-40 0.5
|
| | | 200113 BattleSpine\520011_Shu_Huangyueying 1 attack_eft_up_SkeletonData 1 3 1 0.05 240|10 0.2
|
| | | 200121 BattleSpine\520012_Shu_Zhugeliang 1 1 3 1 0.5
|
| | | 200122 BattleSpine\520012_Shu_Zhugeliang 1 1 3 1 0.5
|
| | | 200123 BattleSpine\520012_Shu_Zhugeliang 1 1 3 1 0.5
|
| | | 200124 BattleSpine\520012_Shu_Zhugeliang 1 1 3 1 0.5
|
| | | 200125 BattleSpine\520012_Shu_Zhugeliang 1 1 3 1 0.5
|
| | | 200121 BattleSpine\520012_Shu_Zhugeliang 1 angerSkill_down_SkeletonData 1 3 0 0|-50 0.5
|
| | | 200122 BattleSpine\520012_Shu_Zhugeliang 1 angerSkill_eft_SkeletonData 1 3 1 0.5
|
| | | 200123 BattleSpine\520012_Shu_Zhugeliang 1 attack_fly_SkeletonData 0 0 1 1 0.4
|
| | | 200124 BattleSpine\520012_Shu_Zhugeliang 1 attack_eft_SkeletonData 1 3 1 0.5
|
| | | 200125 BattleSpine\520012_Shu_Zhugeliang 1 passiveSkill_eft_SkeletonData 1 3 1 0.5
|
| | | 200126 BattleSpine\520012_Shu_Zhugeliang 1 1 3 1 0.5
|
| | | 200127 BattleSpine\520012_Shu_Zhugeliang 1 1 3 1 0.5
|
| | | 200131 BattleSpine\520013_Shu_Liubei 1 1 3 1 0.5
|
| | |
| | | 1009220 1009220 1 1 破境 最终增伤提升<color=#2E8B57>10%</color>,最终减伤提升<color=#2E8B57>5%</color> 4 9999
|
| | | 1009230 1009230 1 1 鬼谋天地·狂 怒气降疗效果提升至<color=#2E8B57>60%</color> 4 9999
|
| | | 1009240 1009240 1 1 神格 怒气命中目标后,<color=#2E8B57>30%</color>概率降低目标<color=#2E8B57>10%</color>生命上限,每个目标最多降低<color=#2E8B57>30%</color>,持续5回合 4 9999
|
| | | 1010010 1010010 1 1 穿杨 对敌方后排单体目标造成<color=#2E8B57>105%</color>物理伤害,若目标处于冰冻中,本次暴击率提升<color=#2E8B57>50%</color> 1 1 1 1 3 0 0 1 10000 0 0 attack wangyi1 2 14 15 32 0 4 100 [[10000]] 100084 100102 |
| | | 1010010 1010010 1 1 穿杨 对敌方后排单体目标造成<color=#2E8B57>105%</color>物理伤害,若目标处于冰冻中,本次暴击率提升<color=#2E8B57>50%</color> 1 1 1 1 3 0 0 1 10000 0 0 attack wangyi1 2 14 15 32 0 4 100 [[10000]] 100015 100102 |
| | | 1010020 1010020 1 1 洞彻寒川 对敌方后排单体目标造成<color=#2E8B57>380%</color>物理伤害,若目标处于冰冻中,本次伤害无视防御 2 1 1 1 3 0 0 1 10000 0 0 angerSkill wangyi2 2 11 12|17|33|43 52 0 4 340 [[2000],[2000],[3000],[3000]] 100105 100101
|
| | | 1010030 1010030 1 1 先机 战斗开始后的3个回合内,王异必定先手,对后排目标发射冰枪造成攻击力<color=#2E8B57>240%</color>的伤害,<color=#2E8B57>50%</color>概率对其造成1回合冰冻 3 1 1 1 3 0 0 1 10000 0 0 passiveSkill 2 23 24 42 0 4 300 [[10000]] 100103 100104
|
| | | 1010050 1010050 1 1 戮神 每击杀1个目标,王异暴击伤害提升<color=#2E8B57>50%</color>,可叠加,持续整场战斗 3 0 4 9999 [[10000]]
|
| | |
| | | 1013240 1013240 1 1 神格 我方任意英雄血量低于<color=#2E8B57>30%</color>时,为其治疗甄宓攻击力<color=#2E8B57>200%</color>的生命值,每场战斗最多触发2次 4 9999
|
| | | 1014010 1014010 1 1 铭霜 对横排2个目标造成<color=#2E8B57>80%</color>物理伤害,有<color=#2E8B57>15%</color>概率冰冻目标1回合 1 1 1 1 4 0 0 2 10000 0 0 attack caocao1 2 14 15|21|32|48 65 4 100 [[2000],[1000],[1000],[6000]] 100145 100144
|
| | | 1014020 1014020 1 1 朔雪龙骧 对横排2个目标造成<color=#2E8B57>240%</color>物理伤害,恢复曹操本次造成伤害<color=#2E8B57>50%</color>生命值,击中冰冻目标的恢复量为<color=#2E8B57>100%</color>,释放怒气后暴击概率提升<color=#2E8B57>10%</color>,持续2回合。 2 1 1 1 4 0 0 2 10000 0 0 angerskill caocao2 2 32 33|37|41|45|49|53 67 4 250 [[1000],[1000],[1000],[1000],[1000],[5000]] 100145 100141 100142
|
| | | 10140201 10140201 1 1 朔雪龙骧 恢复曹操本次造成伤害<color=#2E8B57>50%</color>生命值,击中冰冻目标的恢复量为<color=#2E8B57>100%</color> 0 2 1 2 5 1 0 1 10000 0 0 4 9999 [[10000]] 10001 |
| | | 10140202 10140202 1 1 朔雪龙骧 暴击概率提升<color=#2E8B57>10%</color>,持续2回合。 0 5 1 0 5 1 0 1 10000 0 0 4 9999 10007 |
| | | 10140201 10140201 1 1 朔雪龙骧 恢复曹操本次造成伤害<color=#2E8B57>50%</color>生命值,击中冰冻目标的恢复量为<color=#2E8B57>100%</color> 0 2 1 2 5 1 0 1 10000 0 0 2 52 53 67 4 9999 [[10000]] 200067 10001 |
| | | 10140202 10140202 1 1 朔雪龙骧 暴击概率提升<color=#2E8B57>10%</color>,持续2回合。 0 5 1 0 5 1 0 1 10000 0 0 2 52 53 67 4 9999 10007 |
| | | 1014030 1014030 1 1 断虹 对冰冻和寒气目标造成的伤害提升<color=#2E8B57>50%</color> 3 0 4 9999 [[10000]]
|
| | | 1014050 1014050 1 1 玉翎 每有1名敌人被控制,曹操获得2枚【冰翎】(上限10枚),曹操进行任意直接攻击时,若本次伤害造成暴击,消耗所有【冰翎】,每枚使曹操本次暴击伤害增加<color=#2E8B57>30%</color> 3 0 4 9999 [[10000]]
|
| | | 1014070 1014070 1 1 威压三辰 曹操在场时,我方对寒气目标造成伤害提升<color=#2E8B57>10%</color>,对冰冻目标额外提升<color=#2E8B57>10%</color> 3 0 4 9999 [[10000]]
|
| | |
| | | 2011220 2011220 1 1 破境 最终增伤提升<color=#2E8B57>10%</color>,最终减伤提升<color=#2E8B57>5%</color> 4 9999
|
| | | 2011230 2011230 1 1 璇玑再动·狂 额外效果,解除我方战力最高英雄身上的控制效果,并提升其<color=#2E8B57>20%</color>攻击力,持续1回合。 4 9999
|
| | | 2011240 2011240 1 1 神格 怒气额外提升战力最高英雄<color=#2E8B57>50%</color>暴击伤害 4 9999
|
| | | 2012010 2012010 1 1 两仪 对敌方单体目标造成攻击力<color=#2E8B57>105%</color>法术伤害,若攻击目标职业为肉盾职业,该伤害提升<color=#2E8B57>50%</color>。 1 1 2 1 1 0 0 1 10000 0 0 attack zhugeliang1 2 18 19 33 4 230 [[10000]] 200094 200023 |
| | | 2012020 2012020 1 1 苍龙濯世 对敌方攻击力最高的1个目标造成攻击力<color=#2E8B57>330%</color>法术伤害,并施加军令,使我方攻击最高的武将立即对其进行一次普攻,其他武将按战力排序依次以<color=#2E8B57>50%</color>、<color=#2E8B57>40%</color>、<color=#2E8B57>30%</color>、<color=#2E8B57>20%</color>、<color=#2E8B57>10%</color>概率对该目标进行一次普攻追击,蜀国武将的概率翻倍 2 1 2 1 0 0 5 1 10000 0 0 angerskill zhugeliang2 2 53 54 67 2 5 20 [[10000]] 200094 200023 200041 |
| | | 2012010 2012010 1 1 两仪 对敌方单体目标造成攻击力<color=#2E8B57>105%</color>法术伤害,若攻击目标职业为肉盾职业,该伤害提升<color=#2E8B57>50%</color>。 1 1 2 1 1 0 0 1 10000 0 0 attack zhugeliang1 1 18 19 33 4 9999 [[10000]] 200123 1 2300 200094 |
| | | 2012020 2012020 1 1 苍龙濯世 对敌方攻击力最高的1个目标造成攻击力<color=#2E8B57>330%</color>法术伤害,并施加军令,使我方攻击最高的武将立即对其进行一次普攻,其他武将按战力排序依次以<color=#2E8B57>50%</color>、<color=#2E8B57>40%</color>、<color=#2E8B57>30%</color>、<color=#2E8B57>20%</color>、<color=#2E8B57>10%</color>概率对该目标进行一次普攻追击,蜀国武将的概率翻倍 2 1 2 1 0 0 5 1 10000 0 0 angerskill zhugeliang2 2 60 54|57|60|63|66 67 2 5 50 [[2000],[2000],[2000],[2000],[2000]] 200122 200121 |
| | | 20120201 20120201 1 1 军令 受到对方武将集火 0 6 0 0 6 0 0 0 10000 0 4 9999
|
| | | 2012030 2012030 1 1 北斗 战斗开始获得北斗星图(7枚),我方英雄每进行一次行动,(诸葛除外)诸葛亮都有<color=#2E8B57>15%</color>的概率消耗1枚七星图进行一次普攻追击,蜀国武将行动时,诸葛追击概率为<color=#2E8B57>30%</color> 3 0 4 9999 [[10000]] |
| | | 2012030 2012030 1 1 北斗 战斗开始获得北斗星图(7枚),我方英雄每进行一次行动,(诸葛除外)诸葛亮都有<color=#2E8B57>15%</color>的概率消耗1枚七星图进行一次普攻追击,蜀国武将行动时,诸葛追击概率为<color=#2E8B57>30%</color> 3 0 4 9999 [[10000]] 200125 |
| | | 2012050 2012050 1 1 借东风 诸葛亮在场时,我方追击和连击伤害提高<color=#2E8B57>20%</color> 3 0 4 9999 [[10000]]
|
| | | 2012070 2012070 1 1 八阵图 诸葛亮每次触发追击或连击,为战力最高的武将额外恢复<color=#2E8B57>25</color>点怒气(包含自己)。 3 0 4 9999 [[10000]]
|
| | | 2012080 2012080 1 1 怒气 初始获得<color=#2E8B57>50</color>点怒气 3 0 0 6 5 1 0 0 10000 0 4 9999 [[10000]]
|
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