125 【战斗】战斗系统 配表跟damagecontent加缩放
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| | | string int int int int[] |
| | | id prefix plus minus nums |
| | | 飘血类型 前缀 加号 减号 数字 |
| | | Damage 45 48|49|50|51|52|53|54|55|56|57|46|107|109|98|116 |
| | | Recovery 295 280|281|282|283|284|285|286|287|288|289|290|291|292|293|294 |
| | | Reflect 257 256 240|241|242|243|244|245|246|247|248|249|250|251|252|253|254 |
| | | Bloody 236 220|221|222|223|224|225|226|227|228|229|230|231|232|233|234 |
| | | Block 277 276 260|261|262|263|264|265|266|267|268|269|270|271|272|273|274 |
| | | Critical 217 216 200|201|202|203|204|205|206|207|208|209|210|211|212|213|214 |
| | | Dodge 303 |
| | | Combo 302 |
| | | CounterAttack 300 |
| | | RageUp 337 335 320|321|322|323|324|325|326|327|328|329|330|331|332|333|334 |
| | | int string int int int int[] |
| | | TypeID id prefix plus minus nums |
| | | 类型ID 飘血类型 前缀 加号 减号 数字 |
| | | 2 Damage 45 48|49|50|51|52|53|54|55|56|57|46|107|109|98|116 |
| | | 4 Recovery 295 280|281|282|283|284|285|286|287|288|289|290|291|292|293|294 |
| | | 8 Reflect 257 256 240|241|242|243|244|245|246|247|248|249|250|251|252|253|254 |
| | | 16 Bloody 236 220|221|222|223|224|225|226|227|228|229|230|231|232|233|234 |
| | | 32 Block 277 260|261|262|263|264|265|266|267|268|269|270|271|272|273|274 |
| | | 64 Critical 217 216 200|201|202|203|204|205|206|207|208|209|210|211|212|213|214 |
| | | 66 217 216 200|201|202|203|204|205|206|207|208|209|210|211|212|213|214 |
| | | 68 |
| | | 1088 |
| | | 128 Dodge 303 |
| | | 256 RageUp 337 335 320|321|322|323|324|325|326|327|328|329|330|331|332|333|334 |
| | | 512 |
| | | 1024 |
| | |
| | | string string string string string string
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| | | KEY Numerical1 Numerical2 Numerical3 Numerical4 Numerical5
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| | | 标识 数值1 数值2 数值3 数值4 数值5
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| | | EquipGSFormula int(MaxHP/4.0+MinAtk*5.0+MaxAtk*5.0+Def*5.0+IceAtk*10.0+IceDef*10.0+LuckyHit*2.5+LuckyHitReduce*2.5+FabaoHurt*5.0+FinalHurt*5.0+FinalHurtReduce*5.0+BaseEquipMaxHPAddPer/10000.0+BaseEquipAtkAddPer/10000.0+PerLVMaxHP+PerLVAtk/10000.0+Hit/10000.0+Miss/10000.0+DropMoneyPer/10000.0+LuckyHitRate/10000.0+LuckyHitRateReduce/10000.0+LuckyHitPer/10000.0+SuperHitRate/10000.0+SuperHitRateReduce/10000.0+SuperHitPer/10000.0+SuperHit/10000.0+SuperHitReduce/10000.0+DropEquipPer*1.45+AtkBackHP*10.0+MaxHPPer/10000.0+AtkPer/10000.0+SkillAtkRate/10000.0+SkillAtkRateReduce/10000.0+SkillAddPerA/10000.0+SkillAddPerB/10000.0+SkillAddPerC/10000.0+SkillAddPerD/10000.0+SkillAddPerE/10000.0+SkillAddPerF/10000.0+SkillAddPerG/10000.0+SkillReducePerA/10000.0+SkillReducePerB/10000.0+SkillReducePerC/10000.0+SkillReducePerD/10000.0+SkillReducePerE/10000.0+SkillReducePerF/10000.0+SkillReducePerG/10000.0+ReduceSkillCDPer/10000.0+LuckyHitPer/10000.0+FaintDefRate/10000.0+ProDefPer/10000.0+IgnoreDefRate/10000.0+IgnoreDefRateReduce/10000.0) [67,68,6,7,8,16,139,13,136,26,27] int(MaxHP/4.0+Atk*10.0+Def*5.0+IceAtk*10.0+IceDef*10.0+SuperHit*5.0+SuperHitReduce*5.0+PetDamPer/10000.0+SuperHitRateReduce/10000.0+Miss/10000.0+Hit/10000.0+DropMoneyPer/10000.0+PerLVMaxHP+PerLVAtk/10000.0) {"45000":18000,"45001":18000,"45002":35000,"45003":70000,"45004":90000} 0
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| | | EquipGSFormula (MaxHP/4.0+MinAtk*5.0+MaxAtk*5.0+Def*5.0+IceAtk*10.0+IceDef*10.0+LuckyHit*2.5+LuckyHitReduce*2.5+FabaoHurt*5.0+FinalHurt*5.0+FinalHurtReduce*5.0+BaseEquipMaxHPAddPer/10000.0+BaseEquipAtkAddPer/10000.0+PerLVMaxHP+PerLVAtk/10000.0+Hit/10000.0+Miss/10000.0+DropMoneyPer/10000.0+LuckyHitRate/10000.0+LuckyHitRateReduce/10000.0+LuckyHitPer/10000.0+SuperHitRate/10000.0+SuperHitRateReduce/10000.0+SuperHitPer/10000.0+SuperHit/10000.0+SuperHitReduce/10000.0+DropEquipPer*1.45+AtkBackHP*10.0+MaxHPPer/10000.0+AtkPer/10000.0+SkillAtkRate/10000.0+SkillAtkRateReduce/10000.0+SkillAddPerA/10000.0+SkillAddPerB/10000.0+SkillAddPerC/10000.0+SkillAddPerD/10000.0+SkillAddPerE/10000.0+SkillAddPerF/10000.0+SkillAddPerG/10000.0+SkillReducePerA/10000.0+SkillReducePerB/10000.0+SkillReducePerC/10000.0+SkillReducePerD/10000.0+SkillReducePerE/10000.0+SkillReducePerF/10000.0+SkillReducePerG/10000.0+ReduceSkillCDPer/10000.0+LuckyHitPer/10000.0+FaintDefRate/10000.0+ProDefPer/10000.0+IgnoreDefRate/10000.0+IgnoreDefRateReduce/10000.0#) [67,68,6,7,8,16,139,13,136,26,27] (MaxHP/4.0+Atk*10.0+Def*5.0+IceAtk*10.0+IceDef*10.0+SuperHit*5.0+SuperHitReduce*5.0+PetDamPer/10000.0+SuperHitRateReduce/10000.0+Miss/10000.0+Hit/10000.0+DropMoneyPer/10000.0+PerLVMaxHP+PerLVAtk/10000.0#) {"45000":18000,"45001":18000,"45002":35000,"45003":70000,"45004":90000} 0
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| | | CreateFamily 100 1
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| | | Zhenbaoge 1 2888 360 [5,10,20,30]
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| | | BillboardSet [] {151:1000, 152:1000, 153:1000, 154:1000, 158:1000, 159:1000, 162:1000, 163:1000, 164:1000, 165:1000} {}
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| | |
| | | HeroStarTalent 4 10 3 5
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| | | HeroWash 10 [20,40,60,100,150,230] 5
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| | | HeroRebirth 1 2
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| | | HeroAttrFormula (lvValue+equipValue+bookValue)*(1+lineupHaloPer+bookPer+lineupInitAddPer+lineupLVAddPer+lineupBreakLVAddPer+lineupStarAddPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue (lvValue+equipValue+bookValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue int(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio)/100.0) SkillPower*OfficialLV |
| | | HeroAttrFormula (lvValue+equipValue+bookValue)*(1+lineupHaloPer+bookPer+lineupInitAddPer+lineupLVAddPer+lineupBreakLVAddPer+lineupStarAddPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue (lvValue+equipValue+bookValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue (Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio)/100.0#) SkillPower*OfficialLV |
| | | FuncLevelLimitClient {"1":30}
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| | | DownReward [(20,500,1),(2,1,1),(911,1,1)] 20 [[150,50,0],[181,10,0],[4151,10,0],[3,1,0]] 1 1
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| | | MessageLength 50 0 0 0 0
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| | | CycleHall {"1":240, "2":74, "10":498, "11":240, "12":33,"13":272} {"1":8, "2":113, "10":234, "11":8, "12":6,"13":155}
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| | | YunShi {"0":[[1, 2]],"105":[[1, 1],[2, 1]], "106":[[1, 1],[2, 1]], "107":[[1, 1],[2, 1]], "108":[[1, 1],[2, 1]]} {"105":6, "106":214, "107":8, "108":155}
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| | | TreeLVUP 42 4|300 5 120 30
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| | | ParryCfg 0 if parryNum>2 else min(dParryRate-aParryRateDef, 8000) [100, 0] 0.5 |
| | | ParryCfg 0 if parryNum>2 else (dParryRate-aParryRateDef! 8000) [100, 0] 0.5 |
| | | MoneyDisplayModel {"1":1,"41":3,"42":2} 0 0
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| | | BattleModelScale 0.8
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| | | DropItem [0,901,902,903,904,905,906,907,908,909,910,911,912] [0,0.4,0.6,0.6,0.8,0.8,0.8,1,1,1,1,1,1] {"123":23}
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| | | EquipTip [0,951,952,953,954,955,956,957,958,959,960,961,962]
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| | | InvestCost {} {} {"7":[101],"12":[102]} {} {}
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| | | AutoGuaji [1,3,4,5,5,5] 1011 102
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| | | HeroCall 3 |
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| | | 400102 400102 1 1 对前排目标造成攻击力130%物理伤害,20%概率造成击晕 2 1 1 1 2 0 0 0 10000 0 0 skillicondefault
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| | | 4001021 4001021 1 1 额外击晕 20%概率造成击晕 0 14 0 0 6 0 0 0 2000 0 0 skillicondefault
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| | | 400103 400103 1 1 骁将 击晕目标时恢复自身10%最大生命值血量 3 0 skillicondefault
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| | | 400104 400104 1 1 力战 击晕目标时恢复自身20%最大生命值血量 3 0 skillicondefault |
| | | 400105 400105 1 1 锋刃 怒气击晕效果提升40% 3 0 skillicondefault
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| | | 400107 400107 1 1 力战 击晕目标时恢复自身20%最大生命值血量 3 0 skillicondefault |
| | | 400108 400108 1 1 怒气 初始获得50%怒气 3 1 0 6 5 1 0 0 10000 0 skillicondefault
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| | | 400109 400109 1 1 升变 击晕目标时,清除目标25%怒气 3 0 skillicondefault
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| | | 400201 400201 1 1 对后排随机目标造成攻击力100%法术伤害 1 1 2 1 3 0 0 1 10000 0 0 skillicondefault
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