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| | | int float float float float float float float float float float float float float float float float float float float float float float float float float float float float float float float float float float float float float float float float float float float
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| | | LV AtkRatio MaxHPRatio DefRatio StunRateRatio SuperHitRateRatio ComboRateRatio MissRateRatio ParryRateRatio SuckHPPerRatio StunRateDefRatio SuperHitRateDefRatio ComboRateDefRatio MissRateDefRatio ParryRateDefRatio SuckHPPerDefRatio FinalDamPerRatio FinalDamPerDefRatio PhyDamPerRatio PhyDamPerDefRatio MagDamPerRatio MagDamPerDefRatio NormalSkillPerRatio NormalSkillPerDefRatio AngerSkillPerRatio AngerSkillPerDefRatio SuperDamPerRatio SuperDamPerDefRatio CurePerRatio CurePerDefRatio ShieldPerRatio ShieldPerDefRatio DOTPerRatio DOTPerDefRatio WeiFinalDamPerRatio WeiFinalDamPerDefRatio ShuFinalDamPerRatio ShuFinalDamPerDefRatio WuFinalDamPerRatio WuFinalDamPerDefRatio QunFinalDamPerRatio QunFinalDamPerDefRatio ArenaDamPerRatio ArenaDamPerDefRatio
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| | | 官职等级 攻击 生命 防御 击晕 暴击 连击 闪避 格挡 吸血 抗击晕 抗暴击 抗连击 抗闪避 抗格挡 抗吸血 最终增伤 最终减伤 物理增伤 物理减伤 法术增伤 法术减伤 普攻增伤 普攻减伤 怒气增伤 怒气减伤 强化暴伤 弱化暴伤 强化治疗 弱化治疗 强化护盾 弱化护盾 持续增伤 持续减伤 对魏增伤 对魏减伤 对蜀增伤 对蜀减伤 对吴增伤 对吴减伤 对群增伤 对群减伤 竞技增伤 竞技减伤
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| | | LV AtkRatio MaxHPRatio DefRatio StunRateRatio SuperHitRateRatio ComboRateRatio MissRateRatio ParryRateRatio SuckHPPerRatio StunRateDefRatio SuperHitRateDefRatio ComboRateDefRatio MissRateDefRatio ParryRateDefRatio SuckHPPerDefRatio FinalDamPerRatio FinalDamPerDefRatio PhyDamPerRatio PhyDamPerDefRatio MagDamPerRatio MagDamPerDefRatio NormalSkillPerRatio NormalSkillPerDefRatio AngerSkillPerRatio AngerSkillPerDefRatio SuperDamPerRatio SuperDamPerDefRatio CurePerRatio CurePerDefRatio ShieldPerRatio ShieldPerDefRatio DOTPerRatio DOTPerDefRatio WeiFinalDamPerRatio WeiFinalDamPerDefRatio ShuFinalDamPerRatio ShuFinalDamPerDefRatio WuFinalDamPerRatio WuFinalDamPerDefRatio QunFinalDamPerRatio QunFinalDamPerDefRatio PVPDamPerRatio PVPDamPerDefRatio
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| | | 官职等级 攻击 生命 防御 击晕 暴击 连击 闪避 格挡 吸血 抗击晕 抗暴击 抗连击 抗闪避 抗格挡 抗吸血 最终增伤 最终减伤 物理增伤 物理减伤 法术增伤 法术减伤 普攻增伤 普攻减伤 怒气增伤 怒气减伤 强化暴伤 弱化暴伤 强化治疗 弱化治疗 强化护盾 弱化护盾 持续增伤 持续减伤 对魏增伤 对魏减伤 对蜀增伤 对蜀减伤 对吴增伤 对吴减伤 对群增伤 对群减伤 PVP增伤 PVP减伤
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| | | 0 20 4 100 3625 3625 3625 3625 3625 3625 2416 2416 2416 2416 2416 2416 3625 3625 3625 3625 3625 3625 3625 3625 3625 3625 3625 3625 3625 3625 3625 3625 3625 3625 3625 3625 3625 3625 3625 3625 3625 3625 3625 3625
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| | | 1 20 4 100 3625 3625 3625 3625 3625 3625 2416 2416 2416 2416 2416 2416 3625 3625 3625 3625 3625 3625 3625 3625 3625 3625 3625 3625 3625 3625 3625 3625 3625 3625 3625 3625 3625 3625 3625 3625 3625 3625 3625 3625
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| | | 2 20 4 100 3697 3697 3697 3697 3697 3697 2464 2464 2464 2464 2464 2464 3697 3697 3697 3697 3697 3697 3697 3697 3697 3697 3697 3697 3697 3697 3697 3697 3697 3697 3697 3697 3697 3697 3697 3697 3697 3697 3697 3697
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| | |
| | | HeroStarTalent 4 10 3 5
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| | | HeroWash 10 [20,40,60,100,150,230] 5
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| | | HeroRebirth 1 2 heroLV 100 80
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| | | HeroAttrFormula (lvValue+equipValue+bookValue+realmValue+gubaoValue+hjgValue+horseValue)*(1+lineupHaloPer+bookPer+realmPer+gubaoPer+hjgPer+horsePer+lineupInitAddPer+lineupLVAddPer+lineupBreakLVAddPer+lineupStarAddPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue (lvValue+equipValue+bookValue+realmValue+gubaoValue+hjgValue+horseValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue long(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio+ArenaDamPer*ArenaDamPerRatio+ArenaDamPerDef*ArenaDamPerDefRatio)/100.0-55000) SkillPower*OfficialLV |
| | | HeroAttrFormula (lvValue+equipValue+bookValue+realmValue+gubaoValue+hjgValue+horseValue)*(1+lineupHaloPer+bookPer+realmPer+gubaoPer+hjgPer+horsePer+lineupInitAddPer+lineupLVAddPer+lineupBreakLVAddPer+lineupStarAddPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue (lvValue+equipValue+bookValue+realmValue+gubaoValue+hjgValue+horseValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue long(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio+PVPDamPer*PVPDamPerRatio+PVPDamPerDef*PVPDamPerDefRatio)/100.0-55000) SkillPower*OfficialLV |
| | | HeroOnTeam [[1,10],[2,510],[3,7]] [1,4,2,3] 20 [2,5,1,3,4,6]
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| | | FuncLevelLimitClient {"1":30}
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| | | DownReward [(1,200,1),(2,5000,1),(3,500,1)] 20 [[1,100,0],[3,200,0]] 1 1
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| | |
| | | Horse11 解除幻化
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| | | Horse12 幻化中
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| | | Horse13 坐骑规则坐骑规则
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| | | Horse14 坐骑幻化规则坐骑幻化规则
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| | | 68 追击减伤 追击减伤 1 2 0 0 减免最终受到的追击伤害 PursueDamPerDef
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| | | 69 连击增伤 连击增伤 1 2 0 0 提高最终造成的连击伤害 ComboDamPer
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| | | 70 连击减伤 连击减伤 1 2 0 0 减免最终受到的连击伤害 ComboDamPerDef
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| | | 71 PVP增伤 竞技增伤 1 2 4 0 提高PVP最终造成的伤害 ArenaDamPer
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| | | 72 PVP减伤 竞技减伤 1 2 4 0 减免PVP最终受到的伤害 ArenaDamPerDef
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| | | 71 PVP增伤 PVP增伤 1 2 4 0 提高PVP最终造成的伤害 PVPDamPer
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| | | 72 PVP减伤 PVP减伤 1 2 4 0 减免PVP最终受到的伤害 PVPDamPerDef
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| | |
| | | 9 TianziBillboradRuleTitle TianziBillboradRuleDesc
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| | | 10 L1097 GameCashRule
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| | | 11 L1097 Horse13
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| | | 12 L1097 Horse14
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