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1 天以前 4d41bdf2f1f02618218d27c127e5b5beef446ea9
11111 吕布无双击类型错误修正
1个文件已修改
194 ■■■■■ 已修改文件
Config/Skill.txt 194 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Config/Skill.txt
@@ -275,7 +275,7 @@
1013230    1013230    1    1    长鲸饮涧·狂    怒气治疗和护盾系数<color=#248b12>+100%</color>    4                                                360000                
1013240    1013240    1    1    神格    强化护盾<color=#248b12>+30%</color>    4                                                480000                
1014010    1014010    1    1    铭霜    对横排<color=#248b12>2</color>个目标造成<color=#248b12>230%</color>物理伤害,伤害由命中目标均摊,有<color=#248b12>25%</color>概率冰冻目标<color=#248b12>1</color>回合,若目标处于寒气状态,额外对其造成一次冰冻概率判断    1    1    1    1    4    0    0    2    10000    0    3|1    0    6000    caocao1            
1014020    1014020    1    1    朔雪龙骧    对横排<color=#248b12>2</color>个目标造成<color=#248b12>580%</color>物理伤害,伤害由命中目标均摊,恢复曹操本次造成伤害<color=#248b12>70%</color>生命值,击中冰冻目标的恢复量为<color=#248b12>140%</color>,释放怒气后暴击概率提升<color=#248b12>30%</color>,持续<color=#248b12>3</color>回合    2    1    1    1    4    0    0    2    10000    0    4|1    0    60000    caocao2
1014020    1014020    1    1    朔雪龙骧    对横排<color=#248b12>2</color>个目标造成<color=#248b12>580%</color>物理伤害,伤害由命中目标均摊,恢复曹操本次造成伤害<color=#248b12>50%</color>生命值,击中冰冻目标的恢复量为<color=#248b12>100%</color>,释放怒气后暴击概率提升<color=#248b12>30%</color>,持续<color=#248b12>3</color>回合    2    1    1    1    4    0    0    2    10000    0    4|1    0    60000    caocao2
10140201    10140201    1    1    生命恢复    回血    0    2    1    2    5    1    0    1    10000    0        0    0                
10140202    10140202    1    1    暴击    暴击概率提升<color=#248b12>30%</color>,持续2回合。    0    5    1    0    5    1    0    1    10000    0        0    0        baoji1        
1014030    1014030    1    1    御龙    敌方被施加寒气或冰冻时,曹操获得<color=#248b12>1</color>层玉翎,<color=#248b12>4</color>层时触发,优先攻击受控目标,对目标造成攻击力<color=#248b12>400%</color>物理伤害,并恢复自身攻击力<color=#248b12>300%</color>生命值    3    5    1    1    5    0    0    0    10000        1    48    600000        bingling        
@@ -652,7 +652,7 @@
2015020    2015020    1    1    当阳啸    对全体敌方造成攻击力<color=#248b12>150%</color>物理伤害,<color=#248b12>40%</color>概率施加<color=#248b12>1</color>回合嘲讽,<color=#248b12>50%</color>概率施加威慑,携带威慑目标对张飞造成的伤害降低<color=#248b12>50%</color>,持续<color=#248b12>2</color>回合    2    1    1    1    0    0    0    6    10000    0    4|1    0    60000    zhangfei2            
20150201    20150201    1    1    威慑    威慑目标对张飞造成的伤害降低<color=#248b12>70%</color>,持续<color=#248b12>2</color>回合。    0    6    0    0    6    0    0    0    5000    0            0        weishe        
20150202    20150202    1    1    嘲讽    嘲讽敌方<color=#248b12>2</color>个友方随机目标(优先嘲讽未被控制的目标),持续1回合    0    6    1    0    6    0    0    0    4000    0        9    0        chaofeng        
2015030    2015030    1    1    涿鹿    队友每次行动,张飞<color=#248b12>30%</color>概率恢复<color=#248b12>7%</color>最大生命值    3    2        2    5                2500        1        360000
2015030    2015030    1    1    涿鹿    队友每次行动,张飞<color=#248b12>30%</color>概率恢复<color=#248b12>7%</color>最大生命值    3    2        2    5                2700        1        360000
2015050    2015050    1    1    蚩尤噬血    张飞触发追击或连击时,恢复攻击力<color=#248b12>340%</color>的护盾,护盾持续<color=#248b12>2</color>回合    3    5    0    1003    5    0    0    1    10000            21    600000        hudun        
2015070    2015070    1    1    刑天舞戚    张飞受到致命伤害时,触发不屈,保留<color=#248b12>1</color>点血量,立刻获得<color=#248b12>6</color>层怒火,后续受到伤害时,身上每有<color=#248b12>1</color>层怒火,额外抵挡一次任意伤害,不屈效果持续<color=#248b12>2</color>回合,不屈结束后,恢复张飞<color=#248b12>65%</color>最大生命值,并获得暴走,暴走提升张飞<color=#248b12>100%</color>攻击力和暴击率,<color=#248b12>50%</color>最终减伤,持续<color=#248b12>2</color>回合,整场战斗仅触发<color=#248b12>1</color>次    3    5            5                10000    99        43    840000        nuhuo        
20150701    20150701    1    1    回血    回血    3    2        2    5                10000                                
@@ -1107,9 +1107,9 @@
30180301    30180301    1    1    虎步    每层增加<color=#248b12>10%</color>攻击力,上限<color=#248b12>10</color>层,濒死时消耗<color=#248b12>5</color>层免疫一次死亡,恢复<color=#248b12>50%</color>最大生命值,并获得闪绫效果    0    5    0    0    5                10000            59            hubu        
30180302    30180302    1    1    回血    恢复50%最大生命值    0    2    0    2    5                10000                                
30180303    30180303    1    1    闪绫    每层提升<color=#248b12>15%</color>闪避,上限<color=#248b12>3</color>层    0    5    0    0    5                10000                        shanbi1        
3018050    3018050    1    1    帝女    孙鲁班在场时,我方女性怒气增伤提升<color=#248b12>30%</color>,强疗提升<color=#248b12>40%</color>,我方女性武将施放怒气技能时,有<color=#248b12>20%</color>概率获得一次额外行动机会,吴国女性触发概率额外增加<color=#248b12>20%</color>    3    0    0    0    0    0    0    0    10000                600000
3018050    3018050    1    1    帝女    孙鲁班在场时,我方女性怒气增伤提升<color=#248b12>30%</color>,强疗提升<color=#248b12>40%</color>,我方女性武将施放怒气技能时,有<color=#248b12>20%</color>概率获得一次额外行动机会,吴国女性触发概率额外增加<color=#248b12>15%</color>    3    0    0    0    0    0    0    0    10000                600000
30180501    30180501    1    1    怒气增伤    孙鲁班在场时,我方女性怒气增伤提升30%,强疗提升40%    0    10    0    0    10    1    0    0    10000                        dinv        
3018070    3018070    1    1    公主驾到    闪避时,对前排目标造成攻击力<color=#248b12>200%</color>法术伤害,自己恢复造成伤害<color=#248b12>100%</color>生命值,<color=#248b12>20%</color>概率指定友方一名随机女性武将施放一次怒气(可包含自己)    3    1    2    1    2    0    0    3    10000                840000
3018070    3018070    1    1    公主驾到    闪避时,对前排目标造成攻击力<color=#248b12>200%</color>法术伤害,自己恢复造成伤害<color=#248b12>100%</color>生命值,<color=#248b12>20%</color>概率指定友方一名随机女性武将施放一次怒气    3    1    2    1    2    0    0    3    10000                840000
30180701    30180701    1    1        自己恢复造成伤害100%生命值    3    2    0    2    5    0    0    0    10000                                
3018080    3018080    1    1    怒气    初始获得<color=#248b12>50</color>点怒气    3    0    0    6    5    0    0    0    10000                960000                
3018090    3018090    1    1    升变    战斗开始<color=#248b12>4</color>个回合内,若孙鲁班在场,我方女性获取怒气提升<color=#248b12>50%</color>    3    10    0    0    10    1    0    6    10000                1080000        nuqitisheng        
@@ -1121,8 +1121,8 @@
3018150    3018150    1    1    特性    特性+减伤                                                                    
3018160    3018160    1    1    登阶    被动技能系数    3                                                                
3018210    3018210    1    1    虎虎生威·极    怒气伤害系数<color=#248b12>+150%</color>,凤凰羽触发百分比伤害<color=#248b12>+5%</color>    4                                                120000                
3018230    3018230    1    1    虎虎生威·狂    怒气伤害系数<color=#248b12>+150%</color>,凤凰羽触发百分比伤害<color=#248b12>+5%</color>    4                                                360000
3018240    3018240    1    1    神格    帝女触发再次行动基础概率<color=#248b12>+10%</color>,吴国<color=#248b12>+10%</color>    4                                                480000
3018230    3018230    1    1    虎虎生威·狂    帝女效果:我方女性武将施放怒气技能时,触发再次行动基础概率<color=#248b12>+7%</color>,吴国<color=#248b12>+7%</color>    4                                                360000
3018240    3018240    1    1    神格    帝女效果:我方女性武将施放怒气技能时,触发再次行动基础概率<color=#248b12>+8%</color>,吴国<color=#248b12>+8%</color>    4                                                480000
4001010    4001010    1    1    裂击    对敌方单体目标造成攻击力<color=#248b12>120%</color>物理伤害,普攻击晕概率提升<color=#248b12>10%</color>    1    1    1    1    1    0    0    1    10000    0    3|1    0    2500    jiling1            
4001020    4001020    1    1    三尖两刃    对敌方前排<color=#248b12>2</color>个目标造成攻击力<color=#248b12>130%</color>物理伤害,<color=#248b12>20%</color>概率造成击晕,持续<color=#248b12>1</color>回合    2    1    1    1    2    0    0    3    10000    0    4|1    0    25000    jiling2            
40010201    40010201    1    1    眩晕    <color=#248b12>20%</color>概率造成击晕    0    14    0    0    6    0    0    0    2000    0        3    0        jiyun        
@@ -1371,7 +1371,7 @@
4014030    4014030    1    1    同生共死    和貂蝉同时在场时,若貂蝉死亡,吕布消耗<color=#248b12>7%</color>血量将其以<color=#248b12>20%</color>生命复活,每回合最多触发<color=#248b12>2</color>次,血量不足无法释放    3    8        3    6            1    10000                360000        tongshenggongsi        
4014050    4014050    1    1    修罗    我方武将每次阵亡,吕布获得<color=#248b12>1</color>层无双,每层使吕布格挡概率提升<color=#248b12>7%</color>,攻击力提升<color=#248b12>4%</color>,上限<color=#248b12>7</color>层,群雄武将阵亡时获得<color=#248b12>2</color>层,若层数达到<color=#248b12>4</color>层,吕布之后每次普攻后额外释放一次倍率为<color=#248b12>380%</color>且由命中目标平摊的无双攻击,无双攻击额外获得<color=#248b12>1</color>层持续<color=#248b12>2</color>回合<color=#248b12>10%</color>的最终减伤,对护盾双倍伤,无双获得层数上限为<color=#248b12>7</color>层,不可驱散转移,死亡继承层数    3                                                600000                
40140501    40140501    1    1    无双    每层使吕布格挡概率提升<color=#248b12>7%</color>,攻击力提升<color=#248b12>4%</color>,若层数达到<color=#248b12>4</color>层,吕布之后每次普攻后额外释放一次倍率为<color=#248b12>380%</color>的无双攻击    3    5            5                10000            39            xiuluo        
40140502    40140502    1    1    无双攻击    对敌方前排<color=#248b12>3</color>个目标造成攻击力<color=#248b12>380%</color>物理伤害,由命中目标平摊    1    1    1    1    2    0    0    3    10000    0    3|1    0        lvbu1
40140502    40140502    1    1    无双攻击    对敌方前排<color=#248b12>3</color>个目标造成攻击力<color=#248b12>380%</color>物理伤害,由命中目标平摊    0    1    1    1    2    0    0    3    10000    0    3|1    0        lvbu1
40140503    40140503    1    1    减伤    持续<color=#248b12>2</color>回合<color=#248b12>10%</color>的最终减伤    0    5    0    0    5    0    0    0    10000    0        0            jianshang1        
4014070    4014070    1    1    饕餮    每次成功格挡,回复攻击力<color=#248b12>260%</color>的生命值    3    2    0    2    5                10000                840000                
4014080    4014080    1    1    怒气    初始获得<color=#248b12>50</color>点怒气    3    0    0    6    5    0    0    0    10000                960000                
@@ -2134,32 +2134,32 @@
8016011    8016001    11    13    苍木斩邪    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>18%</color>格挡、<color=#248b12>18%</color>暴击,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                878460        gedang1        
8016012    8016001    12    13    苍木斩邪    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>19%</color>格挡、<color=#248b12>19%</color>暴击,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                958320        gedang1        
8016013    8016001    13    13    苍木斩邪    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>20%</color>格挡、<color=#248b12>20%</color>暴击,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                1038180        gedang1        
8017001    8017001    1    13    凶屠万灵    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>12%</color>吸血、<color=#248b12>7%</color>连击,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                79860        gedang1
8017002    8017001    2    13    凶屠万灵    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>13%</color>吸血、<color=#248b12>8%</color>连击,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                159720        gedang1
8017003    8017001    3    13    凶屠万灵    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>14%</color>吸血、<color=#248b12>9%</color>连击,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                239580        gedang1
8017004    8017001    4    13    凶屠万灵    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>15%</color>吸血、<color=#248b12>10%</color>连击,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                319440        gedang1
8017005    8017001    5    13    凶屠万灵    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>16%</color>吸血、<color=#248b12>11%</color>连击,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                399300        gedang1
8017006    8017001    6    13    凶屠万灵    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>17%</color>吸血、<color=#248b12>12%</color>连击,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                479160        gedang1
8017007    8017001    7    13    凶屠万灵    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>18%</color>吸血、<color=#248b12>13%</color>连击,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                559020        gedang1
8017008    8017001    8    13    凶屠万灵    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>19%</color>吸血、<color=#248b12>14%</color>连击,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                638880        gedang1
8017009    8017001    9    13    凶屠万灵    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>20%</color>吸血、<color=#248b12>15%</color>连击,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                718740        gedang1
8017010    8017001    10    13    凶屠万灵    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>21%</color>吸血、<color=#248b12>16%</color>连击,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                798600        gedang1
8017011    8017001    11    13    凶屠万灵    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>22%</color>吸血、<color=#248b12>17%</color>连击,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                878460        gedang1
8017012    8017001    12    13    凶屠万灵    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>23%</color>吸血、<color=#248b12>18%</color>连击,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                958320        gedang1
8017013    8017001    13    13    凶屠万灵    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>24%</color>吸血、<color=#248b12>19%</color>连击,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                1038180        gedang1
8018001    8018001    1    13    幽都锁魂    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>8%</color>闪避、<color=#248b12>8%</color>击晕,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                79860        gedang1
8018002    8018001    2    13    幽都锁魂    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>9%</color>闪避、<color=#248b12>8.5%</color>击晕,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                159720        gedang1
8018003    8018001    3    13    幽都锁魂    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>10%</color>闪避、<color=#248b12>9%</color>击晕,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                239580        gedang1
8018004    8018001    4    13    幽都锁魂    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>11%</color>闪避、<color=#248b12>9.5%</color>击晕,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                319440        gedang1
8018005    8018001    5    13    幽都锁魂    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>12%</color>闪避、<color=#248b12>10%</color>击晕,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                399300        gedang1
8018006    8018001    6    13    幽都锁魂    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>13%</color>闪避、<color=#248b12>10.5%</color>击晕,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                479160        gedang1
8018007    8018001    7    13    幽都锁魂    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>14%</color>闪避、<color=#248b12>11%</color>击晕,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                559020        gedang1
8018008    8018001    8    13    幽都锁魂    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>15%</color>闪避、<color=#248b12>11.5%</color>击晕,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                638880        gedang1
8018009    8018001    9    13    幽都锁魂    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>16%</color>闪避、<color=#248b12>12%</color>击晕,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                718740        gedang1
8018010    8018001    10    13    幽都锁魂    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>17%</color>闪避、<color=#248b12>12.5%</color>击晕,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                798600        gedang1
8018011    8018001    11    13    幽都锁魂    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>18%</color>闪避、<color=#248b12>13%</color>击晕,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                878460        gedang1
8018012    8018001    12    13    幽都锁魂    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>19%</color>闪避、<color=#248b12>13.5%</color>击晕,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                958320        gedang1
8018013    8018001    13    13    幽都锁魂    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>20%</color>闪避、<color=#248b12>14%</color>击晕,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                1038180        gedang1
8017001    8017001    1    13    凶屠万灵    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>12%</color>吸血、<color=#248b12>7%</color>连击,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                79860        xixue1
8017002    8017001    2    13    凶屠万灵    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>13%</color>吸血、<color=#248b12>8%</color>连击,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                159720        xixue1
8017003    8017001    3    13    凶屠万灵    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>14%</color>吸血、<color=#248b12>9%</color>连击,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                239580        xixue1
8017004    8017001    4    13    凶屠万灵    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>15%</color>吸血、<color=#248b12>10%</color>连击,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                319440        xixue1
8017005    8017001    5    13    凶屠万灵    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>16%</color>吸血、<color=#248b12>11%</color>连击,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                399300        xixue1
8017006    8017001    6    13    凶屠万灵    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>17%</color>吸血、<color=#248b12>12%</color>连击,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                479160        xixue1
8017007    8017001    7    13    凶屠万灵    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>18%</color>吸血、<color=#248b12>13%</color>连击,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                559020        xixue1
8017008    8017001    8    13    凶屠万灵    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>19%</color>吸血、<color=#248b12>14%</color>连击,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                638880        xixue1
8017009    8017001    9    13    凶屠万灵    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>20%</color>吸血、<color=#248b12>15%</color>连击,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                718740        xixue1
8017010    8017001    10    13    凶屠万灵    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>21%</color>吸血、<color=#248b12>16%</color>连击,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                798600        xixue1
8017011    8017001    11    13    凶屠万灵    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>22%</color>吸血、<color=#248b12>17%</color>连击,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                878460        xixue1
8017012    8017001    12    13    凶屠万灵    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>23%</color>吸血、<color=#248b12>18%</color>连击,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                958320        xixue1
8017013    8017001    13    13    凶屠万灵    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>24%</color>吸血、<color=#248b12>19%</color>连击,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                1038180        xixue1
8018001    8018001    1    13    幽都锁魂    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>8%</color>闪避、<color=#248b12>8%</color>击晕,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                79860        shanbi1
8018002    8018001    2    13    幽都锁魂    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>9%</color>闪避、<color=#248b12>8.5%</color>击晕,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                159720        shanbi1
8018003    8018001    3    13    幽都锁魂    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>10%</color>闪避、<color=#248b12>9%</color>击晕,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                239580        shanbi1
8018004    8018001    4    13    幽都锁魂    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>11%</color>闪避、<color=#248b12>9.5%</color>击晕,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                319440        shanbi1
8018005    8018001    5    13    幽都锁魂    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>12%</color>闪避、<color=#248b12>10%</color>击晕,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                399300        shanbi1
8018006    8018001    6    13    幽都锁魂    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>13%</color>闪避、<color=#248b12>10.5%</color>击晕,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                479160        shanbi1
8018007    8018001    7    13    幽都锁魂    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>14%</color>闪避、<color=#248b12>11%</color>击晕,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                559020        shanbi1
8018008    8018001    8    13    幽都锁魂    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>15%</color>闪避、<color=#248b12>11.5%</color>击晕,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                638880        shanbi1
8018009    8018001    9    13    幽都锁魂    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>16%</color>闪避、<color=#248b12>12%</color>击晕,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                718740        shanbi1
8018010    8018001    10    13    幽都锁魂    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>17%</color>闪避、<color=#248b12>12.5%</color>击晕,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                798600        shanbi1
8018011    8018001    11    13    幽都锁魂    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>18%</color>闪避、<color=#248b12>13%</color>击晕,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                878460        shanbi1
8018012    8018001    12    13    幽都锁魂    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>19%</color>闪避、<color=#248b12>13.5%</color>击晕,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                958320        shanbi1
8018013    8018001    13    13    幽都锁魂    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>20%</color>闪避、<color=#248b12>14%</color>击晕,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                1038180        shanbi1
8019001    8019001    1    13    皇祇后土    武将闪避时,为其恢复武将平均攻击力<color=#248b12>188%</color>生命,并获得<color=#248b12>1</color>层山河印,每层山河印提升<color=#248b12>3%</color>持续增伤,山河印<color=#248b12>3</color>层时触发,消耗所有层数获得千山结界效果,携带千山结界武将最终减伤提升<color=#248b12>40%</color>、暴击概率提升<color=#248b12>10%</color>,千山结界持续<color=#248b12>1</color>回合    8    2    2    2    8    0    0    0    10000                95832                
80190011    80190011    1    1    山河印    每层提升<color=#248b12>3%</color>持续增伤,山河印<color=#248b12>3</color>层时触发,消耗所有层数获得千山结界效果    8    5    0    0    6    0    0    0    10000                        shanhe        
80190012    80190012    1    1    千山结界    最终减伤提升<color=#248b12>40%</color>、暴击概率提升<color=#248b12>10%</color>,持续<color=#248b12>1</color>回合    8    5    0    0    6    0    0    0    10000    0        0            wudi        
@@ -2290,56 +2290,56 @@
8021013    8021001    13    13    文道浩然    武将暴击时,暴击伤害提升<color=#248b12>6.6%</color>,最多叠加<color=#248b12>7</color>层,不可移除偷取;额外获得<color=#248b12>1</color>层百篆,每层百篆提升<color=#248b12>6.6%</color>物理减伤,百篆达到<color=#248b12>5</color>层时,消耗所有层数获得问心效果,下次直接攻击时,消耗问心使本次伤害无视防御    8    5    0    0    8    0    0    0    10000                1245816        baoshang1        
80210131    80210131    1    1    百篆    每层百篆提升<color=#248b12>6.6%</color>物理减伤,百篆达到<color=#248b12>5</color>层时,消耗所有层数获得问心效果    8    5    0    0    6    0    0    0    10000                        baizhuan        
80210132    80210132    1    1    问心    下次直接攻击造成伤害变成真实伤害    8    5    0    0    6    0    0    0    10000                        wenxin        
8022001    8022001    1    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>120%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>3%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且有<color=#248b12>10%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1    10000                95832
80220011    80220011    1    1    射日    每层射日提升<color=#248b12>3%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
8022001    8022001    1    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>130%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>3%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且有<color=#248b12>10%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1    10000                95832
80220011    80220011    1    1    射日    每层射日提升<color=#248b12>3%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
80220012    80220012    1    1    落阳    战魂对血量最低目标造成一次武将平均攻击力伤害    8    11    1    1    0    0    1    1    10000                                
80220013    80220013    1    1    九日劫    武将施放普攻或怒气时必定触发一次连击,概率让随机一名友军施放一次普攻。    8    5    0    0    6    0    0    0    10000                        jiurijie        
8022002    8022001    2    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>137%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>3.3%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且有<color=#248b12>12%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    191664
80220021    80220021    1    1    射日    每层射日提升<color=#248b12>3.3%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
8022002    8022001    2    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>150%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>3.3%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且有<color=#248b12>12%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    191664
80220021    80220021    1    1    射日    每层射日提升<color=#248b12>3.3%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
80220022    80220022    1    1    落阳    战魂对血量最低目标造成一次武将平均攻击力伤害    8    11    1    1    0    0    1    1    10000                                
80220023    80220023    1    1    九日劫    武将施放普攻或怒气时必定触发一次连击,概率让随机一名友军施放一次普攻。    8    5    0    0    6    0    0    0    10000                        jiurijie        
8022003    8022001    3    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>170%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>3.6%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且有<color=#248b12>14%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    287496
80220031    80220031    1    1    射日    每层射日提升<color=#248b12>3.6%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
8022003    8022001    3    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>170%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>3.6%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且有<color=#248b12>14%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    287496
80220031    80220031    1    1    射日    每层射日提升<color=#248b12>3.6%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
80220032    80220032    1    1    落阳    战魂对血量最低目标造成一次武将平均攻击力伤害    8    11    1    1    0    0    1    1    10000                                
80220033    80220033    1    1    九日劫    武将施放普攻或怒气时必定触发一次连击,概率让随机一名友军施放一次普攻。    8    5    0    0    6    0    0    0    10000                        jiurijie        
8022004    8022001    4    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>190%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>3.9%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且有<color=#248b12>16%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    383328
80220041    80220041    1    1    射日    每层射日提升<color=#248b12>3.9%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
8022004    8022001    4    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>190%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>3.9%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且有<color=#248b12>16%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    383328
80220041    80220041    1    1    射日    每层射日提升<color=#248b12>3.9%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
80220042    80220042    1    1    落阳    战魂对血量最低目标造成一次武将平均攻击力伤害    8    11    1    1    0    0    1    1    10000                                
80220043    80220043    1    1    九日劫    武将施放普攻或怒气时必定触发一次连击,概率让随机一名友军施放一次普攻。    8    5    0    0    6    0    0    0    10000                        jiurijie        
8022005    8022001    5    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>210%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>4.2%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且有<color=#248b12>18%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    479160
80220051    80220051    1    1    射日    每层射日提升<color=#248b12>4.2%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
8022005    8022001    5    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>210%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>4.2%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且有<color=#248b12>18%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    479160
80220051    80220051    1    1    射日    每层射日提升<color=#248b12>4.2%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
80220052    80220052    1    1    落阳    战魂对血量最低目标造成一次武将平均攻击力伤害    8    11    1    1    0    0    1    1    10000                                
80220053    80220053    1    1    九日劫    武将施放普攻或怒气时必定触发一次连击,概率让随机一名友军施放一次普攻。    8    5    0    0    6    0    0    0    10000                        jiurijie        
8022006    8022001    6    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>230%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>4.5%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且有<color=#248b12>20%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    574992
80220061    80220061    1    1    射日    每层射日提升<color=#248b12>4.5%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
8022006    8022001    6    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>230%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>4.5%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且有<color=#248b12>20%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    574992
80220061    80220061    1    1    射日    每层射日提升<color=#248b12>4.5%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
80220062    80220062    1    1    落阳    战魂对血量最低目标造成一次武将平均攻击力伤害    8    11    1    1    0    0    1    1    10000                                
80220063    80220063    1    1    九日劫    武将施放普攻或怒气时必定触发一次连击,概率让随机一名友军施放一次普攻。    8    5    0    0    6    0    0    0    10000                        jiurijie        
8022007    8022001    7    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>250%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>4.8%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且有<color=#248b12>22%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    670824
80220071    80220071    1    1    射日    每层射日提升<color=#248b12>4.8%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
8022007    8022001    7    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>250%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>4.8%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且有<color=#248b12>22%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    670824
80220071    80220071    1    1    射日    每层射日提升<color=#248b12>4.8%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
80220072    80220072    1    1    落阳    战魂对血量最低目标造成一次武将平均攻击力伤害    8    11    1    1    0    0    1    1    10000                                
80220073    80220073    1    1    九日劫    武将施放普攻或怒气时必定触发一次连击,概率让随机一名友军施放一次普攻。    8    5    0    0    6    0    0    0    10000                        jiurijie        
8022008    8022001    8    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>270%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>5.1%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且有<color=#248b12>24%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    766656
80220081    80220081    1    1    射日    每层射日提升<color=#248b12>5.1%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
8022008    8022001    8    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>270%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>5.1%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且有<color=#248b12>24%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    766656
80220081    80220081    1    1    射日    每层射日提升<color=#248b12>5.1%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
80220082    80220082    1    1    落阳    战魂对血量最低目标造成一次武将平均攻击力伤害    8    11    1    1    0    0    1    1    10000                                
80220083    80220083    1    1    九日劫    武将施放普攻或怒气时必定触发一次连击,概率让随机一名友军施放一次普攻。    8    5    0    0    6    0    0    0    10000                        jiurijie        
8022009    8022001    9    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>290%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>5.4%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且有<color=#248b12>26%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    862488
80220091    80220091    1    1    射日    每层射日提升<color=#248b12>5.4%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
8022009    8022001    9    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>290%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>5.4%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且有<color=#248b12>26%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    862488
80220091    80220091    1    1    射日    每层射日提升<color=#248b12>5.4%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
80220092    80220092    1    1    落阳    战魂对血量最低目标造成一次武将平均攻击力伤害    8    11    1    1    0    0    1    1    10000                                
80220093    80220093    1    1    九日劫    武将施放普攻或怒气时必定触发一次连击,概率让随机一名友军施放一次普攻。    8    5    0    0    6    0    0    0    10000                        jiurijie        
8022010    8022001    10    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>310%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>5.7%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且有<color=#248b12>28%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    958320
80220101    80220101    1    1    射日    每层射日提升<color=#248b12>5.7%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
8022010    8022001    10    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>310%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>5.7%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且有<color=#248b12>28%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    958320
80220101    80220101    1    1    射日    每层射日提升<color=#248b12>5.7%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
80220102    80220102    1    1    落阳    战魂对血量最低目标造成一次武将平均攻击力伤害    8    11    1    1    0    0    1    1    10000                                
80220103    80220103    1    1    九日劫    武将施放普攻或怒气时必定触发一次连击,概率让随机一名友军施放一次普攻。    8    5    0    0    6    0    0    0    10000                        jiurijie        
8022011    8022001    11    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>330%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>6%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且有<color=#248b12>30%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    1054152
80220111    80220111    1    1    射日    每层射日提升<color=#248b12>6%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
8022011    8022001    11    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>330%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>6%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且有<color=#248b12>30%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    1054152
80220111    80220111    1    1    射日    每层射日提升<color=#248b12>6%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
80220112    80220112    1    1    落阳    战魂对血量最低目标造成一次武将平均攻击力伤害    8    11    1    1    0    0    1    1    10000                                
80220113    80220113    1    1    九日劫    武将施放普攻或怒气时必定触发一次连击,概率让随机一名友军施放一次普攻。    8    5    0    0    6    0    0    0    10000                        jiurijie        
8022012    8022001    12    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>350%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>6.3%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且有<color=#248b12>32%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    1149984
80220121    80220121    1    1    射日    每层射日提升<color=#248b12>6.3%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
8022012    8022001    12    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>350%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>6.3%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且有<color=#248b12>32%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    1149984
80220121    80220121    1    1    射日    每层射日提升<color=#248b12>6.3%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
80220122    80220122    1    1    落阳    战魂对血量最低目标造成一次武将平均攻击力伤害    8    11    1    1    0    0    1    1    10000                                
80220123    80220123    1    1    九日劫    武将施放普攻或怒气时必定触发一次连击,概率让随机一名友军施放一次普攻。    8    5    0    0    6    0    0    0    10000                        jiurijie        
8022013    8022001    13    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>370%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>6.6%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且有<color=#248b12>34%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    1245816
80220131    80220131    1    1    射日    每层射日提升<color=#248b12>6.6%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
8022013    8022001    13    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>370%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>6.6%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且有<color=#248b12>34%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    1245816
80220131    80220131    1    1    射日    每层射日提升<color=#248b12>6.6%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
80220132    80220132    1    1    落阳    战魂对血量最低目标造成一次武将平均攻击力伤害    8    11    1    1    0    0    1    1    10000                                
80220133    80220133    1    1    九日劫    武将施放普攻或怒气时必定触发一次连击,概率让随机一名友军施放一次普攻。    8    5    0    0    6    0    0    0    10000                        jiurijie        
8023001    8023001    1    13    蚩尤魔主    武将吸血时,获得兵主效果,兵主根据携带者血量损耗百分比获得增益,每损失<color=#248b12>1%</color>生命值,每层兵主提升<color=#248b12>0.1%</color>最终增伤、<color=#248b12>0.1%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取;每回合开始,战魂累计本回合我方武将吸血值总,回合结束时反伤给敌我双方武将,敌方武将均摊<color=#248b12>3.5%</color>等量伤害,我方武将均摊<color=#248b12>3.5%</color>等量伤害    8                                                95832                
@@ -2394,56 +2394,56 @@
80230131    80230131    1    1    兵主    每损失<color=#248b12>1%</color>生命值,每层兵主提升<color=#248b12>0.22%</color>最终增伤、<color=#248b12>0.22%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取    8    5    0    0    8    0    0    0    10000                        gongji1        
80230132    80230132    1    1    伐戮    将本回合我方所有武将吸血值总,反伤给敌方,敌方反伤70%由敌方全体均摊    8    11    11    1    0    0    0    0    10000                                
80230133    80230133    1    1    凶煞    将本回合我方所有武将吸血值总,反伤给我方,我方反伤30%由我方全体均摊    8    11    11    1    0    1    0    0    10000                                
8024001    8024001    1    13    大荒逐日    武将触发击晕时,获得武将平均攻击力<color=#248b12>140%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>3%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层数,<color=#248b12>40%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>56%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    95832        hudun
80240011    80240011    1    1    燃骨    每层燃骨提升<color=#248b12>3%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
8024001    8024001    1    13    大荒逐日    武将触发击晕时,获得武将平均攻击力<color=#248b12>140%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>3%</color>击晕概率,燃骨<color=#248b12>5</color>层时触发,消耗所有层数,<color=#248b12>40%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>56%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    95832        hudun
80240011    80240011    1    1    燃骨    每层燃骨提升<color=#248b12>3%</color>击晕概率,燃骨<color=#248b12>5</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
80240012    80240012    1    1    石化    无法行动,持续<color=#248b12>1</color>回合    8    14    0    0    0    0    0    1    4000    0        12            shihua        
80240013    80240013    1    1    破甲    防御力降低<color=#248b12>56%</color>,持续<color=#248b12>1</color>回合    8    6    0    0    6    0    0    0    10000    0                    pojia        
8024002    8024001    2    13    大荒逐日    武将触发击晕时,获得武将平均攻击力<color=#248b12>162%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>3.3%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层数,<color=#248b12>45%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>58%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    191664        hudun
80240021    80240021    1    1    燃骨    每层燃骨提升<color=#248b12>3.3%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
8024002    8024001    2    13    大荒逐日    武将触发击晕时,获得武将平均攻击力<color=#248b12>162%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>3.3%</color>击晕概率,燃骨<color=#248b12>5</color>层时触发,消耗所有层数,<color=#248b12>45%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>58%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    191664        hudun
80240021    80240021    1    1    燃骨    每层燃骨提升<color=#248b12>3.3%</color>击晕概率,燃骨<color=#248b12>5</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
80240022    80240022    1    1    石化    无法行动,持续<color=#248b12>1</color>回合    8    14    0    0    0    0    0    1    4500    0        12            shihua        
80240023    80240023    1    1    破甲    防御力降低<color=#248b12>58%</color>,持续<color=#248b12>1</color>回合    8    6    0    0    6    0    0    0    10000    0                    pojia        
8024003    8024001    3    13    大荒逐日    武将触发击晕时,获得武将平均攻击力<color=#248b12>184%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>3.6%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层数,<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>60%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    287496        hudun
80240031    80240031    1    1    燃骨    每层燃骨提升<color=#248b12>3.6%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
8024003    8024001    3    13    大荒逐日    武将触发击晕时,获得武将平均攻击力<color=#248b12>184%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>3.6%</color>击晕概率,燃骨<color=#248b12>5</color>层时触发,消耗所有层数,<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>60%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    287496        hudun
80240031    80240031    1    1    燃骨    每层燃骨提升<color=#248b12>3.6%</color>击晕概率,燃骨<color=#248b12>5</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
80240032    80240032    1    1    石化    无法行动,持续<color=#248b12>1</color>回合    8    14    0    0    0    0    0    1    5000    0        12            shihua        
80240033    80240033    1    1    破甲    防御力降低<color=#248b12>60%</color>,持续<color=#248b12>1</color>回合    8    6    0    0    6    0    0    0    10000    0                    pojia        
8024004    8024001    4    13    大荒逐日    武将触发击晕时,获得武将平均攻击力<color=#248b12>206%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>3.9%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层数,<color=#248b12>55%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>62%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    383328        hudun
80240041    80240041    1    1    燃骨    每层燃骨提升<color=#248b12>3.9%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
8024004    8024001    4    13    大荒逐日    武将触发击晕时,获得武将平均攻击力<color=#248b12>206%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>3.9%</color>击晕概率,燃骨<color=#248b12>5</color>层时触发,消耗所有层数,<color=#248b12>55%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>62%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    383328        hudun
80240041    80240041    1    1    燃骨    每层燃骨提升<color=#248b12>3.9%</color>击晕概率,燃骨<color=#248b12>5</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
80240042    80240042    1    1    石化    无法行动,持续<color=#248b12>1</color>回合    8    14    0    0    0    0    0    1    5500    0        12            shihua        
80240043    80240043    1    1    破甲    防御力降低<color=#248b12>62%</color>,持续<color=#248b12>1</color>回合    8    6    0    0    6    0    0    0    10000    0                    pojia        
8024005    8024001    5    13    大荒逐日    武将触发击晕时,获得武将平均攻击力<color=#248b12>228%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>4.2%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层数,<color=#248b12>60%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>64%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    479160        hudun
80240051    80240051    1    1    燃骨    每层燃骨提升<color=#248b12>4.2%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
8024005    8024001    5    13    大荒逐日    武将触发击晕时,获得武将平均攻击力<color=#248b12>228%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>4.2%</color>击晕概率,燃骨<color=#248b12>5</color>层时触发,消耗所有层数,<color=#248b12>60%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>64%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    479160        hudun
80240051    80240051    1    1    燃骨    每层燃骨提升<color=#248b12>4.2%</color>击晕概率,燃骨<color=#248b12>5</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
80240052    80240052    1    1    石化    无法行动,持续<color=#248b12>1</color>回合    8    14    0    0    0    0    0    1    6000    0        12            shihua        
80240053    80240053    1    1    破甲    防御力降低<color=#248b12>64%</color>,持续<color=#248b12>1</color>回合    8    6    0    0    6    0    0    0    10000    0                    pojia        
8024006    8024001    6    13    大荒逐日    武将触发击晕时,获得武将平均攻击力<color=#248b12>250%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>4.5%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层数,<color=#248b12>65%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>66%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    574992        hudun
80240061    80240061    1    1    燃骨    每层燃骨提升<color=#248b12>4.5%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
8024006    8024001    6    13    大荒逐日    武将触发击晕时,获得武将平均攻击力<color=#248b12>250%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>4.5%</color>击晕概率,燃骨<color=#248b12>5</color>层时触发,消耗所有层数,<color=#248b12>65%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>66%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    574992        hudun
80240061    80240061    1    1    燃骨    每层燃骨提升<color=#248b12>4.5%</color>击晕概率,燃骨<color=#248b12>5</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
80240062    80240062    1    1    石化    无法行动,持续<color=#248b12>1</color>回合    8    14    0    0    0    0    0    1    6500    0        12            shihua        
80240063    80240063    1    1    破甲    防御力降低<color=#248b12>66%</color>,持续<color=#248b12>1</color>回合    8    6    0    0    6    0    0    0    10000    0                    pojia        
8024007    8024001    7    13    大荒逐日    武将触发击晕时,获得武将平均攻击力<color=#248b12>272%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>4.8%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层数,<color=#248b12>70%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>68%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    670824        hudun
80240071    80240071    1    1    燃骨    每层燃骨提升<color=#248b12>4.8%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
8024007    8024001    7    13    大荒逐日    武将触发击晕时,获得武将平均攻击力<color=#248b12>272%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>4.8%</color>击晕概率,燃骨<color=#248b12>5</color>层时触发,消耗所有层数,<color=#248b12>70%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>68%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    670824        hudun
80240071    80240071    1    1    燃骨    每层燃骨提升<color=#248b12>4.8%</color>击晕概率,燃骨<color=#248b12>5</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
80240072    80240072    1    1    石化    无法行动,持续<color=#248b12>1</color>回合    8    14    0    0    0    0    0    1    7000    0        12            shihua        
80240073    80240073    1    1    破甲    防御力降低<color=#248b12>68%</color>,持续<color=#248b12>1</color>回合    8    6    0    0    6    0    0    0    10000    0                    pojia        
8024008    8024001    8    13    大荒逐日    武将触发击晕时,获得武将平均攻击力<color=#248b12>294%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>5.1%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层数,<color=#248b12>75%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>70%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    766656        hudun
80240081    80240081    1    1    燃骨    每层燃骨提升<color=#248b12>5.1%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
8024008    8024001    8    13    大荒逐日    武将触发击晕时,获得武将平均攻击力<color=#248b12>294%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>5.1%</color>击晕概率,燃骨<color=#248b12>5</color>层时触发,消耗所有层数,<color=#248b12>75%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>70%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    766656        hudun
80240081    80240081    1    1    燃骨    每层燃骨提升<color=#248b12>5.1%</color>击晕概率,燃骨<color=#248b12>5</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
80240082    80240082    1    1    石化    无法行动,持续<color=#248b12>1</color>回合    8    14    0    0    0    0    0    1    7500    0        12            shihua        
80240083    80240083    1    1    破甲    防御力降低<color=#248b12>70%</color>,持续<color=#248b12>1</color>回合    8    6    0    0    6    0    0    0    10000    0                    pojia        
8024009    8024001    9    13    大荒逐日    武将触发击晕时,获得武将平均攻击力<color=#248b12>316%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>5.4%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层数,<color=#248b12>80%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>72%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    862488        hudun
80240091    80240091    1    1    燃骨    每层燃骨提升<color=#248b12>5.4%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
8024009    8024001    9    13    大荒逐日    武将触发击晕时,获得武将平均攻击力<color=#248b12>316%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>5.4%</color>击晕概率,燃骨<color=#248b12>5</color>层时触发,消耗所有层数,<color=#248b12>80%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>72%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    862488        hudun
80240091    80240091    1    1    燃骨    每层燃骨提升<color=#248b12>5.4%</color>击晕概率,燃骨<color=#248b12>5</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
80240092    80240092    1    1    石化    无法行动,持续<color=#248b12>1</color>回合    8    14    0    0    0    0    0    1    8000    0        12            shihua        
80240093    80240093    1    1    破甲    防御力降低<color=#248b12>72%</color>,持续<color=#248b12>1</color>回合    8    6    0    0    6    0    0    0    10000    0                    pojia        
8024010    8024001    10    13    大荒逐日    武将触发击晕时,获得武将平均攻击力<color=#248b12>338%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>5.7%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层数,<color=#248b12>85%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>74%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    958320        hudun
80240101    80240101    1    1    燃骨    每层燃骨提升<color=#248b12>5.7%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
8024010    8024001    10    13    大荒逐日    武将触发击晕时,获得武将平均攻击力<color=#248b12>338%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>5.7%</color>击晕概率,燃骨<color=#248b12>5</color>层时触发,消耗所有层数,<color=#248b12>85%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>74%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    958320        hudun
80240101    80240101    1    1    燃骨    每层燃骨提升<color=#248b12>5.7%</color>击晕概率,燃骨<color=#248b12>5</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
80240102    80240102    1    1    石化    无法行动,持续<color=#248b12>1</color>回合    8    14    0    0    0    0    0    1    8500    0        12            shihua        
80240103    80240103    1    1    破甲    防御力降低<color=#248b12>74%</color>,持续<color=#248b12>1</color>回合    8    6    0    0    6    0    0    0    10000    0                    pojia        
8024011    8024001    11    13    大荒逐日    武将触发击晕时,获得武将平均攻击力<color=#248b12>360%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>6%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层数,<color=#248b12>90%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>76%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    1054152        hudun
80240111    80240111    1    1    燃骨    每层燃骨提升<color=#248b12>6%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
8024011    8024001    11    13    大荒逐日    武将触发击晕时,获得武将平均攻击力<color=#248b12>360%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>6%</color>击晕概率,燃骨<color=#248b12>5</color>层时触发,消耗所有层数,<color=#248b12>90%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>76%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    1054152        hudun
80240111    80240111    1    1    燃骨    每层燃骨提升<color=#248b12>6%</color>击晕概率,燃骨<color=#248b12>5</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
80240112    80240112    1    1    石化    无法行动,持续<color=#248b12>1</color>回合    8    14    0    0    0    0    0    1    9000    0        12            shihua        
80240113    80240113    1    1    破甲    防御力降低<color=#248b12>76%</color>,持续<color=#248b12>1</color>回合    8    6    0    0    6    0    0    0    10000    0                    pojia        
8024012    8024001    12    13    大荒逐日    武将触发击晕时,获得武将平均攻击力<color=#248b12>382%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>6.3%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层数,<color=#248b12>95%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>78%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    1149984        hudun
80240121    80240121    1    1    燃骨    每层燃骨提升<color=#248b12>6.3%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
8024012    8024001    12    13    大荒逐日    武将触发击晕时,获得武将平均攻击力<color=#248b12>382%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>6.3%</color>击晕概率,燃骨<color=#248b12>5</color>层时触发,消耗所有层数,<color=#248b12>95%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>78%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    1149984        hudun
80240121    80240121    1    1    燃骨    每层燃骨提升<color=#248b12>6.3%</color>击晕概率,燃骨<color=#248b12>5</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
80240122    80240122    1    1    石化    无法行动,持续<color=#248b12>1</color>回合    8    14    0    0    0    0    0    1    9500    0        12            shihua        
80240123    80240123    1    1    破甲    防御力降低<color=#248b12>78%</color>,持续<color=#248b12>1</color>回合    8    6    0    0    6    0    0    0    10000    0                    pojia        
8024013    8024001    13    13    大荒逐日    武将触发击晕时,获得武将平均攻击力<color=#248b12>404%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>6.6%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层数,<color=#248b12>100%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    1245816        hudun
80240131    80240131    1    1    燃骨    每层燃骨提升<color=#248b12>6.6%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
8024013    8024001    13    13    大荒逐日    武将触发击晕时,获得武将平均攻击力<color=#248b12>404%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>6.6%</color>击晕概率,燃骨<color=#248b12>5</color>层时触发,消耗所有层数,<color=#248b12>100%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    1245816        hudun
80240131    80240131    1    1    燃骨    每层燃骨提升<color=#248b12>6.6%</color>击晕概率,燃骨<color=#248b12>5</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
80240132    80240132    1    1    石化    无法行动,持续<color=#248b12>1</color>回合    8    14    0    0    0    0    0    1    10000    0        12            shihua        
80240133    80240133    1    1    破甲    防御力降低<color=#248b12>80%</color>,持续<color=#248b12>1</color>回合    8    6    0    0    6    0    0    0    10000    0                    pojia        
8025001    8025001    1    13    百草甘霖    我方武将复活时,为其恢复<color=#248b12>10%</color>最大生命值,最终减伤提升<color=#248b12>15%</color>,持续<color=#248b12>1</color>回合;复活武将获得<color=#248b12>1</color>层灵药,每层提升<color=#248b12>3%</color>最大生命值,最多<color=#248b12>7</color>层,不可移除偷取,复活继承层数    8    2    2    2    6    0    0    0    10000                95832                
@@ -2644,39 +2644,39 @@
8030001    8030001    1    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>10%</color>生命值,<color=#248b12>40%</color>概率将本次治疗量的<color=#248b12>17%</color>反伤给随机敌方目标    8                                                95832                
80300011    80300011    1    1    补天    额外恢复已损失生命值<color=#248b12>10%</color>的血量    8    2        2    6                10000                        xixue1        
80300012    80300012    1    1    霞光涤浊    治疗转伤害    8    11    1    1                1    4000                                
8030002    8030001    2    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>11%</color>生命值,<color=#248b12>42%</color>概率将本次治疗量的<color=#248b12>18.5%</color>反伤给随机敌方目标    8                                                191664
8030002    8030001    2    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>11%</color>生命值,<color=#248b12>42%</color>概率将本次治疗量的<color=#248b12>18%</color>反伤给随机敌方目标    8                                                191664
80300021    80300021    1    1    补天    额外恢复已损失生命值<color=#248b12>10%</color>的血量    8    2        2    6                10000                        xixue1        
80300022    80300022    1    1    霞光涤浊    治疗转伤害    8    11    1    1                1    4200                                
8030003    8030001    3    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>12%</color>生命值,<color=#248b12>44%</color>概率将本次治疗量的<color=#248b12>20%</color>反伤给随机敌方目标    8                                                287496
8030003    8030001    3    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>12%</color>生命值,<color=#248b12>44%</color>概率将本次治疗量的<color=#248b12>19%</color>反伤给随机敌方目标    8                                                287496
80300031    80300031    1    1    补天    额外恢复已损失生命值<color=#248b12>10%</color>的血量    8    2        2    6                10000                        xixue1        
80300032    80300032    1    1    霞光涤浊    治疗转伤害    8    11    1    1                1    4400                                
8030004    8030001    4    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>13%</color>生命值,<color=#248b12>46%</color>概率将本次治疗量的<color=#248b12>21.5%</color>反伤给随机敌方目标    8                                                383328
8030004    8030001    4    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>13%</color>生命值,<color=#248b12>46%</color>概率将本次治疗量的<color=#248b12>20%</color>反伤给随机敌方目标    8                                                383328
80300041    80300041    1    1    补天    额外恢复已损失生命值<color=#248b12>10%</color>的血量    8    2        2    6                10000                        xixue1        
80300042    80300042    1    1    霞光涤浊    治疗转伤害    8    11    1    1                1    4600                                
8030005    8030001    5    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>14%</color>生命值,<color=#248b12>48%</color>概率将本次治疗量的<color=#248b12>23%</color>反伤给随机敌方目标    8                                                479160
8030005    8030001    5    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>14%</color>生命值,<color=#248b12>48%</color>概率将本次治疗量的<color=#248b12>21%</color>反伤给随机敌方目标    8                                                479160
80300051    80300051    1    1    补天    额外恢复已损失生命值<color=#248b12>10%</color>的血量    8    2        2    6                10000                        xixue1        
80300052    80300052    1    1    霞光涤浊    治疗转伤害    8    11    1    1                1    4800                                
8030006    8030001    6    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>15%</color>生命值,<color=#248b12>50%</color>概率将本次治疗量的<color=#248b12>24.5%</color>反伤给随机敌方目标    8                                                574992
8030006    8030001    6    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>15%</color>生命值,<color=#248b12>50%</color>概率将本次治疗量的<color=#248b12>22%</color>反伤给随机敌方目标    8                                                574992
80300061    80300061    1    1    补天    额外恢复已损失生命值<color=#248b12>10%</color>的血量    8    2        2    6                10000                        xixue1        
80300062    80300062    1    1    霞光涤浊    治疗转伤害    8    11    1    1                1    5000                                
8030007    8030001    7    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>16%</color>生命值,<color=#248b12>52%</color>概率将本次治疗量的<color=#248b12>26%</color>反伤给随机敌方目标    8                                                670824
8030007    8030001    7    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>16%</color>生命值,<color=#248b12>52%</color>概率将本次治疗量的<color=#248b12>23%</color>反伤给随机敌方目标    8                                                670824
80300071    80300071    1    1    补天    额外恢复已损失生命值<color=#248b12>10%</color>的血量    8    2        2    6                10000                        xixue1        
80300072    80300072    1    1    霞光涤浊    治疗转伤害    8    11    1    1                1    5200                                
8030008    8030001    8    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>17%</color>生命值,<color=#248b12>54%</color>概率将本次治疗量的<color=#248b12>27.5%</color>反伤给随机敌方目标    8                                                766656
8030008    8030001    8    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>17%</color>生命值,<color=#248b12>54%</color>概率将本次治疗量的<color=#248b12>24%</color>反伤给随机敌方目标    8                                                766656
80300081    80300081    1    1    补天    额外恢复已损失生命值<color=#248b12>10%</color>的血量    8    2        2    6                10000                        xixue1        
80300082    80300082    1    1    霞光涤浊    治疗转伤害    8    11    1    1                1    5400                                
8030009    8030001    9    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>18%</color>生命值,<color=#248b12>56%</color>概率将本次治疗量的<color=#248b12>29%</color>反伤给随机敌方目标    8                                                862488
8030009    8030001    9    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>18%</color>生命值,<color=#248b12>56%</color>概率将本次治疗量的<color=#248b12>25%</color>反伤给随机敌方目标    8                                                862488
80300091    80300091    1    1    补天    额外恢复已损失生命值<color=#248b12>10%</color>的血量    8    2        2    6                10000                        xixue1        
80300092    80300092    1    1    霞光涤浊    治疗转伤害    8    11    1    1                1    5600                                
8030010    8030001    10    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>19%</color>生命值,<color=#248b12>58%</color>概率将本次治疗量的<color=#248b12>30.5%</color>反伤给随机敌方目标    8                                                958320
8030010    8030001    10    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>19%</color>生命值,<color=#248b12>58%</color>概率将本次治疗量的<color=#248b12>26%</color>反伤给随机敌方目标    8                                                958320
80300101    80300101    1    1    补天    额外恢复已损失生命值<color=#248b12>10%</color>的血量    8    5        0    6                10000                        xixue1        
80300102    80300102    1    1    霞光涤浊    治疗转伤害    8    11    1    1                1    5800                                
8030011    8030001    11    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>20%</color>生命值,<color=#248b12>60%</color>概率将本次治疗量的<color=#248b12>32%</color>反伤给随机敌方目标    8                                                1054152
8030011    8030001    11    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>20%</color>生命值,<color=#248b12>60%</color>概率将本次治疗量的<color=#248b12>27%</color>反伤给随机敌方目标    8                                                1054152
80300111    80300111    1    1    补天    额外恢复已损失生命值<color=#248b12>10%</color>的血量    8    2        2    6                10000                        xixue1        
80300112    80300112    1    1    霞光涤浊    治疗转伤害    8    11    1    1                1    6000                                
8030012    8030001    12    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>21%</color>生命值,<color=#248b12>62%</color>概率将本次治疗量的<color=#248b12>33.5%</color>反伤给随机敌方目标    8                                                1149984
8030012    8030001    12    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>21%</color>生命值,<color=#248b12>62%</color>概率将本次治疗量的<color=#248b12>28%</color>反伤给随机敌方目标    8                                                1149984
80300121    80300121    1    1    补天    额外恢复已损失生命值<color=#248b12>10%</color>的血量    8    2        2    6                10000                        xixue1        
80300122    80300122    1    1    霞光涤浊    治疗转伤害    8    11    1    1                1    6200                                
8030013    8030001    13    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>22%</color>生命值,<color=#248b12>64%</color>概率将本次治疗量的<color=#248b12>35%</color>反伤给随机敌方目标    8                                                1245816
8030013    8030001    13    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>22%</color>生命值,<color=#248b12>64%</color>概率将本次治疗量的<color=#248b12>29%</color>反伤给随机敌方目标    8                                                1245816
80300131    80300131    1    1    补天    额外恢复已损失生命值<color=#248b12>10%</color>的血量    8    2        2    6                10000                        xixue1        
80300132    80300132    1    1    霞光涤浊    治疗转伤害    8    11    1    1                1    6400