gwj
1 天以前 67b934087d1ce7a71038014f4b7c96a560dabe27
1111 技能,小乔动态资源
6个文件已修改
14个文件已添加
1467 ■■■■■ 已修改文件
Config/Effect.txt 4 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Config/HeroSkin.txt 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Config/Skill.txt 745 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Config/SkillSkin.txt 65 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Hero/SpineRes/530013_Wu_Xiaoqiao/wu_xiaoqiao.atlas.txt 285 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Hero/SpineRes/530013_Wu_Xiaoqiao/wu_xiaoqiao.atlas.txt.meta 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Hero/SpineRes/530013_Wu_Xiaoqiao/wu_xiaoqiao.png 补丁 | 查看 | 原始文档 | blame | 历史
Hero/SpineRes/530013_Wu_Xiaoqiao/wu_xiaoqiao.png.meta 153 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Hero/SpineRes/530013_Wu_Xiaoqiao/wu_xiaoqiao.skel.bytes 补丁 | 查看 | 原始文档 | blame | 历史
Hero/SpineRes/530013_Wu_Xiaoqiao/wu_xiaoqiao.skel.bytes.meta 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Hero/SpineRes/530013_Wu_Xiaoqiao/wu_xiaoqiao_Atlas.asset 19 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Hero/SpineRes/530013_Wu_Xiaoqiao/wu_xiaoqiao_Atlas.asset.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Hero/SpineRes/530013_Wu_Xiaoqiao/wu_xiaoqiao_Material-Additive.mat 56 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Hero/SpineRes/530013_Wu_Xiaoqiao/wu_xiaoqiao_Material-Additive.mat.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Hero/SpineRes/530013_Wu_Xiaoqiao/wu_xiaoqiao_Material.mat 49 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Hero/SpineRes/530013_Wu_Xiaoqiao/wu_xiaoqiao_Material.mat.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Hero/SpineRes/530013_Wu_Xiaoqiao/wu_xiaoqiao_SkeletonData.asset 33 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Hero/SpineRes/530013_Wu_Xiaoqiao/wu_xiaoqiao_SkeletonData.asset.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Texture/FullScreenBg/huaman1.png 补丁 | 查看 | 原始文档 | blame | 历史
Texture/FullScreenBg/huaman1.png.meta 4 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Config/Effect.txt
@@ -195,7 +195,8 @@
1155    Spine\ServerList    1    tex_fuwuqiguanming_lv_SkeletonData                                                
1156    Spine\ServerList    1    tex_fuwuqiguanming_zi_SkeletonData                                                
1157    Spine\ServerList    1    tex_fuwuqiguanming_jin_SkeletonData                                                
6000    Spine\Common    1    dongtItouxiangkuang_SkeletonData
1158    Spine\MainUI    1    tex-hg-juanzhou_SkeletonData
1159    Spine\MainUI    1    tex-hg-juanzhougaizhang_SkeletonData
6001    Spine\Common    1    dongtItouxiangkuang-2026qixi_SkeletonData                                                
6002    Spine\Common    1    dongtItouxiangkuang-2026zhongqiu_SkeletonData                                                
6003    Spine\Common    1    dongtItouxiangkuang-2026guoqing_SkeletonData                                                
@@ -1031,3 +1032,4 @@
9000004    BattleSpine\600003_feifei    1    angerskill_zhiliao_SkeletonData                        1    3    0    1    0    0    0.5
9000005    BattleSpine\540014_Qun_Lvbu_A    1    passiveskill_eft_up_SkeletonData                        1    3        1        0|-20    0.6
9000006    BattleSpine\540002_Qun_Guosi    1    attack_eft_SkeletonData                        1    3        1            0.6
9000007    BattleSpine\600019_taowu    1    angerskill_eft_SkeletonData        5001060                1    3    0    1    0    0|-30    0.2
Config/HeroSkin.txt
@@ -44,13 +44,13 @@
5200120                zhugeliang    [-50,400,1,0]    0|0|0    herohead_shu_zhugeliang    herohead_big_shu_zhugeliang    shu_zhugeliangOrg    520012_Shu_Zhugeliang/Shu_Zhugeliang_xs_SkeletonData                                        
5200121    时隙旅人    countryBG20121        zhugeliang1    [-90,415,1,0]    0|0|0    herohead_shu_zhugeliang1    herohead_big_shu_zhugeliang1    shu_zhugeliang01    520012_Shu_Zhugeliang_A/Shu_Zhugeliangpf_xs_SkeletonData                    29                    
5200130                liubei    [60,560,1,0]    0|0|0    herohead_shu_liubei    herohead_big_shu_liubei    shu_liubeiOrg    520013_Shu_Liubei/Shu_Liubei_xs_SkeletonData                                        
5200131    元婴    countryBG20131        liubei1    [-20,475,1.15,0]    0|0|0    herohead_shu_liubei1    herohead_big_shu_liubei1    shu_liubei01    520013_Shu_Liubei_A/shu_liubei_shizhuang_xs_SkeletonData                    57
5200131    元婴    countryBG20131        liubei1    [-20,465,1.15,0]    0|0|0    herohead_shu_liubei1    herohead_big_shu_liubei1    shu_liubei01    520013_Shu_Liubei_A/shu_liubei_shizhuang_xs_SkeletonData                    57
5200140                520014_Shu_Guanyu/shu_ganyu_lihui_SkeletonData    [-20,40,1.05,0]    0|0|0    herohead_shu_guanyu    herohead_big_shu_guanyu    shu_guanyuOrg    520014_Shu_Guanyu/Shu_Guanyu_xs_SkeletonData                                        
5200141    青龙Ⅱ型    countryBG20141        guanyu1    [50,560,1.05,0]    0|0|0    herohead_shu_guanyu1    herohead_big_shu_guanyu1    shu_guanyu01    520014_Shu_Guanyu_A/shu_guanyu_shizhuang_01_xs_SkeletonData                    1                    
5200150                zhangfei    [100,450,1.1,0]    0|0|0    herohead_shu_zhangfei    herohead_big_shu_zhangfei        520015_Shu_Zhangfei/Shu_Zhangfei_xs_SkeletonData                                        
5200151    八部天龙            zhangfei    [100,440,1.1,0]    0|0|0    herohead_shu_zhangfei    herohead_big_shu_zhangfei        520015_Shu_Zhangfei/Shu_Zhangfei_xs_SkeletonData                    9999                    
5200160                machao    [25,475,1,0]    0|0|0    herohead_shu_machao    herohead_big_shu_machao    shu_machaoOrg    520016_Shu_Machao/shu_machao_xs_SkeletonData                                        
5200161    二郎真君    countryBG20161        machaopifu1    [5,470,1.1,0]    0|0|0    herohead_shu_machao1    herohead_big_shu_machao1    shu_machao01    520016_Shu_Machao_A/shu_machaopf_xs_SkeletonData                    5
5200161    二郎真君    countryBG20161        machaopifu1    [5,465,1.1,0]    0|0|0    herohead_shu_machao1    herohead_big_shu_machao1    shu_machao01    520016_Shu_Machao_A/shu_machaopf_xs_SkeletonData                    5
5200170                mayunlu    [110,490,1,0]    0|0|0    herohead_shu_mayunlu    herohead_big_shu_mayunlu    shu_mayunluOrg    520017_Shu_Mayunlu/shu_mayunlu_xs_SkeletonData                                        
5200171    蔷薇骑士    countryBG20171        mayunlu1    [0,553,1.14,0]    0|0|0    herohead_shu_mayunlu1    herohead_big_shu_mayunlu1    shu_mayunlu01    520017_Shu_Mayunlu_A/shu_mayunlupifu_xs_SkeletonData                    40                    
5200180                510001_Wei_Caoying/Wei_Caoying_SkeletonData    [0,120,0.5,0]    0|0|0    herohead_wei_caoying    herohead_big_wei_caoying        510001_Wei_Caoying/Wei_Caoying_xs_SkeletonData                                        
@@ -69,7 +69,7 @@
5300110                daqiao    [-100,430,1,0]    0|0|0    herohead_wu_daqiao    herohead_big_wu_daqiao        530011_Wu_Daqiao/Wu_Daqiao_xs_SkeletonData                                        
5300120                zhouyu    [200,600,1,0]    0|0|0    herohead_wu_zhouyu    herohead_big_wu_zhouyu    wu_zhouyuOrg    530012_Wu_Zhouyu/Wu_Zhouyu_xs_SkeletonData                                        
5300121    白雾公爵    countryBG30121        zhouyu1    [-50,425,1,0]    0|0|0    herohead_wu_zhouyu1    herohead_big_wu_zhouyu1    wu_zhouyu01    530012_Wu_Zhouyu_A/wu-zhouyupf-xs_SkeletonData                    43                    
5300130                xiaoqiao    [0,450,1,0]    0|0|0    herohead_wu_xiaoqiao    herohead_big_wu_xiaoqiao    wu_xiaoqiaoOrg    530013_Wu_Xiaoqiao/Wu_Xiaoqiao_xs_SkeletonData
5300130                530013_Wu_Xiaoqiao/wu_xiaoqiao_SkeletonData    [0,40,1.05,0]    0|0|0    herohead_wu_xiaoqiao    herohead_big_wu_xiaoqiao    wu_xiaoqiaoOrg    530013_Wu_Xiaoqiao/Wu_Xiaoqiao_xs_SkeletonData
5300131    旧约诗行    countryBG30131        xiaoqiaopifu1    [-48,450,1.02,0]    0|0|0    herohead_wu_xiaoqiao1    herohead_big_wu_xiaoqiao1    wu_xiaoqiao01    530013_Wu_Xiaoqiao_A/wu_xiaoqiao_xs_SkeletonData                    71                    
5300140                530014_Wu_Bulianshi/wu_bulianshi_SkeletonData    [10,-20,1,0]    0|0|0    herohead_wu_bulianshi    herohead_big_wu_bulianshi    wu_bulianshiOrg    530014_Wu_Bulianshi/wu-bulianshi-xr_SkeletonData                                        
5300141    冰之圣女    countryBG30141        bulianshi1    [-32,510,0.91,0]    0|0|0    herohead_wu_bulianshi1    herohead_big_wu_bulianshi1    wu_bulianshi01    530014_Wu_Bulianshi_A/wu-bulianshipf-xs_SkeletonData                    22                    
@@ -104,7 +104,7 @@
5400160                zuoci    [100,460,1,0]    0|0|0    herohead_qun_zuoci    herohead_big_qun_zuoci    qun_zuociOrg    540016_Qun_Zuoci/qun_zuoci_xs_SkeletonData                                        
5400161    黑潮怪医    countryBG40161        zuoci1    [30,460,0.86,0]    0|0|0    herohead_qun_zuoci1    herohead_big_qun_zuoci1    qun_zuoci01    540016_Qun_Zuoci_A/qun_zuocipifu_xs_SkeletonData                    8                    
5400170                huaman    [0,535,1,0]    0|0|0    herohead_qun_huaman    herohead_big_qun_huaman    qun_huamanOrg    540017_Qun_Huaman/qun_huabin_xs_SkeletonData                                        
5400171    黑街    countryBG40171        huaman1    [70,510,1.02,0]    1|0|0    herohead_qun_huaman1    herohead_big_qun_huaman1    qun_huaman01    540017_Qun_Huaman_A/qun_huabinpifu_xs_SkeletonData                    40
5400171    黑街    countryBG40171        huaman1    [70,500,1.02,0]    1|0|0    herohead_qun_huaman1    herohead_big_qun_huaman1    qun_huaman01    540017_Qun_Huaman_A/qun_huabinpifu_xs_SkeletonData                    40
5400180                zhangning    [100,460,1,0]    0|0|0    herohead_qun_zhangning    herohead_big_qun_zhangning    qun_zhangningOrg    540018_Qun_Zhangning/qun_zhangning_xs_SkeletonData                                        
5400181    风花飞絮    countryBG40181        zhangning1    [35,620,1.1,0]    0|0|0    herohead_qun_zhangning1    herohead_big_qun_zhangning1    qun_zhangning01    540018_Qun_Zhangning_A/qun_zhangningpifu_xs_SkeletonData                    138                    
5400990                540015_Qun_Zhangjiao/qun_zangjiao_lihui_SkeletonData    [0,40,1.1,0]    0|0|0    herohead_qun_zhangjiao    herohead_big_qun_zhangjiao    qun_zhangjiaoOrg    540015_Qun_Huangtianzhangjiao/qun_zhangjiao_xs_SkeletonData                    99999                    
Config/Skill.txt
@@ -714,8 +714,8 @@
2017210    2017210    1    1    一骑当千·极    怒气技能附带的风瞳效果目标数<color=#248b12>+1</color>    4                                                120000                
2017230    2017230    1    1    一骑当千·狂    怒气技能系数提升<color=#248b12>60%</color>    4                                                360000                
2017240    2017240    1    1    神格    击晕概率<color=#248b12>+10%</color>,连击概率<color=#248b12>+10%</color>    4                                                480000                
2018010    2018010    1    1    百步穿杨    对随机目标造成200%伤害,每次施放获得一层连珠箭,每层提升20%普攻增伤,上限15层,不可移除偷取,30%概率附加一层攻击为80%的流血,持续2回合    1    1    1    1    0    0    0    1    10000    0    3|1    0    6000    huangzhong1
20180101    20180101    1    1    普攻增伤    每层提升20%普攻增伤,最多15层    0    5    0    0    5    0    0    0    10000    0                    duren
2018010    2018010    1    1    百步穿杨    对随机目标造成200%伤害,每次施放获得一层连珠箭,每层提升10%普攻增伤,上限10层,不可移除偷取,50%概率附加一层攻击为130%的流血,持续2回合    1    1    1    1    0    0    0    1    10000    0    3|1    0    6000    huangzhong1
20180101    20180101    1    1    普攻增伤    每层提升10%普攻增伤,最多10层    0    5    0    0    5    0    0    0    10000    0                    duren
20180102    20180102    1    1    流血    每回合受到黄忠攻击力<color=#248b12>80%</color>的流血伤,持续<color=#248b12>2</color>回合    0    4    2    1001    6    0    0    0    5000    0        6            liuxue        
2018020    2018020    1    1    天弓星陨    对全体敌方造成伤害180%,技能击杀目标时施放一次普攻追击(要包括额外致命伤害击杀时也可触发),10%概率额外附加一次致命伤害,额外造成攻击力300%无视防御伤害,额外致命伤害必定暴击    2    1    1    1    0    0    0    6    10000    0    4|1    0    60000    huangzhong2            
20180201    20180201    1    1    百分比    额外伤害300%    0    11    11    1    0    0    0    6    3000                                
@@ -1107,8 +1107,8 @@
30180301    30180301    1    1    虎步    每层增加<color=#248b12>10%</color>攻击力,上限<color=#248b12>10</color>层,濒死时消耗<color=#248b12>5</color>层免疫一次死亡,恢复<color=#248b12>50%</color>最大生命值,并获得闪绫效果    0    5    0    0    5                10000            59            hubu        
30180302    30180302    1    1    回血    恢复50%最大生命值    0    2    0    2    5                10000                                
30180303    30180303    1    1    闪绫    每层提升<color=#248b12>15%</color>闪避,上限<color=#248b12>3</color>层    0    5    0    0    5                10000                        shanbi1        
3018050    3018050    1    1    帝女    孙鲁班在场时,我方女性怒气增伤提升<color=#248b12>30%</color>,强疗提升<color=#248b12>30%</color>,我方女性武将施放怒气技能时,有<color=#248b12>20%</color>概率获得一次额外行动机会,吴国女性触发概率额外增加<color=#248b12>20%</color>    3    0    0    0    0    0    0    0    10000                600000
30180501    30180501    1    1    怒气增伤    孙鲁班在场时,我方女性怒气增伤提升30%,强疗提升50%    0    10    0    0    10    1    0    0    10000                        dinv
3018050    3018050    1    1    帝女    孙鲁班在场时,我方女性怒气增伤提升<color=#248b12>30%</color>,强疗提升<color=#248b12>40%</color>,我方女性武将施放怒气技能时,有<color=#248b12>20%</color>概率获得一次额外行动机会,吴国女性触发概率额外增加<color=#248b12>20%</color>    3    0    0    0    0    0    0    0    10000                600000
30180501    30180501    1    1    怒气增伤    孙鲁班在场时,我方女性怒气增伤提升30%,强疗提升40%    0    10    0    0    10    1    0    0    10000                        dinv
3018070    3018070    1    1    公主驾到    闪避时,对前排目标造成攻击力<color=#248b12>200%</color>法术伤害,自己恢复造成伤害<color=#248b12>100%</color>生命值,<color=#248b12>20%</color>概率指定友方一名随机女性武将施放一次怒气(可包含自己)    3    1    2    1    2    0    0    3    10000                840000                
30180701    30180701    1    1        自己恢复造成伤害100%生命值    3    2    0    2    5    0    0    0    10000                                
3018080    3018080    1    1    怒气    初始获得<color=#248b12>50</color>点怒气    3    0    0    6    5    0    0    0    10000                960000                
@@ -1900,32 +1900,32 @@
7023023    7023021    3    5    塑魂15阶Lv3    ,并增加<color=#248b12>40%</color>怒气值    7    0    0    6    5    0    0    0    10000                                
7023024    7023021    4    5    塑魂25阶Lv4    ,并增加<color=#248b12>45%</color>怒气值    7    0    0    6    5    0    0    0    10000                                
7023025    7023021    5    5    塑魂35阶Lv5    ,并增加<color=#248b12>50%</color>怒气值    7    0    0    6    5    0    0    0    10000                                
8001001    8001001    1    13    勺击    回合开始时,对敌方血量最低<color=#248b12>2</color>个武将造成武将平均攻击<color=#248b12>130%</color>无视防御的法术伤害    8    1    12    1    0    0    1    2    10000                60000
8001002    8001001    2    13    勺击    回合开始时,对敌方血量最低<color=#248b12>2</color>个武将造成武将平均攻击<color=#248b12>162%</color>无视防御的法术伤害    8    1    12    1    0    0    1    2    10000                120000
8001003    8001001    3    13    勺击    回合开始时,对敌方血量最低<color=#248b12>2</color>个武将造成武将平均攻击<color=#248b12>195%</color>无视防御的法术伤害    8    1    12    1    0    0    1    2    10000                180000
8001004    8001001    4    13    勺击    回合开始时,对敌方血量最低<color=#248b12>2</color>个武将造成武将平均攻击<color=#248b12>227%</color>无视防御的法术伤害    8    1    12    1    0    0    1    2    10000                240000
8001005    8001001    5    13    勺击    回合开始时,对敌方血量最低<color=#248b12>2</color>个武将造成武将平均攻击<color=#248b12>260%</color>无视防御的法术伤害    8    1    12    1    0    0    1    2    10000                300000
8001006    8001001    6    13    勺击    回合开始时,对敌方血量最低<color=#248b12>2</color>个武将造成武将平均攻击<color=#248b12>292%</color>无视防御的法术伤害    8    1    12    1    0    0    1    2    10000                360000
8001007    8001001    7    13    勺击    回合开始时,对敌方血量最低<color=#248b12>2</color>个武将造成武将平均攻击<color=#248b12>325%</color>无视防御的法术伤害    8    1    12    1    0    0    1    2    10000                420000
8001008    8001001    8    13    勺击    回合开始时,对敌方血量最低<color=#248b12>2</color>个武将造成武将平均攻击<color=#248b12>357%</color>无视防御的法术伤害    8    1    12    1    0    0    1    2    10000                480000
8001009    8001001    9    13    勺击    回合开始时,对敌方血量最低<color=#248b12>2</color>个武将造成武将平均攻击<color=#248b12>390%</color>无视防御的法术伤害    8    1    12    1    0    0    1    2    10000                540000
8001010    8001001    10    13    勺击    回合开始时,对敌方血量最低<color=#248b12>2</color>个武将造成武将平均攻击<color=#248b12>425%</color>无视防御的法术伤害    8    1    12    1    0    0    1    2    10000                600000
8001011    8001001    11    13    勺击    回合开始时,对敌方血量最低<color=#248b12>2</color>个武将造成武将平均攻击<color=#248b12>455%</color>无视防御的法术伤害    8    1    12    1    0    0    1    2    10000                660000
8001012    8001001    12    13    勺击    回合开始时,对敌方血量最低<color=#248b12>2</color>个武将造成武将平均攻击<color=#248b12>487%</color>无视防御的法术伤害    8    1    12    1    0    0    1    2    10000                720000
8001013    8001001    13    13    勺击    回合开始时,对敌方血量最低<color=#248b12>2</color>个武将造成武将平均攻击<color=#248b12>520%</color>无视防御的法术伤害    8    1    12    1    0    0    1    2    10000                780000
8002001    8002001    1    13    止血术    我方武将触发击晕时,恢复武将平均攻击<color=#248b12>102%</color>生命值    8    2    2    2    8    0    0    0    10000                60000
8002002    8002001    2    13    止血术    我方武将触发击晕时,恢复武将平均攻击<color=#248b12>128%</color>生命值    8    2    2    2    8    0    0    0    10000                120000
8002003    8002001    3    13    止血术    我方武将触发击晕时,恢复武将平均攻击<color=#248b12>153%</color>生命值    8    2    2    2    8    0    0    0    10000                180000
8002004    8002001    4    13    止血术    我方武将触发击晕时,恢复武将平均攻击<color=#248b12>179%</color>生命值    8    2    2    2    8    0    0    0    10000                240000
8002005    8002001    5    13    止血术    我方武将触发击晕时,恢复武将平均攻击<color=#248b12>205%</color>生命值    8    2    2    2    8    0    0    0    10000                300000
8002006    8002001    6    13    止血术    我方武将触发击晕时,恢复武将平均攻击<color=#248b12>230%</color>生命值    8    2    2    2    8    0    0    0    10000                360000
8002007    8002001    7    13    止血术    我方武将触发击晕时,恢复武将平均攻击<color=#248b12>256%</color>生命值    8    2    2    2    8    0    0    0    10000                420000
8002008    8002001    8    13    止血术    我方武将触发击晕时,恢复武将平均攻击<color=#248b12>282%</color>生命值    8    2    2    2    8    0    0    0    10000                480000
8002009    8002001    9    13    止血术    我方武将触发击晕时,恢复武将平均攻击<color=#248b12>307%</color>生命值    8    2    2    2    8    0    0    0    10000                540000
8002010    8002001    10    13    止血术    我方武将触发击晕时,恢复武将平均攻击<color=#248b12>333%</color>生命值    8    2    2    2    8    0    0    0    10000                600000
8002011    8002001    11    13    止血术    我方武将触发击晕时,恢复武将平均攻击<color=#248b12>359%</color>生命值    8    2    2    2    8    0    0    0    10000                660000
8002012    8002001    12    13    止血术    我方武将触发击晕时,恢复武将平均攻击<color=#248b12>384%</color>生命值    8    2    2    2    8    0    0    0    10000                720000
8002013    8002001    13    13    止血术    我方武将触发击晕时,恢复武将平均攻击<color=#248b12>410%</color>生命值    8    2    2    2    8    0    0    0    10000                780000
8001001    8001001    1    13    勺击    回合开始时,对血量最低<color=#248b12>2</color>个敌方目标造成武将平均攻击力<color=#248b12>100%</color>无视防御的法术伤害    8    1    2    1    0    0    1    2    10000                60000
8001002    8001001    2    13    勺击    回合开始时,对血量最低<color=#248b12>2</color>个敌方目标造成武将平均攻击力<color=#248b12>114%</color>无视防御的法术伤害    8    1    2    1    0    0    1    2    10000                120000
8001003    8001001    3    13    勺击    回合开始时,对血量最低<color=#248b12>2</color>个敌方目标造成武将平均攻击力<color=#248b12>128%</color>无视防御的法术伤害    8    1    2    1    0    0    1    2    10000                180000
8001004    8001001    4    13    勺击    回合开始时,对血量最低<color=#248b12>2</color>个敌方目标造成武将平均攻击力<color=#248b12>142%</color>无视防御的法术伤害    8    1    2    1    0    0    1    2    10000                240000
8001005    8001001    5    13    勺击    回合开始时,对血量最低<color=#248b12>2</color>个敌方目标造成武将平均攻击力<color=#248b12>156%</color>无视防御的法术伤害    8    1    2    1    0    0    1    2    10000                300000
8001006    8001001    6    13    勺击    回合开始时,对血量最低<color=#248b12>2</color>个敌方目标造成武将平均攻击力<color=#248b12>170%</color>无视防御的法术伤害    8    1    2    1    0    0    1    2    10000                360000
8001007    8001001    7    13    勺击    回合开始时,对血量最低<color=#248b12>2</color>个敌方目标造成武将平均攻击力<color=#248b12>184%</color>无视防御的法术伤害    8    1    2    1    0    0    1    2    10000                420000
8001008    8001001    8    13    勺击    回合开始时,对血量最低<color=#248b12>2</color>个敌方目标造成武将平均攻击力<color=#248b12>198%</color>无视防御的法术伤害    8    1    2    1    0    0    1    2    10000                480000
8001009    8001001    9    13    勺击    回合开始时,对血量最低<color=#248b12>2</color>个敌方目标造成武将平均攻击力<color=#248b12>212%</color>无视防御的法术伤害    8    1    2    1    0    0    1    2    10000                540000
8001010    8001001    10    13    勺击    回合开始时,对血量最低<color=#248b12>2</color>个敌方目标造成武将平均攻击力<color=#248b12>226%</color>无视防御的法术伤害    8    1    2    1    0    0    1    2    10000                600000
8001011    8001001    11    13    勺击    回合开始时,对血量最低<color=#248b12>2</color>个敌方目标造成武将平均攻击力<color=#248b12>240%</color>无视防御的法术伤害    8    1    2    1    0    0    1    2    10000                660000
8001012    8001001    12    13    勺击    回合开始时,对血量最低<color=#248b12>2</color>个敌方目标造成武将平均攻击力<color=#248b12>254%</color>无视防御的法术伤害    8    1    2    1    0    0    1    2    10000                720000
8001013    8001001    13    13    勺击    回合开始时,对血量最低<color=#248b12>2</color>个敌方目标造成武将平均攻击力<color=#248b12>268%</color>无视防御的法术伤害    8    1    2    1    0    0    1    2    10000                780000
8002001    8002001    1    13    止血术    我方武将触发击晕时,恢复武将平均攻击力<color=#248b12>113%</color>生命值    8    2    2    2    8    0    0    0    10000                60000
8002002    8002001    2    13    止血术    我方武将触发击晕时,恢复武将平均攻击力<color=#248b12>131%</color>生命值    8    2    2    2    8    0    0    0    10000                120000
8002003    8002001    3    13    止血术    我方武将触发击晕时,恢复武将平均攻击力<color=#248b12>150%</color>生命值    8    2    2    2    8    0    0    0    10000                180000
8002004    8002001    4    13    止血术    我方武将触发击晕时,恢复武将平均攻击力<color=#248b12>169%</color>生命值    8    2    2    2    8    0    0    0    10000                240000
8002005    8002001    5    13    止血术    我方武将触发击晕时,恢复武将平均攻击力<color=#248b12>188%</color>生命值    8    2    2    2    8    0    0    0    10000                300000
8002006    8002001    6    13    止血术    我方武将触发击晕时,恢复武将平均攻击力<color=#248b12>207%</color>生命值    8    2    2    2    8    0    0    0    10000                360000
8002007    8002001    7    13    止血术    我方武将触发击晕时,恢复武将平均攻击力<color=#248b12>225%</color>生命值    8    2    2    2    8    0    0    0    10000                420000
8002008    8002001    8    13    止血术    我方武将触发击晕时,恢复武将平均攻击力<color=#248b12>244%</color>生命值    8    2    2    2    8    0    0    0    10000                480000
8002009    8002001    9    13    止血术    我方武将触发击晕时,恢复武将平均攻击力<color=#248b12>263%</color>生命值    8    2    2    2    8    0    0    0    10000                540000
8002010    8002001    10    13    止血术    我方武将触发击晕时,恢复武将平均攻击力<color=#248b12>282%</color>生命值    8    2    2    2    8    0    0    0    10000                600000
8002011    8002001    11    13    止血术    我方武将触发击晕时,恢复武将平均攻击力<color=#248b12>301%</color>生命值    8    2    2    2    8    0    0    0    10000                660000
8002012    8002001    12    13    止血术    我方武将触发击晕时,恢复武将平均攻击力<color=#248b12>319%</color>生命值    8    2    2    2    8    0    0    0    10000                720000
8002013    8002001    13    13    止血术    我方武将触发击晕时,恢复武将平均攻击力<color=#248b12>338%</color>生命值    8    2    2    2    8    0    0    0    10000                780000
8003001    8003001    1    13    御守    战斗开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>12%</color>格挡概率,持续<color=#248b12>2</color>回合,不可以移除偷取    8    5    0    0    0    1    0    3    10000                60000        gedang1        
8003002    8003001    2    13    御守    战斗开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>13.5%</color>格挡概率,持续<color=#248b12>2</color>回合,不可以移除偷取    8    5    0    0    0    1    0    3    10000                120000        gedang1        
8003003    8003001    3    13    御守    战斗开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>15%</color>格挡概率,持续<color=#248b12>2</color>回合,不可以移除偷取    8    5    0    0    0    1    0    3    10000                180000        gedang1        
@@ -1939,19 +1939,19 @@
8003011    8003001    11    13    御守    战斗开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>27%</color>格挡概率,持续<color=#248b12>2</color>回合,不可以移除偷取    8    5    0    0    0    1    0    3    10000                660000        gedang1        
8003012    8003001    12    13    御守    战斗开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>28.5%</color>格挡概率,持续<color=#248b12>2</color>回合,不可以移除偷取    8    5    0    0    0    1    0    3    10000                720000        gedang1        
8003013    8003001    13    13    御守    战斗开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>30%</color>格挡概率,持续<color=#248b12>2</color>回合,不可以移除偷取    8    5    0    0    0    1    0    3    10000                780000        gedang1        
8004001    8004001    1    13    裂魂    回合开始时,对敌方生命值最高<color=#248b12>2</color>个目标造成最大生命值<color=#248b12>4%</color>无视防御的物理伤害,最多不超过武将平均攻击的<color=#248b12>200%</color>    8    1    11    1    0    0    2    2    10000                66000
8004002    8004001    2    13    裂魂    回合开始时,对敌方生命值最高<color=#248b12>2</color>个目标造成最大生命值<color=#248b12>5%</color>无视防御的物理伤害,最多不超过武将平均攻击的<color=#248b12>250%</color>    8    1    11    1    0    0    2    2    10000                132000
8004003    8004001    3    13    裂魂    回合开始时,对敌方生命值最高<color=#248b12>2</color>个目标造成最大生命值<color=#248b12>6%</color>无视防御的物理伤害,最多不超过武将平均攻击的<color=#248b12>300%</color>    8    1    11    1    0    0    2    2    10000                198000
8004004    8004001    4    13    裂魂    回合开始时,对敌方生命值最高<color=#248b12>2</color>个目标造成最大生命值<color=#248b12>7%</color>无视防御的物理伤害,最多不超过武将平均攻击的<color=#248b12>350%</color>    8    1    11    1    0    0    2    2    10000                264000
8004005    8004001    5    13    裂魂    回合开始时,对敌方生命值最高<color=#248b12>2</color>个目标造成最大生命值<color=#248b12>8%</color>无视防御的物理伤害,最多不超过武将平均攻击的<color=#248b12>400%</color>    8    1    11    1    0    0    2    2    10000                330000
8004006    8004001    6    13    裂魂    回合开始时,对敌方生命值最高<color=#248b12>2</color>个目标造成最大生命值<color=#248b12>9%</color>无视防御的物理伤害,最多不超过武将平均攻击的<color=#248b12>450%</color>    8    1    11    1    0    0    2    2    10000                396000
8004007    8004001    7    13    裂魂    回合开始时,对敌方生命值最高<color=#248b12>2</color>个目标造成最大生命值<color=#248b12>10%</color>无视防御的物理伤害,最多不超过武将平均攻击的<color=#248b12>500%</color>    8    1    11    1    0    0    2    2    10000                462000
8004008    8004001    8    13    裂魂    回合开始时,对敌方生命值最高<color=#248b12>2</color>个目标造成最大生命值<color=#248b12>11%</color>无视防御的物理伤害,最多不超过武将平均攻击的<color=#248b12>550%</color>    8    1    11    1    0    0    2    2    10000                528000
8004009    8004001    9    13    裂魂    回合开始时,对敌方生命值最高<color=#248b12>2</color>个目标造成最大生命值<color=#248b12>12%</color>无视防御的物理伤害,最多不超过武将平均攻击的<color=#248b12>600%</color>    8    1    11    1    0    0    2    2    10000                594000
8004010    8004001    10    13    裂魂    回合开始时,对敌方生命值最高<color=#248b12>2</color>个目标造成最大生命值<color=#248b12>13%</color>无视防御的物理伤害,最多不超过武将平均攻击的<color=#248b12>650%</color>    8    1    11    1    0    0    2    2    10000                660000
8004011    8004001    11    13    裂魂    回合开始时,对敌方生命值最高<color=#248b12>2</color>个目标造成最大生命值<color=#248b12>14%</color>无视防御的物理伤害,最多不超过武将平均攻击的<color=#248b12>700%</color>    8    1    11    1    0    0    2    2    10000                726000
8004012    8004001    12    13    裂魂    回合开始时,对敌方生命值最高<color=#248b12>2</color>个目标造成最大生命值<color=#248b12>15%</color>无视防御的物理伤害,最多不超过武将平均攻击的<color=#248b12>750%</color>    8    1    11    1    0    0    2    2    10000                792000
8004013    8004001    13    13    裂魂    回合开始时,对敌方生命值最高<color=#248b12>2</color>个目标造成最大生命值<color=#248b12>16%</color>无视防御的物理伤害,最多不超过武将平均攻击的<color=#248b12>800%</color>    8    1    11    1    0    0    2    2    10000                858000
8004001    8004001    1    13    裂魂    回合开始时,对敌方生命值最高<color=#248b12>3</color>个目标造成最大生命值<color=#248b12>5%</color>无视防御的物理伤害,最多不超过武将平均攻击力的<color=#248b12>200%</color>    8    1    1    1    0    0    2    3    10000                66000
8004002    8004001    2    13    裂魂    回合开始时,对敌方生命值最高<color=#248b12>3</color>个目标造成最大生命值<color=#248b12>5.5%</color>无视防御的物理伤害,最多不超过武将平均攻击力的<color=#248b12>250%</color>    8    1    1    1    0    0    2    3    10000                132000
8004003    8004001    3    13    裂魂    回合开始时,对敌方生命值最高<color=#248b12>3</color>个目标造成最大生命值<color=#248b12>6%</color>无视防御的物理伤害,最多不超过武将平均攻击力的<color=#248b12>300%</color>    8    1    1    1    0    0    2    3    10000                198000
8004004    8004001    4    13    裂魂    回合开始时,对敌方生命值最高<color=#248b12>3</color>个目标造成最大生命值<color=#248b12>6.5%</color>无视防御的物理伤害,最多不超过武将平均攻击力的<color=#248b12>350%</color>    8    1    1    1    0    0    2    3    10000                264000
8004005    8004001    5    13    裂魂    回合开始时,对敌方生命值最高<color=#248b12>3</color>个目标造成最大生命值<color=#248b12>7%</color>无视防御的物理伤害,最多不超过武将平均攻击力的<color=#248b12>400%</color>    8    1    1    1    0    0    2    3    10000                330000
8004006    8004001    6    13    裂魂    回合开始时,对敌方生命值最高<color=#248b12>3</color>个目标造成最大生命值<color=#248b12>7.5%</color>无视防御的物理伤害,最多不超过武将平均攻击力的<color=#248b12>450%</color>    8    1    1    1    0    0    2    3    10000                396000
8004007    8004001    7    13    裂魂    回合开始时,对敌方生命值最高<color=#248b12>3</color>个目标造成最大生命值<color=#248b12>8%</color>无视防御的物理伤害,最多不超过武将平均攻击力的<color=#248b12>500%</color>    8    1    1    1    0    0    2    3    10000                462000
8004008    8004001    8    13    裂魂    回合开始时,对敌方生命值最高<color=#248b12>3</color>个目标造成最大生命值<color=#248b12>8.5%</color>无视防御的物理伤害,最多不超过武将平均攻击力的<color=#248b12>550%</color>    8    1    1    1    0    0    2    3    10000                528000
8004009    8004001    9    13    裂魂    回合开始时,对敌方生命值最高<color=#248b12>3</color>个目标造成最大生命值<color=#248b12>9%</color>无视防御的物理伤害,最多不超过武将平均攻击力的<color=#248b12>600%</color>    8    1    1    1    0    0    2    3    10000                594000
8004010    8004001    10    13    裂魂    回合开始时,对敌方生命值最高<color=#248b12>3</color>个目标造成最大生命值<color=#248b12>9.5%</color>无视防御的物理伤害,最多不超过武将平均攻击力的<color=#248b12>650%</color>    8    1    1    1    0    0    2    3    10000                660000
8004011    8004001    11    13    裂魂    回合开始时,对敌方生命值最高<color=#248b12>3</color>个目标造成最大生命值<color=#248b12>10%</color>无视防御的物理伤害,最多不超过武将平均攻击力的<color=#248b12>700%</color>    8    1    1    1    0    0    2    3    10000                726000
8004012    8004001    12    13    裂魂    回合开始时,对敌方生命值最高<color=#248b12>3</color>个目标造成最大生命值<color=#248b12>10.5%</color>无视防御的物理伤害,最多不超过武将平均攻击力的<color=#248b12>750%</color>    8    1    1    1    0    0    2    3    10000                792000
8004013    8004001    13    13    裂魂    回合开始时,对敌方生命值最高<color=#248b12>3</color>个目标造成最大生命值<color=#248b12>11%</color>无视防御的物理伤害,最多不超过武将平均攻击力的<color=#248b12>800%</color>    8    1    1    1    0    0    2    3    10000                858000
8005001    8005001    1    13    狂怒    武将触发暴击时,暴击伤害提升<color=#248b12>15%</color>,持续<color=#248b12>2</color>回合    8    5    0    0    8    0    0    0    10000                66000        baoshang1        
8005002    8005001    2    13    狂怒    武将触发暴击时,暴击伤害提升<color=#248b12>16%</color>,持续<color=#248b12>2</color>回合    8    5    0    0    8    0    0    0    10000                132000        baoshang1        
8005003    8005001    3    13    狂怒    武将触发暴击时,暴击伤害提升<color=#248b12>17%</color>,持续<color=#248b12>2</color>回合    8    5    0    0    8    0    0    0    10000                198000        baoshang1        
@@ -1965,32 +1965,32 @@
8005011    8005001    11    13    狂怒    武将触发暴击时,暴击伤害提升<color=#248b12>25%</color>,持续<color=#248b12>2</color>回合    8    5    0    0    8    0    0    0    10000                726000        baoshang1        
8005012    8005001    12    13    狂怒    武将触发暴击时,暴击伤害提升<color=#248b12>26%</color>,持续<color=#248b12>2</color>回合    8    5    0    0    8    0    0    0    10000                792000        baoshang1        
8005013    8005001    13    13    狂怒    武将触发暴击时,暴击伤害提升<color=#248b12>27%</color>,持续<color=#248b12>2</color>回合    8    5    0    0    8    0    0    0    10000                858000        baoshang1        
8006001    8006001    1    13    回生灵果    武将生命值首次低于<color=#248b12>50%</color>时,为其治疗武将平均攻击<color=#248b12>159%</color>的生命值,每个武将仅触发一次    8    2    2    2    8    0    0    0    10000                66000
8006002    8006001    2    13    回生灵果    武将生命值首次低于<color=#248b12>50%</color>时,为其治疗武将平均攻击<color=#248b12>199%</color>的生命值,每个武将仅触发一次    8    2    2    2    8    0    0    0    10000                132000
8006003    8006001    3    13    回生灵果    武将生命值首次低于<color=#248b12>50%</color>时,为其治疗武将平均攻击<color=#248b12>239%</color>的生命值,每个武将仅触发一次    8    2    2    2    8    0    0    0    10000                198000
8006004    8006001    4    13    回生灵果    武将生命值首次低于<color=#248b12>50%</color>时,为其治疗武将平均攻击<color=#248b12>279%</color>的生命值,每个武将仅触发一次    8    2    2    2    8    0    0    0    10000                264000
8006005    8006001    5    13    回生灵果    武将生命值首次低于<color=#248b12>50%</color>时,为其治疗武将平均攻击<color=#248b12>319%</color>的生命值,每个武将仅触发一次    8    2    2    2    8    0    0    0    10000                330000
8006006    8006001    6    13    回生灵果    武将生命值首次低于<color=#248b12>50%</color>时,为其治疗武将平均攻击<color=#248b12>359%</color>的生命值,每个武将仅触发一次    8    2    2    2    8    0    0    0    10000                396000
8006007    8006001    7    13    回生灵果    武将生命值首次低于<color=#248b12>50%</color>时,为其治疗武将平均攻击<color=#248b12>399%</color>的生命值,每个武将仅触发一次    8    2    2    2    8    0    0    0    10000                462000
8006008    8006001    8    13    回生灵果    武将生命值首次低于<color=#248b12>50%</color>时,为其治疗武将平均攻击<color=#248b12>438%</color>的生命值,每个武将仅触发一次    8    2    2    2    8    0    0    0    10000                528000
8006009    8006001    9    13    回生灵果    武将生命值首次低于<color=#248b12>50%</color>时,为其治疗武将平均攻击<color=#248b12>478%</color>的生命值,每个武将仅触发一次    8    2    2    2    8    0    0    0    10000                594000
8006010    8006001    10    13    回生灵果    武将生命值首次低于<color=#248b12>50%</color>时,为其治疗武将平均攻击<color=#248b12>518%</color>的生命值,每个武将仅触发一次    8    2    2    2    8    0    0    0    10000                660000
8006011    8006001    11    13    回生灵果    武将生命值首次低于<color=#248b12>50%</color>时,为其治疗武将平均攻击<color=#248b12>558%</color>的生命值,每个武将仅触发一次    8    2    2    2    8    0    0    0    10000                726000
8006012    8006001    12    13    回生灵果    武将生命值首次低于<color=#248b12>50%</color>时,为其治疗武将平均攻击<color=#248b12>598%</color>的生命值,每个武将仅触发一次    8    2    2    2    8    0    0    0    10000                792000
8006013    8006001    13    13    回生灵果    武将生命值首次低于<color=#248b12>50%</color>时,为其治疗武将平均攻击<color=#248b12>638%</color>的生命值,每个武将仅触发一次    8    2    2    2    8    0    0    0    10000                858000
8007001    8007001    1    13    幽狼    武将闪避时,对攻击者造成武将平均攻击<color=#248b12>145%</color>无视防御的法术伤害    8    1    12    1    6    0    0    0    10000                72600
8007002    8007001    2    13    幽狼    武将闪避时,对攻击者造成武将平均攻击<color=#248b12>181%</color>无视防御的法术伤害    8    1    12    1    6    0    0    0    10000                145200
8007003    8007001    3    13    幽狼    武将闪避时,对攻击者造成武将平均攻击<color=#248b12>217%</color>无视防御的法术伤害    8    1    12    1    6    0    0    0    10000                217800
8007004    8007001    4    13    幽狼    武将闪避时,对攻击者造成武将平均攻击<color=#248b12>253%</color>无视防御的法术伤害    8    1    12    1    6    0    0    0    10000                290400
8007005    8007001    5    13    幽狼    武将闪避时,对攻击者造成武将平均攻击<color=#248b12>290%</color>无视防御的法术伤害    8    1    12    1    6    0    0    0    10000                363000
8007006    8007001    6    13    幽狼    武将闪避时,对攻击者造成武将平均攻击<color=#248b12>326%</color>无视防御的法术伤害    8    1    12    1    6    0    0    0    10000                435600
8007007    8007001    7    13    幽狼    武将闪避时,对攻击者造成武将平均攻击<color=#248b12>362%</color>无视防御的法术伤害    8    1    12    1    6    0    0    0    10000                508200
8007008    8007001    8    13    幽狼    武将闪避时,对攻击者造成武将平均攻击<color=#248b12>398%</color>无视防御的法术伤害    8    1    12    1    6    0    0    0    10000                580800
8007009    8007001    9    13    幽狼    武将闪避时,对攻击者造成武将平均攻击<color=#248b12>435%</color>无视防御的法术伤害    8    1    12    1    6    0    0    0    10000                653400
8007010    8007001    10    13    幽狼    武将闪避时,对攻击者造成武将平均攻击<color=#248b12>471%</color>无视防御的法术伤害    8    1    12    1    6    0    0    0    10000                726000
8007011    8007001    11    13    幽狼    武将闪避时,对攻击者造成武将平均攻击<color=#248b12>507%</color>无视防御的法术伤害    8    1    12    1    6    0    0    0    10000                798600
8007012    8007001    12    13    幽狼    武将闪避时,对攻击者造成武将平均攻击<color=#248b12>543%</color>无视防御的法术伤害    8    1    12    1    6    0    0    0    10000                871200
8007013    8007001    13    13    幽狼    武将闪避时,对攻击者造成武将平均攻击<color=#248b12>580%</color>无视防御的法术伤害    8    1    12    1    6    0    0    0    10000                943800
8006001    8006001    1    13    回生灵果    武将生命值首次低于<color=#248b12>50%</color>时,为其治疗武将平均攻击力<color=#248b12>121%</color>的生命值,每个武将仅触发一次    8    2    2    2    8    0    0    0    10000                66000
8006002    8006001    2    13    回生灵果    武将生命值首次低于<color=#248b12>50%</color>时,为其治疗武将平均攻击力<color=#248b12>141%</color>的生命值,每个武将仅触发一次    8    2    2    2    8    0    0    0    10000                132000
8006003    8006001    3    13    回生灵果    武将生命值首次低于<color=#248b12>50%</color>时,为其治疗武将平均攻击力<color=#248b12>161%</color>的生命值,每个武将仅触发一次    8    2    2    2    8    0    0    0    10000                198000
8006004    8006001    4    13    回生灵果    武将生命值首次低于<color=#248b12>50%</color>时,为其治疗武将平均攻击力<color=#248b12>181%</color>的生命值,每个武将仅触发一次    8    2    2    2    8    0    0    0    10000                264000
8006005    8006001    5    13    回生灵果    武将生命值首次低于<color=#248b12>50%</color>时,为其治疗武将平均攻击力<color=#248b12>201%</color>的生命值,每个武将仅触发一次    8    2    2    2    8    0    0    0    10000                330000
8006006    8006001    6    13    回生灵果    武将生命值首次低于<color=#248b12>50%</color>时,为其治疗武将平均攻击力<color=#248b12>221%</color>的生命值,每个武将仅触发一次    8    2    2    2    8    0    0    0    10000                396000
8006007    8006001    7    13    回生灵果    武将生命值首次低于<color=#248b12>50%</color>时,为其治疗武将平均攻击力<color=#248b12>242%</color>的生命值,每个武将仅触发一次    8    2    2    2    8    0    0    0    10000                462000
8006008    8006001    8    13    回生灵果    武将生命值首次低于<color=#248b12>50%</color>时,为其治疗武将平均攻击力<color=#248b12>262%</color>的生命值,每个武将仅触发一次    8    2    2    2    8    0    0    0    10000                528000
8006009    8006001    9    13    回生灵果    武将生命值首次低于<color=#248b12>50%</color>时,为其治疗武将平均攻击力<color=#248b12>282%</color>的生命值,每个武将仅触发一次    8    2    2    2    8    0    0    0    10000                594000
8006010    8006001    10    13    回生灵果    武将生命值首次低于<color=#248b12>50%</color>时,为其治疗武将平均攻击力<color=#248b12>302%</color>的生命值,每个武将仅触发一次    8    2    2    2    8    0    0    0    10000                660000
8006011    8006001    11    13    回生灵果    武将生命值首次低于<color=#248b12>50%</color>时,为其治疗武将平均攻击力<color=#248b12>322%</color>的生命值,每个武将仅触发一次    8    2    2    2    8    0    0    0    10000                726000
8006012    8006001    12    13    回生灵果    武将生命值首次低于<color=#248b12>50%</color>时,为其治疗武将平均攻击力<color=#248b12>342%</color>的生命值,每个武将仅触发一次    8    2    2    2    8    0    0    0    10000                792000
8006013    8006001    13    13    回生灵果    武将生命值首次低于<color=#248b12>50%</color>时,为其治疗武将平均攻击力<color=#248b12>363%</color>的生命值,每个武将仅触发一次    8    2    2    2    8    0    0    0    10000                858000
8007001    8007001    1    13    幽狼    武将闪避时,对攻击者造成武将平均攻击力<color=#248b12>121%</color>无视防御的法术伤害    8    1    2    1    6    0    0    0    10000                72600
8007002    8007001    2    13    幽狼    武将闪避时,对攻击者造成武将平均攻击力<color=#248b12>141%</color>无视防御的法术伤害    8    1    2    1    6    0    0    0    10000                145200
8007003    8007001    3    13    幽狼    武将闪避时,对攻击者造成武将平均攻击力<color=#248b12>161%</color>无视防御的法术伤害    8    1    2    1    6    0    0    0    10000                217800
8007004    8007001    4    13    幽狼    武将闪避时,对攻击者造成武将平均攻击力<color=#248b12>182%</color>无视防御的法术伤害    8    1    2    1    6    0    0    0    10000                290400
8007005    8007001    5    13    幽狼    武将闪避时,对攻击者造成武将平均攻击力<color=#248b12>202%</color>无视防御的法术伤害    8    1    2    1    6    0    0    0    10000                363000
8007006    8007001    6    13    幽狼    武将闪避时,对攻击者造成武将平均攻击力<color=#248b12>222%</color>无视防御的法术伤害    8    1    2    1    6    0    0    0    10000                435600
8007007    8007001    7    13    幽狼    武将闪避时,对攻击者造成武将平均攻击力<color=#248b12>242%</color>无视防御的法术伤害    8    1    2    1    6    0    0    0    10000                508200
8007008    8007001    8    13    幽狼    武将闪避时,对攻击者造成武将平均攻击力<color=#248b12>263%</color>无视防御的法术伤害    8    1    2    1    6    0    0    0    10000                580800
8007009    8007001    9    13    幽狼    武将闪避时,对攻击者造成武将平均攻击力<color=#248b12>283%</color>无视防御的法术伤害    8    1    2    1    6    0    0    0    10000                653400
8007010    8007001    10    13    幽狼    武将闪避时,对攻击者造成武将平均攻击力<color=#248b12>303%</color>无视防御的法术伤害    8    1    2    1    6    0    0    0    10000                726000
8007011    8007001    11    13    幽狼    武将闪避时,对攻击者造成武将平均攻击力<color=#248b12>323%</color>无视防御的法术伤害    8    1    2    1    6    0    0    0    10000                798600
8007012    8007001    12    13    幽狼    武将闪避时,对攻击者造成武将平均攻击力<color=#248b12>343%</color>无视防御的法术伤害    8    1    2    1    6    0    0    0    10000                871200
8007013    8007001    13    13    幽狼    武将闪避时,对攻击者造成武将平均攻击力<color=#248b12>364%</color>无视防御的法术伤害    8    1    2    1    6    0    0    0    10000                943800
8008001    8008001    1    13    拘灵    武将触发击晕时,技能减伤提升<color=#248b12>10%</color>,持续<color=#248b12>2</color>回合    8    5    0    0    8    0    0    0    10000                72600        zengshang1        
8008002    8008001    2    13    拘灵    武将触发击晕时,技能减伤提升<color=#248b12>12%</color>,持续<color=#248b12>2</color>回合    8    5    0    0    8    0    0    0    10000                145200        zengshang1        
8008003    8008001    3    13    拘灵    武将触发击晕时,技能减伤提升<color=#248b12>14%</color>,持续<color=#248b12>2</color>回合    8    5    0    0    8    0    0    0    10000                217800        zengshang1        
@@ -2082,33 +2082,33 @@
8013011    8013001    11    13    赤地千里    战斗开始时,提升我方全体<color=#248b12>19%</color>抗格挡、<color=#248b12>19%</color>抗闪避,持续<color=#248b12>4</color>回合,不可移除偷取    8    5    0    0    0    1    0    6    10000                878460        gedangdik1        
8013012    8013001    12    13    赤地千里    战斗开始时,提升我方全体<color=#248b12>20%</color>抗格挡、<color=#248b12>20%</color>抗闪避,持续<color=#248b12>4</color>回合,不可移除偷取    8    5    0    0    0    1    0    6    10000                958320        gedangdik1        
8013013    8013001    13    13    赤地千里    战斗开始时,提升我方全体<color=#248b12>21%</color>抗格挡、<color=#248b12>21%</color>抗闪避,持续<color=#248b12>4</color>回合,不可移除偷取    8    5    0    0    0    1    0    6    10000                1038180        gedangdik1        
8014001    8014001    1    13    水猿泽界    回合开始时,对敌方随机<color=#248b12>4</color>个目标造成武将平均攻击<color=#248b12>110%</color>无视防御的物理伤害,<color=#248b12>30%</color>概率附加<color=#248b12>20%</color>易伤,持续<color=#248b12>1</color>回合    8    1    11    1    0    0    0    4    10000                79860
80140011    80140011    1    1    易伤    携带易伤目标受到的伤害加深<color=#248b12>20%</color>,持续<color=#248b12>1</color>回合    0    6    0    0    6    0    0    0    3000    0    0    7    0        yishang
8014002    8014001    2    13    水猿泽界    回合开始时,对敌方随机<color=#248b12>4</color>个目标造成武将平均攻击<color=#248b12>137%</color>无视防御的物理伤害,<color=#248b12>30%</color>概率附加<color=#248b12>21%</color>易伤,持续<color=#248b12>1</color>回合    8    1    11    1    0    0    0    4    10000                159720
80140021    80140021    1    1    易伤    携带易伤目标受到的伤害加深<color=#248b12>21%</color>,持续<color=#248b12>1</color>回合    0    6    0    0    6    0    0    0    3000    0    0    7    0        yishang
8014003    8014001    3    13    水猿泽界    回合开始时,对敌方随机<color=#248b12>4</color>个目标造成武将平均攻击<color=#248b12>165%</color>无视防御的物理伤害,<color=#248b12>30%</color>概率附加<color=#248b12>22%</color>易伤,持续<color=#248b12>1</color>回合    8    1    11    1    0    0    0    4    10000                239580
80140031    80140031    1    1    易伤    携带易伤目标受到的伤害加深<color=#248b12>22%</color>,持续<color=#248b12>1</color>回合    0    6    0    0    6    0    0    0    3000    0    0    7    0        yishang
8014004    8014001    4    13    水猿泽界    回合开始时,对敌方随机<color=#248b12>4</color>个目标造成武将平均攻击<color=#248b12>192%</color>无视防御的物理伤害,<color=#248b12>30%</color>概率附加<color=#248b12>23%</color>易伤,持续<color=#248b12>1</color>回合    8    1    11    1    0    0    0    4    10000                319440
80140041    80140041    1    1    易伤    携带易伤目标受到的伤害加深<color=#248b12>23%</color>,持续<color=#248b12>1</color>回合    0    6    0    0    6    0    0    0    3000    0    0    7    0        yishang
8014005    8014001    5    13    水猿泽界    回合开始时,对敌方随机<color=#248b12>4</color>个目标造成武将平均攻击<color=#248b12>220%</color>无视防御的物理伤害,<color=#248b12>30%</color>概率附加<color=#248b12>24%</color>易伤,持续<color=#248b12>1</color>回合    8    1    11    1    0    0    0    4    10000                399300
80140051    80140051    1    1    易伤    携带易伤目标受到的伤害加深<color=#248b12>24%</color>,持续<color=#248b12>1</color>回合    0    6    0    0    6    0    0    0    3000    0    0    7    0        yishang
8014006    8014001    6    13    水猿泽界    回合开始时,对敌方随机<color=#248b12>4</color>个目标造成武将平均攻击<color=#248b12>247%</color>无视防御的物理伤害,<color=#248b12>30%</color>概率附加<color=#248b12>25%</color>易伤,持续<color=#248b12>1</color>回合    8    1    11    1    0    0    0    4    10000                479160
80140061    80140061    1    1    易伤    携带易伤目标受到的伤害加深<color=#248b12>25%</color>,持续<color=#248b12>1</color>回合    0    6    0    0    6    0    0    0    3000    0    0    7    0        yishang
8014007    8014001    7    13    水猿泽界    回合开始时,对敌方随机<color=#248b12>4</color>个目标造成武将平均攻击<color=#248b12>275%</color>无视防御的物理伤害,<color=#248b12>30%</color>概率附加<color=#248b12>26%</color>易伤,持续<color=#248b12>1</color>回合    8    1    11    1    0    0    0    4    10000                559020
80140071    80140071    1    1    易伤    携带易伤目标受到的伤害加深<color=#248b12>26%</color>,持续<color=#248b12>1</color>回合    0    6    0    0    6    0    0    0    3000    0    0    7    0        yishang
8014008    8014001    8    13    水猿泽界    回合开始时,对敌方随机<color=#248b12>4</color>个目标造成武将平均攻击<color=#248b12>302%</color>无视防御的物理伤害,<color=#248b12>30%</color>概率附加<color=#248b12>27%</color>易伤,持续<color=#248b12>1</color>回合    8    1    11    1    0    0    0    4    10000                638880
80140081    80140081    1    1    易伤    携带易伤目标受到的伤害加深<color=#248b12>27%</color>,持续<color=#248b12>1</color>回合    0    6    0    0    6    0    0    0    3000    0    0    7    0        yishang
8014009    8014001    9    13    水猿泽界    回合开始时,对敌方随机<color=#248b12>4</color>个目标造成武将平均攻击<color=#248b12>330%</color>无视防御的物理伤害,<color=#248b12>30%</color>概率附加<color=#248b12>28%</color>易伤,持续<color=#248b12>1</color>回合    8    1    11    1    0    0    0    4    10000                718740
80140091    80140091    1    1    易伤    携带易伤目标受到的伤害加深<color=#248b12>28%</color>,持续<color=#248b12>1</color>回合    0    6    0    0    6    0    0    0    3000    0    0    7    0        yishang
8014010    8014001    10    13    水猿泽界    回合开始时,对敌方随机<color=#248b12>4</color>个目标造成武将平均攻击<color=#248b12>357%</color>无视防御的物理伤害,<color=#248b12>30%</color>概率附加<color=#248b12>29%</color>易伤,持续<color=#248b12>1</color>回合    8    1    11    1    0    0    0    4    10000                798600
80140101    80140101    1    1    易伤    携带易伤目标受到的伤害加深<color=#248b12>29%</color>,持续<color=#248b12>1</color>回合    0    6    0    0    6    0    0    0    3000    0    0    7    0        yishang
8014011    8014001    11    13    水猿泽界    回合开始时,对敌方随机<color=#248b12>4</color>个目标造成武将平均攻击<color=#248b12>385%</color>无视防御的物理伤害,<color=#248b12>30%</color>概率附加<color=#248b12>30%</color>易伤,持续<color=#248b12>1</color>回合    8    1    11    1    0    0    0    4    10000                878460
80140111    80140111    1    1    易伤    携带易伤目标受到的伤害加深<color=#248b12>30%</color>,持续<color=#248b12>1</color>回合    0    6    0    0    6    0    0    0    3000    0    0    7    0        yishang
8014012    8014001    12    13    水猿泽界    回合开始时,对敌方随机<color=#248b12>4</color>个目标造成武将平均攻击<color=#248b12>412%</color>无视防御的物理伤害,<color=#248b12>30%</color>概率附加<color=#248b12>31%</color>易伤,持续<color=#248b12>1</color>回合    8    1    11    1    0    0    0    4    10000                958320
80140121    80140121    1    1    易伤    携带易伤目标受到的伤害加深<color=#248b12>31%</color>,持续<color=#248b12>1</color>回合    0    6    0    0    6    0    0    0    3000    0    0    7    0        yishang
8014013    8014001    13    13    水猿泽界    回合开始时,对敌方随机<color=#248b12>4</color>个目标造成武将平均攻击<color=#248b12>440%</color>无视防御的物理伤害,<color=#248b12>30%</color>概率附加<color=#248b12>32%</color>易伤,持续<color=#248b12>1</color>回合    8    1    11    1    0    0    0    4    10000                1038180
80140131    80140131    1    1    易伤    携带易伤目标受到的伤害加深<color=#248b12>32%</color>,持续<color=#248b12>1</color>回合    0    6    0    0    6    0    0    0    3000    0    0    7    0        yishang
8015001    8015001    1    13    红尘彼岸    战斗开始时,提升我方全体<color=#33ff00>9%</color>抗连击、<color=#248b12>9%</color>抗暴击,持续<color=#248b12>4</color>回合,不可移除偷取    8    5    0    0    0    1    0    6    10000                79860        lianjidik1
8014001    8014001    1    13    水猿泽界    回合开始时,对敌方随机<color=#248b12>4</color>个目标造成武将平均攻击力<color=#248b12>80%</color>无视防御的物理伤害,<color=#248b12>50%</color>概率附加<color=#248b12>20%</color>易伤,持续<color=#248b12>1</color>回合    8    1    1    1    0    0    0    4    10000                79860
80140011    80140011    1    1    易伤    携带易伤目标受到的伤害加深<color=#248b12>20%</color>,持续<color=#248b12>1</color>回合    0    6    0    0    6    0    0    0    5000    0    0    7    0        yishang
8014002    8014001    2    13    水猿泽界    回合开始时,对敌方随机<color=#248b12>4</color>个目标造成武将平均攻击力<color=#248b12>92%</color>无视防御的物理伤害,<color=#248b12>50%</color>概率附加<color=#248b12>21%</color>易伤,持续<color=#248b12>1</color>回合    8    1    1    1    0    0    0    4    10000                159720
80140021    80140021    1    1    易伤    携带易伤目标受到的伤害加深<color=#248b12>21%</color>,持续<color=#248b12>1</color>回合    0    6    0    0    6    0    0    0    5000    0    0    7    0        yishang
8014003    8014001    3    13    水猿泽界    回合开始时,对敌方随机<color=#248b12>4</color>个目标造成武将平均攻击力<color=#248b12>105%</color>无视防御的物理伤害,<color=#248b12>50%</color>概率附加<color=#248b12>22%</color>易伤,持续<color=#248b12>1</color>回合    8    1    1    1    0    0    0    4    10000                239580
80140031    80140031    1    1    易伤    携带易伤目标受到的伤害加深<color=#248b12>22%</color>,持续<color=#248b12>1</color>回合    0    6    0    0    6    0    0    0    5000    0    0    7    0        yishang
8014004    8014001    4    13    水猿泽界    回合开始时,对敌方随机<color=#248b12>4</color>个目标造成武将平均攻击力<color=#248b12>117%</color>无视防御的物理伤害,<color=#248b12>50%</color>概率附加<color=#248b12>23%</color>易伤,持续<color=#248b12>1</color>回合    8    1    1    1    0    0    0    4    10000                319440
80140041    80140041    1    1    易伤    携带易伤目标受到的伤害加深<color=#248b12>23%</color>,持续<color=#248b12>1</color>回合    0    6    0    0    6    0    0    0    5000    0    0    7    0        yishang
8014005    8014001    5    13    水猿泽界    回合开始时,对敌方随机<color=#248b12>4</color>个目标造成武将平均攻击力<color=#248b12>130%</color>无视防御的物理伤害,<color=#248b12>50%</color>概率附加<color=#248b12>24%</color>易伤,持续<color=#248b12>1</color>回合    8    1    1    1    0    0    0    4    10000                399300
80140051    80140051    1    1    易伤    携带易伤目标受到的伤害加深<color=#248b12>24%</color>,持续<color=#248b12>1</color>回合    0    6    0    0    6    0    0    0    5000    0    0    7    0        yishang
8014006    8014001    6    13    水猿泽界    回合开始时,对敌方随机<color=#248b12>4</color>个目标造成武将平均攻击力<color=#248b12>142%</color>无视防御的物理伤害,<color=#248b12>50%</color>概率附加<color=#248b12>25%</color>易伤,持续<color=#248b12>1</color>回合    8    1    1    1    0    0    0    4    10000                479160
80140061    80140061    1    1    易伤    携带易伤目标受到的伤害加深<color=#248b12>25%</color>,持续<color=#248b12>1</color>回合    0    6    0    0    6    0    0    0    5000    0    0    7    0        yishang
8014007    8014001    7    13    水猿泽界    回合开始时,对敌方随机<color=#248b12>4</color>个目标造成武将平均攻击力<color=#248b12>155%</color>无视防御的物理伤害,<color=#248b12>50%</color>概率附加<color=#248b12>26%</color>易伤,持续<color=#248b12>1</color>回合    8    1    1    1    0    0    0    4    10000                559020
80140071    80140071    1    1    易伤    携带易伤目标受到的伤害加深<color=#248b12>26%</color>,持续<color=#248b12>1</color>回合    0    6    0    0    6    0    0    0    5000    0    0    7    0        yishang
8014008    8014001    8    13    水猿泽界    回合开始时,对敌方随机<color=#248b12>4</color>个目标造成武将平均攻击力<color=#248b12>167%</color>无视防御的物理伤害,<color=#248b12>50%</color>概率附加<color=#248b12>27%</color>易伤,持续<color=#248b12>1</color>回合    8    1    1    1    0    0    0    4    10000                638880
80140081    80140081    1    1    易伤    携带易伤目标受到的伤害加深<color=#248b12>27%</color>,持续<color=#248b12>1</color>回合    0    6    0    0    6    0    0    0    5000    0    0    7    0        yishang
8014009    8014001    9    13    水猿泽界    回合开始时,对敌方随机<color=#248b12>4</color>个目标造成武将平均攻击力<color=#248b12>180%</color>无视防御的物理伤害,<color=#248b12>50%</color>概率附加<color=#248b12>28%</color>易伤,持续<color=#248b12>1</color>回合    8    1    1    1    0    0    0    4    10000                718740
80140091    80140091    1    1    易伤    携带易伤目标受到的伤害加深<color=#248b12>28%</color>,持续<color=#248b12>1</color>回合    0    6    0    0    6    0    0    0    5000    0    0    7    0        yishang
8014010    8014001    10    13    水猿泽界    回合开始时,对敌方随机<color=#248b12>4</color>个目标造成武将平均攻击力<color=#248b12>192%</color>无视防御的物理伤害,<color=#248b12>50%</color>概率附加<color=#248b12>29%</color>易伤,持续<color=#248b12>1</color>回合    8    1    1    1    0    0    0    4    10000                798600
80140101    80140101    1    1    易伤    携带易伤目标受到的伤害加深<color=#248b12>29%</color>,持续<color=#248b12>1</color>回合    0    6    0    0    6    0    0    0    5000    0    0    7    0        yishang
8014011    8014001    11    13    水猿泽界    回合开始时,对敌方随机<color=#248b12>4</color>个目标造成武将平均攻击力<color=#248b12>205%</color>无视防御的物理伤害,<color=#248b12>50%</color>概率附加<color=#248b12>30%</color>易伤,持续<color=#248b12>1</color>回合    8    1    1    1    0    0    0    4    10000                878460
80140111    80140111    1    1    易伤    携带易伤目标受到的伤害加深<color=#248b12>30%</color>,持续<color=#248b12>1</color>回合    0    6    0    0    6    0    0    0    5000    0    0    7    0        yishang
8014012    8014001    12    13    水猿泽界    回合开始时,对敌方随机<color=#248b12>4</color>个目标造成武将平均攻击力<color=#248b12>217%</color>无视防御的物理伤害,<color=#248b12>50%</color>概率附加<color=#248b12>31%</color>易伤,持续<color=#248b12>1</color>回合    8    1    1    1    0    0    0    4    10000                958320
80140121    80140121    1    1    易伤    携带易伤目标受到的伤害加深<color=#248b12>31%</color>,持续<color=#248b12>1</color>回合    0    6    0    0    6    0    0    0    5000    0    0    7    0        yishang
8014013    8014001    13    13    水猿泽界    回合开始时,对敌方随机<color=#248b12>4</color>个目标造成武将平均攻击力<color=#248b12>230%</color>无视防御的物理伤害,<color=#248b12>50%</color>概率附加<color=#248b12>32%</color>易伤,持续<color=#248b12>1</color>回合    8    1    1    1    0    0    0    4    10000                1038180
80140131    80140131    1    1    易伤    携带易伤目标受到的伤害加深<color=#248b12>32%</color>,持续<color=#248b12>1</color>回合    0    6    0    0    6    0    0    0    5000    0    0    7    0        yishang
8015001    8015001    1    13    红尘彼岸    战斗开始时,提升我方全体<color=#248b12>9%</color>抗连击、<color=#248b12>9%</color>抗暴击,持续<color=#248b12>4</color>回合,不可移除偷取    8    5    0    0    0    1    0    6    10000                79860        lianjidik1
8015002    8015002    2    13    红尘彼岸    战斗开始时,提升我方全体<color=#248b12>10%</color>抗连击、<color=#248b12>10%</color>抗暴击,持续<color=#248b12>4</color>回合,不可移除偷取    8    5    0    0    0    1    0    6    10000                159720        lianjidik1        
8015003    8015001    3    13    红尘彼岸    战斗开始时,提升我方全体<color=#248b12>11%</color>抗连击、<color=#248b12>11%</color>抗暴击,持续<color=#248b12>4</color>回合,不可移除偷取    8    5    0    0    0    1    0    6    10000                239580        lianjidik1        
8015004    8015001    4    13    红尘彼岸    战斗开始时,提升我方全体<color=#248b12>12%</color>抗连击、<color=#248b12>12%</color>抗暴击,持续<color=#248b12>4</color>回合,不可移除偷取    8    5    0    0    0    1    0    6    10000                319440        lianjidik1        
@@ -2160,95 +2160,95 @@
8018011    8018001    11    13    幽都锁魂    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>18%</color>闪避、<color=#248b12>13%</color>击晕,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                878460        gedang1        
8018012    8018001    12    13    幽都锁魂    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>19%</color>闪避、<color=#248b12>13.5%</color>击晕,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                958320        gedang1        
8018013    8018001    13    13    幽都锁魂    回合开始时,提升我方随机<color=#248b12>3</color>个武将<color=#248b12>20%</color>闪避、<color=#248b12>14%</color>击晕,持续<color=#248b12>1</color>回合。    8    5    0    0    0    1    0    3    10000                1038180        gedang1        
8019001    8019001    1    13    皇祇后土    武将闪避时,为其恢复武将平均攻击<color=#248b12>200%</color>生命,并获得<color=#248b12>1</color>层山河印,每层山河印提升<color=#248b12>3%</color>持续增伤,山河印<color=#248b12>4</color>层时触发,消耗所有层数获得千山结界效果,携带千山结界武将最终减伤提升<color=#248b12>40%</color>、暴击概率提升<color=#248b12>10%</color>,千山结界持续<color=#248b12>1</color>回合    8    2    2    2    8    0    0    0    10000                95832
80190011    80190011    1    1    山河印    每层提升<color=#248b12>3%</color>持续增伤,山河印<color=#248b12>4</color>层时触发,消耗所有层数获得千山结界效果    8    5    0    0    6    0    0    0    10000                        shanhe
8019001    8019001    1    13    皇祇后土    武将闪避时,为其恢复武将平均攻击力<color=#248b12>188%</color>生命,并获得<color=#248b12>1</color>层山河印,每层山河印提升<color=#248b12>3%</color>持续增伤,山河印<color=#248b12>3</color>层时触发,消耗所有层数获得千山结界效果,携带千山结界武将最终减伤提升<color=#248b12>40%</color>、暴击概率提升<color=#248b12>10%</color>,千山结界持续<color=#248b12>1</color>回合    8    2    2    2    8    0    0    0    10000                95832
80190011    80190011    1    1    山河印    每层提升<color=#248b12>3%</color>持续增伤,山河印<color=#248b12>3</color>层时触发,消耗所有层数获得千山结界效果    8    5    0    0    6    0    0    0    10000                        shanhe
80190012    80190012    1    1    千山结界    最终减伤提升<color=#248b12>40%</color>、暴击概率提升<color=#248b12>10%</color>,持续<color=#248b12>1</color>回合    8    5    0    0    6    0    0    0    10000    0        0            wudi        
8019002    8019001    2    13    皇祇后土    武将闪避时,为其恢复武将平均攻击<color=#248b12>250%</color>生命,并获得<color=#248b12>1</color>层山河印,每层山河印提升<color=#248b12>3.3%</color>持续增伤,山河印<color=#248b12>4</color>层时触发,消耗所有层数获得千山结界效果,携带千山结界武将最终减伤提升<color=#248b12>42%</color>、暴击概率提升<color=#248b12>12%</color>,千山结界持续<color=#248b12>1</color>回合    8    2    2    2    8    0    0    0    10000                191664
80190021    80190021    1    1    山河印    每层提升<color=#248b12>3.3%</color>持续增伤,山河印<color=#248b12>4</color>层时触发,消耗所有层数获得千山结界效果    8    5    0    0    6    0    0    0    10000                        shanhe
8019002    8019001    2    13    皇祇后土    武将闪避时,为其恢复武将平均攻击力<color=#248b12>214%</color>生命,并获得<color=#248b12>1</color>层山河印,每层山河印提升<color=#248b12>3.3%</color>持续增伤,山河印<color=#248b12>3</color>层时触发,消耗所有层数获得千山结界效果,携带千山结界武将最终减伤提升<color=#248b12>42%</color>、暴击概率提升<color=#248b12>12%</color>,千山结界持续<color=#248b12>1</color>回合    8    2    2    2    8    0    0    0    10000                191664
80190021    80190021    1    1    山河印    每层提升<color=#248b12>3.3%</color>持续增伤,山河印<color=#248b12>3</color>层时触发,消耗所有层数获得千山结界效果    8    5    0    0    6    0    0    0    10000                        shanhe
80190022    80190022    1    1    千山结界    最终减伤提升<color=#248b12>42%</color>、暴击概率提升<color=#248b12>12%</color>,持续<color=#248b12>1</color>回合    8    5    0    0    6    0    0    0    10000    0        0            wudi        
8019003    8019001    3    13    皇祇后土    武将闪避时,为其恢复武将平均攻击<color=#248b12>300%</color>生命,并获得<color=#248b12>1</color>层山河印,每层山河印提升<color=#248b12>3.6%</color>持续增伤,山河印<color=#248b12>4</color>层时触发,消耗所有层数获得千山结界效果,携带千山结界武将最终减伤提升<color=#248b12>44%</color>、暴击概率提升<color=#248b12>14%</color>,千山结界持续<color=#248b12>1</color>回合    8    2    2    2    8    0    0    0    10000                287496
80190031    80190031    1    1    山河印    每层提升<color=#248b12>3.6%</color>持续增伤,山河印<color=#248b12>4</color>层时触发,消耗所有层数获得千山结界效果    8    5    0    0    6    0    0    0    10000                        shanhe
8019003    8019001    3    13    皇祇后土    武将闪避时,为其恢复武将平均攻击力<color=#248b12>240%</color>生命,并获得<color=#248b12>1</color>层山河印,每层山河印提升<color=#248b12>3.6%</color>持续增伤,山河印<color=#248b12>3</color>层时触发,消耗所有层数获得千山结界效果,携带千山结界武将最终减伤提升<color=#248b12>44%</color>、暴击概率提升<color=#248b12>14%</color>,千山结界持续<color=#248b12>1</color>回合    8    2    2    2    8    0    0    0    10000                287496
80190031    80190031    1    1    山河印    每层提升<color=#248b12>3.6%</color>持续增伤,山河印<color=#248b12>3</color>层时触发,消耗所有层数获得千山结界效果    8    5    0    0    6    0    0    0    10000                        shanhe
80190032    80190032    1    1    千山结界    最终减伤提升<color=#248b12>44%</color>、暴击概率提升<color=#248b12>14%</color>,持续<color=#248b12>1</color>回合    8    5    0    0    6    0    0    0    10000    0        0            wudi        
8019004    8019001    4    13    皇祇后土    武将闪避时,为其恢复武将平均攻击<color=#248b12>350%</color>生命,并获得<color=#248b12>1</color>层山河印,每层山河印提升<color=#248b12>3.9%</color>持续增伤,山河印<color=#248b12>4</color>层时触发,消耗所有层数获得千山结界效果,携带千山结界武将最终减伤提升<color=#248b12>46%</color>、暴击概率提升<color=#248b12>16%</color>,千山结界持续<color=#248b12>1</color>回合    8    2    2    2    8    0    0    0    10000                383328
80190041    80190041    1    1    山河印    每层提升<color=#248b12>3.9%</color>持续增伤,山河印<color=#248b12>4</color>层时触发,消耗所有层数获得千山结界效果    8    5    0    0    6    0    0    0    10000                        shanhe
8019004    8019001    4    13    皇祇后土    武将闪避时,为其恢复武将平均攻击力<color=#248b12>266%</color>生命,并获得<color=#248b12>1</color>层山河印,每层山河印提升<color=#248b12>3.9%</color>持续增伤,山河印<color=#248b12>3</color>层时触发,消耗所有层数获得千山结界效果,携带千山结界武将最终减伤提升<color=#248b12>46%</color>、暴击概率提升<color=#248b12>16%</color>,千山结界持续<color=#248b12>1</color>回合    8    2    2    2    8    0    0    0    10000                383328
80190041    80190041    1    1    山河印    每层提升<color=#248b12>3.9%</color>持续增伤,山河印<color=#248b12>3</color>层时触发,消耗所有层数获得千山结界效果    8    5    0    0    6    0    0    0    10000                        shanhe
80190042    80190042    1    1    千山结界    最终减伤提升<color=#248b12>46%</color>、暴击概率提升<color=#248b12>16%</color>,持续<color=#248b12>1</color>回合    8    5    0    0    6    0    0    0    10000    0        0            wudi        
8019005    8019001    5    13    皇祇后土    武将闪避时,为其恢复武将平均攻击<color=#248b12>400%</color>生命,并获得<color=#248b12>1</color>层山河印,每层山河印提升<color=#248b12>4.2%</color>持续增伤,山河印<color=#248b12>4</color>层时触发,消耗所有层数获得千山结界效果,携带千山结界武将最终减伤提升<color=#248b12>48%</color>、暴击概率提升<color=#248b12>18%</color>,千山结界持续<color=#248b12>1</color>回合    8    2    2    2    8    0    0    0    10000                479160
80190051    80190051    1    1    山河印    每层提升<color=#248b12>4.2%</color>持续增伤,山河印<color=#248b12>4</color>层时触发,消耗所有层数获得千山结界效果    8    5    0    0    6    0    0    0    10000                        shanhe
8019005    8019001    5    13    皇祇后土    武将闪避时,为其恢复武将平均攻击力<color=#248b12>292%</color>生命,并获得<color=#248b12>1</color>层山河印,每层山河印提升<color=#248b12>4.2%</color>持续增伤,山河印<color=#248b12>3</color>层时触发,消耗所有层数获得千山结界效果,携带千山结界武将最终减伤提升<color=#248b12>48%</color>、暴击概率提升<color=#248b12>18%</color>,千山结界持续<color=#248b12>1</color>回合    8    2    2    2    8    0    0    0    10000                479160
80190051    80190051    1    1    山河印    每层提升<color=#248b12>4.2%</color>持续增伤,山河印<color=#248b12>3</color>层时触发,消耗所有层数获得千山结界效果    8    5    0    0    6    0    0    0    10000                        shanhe
80190052    80190052    1    1    千山结界    最终减伤提升<color=#248b12>48%</color>、暴击概率提升<color=#248b12>18%</color>,持续<color=#248b12>1</color>回合    8    5    0    0    6    0    0    0    10000    0        0            wudi        
8019006    8019006    6    13    皇祇后土    武将闪避时,为其恢复武将平均攻击<color=#248b12>450%</color>生命,并获得<color=#248b12>1</color>层山河印,每层山河印提升<color=#248b12>4.5%</color>持续增伤,山河印<color=#248b12>4</color>层时触发,消耗所有层数获得千山结界效果,携带千山结界武将最终减伤提升<color=#248b12>50%</color>、暴击概率提升<color=#248b12>20%</color>,千山结界持续<color=#248b12>1</color>回合    8    2    2    2    8    0    0    0    10000                574992
80190061    80190061    1    1    山河印    每层提升<color=#248b12>4.5%</color>持续增伤,山河印<color=#248b12>4</color>层时触发,消耗所有层数获得千山结界效果    8    5    0    0    6    0    0    0    10000                        shanhe
8019006    8019006    6    13    皇祇后土    武将闪避时,为其恢复武将平均攻击力<color=#248b12>318%</color>生命,并获得<color=#248b12>1</color>层山河印,每层山河印提升<color=#248b12>4.5%</color>持续增伤,山河印<color=#248b12>3</color>层时触发,消耗所有层数获得千山结界效果,携带千山结界武将最终减伤提升<color=#248b12>50%</color>、暴击概率提升<color=#248b12>20%</color>,千山结界持续<color=#248b12>1</color>回合    8    2    2    2    8    0    0    0    10000                574992
80190061    80190061    1    1    山河印    每层提升<color=#248b12>4.5%</color>持续增伤,山河印<color=#248b12>3</color>层时触发,消耗所有层数获得千山结界效果    8    5    0    0    6    0    0    0    10000                        shanhe
80190062    80190062    1    1    千山结界    最终减伤提升<color=#248b12>50%</color>、暴击概率提升<color=#248b12>20%</color>,持续<color=#248b12>1</color>回合    8    5    0    0    6    0    0    0    10000    0        0            wudi        
8019007    8019007    7    13    皇祇后土    武将闪避时,为其恢复武将平均攻击<color=#248b12>500%</color>生命,并获得<color=#248b12>1</color>层山河印,每层山河印提升<color=#248b12>4.8%</color>持续增伤,山河印<color=#248b12>4</color>层时触发,消耗所有层数获得千山结界效果,携带千山结界武将最终减伤提升<color=#248b12>52%</color>、暴击概率提升<color=#248b12>22%</color>,千山结界持续<color=#248b12>1</color>回合    8    2    2    2    8    0    0    0    10000                670824
80190071    80190071    1    1    山河印    每层提升<color=#248b12>4.8%</color>持续增伤,山河印<color=#248b12>4</color>层时触发,消耗所有层数获得千山结界效果    8    5    0    0    6    0    0    0    10000                        shanhe
8019007    8019007    7    13    皇祇后土    武将闪避时,为其恢复武将平均攻击力<color=#248b12>344%</color>生命,并获得<color=#248b12>1</color>层山河印,每层山河印提升<color=#248b12>4.8%</color>持续增伤,山河印<color=#248b12>3</color>层时触发,消耗所有层数获得千山结界效果,携带千山结界武将最终减伤提升<color=#248b12>52%</color>、暴击概率提升<color=#248b12>22%</color>,千山结界持续<color=#248b12>1</color>回合    8    2    2    2    8    0    0    0    10000                670824
80190071    80190071    1    1    山河印    每层提升<color=#248b12>4.8%</color>持续增伤,山河印<color=#248b12>3</color>层时触发,消耗所有层数获得千山结界效果    8    5    0    0    6    0    0    0    10000                        shanhe
80190072    80190072    1    1    千山结界    最终减伤提升<color=#248b12>52%</color>、暴击概率提升<color=#248b12>22%</color>,持续<color=#248b12>1</color>回合    8    5    0    0    6    0    0    0    10000    0        0            wudi        
8019008    8019008    8    13    皇祇后土    武将闪避时,为其恢复武将平均攻击<color=#248b12>550%</color>生命,并获得<color=#248b12>1</color>层山河印,每层山河印提升<color=#248b12>5.1%</color>持续增伤,山河印<color=#248b12>4</color>层时触发,消耗所有层数获得千山结界效果,携带千山结界武将最终减伤提升<color=#248b12>54%</color>、暴击概率提升<color=#248b12>24%</color>,千山结界持续<color=#248b12>1</color>回合    8    2    2    2    8    0    0    0    10000                766656
80190081    80190081    1    1    山河印    每层提升<color=#248b12>5.1%</color>持续增伤,山河印<color=#248b12>4</color>层时触发,消耗所有层数获得千山结界效果    8    5    0    0    6    0    0    0    10000                        shanhe
8019008    8019008    8    13    皇祇后土    武将闪避时,为其恢复武将平均攻击力<color=#248b12>370%</color>生命,并获得<color=#248b12>1</color>层山河印,每层山河印提升<color=#248b12>5.1%</color>持续增伤,山河印<color=#248b12>3</color>层时触发,消耗所有层数获得千山结界效果,携带千山结界武将最终减伤提升<color=#248b12>54%</color>、暴击概率提升<color=#248b12>24%</color>,千山结界持续<color=#248b12>1</color>回合    8    2    2    2    8    0    0    0    10000                766656
80190081    80190081    1    1    山河印    每层提升<color=#248b12>5.1%</color>持续增伤,山河印<color=#248b12>3</color>层时触发,消耗所有层数获得千山结界效果    8    5    0    0    6    0    0    0    10000                        shanhe
80190082    80190082    1    1    千山结界    最终减伤提升<color=#248b12>54%</color>、暴击概率提升<color=#248b12>24%</color>,持续<color=#248b12>1</color>回合    8    5    0    0    6    0    0    0    10000    0        0            wudi        
8019009    8019009    9    13    皇祇后土    武将闪避时,为其恢复武将平均攻击<color=#248b12>600%</color>生命,并获得<color=#248b12>1</color>层山河印,每层山河印提升<color=#248b12>5.4%</color>持续增伤,山河印<color=#248b12>4</color>层时触发,消耗所有层数获得千山结界效果,携带千山结界武将最终减伤提升<color=#248b12>56%</color>、暴击概率提升<color=#248b12>26%</color>,千山结界持续<color=#248b12>1</color>回合    8    2    2    2    8    0    0    0    10000                862488
80190091    80190091    1    1    山河印    每层提升<color=#248b12>5.4%</color>持续增伤,山河印<color=#248b12>4</color>层时触发,消耗所有层数获得千山结界效果    8    5    0    0    6    0    0    0    10000                        shanhe
8019009    8019009    9    13    皇祇后土    武将闪避时,为其恢复武将平均攻击力<color=#248b12>396%</color>生命,并获得<color=#248b12>1</color>层山河印,每层山河印提升<color=#248b12>5.4%</color>持续增伤,山河印<color=#248b12>3</color>层时触发,消耗所有层数获得千山结界效果,携带千山结界武将最终减伤提升<color=#248b12>56%</color>、暴击概率提升<color=#248b12>26%</color>,千山结界持续<color=#248b12>1</color>回合    8    2    2    2    8    0    0    0    10000                862488
80190091    80190091    1    1    山河印    每层提升<color=#248b12>5.4%</color>持续增伤,山河印<color=#248b12>3</color>层时触发,消耗所有层数获得千山结界效果    8    5    0    0    6    0    0    0    10000                        shanhe
80190092    80190092    1    1    千山结界    最终减伤提升<color=#248b12>56%</color>、暴击概率提升<color=#248b12>26%</color>,持续<color=#248b12>1</color>回合    8    5    0    0    6    0    0    0    10000    0        0            wudi        
8019010    8019010    10    13    皇祇后土    武将闪避时,为其恢复武将平均攻击<color=#248b12>650%</color>生命,并获得<color=#248b12>1</color>层山河印,每层山河印提升<color=#248b12>5.7%</color>持续增伤,山河印<color=#248b12>4</color>层时触发,消耗所有层数获得千山结界效果,携带千山结界武将最终减伤提升<color=#248b12>58%</color>、暴击概率提升<color=#248b12>28%</color>,千山结界持续<color=#248b12>1</color>回合    8    2    2    2    8    0    0    0    10000                958320
80190101    80190101    1    1    山河印    每层提升<color=#248b12>5.7%</color>持续增伤,山河印<color=#248b12>4</color>层时触发,消耗所有层数获得千山结界效果    8    5    0    0    6    0    0    0    10000                        shanhe
8019010    8019010    10    13    皇祇后土    武将闪避时,为其恢复武将平均攻击力<color=#248b12>422%</color>生命,并获得<color=#248b12>1</color>层山河印,每层山河印提升<color=#248b12>5.7%</color>持续增伤,山河印<color=#248b12>3</color>层时触发,消耗所有层数获得千山结界效果,携带千山结界武将最终减伤提升<color=#248b12>58%</color>、暴击概率提升<color=#248b12>28%</color>,千山结界持续<color=#248b12>1</color>回合    8    2    2    2    8    0    0    0    10000                958320
80190101    80190101    1    1    山河印    每层提升<color=#248b12>5.7%</color>持续增伤,山河印<color=#248b12>3</color>层时触发,消耗所有层数获得千山结界效果    8    5    0    0    6    0    0    0    10000                        shanhe
80190102    80190102    1    1    千山结界    最终减伤提升<color=#248b12>58%</color>、暴击概率提升<color=#248b12>28%</color>,持续<color=#248b12>1</color>回合    8    5    0    0    6    0    0    0    10000    0        0            wudi        
8019011    8019011    11    13    皇祇后土    武将闪避时,为其恢复武将平均攻击<color=#248b12>700%</color>生命,并获得<color=#248b12>1</color>层山河印,每层山河印提升<color=#248b12>6%</color>持续增伤,山河印<color=#248b12>4</color>层时触发,消耗所有层数获得千山结界效果,携带千山结界武将最终减伤提升<color=#248b12>60%</color>、暴击概率提升<color=#248b12>30%</color>,千山结界持续<color=#248b12>1</color>回合    8    2    2    2    8    0    0    0    10000                1054152
80190111    80190111    1    1    山河印    每层提升<color=#248b12>6%</color>持续增伤,山河印<color=#248b12>4</color>层时触发,消耗所有层数获得千山结界效果    8    5    0    0    6    0    0    0    10000                        shanhe
8019011    8019011    11    13    皇祇后土    武将闪避时,为其恢复武将平均攻击力<color=#248b12>448%</color>生命,并获得<color=#248b12>1</color>层山河印,每层山河印提升<color=#248b12>6%</color>持续增伤,山河印<color=#248b12>3</color>层时触发,消耗所有层数获得千山结界效果,携带千山结界武将最终减伤提升<color=#248b12>60%</color>、暴击概率提升<color=#248b12>30%</color>,千山结界持续<color=#248b12>1</color>回合    8    2    2    2    8    0    0    0    10000                1054152
80190111    80190111    1    1    山河印    每层提升<color=#248b12>6%</color>持续增伤,山河印<color=#248b12>3</color>层时触发,消耗所有层数获得千山结界效果    8    5    0    0    6    0    0    0    10000                        shanhe
80190112    80190112    1    1    千山结界    最终减伤提升<color=#248b12>60%</color>、暴击概率提升<color=#248b12>30%</color>,持续<color=#248b12>1</color>回合    8    5    0    0    6    0    0    0    10000    0        0            wudi        
8019012    8019012    12    13    皇祇后土    武将闪避时,为其恢复武将平均攻击<color=#248b12>750%</color>生命,并获得<color=#248b12>1</color>层山河印,每层山河印提升<color=#248b12>6.3%</color>持续增伤,山河印<color=#248b12>4</color>层时触发,消耗所有层数获得千山结界效果,携带千山结界武将最终减伤提升<color=#248b12>62%</color>、暴击概率提升<color=#248b12>32%</color>,千山结界持续<color=#248b12>1</color>回合    8    2    2    2    8    0    0    0    10000                1149984
80190121    80190121    1    1    山河印    每层提升<color=#248b12>6.3%</color>持续增伤,山河印<color=#248b12>4</color>层时触发,消耗所有层数获得千山结界效果    8    5    0    0    6    0    0    0    10000                        shanhe
8019012    8019012    12    13    皇祇后土    武将闪避时,为其恢复武将平均攻击力<color=#248b12>474%</color>生命,并获得<color=#248b12>1</color>层山河印,每层山河印提升<color=#248b12>6.3%</color>持续增伤,山河印<color=#248b12>3</color>层时触发,消耗所有层数获得千山结界效果,携带千山结界武将最终减伤提升<color=#248b12>62%</color>、暴击概率提升<color=#248b12>32%</color>,千山结界持续<color=#248b12>1</color>回合    8    2    2    2    8    0    0    0    10000                1149984
80190121    80190121    1    1    山河印    每层提升<color=#248b12>6.3%</color>持续增伤,山河印<color=#248b12>3</color>层时触发,消耗所有层数获得千山结界效果    8    5    0    0    6    0    0    0    10000                        shanhe
80190122    80190122    1    1    千山结界    最终减伤提升<color=#248b12>62%</color>、暴击概率提升<color=#248b12>32%</color>,持续<color=#248b12>1</color>回合    8    5    0    0    6    0    0    0    10000    0        0            wudi        
8019013    8019013    13    13    皇祇后土    武将闪避时,为其恢复武将平均攻击<color=#248b12>800%</color>生命,并获得<color=#248b12>1</color>层山河印,每层山河印提升<color=#248b12>6.6%</color>持续增伤,山河印<color=#248b12>4</color>层时触发,消耗所有层数获得千山结界效果,携带千山结界武将最终减伤提升<color=#248b12>64%</color>、暴击概率提升<color=#248b12>34%</color>,千山结界持续<color=#248b12>1</color>回合    8    2    2    2    8    0    0    0    10000                1245816
80190131    80190131    1    1    山河印    每层提升<color=#248b12>6.6%</color>持续增伤,山河印<color=#248b12>4</color>层时触发,消耗所有层数获得千山结界效果    8    5    0    0    6    0    0    0    10000                        shanhe
8019013    8019013    13    13    皇祇后土    武将闪避时,为其恢复武将平均攻击力<color=#248b12>500%</color>生命,并获得<color=#248b12>1</color>层山河印,每层山河印提升<color=#248b12>6.6%</color>持续增伤,山河印<color=#248b12>3</color>层时触发,消耗所有层数获得千山结界效果,携带千山结界武将最终减伤提升<color=#248b12>64%</color>、暴击概率提升<color=#248b12>34%</color>,千山结界持续<color=#248b12>1</color>回合    8    2    2    2    8    0    0    0    10000                1245816
80190131    80190131    1    1    山河印    每层提升<color=#248b12>6.6%</color>持续增伤,山河印<color=#248b12>3</color>层时触发,消耗所有层数获得千山结界效果    8    5    0    0    6    0    0    0    10000                        shanhe
80190132    80190132    1    1    千山结界    最终减伤提升<color=#248b12>64%</color>、暴击概率提升<color=#248b12>34%</color>,持续<color=#248b12>1</color>回合    8    5    0    0    6    0    0    0    10000    0        0            wudi        
8020001    8020001    1    13    百川归墟    武将格挡时,为其附加武将平均攻击<color=#248b12>220%</color>持续<color=#248b12>2</color>回合的承伤护盾,并获得<color=#248b12>1</color>层浊浪,每层浊浪提升<color=#248b12>3%</color>物理增伤,浊浪<color=#248b12>5</color>层时触发,消耗所有层数获得九鼎效果,九鼎效果可免疫一次怒气直接伤害,并将本该受到此伤害的<color=#248b12>20%</color>返还给施法者    8    5    0    1003    8    0    0    0    10000    0        21    95832        hudun
80200011    80200011    1    1    浊浪    每层浊浪提升<color=#248b12>3%</color>物理增伤,浊浪<color=#248b12>5</color>层时触发,消耗所有层数获得九鼎效果    8    5    0    0    6    0    0    0    10000                        zhuolang
8020001    8020001    1    13    百川归墟    武将格挡时,为其附加武将平均攻击力<color=#248b12>145%</color>持续<color=#248b12>2</color>回合的承伤护盾,并获得<color=#248b12>1</color>层浊浪,每层浊浪提升<color=#248b12>3%</color>格挡概率,浊浪<color=#248b12>4</color>层时触发,消耗所有层数获得九鼎效果,九鼎效果可免疫一次怒气直接伤害,并将本该受到此伤害的<color=#248b12>20%</color>返还给施法者    8    5    0    1003    8    0    0    0    10000    0        21    95832        hudun
80200011    80200011    1    1    浊浪    每层浊浪提升<color=#248b12>3%</color>格挡概率,浊浪<color=#248b12>4</color>层时触发,消耗所有层数获得九鼎效果    8    5    0    0    6    0    0    0    10000                        zhuolang
80200012    80200012    1    1    九鼎    可免疫一次怒气直接伤害,并将本该受到此伤害的<color=#248b12>20%</color>返还给施法者    8    5    0    0    6    0    0    0    10000    0                    jiuding        
80200013    80200013    1    1    怒返    将本该受到的部分伤害返还给施法者。    8    11    21    1    6    0    0    0    10000                                
8020002    8020001    2    13    百川归墟    武将格挡时,为其附加武将平均攻击<color=#248b12>275%</color>持续<color=#248b12>2</color>回合的承伤护盾,并获得<color=#248b12>1</color>层浊浪,每层浊浪提升<color=#248b12>3.2%</color>物理增伤,浊浪<color=#248b12>5</color>层时触发,消耗所有层数获得九鼎效果,九鼎效果可免疫一次怒气直接伤害,并将本该受到此伤害的<color=#248b12>24%</color>返还给施法者    8    5    0    1003    8    0    0    0    10000    0        21    191664        hudun
80200021    80200021    1    1    浊浪    每层浊浪提升<color=#248b12>3.2%</color>物理增伤,浊浪<color=#248b12>5</color>层时触发,消耗所有层数获得九鼎效果    8    5    0    0    6    0    0    0    10000                        zhuolang
8020002    8020001    2    13    百川归墟    武将格挡时,为其附加武将平均攻击力<color=#248b12>167%</color>持续<color=#248b12>2</color>回合的承伤护盾,并获得<color=#248b12>1</color>层浊浪,每层浊浪提升<color=#248b12>3.2%</color>格挡概率,浊浪<color=#248b12>4</color>层时触发,消耗所有层数获得九鼎效果,九鼎效果可免疫一次怒气直接伤害,并将本该受到此伤害的<color=#248b12>24%</color>返还给施法者    8    5    0    1003    8    0    0    0    10000    0        21    191664        hudun
80200021    80200021    1    1    浊浪    每层浊浪提升<color=#248b12>3.2%</color>格挡概率,浊浪<color=#248b12>4</color>层时触发,消耗所有层数获得九鼎效果    8    5    0    0    6    0    0    0    10000                        zhuolang
80200022    80200022    1    1    九鼎    可免疫一次怒气直接伤害,并将本该受到此伤害的<color=#248b12>24%</color>返还给施法者    8    5    0    0    6    0    0    0    10000    0                    jiuding        
80200023    80200023    1    1    怒返    将本该受到的部分伤害返还给施法者。    8    11    21    1    6    0    0    0    10000                                
8020003    8020001    3    13    百川归墟    武将格挡时,为其附加武将平均攻击<color=#248b12>330%</color>持续<color=#248b12>2</color>回合的承伤护盾,并获得<color=#248b12>1</color>层浊浪,每层浊浪提升<color=#248b12>3.4%</color>物理增伤,浊浪<color=#248b12>5</color>层时触发,消耗所有层数获得九鼎效果,九鼎效果可免疫一次怒气直接伤害,并将本该受到此伤害的<color=#248b12>50%</color>返还给施法者    8    5    0    1003    8    0    0    0    10000    0        21    287496        hudun
80200031    80200031    1    1    浊浪    每层浊浪提升<color=#248b12>3.4%</color>物理增伤,浊浪<color=#248b12>5</color>层时触发,消耗所有层数获得九鼎效果    8    5    0    0    6    0    0    0    10000                        zhuolang
8020003    8020001    3    13    百川归墟    武将格挡时,为其附加武将平均攻击力<color=#248b12>189%</color>持续<color=#248b12>2</color>回合的承伤护盾,并获得<color=#248b12>1</color>层浊浪,每层浊浪提升<color=#248b12>3.4%</color>格挡概率,浊浪<color=#248b12>4</color>层时触发,消耗所有层数获得九鼎效果,九鼎效果可免疫一次怒气直接伤害,并将本该受到此伤害的<color=#248b12>50%</color>返还给施法者    8    5    0    1003    8    0    0    0    10000    0        21    287496        hudun
80200031    80200031    1    1    浊浪    每层浊浪提升<color=#248b12>3.4%</color>格挡概率,浊浪<color=#248b12>4</color>层时触发,消耗所有层数获得九鼎效果    8    5    0    0    6    0    0    0    10000                        zhuolang
80200032    80200032    1    1    九鼎    可免疫一次怒气直接伤害,并将本该受到此伤害的<color=#248b12>28%</color>返还给施法者    8    5    0    0    6    0    0    0    10000    0                    jiuding        
80200033    80200033    1    1    怒返    将本该受到的部分伤害返还给施法者。    8    11    21    1    6    0    0    0    10000                                
8020004    8020001    4    13    百川归墟    武将格挡时,为其附加武将平均攻击<color=#248b12>385%</color>持续<color=#248b12>2</color>回合的承伤护盾,并获得<color=#248b12>1</color>层浊浪,每层浊浪提升<color=#248b12>3.6%</color>物理增伤,浊浪<color=#248b12>5</color>层时触发,消耗所有层数获得九鼎效果,九鼎效果可免疫一次怒气直接伤害,并将本该受到此伤害的<color=#248b12>32%</color>返还给施法者    8    5    0    1003    8    0    0    0    10000    0        21    383328        hudun
80200041    80200041    1    1    浊浪    每层浊浪提升<color=#248b12>3.6%</color>物理增伤,浊浪<color=#248b12>5</color>层时触发,消耗所有层数获得九鼎效果    8    5    0    0    6    0    0    0    10000                        zhuolang
8020004    8020001    4    13    百川归墟    武将格挡时,为其附加武将平均攻击力<color=#248b12>211%</color>持续<color=#248b12>2</color>回合的承伤护盾,并获得<color=#248b12>1</color>层浊浪,每层浊浪提升<color=#248b12>3.6%</color>格挡概率,浊浪<color=#248b12>4</color>层时触发,消耗所有层数获得九鼎效果,九鼎效果可免疫一次怒气直接伤害,并将本该受到此伤害的<color=#248b12>32%</color>返还给施法者    8    5    0    1003    8    0    0    0    10000    0        21    383328        hudun
80200041    80200041    1    1    浊浪    每层浊浪提升<color=#248b12>3.6%</color>格挡概率,浊浪<color=#248b12>4</color>层时触发,消耗所有层数获得九鼎效果    8    5    0    0    6    0    0    0    10000                        zhuolang
80200042    80200042    1    1    九鼎    可免疫一次怒气直接伤害,并将本该受到此伤害的<color=#248b12>32%</color>返还给施法者    8    5    0    0    6    0    0    0    10000    0                    jiuding        
80200043    80200043    1    1    怒返    将本该受到的部分伤害返还给施法者。    8    11    21    1    6    0    0    0    10000                                
8020005    8020001    5    13    百川归墟    武将格挡时,为其附加武将平均攻击<color=#248b12>440%</color>持续<color=#248b12>2</color>回合的承伤护盾,并获得<color=#248b12>1</color>层浊浪,每层浊浪提升<color=#248b12>3.8%</color>物理增伤,浊浪<color=#248b12>5</color>层时触发,消耗所有层数获得九鼎效果,九鼎效果可免疫一次怒气直接伤害,并将本该受到此伤害的<color=#248b12>36%</color>返还给施法者    8    5    0    1003    8    0    0    0    10000    0        21    479160        hudun
80200051    80200051    1    1    浊浪    每层浊浪提升<color=#248b12>3.8%</color>物理增伤,浊浪<color=#248b12>5</color>层时触发,消耗所有层数获得九鼎效果    8    5    0    0    6    0    0    0    10000                        zhuolang
8020005    8020001    5    13    百川归墟    武将格挡时,为其附加武将平均攻击力<color=#248b12>233%</color>持续<color=#248b12>2</color>回合的承伤护盾,并获得<color=#248b12>1</color>层浊浪,每层浊浪提升<color=#248b12>3.8%</color>格挡概率,浊浪<color=#248b12>4</color>层时触发,消耗所有层数获得九鼎效果,九鼎效果可免疫一次怒气直接伤害,并将本该受到此伤害的<color=#248b12>36%</color>返还给施法者    8    5    0    1003    8    0    0    0    10000    0        21    479160        hudun
80200051    80200051    1    1    浊浪    每层浊浪提升<color=#248b12>3.8%</color>格挡概率,浊浪<color=#248b12>4</color>层时触发,消耗所有层数获得九鼎效果    8    5    0    0    6    0    0    0    10000                        zhuolang
80200052    80200052    1    1    九鼎    可免疫一次怒气直接伤害,并将本该受到此伤害的<color=#248b12>36%</color>返还给施法者    8    5    0    0    6    0    0    0    10000    0                    jiuding        
80200053    80200053    1    1    怒返    将本该受到的部分伤害返还给施法者。    8    11    21    1    6    0    0    0    10000                                
8020006    8020001    6    13    百川归墟    武将格挡时,为其附加武将平均攻击<color=#248b12>495%</color>持续<color=#248b12>2</color>回合的承伤护盾,并获得<color=#248b12>1</color>层浊浪,每层浊浪提升<color=#248b12>4%</color>物理增伤,浊浪<color=#248b12>5</color>层时触发,消耗所有层数获得九鼎效果,九鼎效果可免疫一次怒气直接伤害,并将本该受到此伤害的<color=#248b12>40%</color>返还给施法者    8    5    0    1003    8    0    0    0    10000    0        21    574992        hudun
80200061    80200061    1    1    浊浪    每层浊浪提升<color=#248b12>4%</color>物理增伤,浊浪<color=#248b12>5</color>层时触发,消耗所有层数获得九鼎效果    8    5    0    0    6    0    0    0    10000                        zhuolang
8020006    8020001    6    13    百川归墟    武将格挡时,为其附加武将平均攻击力<color=#248b12>256%</color>持续<color=#248b12>2</color>回合的承伤护盾,并获得<color=#248b12>1</color>层浊浪,每层浊浪提升<color=#248b12>4%</color>格挡概率,浊浪<color=#248b12>4</color>层时触发,消耗所有层数获得九鼎效果,九鼎效果可免疫一次怒气直接伤害,并将本该受到此伤害的<color=#248b12>40%</color>返还给施法者    8    5    0    1003    8    0    0    0    10000    0        21    574992        hudun
80200061    80200061    1    1    浊浪    每层浊浪提升<color=#248b12>4%</color>格挡概率,浊浪<color=#248b12>4</color>层时触发,消耗所有层数获得九鼎效果    8    5    0    0    6    0    0    0    10000                        zhuolang
80200062    80200062    1    1    九鼎    可免疫一次怒气直接伤害,并将本该受到此伤害的<color=#248b12>40%</color>返还给施法者    8    5    0    0    6    0    0    0    10000    0                    jiuding        
80200063    80200063    1    1    怒返    将本该受到的部分伤害返还给施法者。    8    11    21    1    6    0    0    0    10000                                
8020007    8020001    7    13    百川归墟    武将格挡时,为其附加武将平均攻击<color=#248b12>550%</color>持续<color=#248b12>2</color>回合的承伤护盾,并获得<color=#248b12>1</color>层浊浪,每层浊浪提升<color=#248b12>4.2%</color>物理增伤,浊浪<color=#248b12>5</color>层时触发,消耗所有层数获得九鼎效果,九鼎效果可免疫一次怒气直接伤害,并将本该受到此伤害的<color=#248b12>44%</color>返还给施法者    8    5    0    1003    8    0    0    0    10000    0        21    670824        hudun
80200071    80200071    1    1    浊浪    每层浊浪提升<color=#248b12>4.2%</color>物理增伤,浊浪<color=#248b12>5</color>层时触发,消耗所有层数获得九鼎效果    8    5    0    0    6    0    0    0    10000                        zhuolang
8020007    8020001    7    13    百川归墟    武将格挡时,为其附加武将平均攻击力<color=#248b12>278%</color>持续<color=#248b12>2</color>回合的承伤护盾,并获得<color=#248b12>1</color>层浊浪,每层浊浪提升<color=#248b12>4.2%</color>格挡概率,浊浪<color=#248b12>4</color>层时触发,消耗所有层数获得九鼎效果,九鼎效果可免疫一次怒气直接伤害,并将本该受到此伤害的<color=#248b12>44%</color>返还给施法者    8    5    0    1003    8    0    0    0    10000    0        21    670824        hudun
80200071    80200071    1    1    浊浪    每层浊浪提升<color=#248b12>4.2%</color>格挡概率,浊浪<color=#248b12>4</color>层时触发,消耗所有层数获得九鼎效果    8    5    0    0    6    0    0    0    10000                        zhuolang
80200072    80200072    1    1    九鼎    可免疫一次怒气直接伤害,并将本该受到此伤害的<color=#248b12>44%</color>返还给施法者    8    5    0    0    6    0    0    0    10000    0                    jiuding        
80200073    80200073    1    1    怒返    将本该受到的部分伤害返还给施法者。    8    11    21    1    6    0    0    0    10000                                
8020008    8020001    8    13    百川归墟    武将格挡时,为其附加武将平均攻击<color=#248b12>605%</color>持续<color=#248b12>2</color>回合的承伤护盾,并获得<color=#248b12>1</color>层浊浪,每层浊浪提升<color=#248b12>4.4%</color>物理增伤,浊浪<color=#248b12>5</color>层时触发,消耗所有层数获得九鼎效果,九鼎效果可免疫一次怒气直接伤害,并将本该受到此伤害的<color=#248b12>48%</color>返还给施法者    8    5    0    1003    8    0    0    0    10000    0        21    766656        hudun
80200081    80200081    1    1    浊浪    每层浊浪提升<color=#248b12>4.4%</color>物理增伤,浊浪<color=#248b12>5</color>层时触发,消耗所有层数获得九鼎效果    8    5    0    0    6    0    0    0    10000                        zhuolang
8020008    8020001    8    13    百川归墟    武将格挡时,为其附加武将平均攻击力<color=#248b12>300%</color>持续<color=#248b12>2</color>回合的承伤护盾,并获得<color=#248b12>1</color>层浊浪,每层浊浪提升<color=#248b12>4.4%</color>格挡概率,浊浪<color=#248b12>4</color>层时触发,消耗所有层数获得九鼎效果,九鼎效果可免疫一次怒气直接伤害,并将本该受到此伤害的<color=#248b12>48%</color>返还给施法者    8    5    0    1003    8    0    0    0    10000    0        21    766656        hudun
80200081    80200081    1    1    浊浪    每层浊浪提升<color=#248b12>4.4%</color>格挡概率,浊浪<color=#248b12>4</color>层时触发,消耗所有层数获得九鼎效果    8    5    0    0    6    0    0    0    10000                        zhuolang
80200082    80200082    1    1    九鼎    可免疫一次怒气直接伤害,并将本该受到此伤害的<color=#248b12>48%</color>返还给施法者    8    5    0    0    6    0    0    0    10000    0                    jiuding        
80200083    80200083    1    1    怒返    将本该受到的部分伤害返还给施法者。    8    11    21    1    6    0    0    0    10000                                
8020009    8020001    9    13    百川归墟    武将格挡时,为其附加武将平均攻击<color=#248b12>660%</color>持续<color=#248b12>2</color>回合的承伤护盾,并获得<color=#248b12>1</color>层浊浪,每层浊浪提升<color=#248b12>4.6%</color>物理增伤,浊浪<color=#248b12>5</color>层时触发,消耗所有层数获得九鼎效果,九鼎效果可免疫一次怒气直接伤害,并将本该受到此伤害的<color=#248b12>52%</color>返还给施法者    8    5    0    1003    8    0    0    0    10000    0        21    862488        hudun
80200091    80200091    1    1    浊浪    每层浊浪提升<color=#248b12>4.6%</color>物理增伤,浊浪<color=#248b12>5</color>层时触发,消耗所有层数获得九鼎效果    8    5    0    0    6    0    0    0    10000                        zhuolang
8020009    8020001    9    13    百川归墟    武将格挡时,为其附加武将平均攻击力<color=#248b12>322%</color>持续<color=#248b12>2</color>回合的承伤护盾,并获得<color=#248b12>1</color>层浊浪,每层浊浪提升<color=#248b12>4.6%</color>格挡概率,浊浪<color=#248b12>4</color>层时触发,消耗所有层数获得九鼎效果,九鼎效果可免疫一次怒气直接伤害,并将本该受到此伤害的<color=#248b12>52%</color>返还给施法者    8    5    0    1003    8    0    0    0    10000    0        21    862488        hudun
80200091    80200091    1    1    浊浪    每层浊浪提升<color=#248b12>4.6%</color>格挡概率,浊浪<color=#248b12>4</color>层时触发,消耗所有层数获得九鼎效果    8    5    0    0    6    0    0    0    10000                        zhuolang
80200092    80200092    1    1    九鼎    可免疫一次怒气直接伤害,并将本该受到此伤害的<color=#248b12>52%</color>返还给施法者    8    5    0    0    6    0    0    0    10000    0                    jiuding        
80200093    80200093    1    1    怒返    将本该受到的部分伤害返还给施法者。    8    11    21    1    6    0    0    0    10000                                
8020010    8020001    10    13    百川归墟    武将格挡时,为其附加武将平均攻击<color=#248b12>715%</color>持续<color=#248b12>2</color>回合的承伤护盾,并获得<color=#248b12>1</color>层浊浪,每层浊浪提升<color=#248b12>4.8%</color>物理增伤,浊浪<color=#248b12>5</color>层时触发,消耗所有层数获得九鼎效果,九鼎效果可免疫一次怒气直接伤害,并将本该受到此伤害的<color=#248b12>56%</color>返还给施法者    8    5    0    1003    8    0    0    0    10000    0        21    958320        hudun
80200101    80200101    1    1    浊浪    每层浊浪提升<color=#248b12>4.8%</color>物理增伤,浊浪<color=#248b12>5</color>层时触发,消耗所有层数获得九鼎效果    8    5    0    0    6    0    0    0    10000                        zhuolang
8020010    8020001    10    13    百川归墟    武将格挡时,为其附加武将平均攻击力<color=#248b12>344%</color>持续<color=#248b12>2</color>回合的承伤护盾,并获得<color=#248b12>1</color>层浊浪,每层浊浪提升<color=#248b12>4.8%</color>格挡概率,浊浪<color=#248b12>4</color>层时触发,消耗所有层数获得九鼎效果,九鼎效果可免疫一次怒气直接伤害,并将本该受到此伤害的<color=#248b12>56%</color>返还给施法者    8    5    0    1003    8    0    0    0    10000    0        21    958320        hudun
80200101    80200101    1    1    浊浪    每层浊浪提升<color=#248b12>4.8%</color>格挡概率,浊浪<color=#248b12>4</color>层时触发,消耗所有层数获得九鼎效果    8    5    0    0    6    0    0    0    10000                        zhuolang
80200102    80200102    1    1    九鼎    可免疫一次怒气直接伤害,并将本该受到此伤害的<color=#248b12>56%</color>返还给施法者    8    5    0    0    6    0    0    0    10000    0                    jiuding        
80200103    80200103    1    1    怒返    将本该受到的部分伤害返还给施法者。    8    11    21    1    6    0    0    0    10000                                
8020011    8020001    11    13    百川归墟    武将格挡时,为其附加武将平均攻击<color=#248b12>770%</color>持续<color=#248b12>2</color>回合的承伤护盾,并获得<color=#248b12>1</color>层浊浪,每层浊浪提升<color=#248b12>5%</color>物理增伤,浊浪<color=#248b12>5</color>层时触发,消耗所有层数获得九鼎效果,九鼎效果可免疫一次怒气直接伤害,并将本该受到此伤害的<color=#248b12>60%</color>返还给施法者    8    5    0    1003    8    0    0    0    10000    0        21    1054152        hudun
80200111    80200111    1    1    浊浪    每层浊浪提升<color=#248b12>5%</color>物理增伤,浊浪<color=#248b12>5</color>层时触发,消耗所有层数获得九鼎效果    8    5    0    0    6    0    0    0    10000                        zhuolang
8020011    8020001    11    13    百川归墟    武将格挡时,为其附加武将平均攻击力<color=#248b12>367%</color>持续<color=#248b12>2</color>回合的承伤护盾,并获得<color=#248b12>1</color>层浊浪,每层浊浪提升<color=#248b12>5%</color>格挡概率,浊浪<color=#248b12>4</color>层时触发,消耗所有层数获得九鼎效果,九鼎效果可免疫一次怒气直接伤害,并将本该受到此伤害的<color=#248b12>60%</color>返还给施法者    8    5    0    1003    8    0    0    0    10000    0        21    1054152        hudun
80200111    80200111    1    1    浊浪    每层浊浪提升<color=#248b12>5%</color>格挡概率,浊浪<color=#248b12>4</color>层时触发,消耗所有层数获得九鼎效果    8    5    0    0    6    0    0    0    10000                        zhuolang
80200112    80200112    1    1    九鼎    可免疫一次怒气直接伤害,并将本该受到此伤害的<color=#248b12>60%</color>返还给施法者    8    5    0    0    6    0    0    0    10000    0                    jiuding        
80200113    80200113    1    1    怒返    将本该受到的部分伤害返还给施法者。    8    11    21    1    6    0    0    0    10000                                
8020012    8020001    12    13    百川归墟    武将格挡时,为其附加武将平均攻击<color=#248b12>825%</color>持续<color=#248b12>2</color>回合的承伤护盾,并获得<color=#248b12>1</color>层浊浪,每层浊浪提升<color=#248b12>5.2%</color>物理增伤,浊浪<color=#248b12>5</color>层时触发,消耗所有层数获得九鼎效果,九鼎效果可免疫一次怒气直接伤害,并将本该受到此伤害的<color=#248b12>64%</color>返还给施法者    8    5    0    1003    8    0    0    0    10000    0        21    1149984        hudun
80200121    80200121    1    1    浊浪    每层浊浪提升<color=#248b12>5.2%</color>物理增伤,浊浪<color=#248b12>5</color>层时触发,消耗所有层数获得九鼎效果    8    5    0    0    6    0    0    0    10000                        zhuolang
8020012    8020001    12    13    百川归墟    武将格挡时,为其附加武将平均攻击力<color=#248b12>389%</color>持续<color=#248b12>2</color>回合的承伤护盾,并获得<color=#248b12>1</color>层浊浪,每层浊浪提升<color=#248b12>5.2%</color>格挡概率,浊浪<color=#248b12>4</color>层时触发,消耗所有层数获得九鼎效果,九鼎效果可免疫一次怒气直接伤害,并将本该受到此伤害的<color=#248b12>64%</color>返还给施法者    8    5    0    1003    8    0    0    0    10000    0        21    1149984        hudun
80200121    80200121    1    1    浊浪    每层浊浪提升<color=#248b12>5.2%</color>格挡概率,浊浪<color=#248b12>4</color>层时触发,消耗所有层数获得九鼎效果    8    5    0    0    6    0    0    0    10000                        zhuolang
80200122    80200122    1    1    九鼎    可免疫一次怒气直接伤害,并将本该受到此伤害的<color=#248b12>64%</color>返还给施法者    8    5    0    0    6    0    0    0    10000    0                    jiuding        
80200123    80200123    1    1    怒返    将本该受到的部分伤害返还给施法者。    8    11    21    1    6    0    0    0    10000                                
8020013    8020001    13    13    百川归墟    武将格挡时,为其附加武将平均攻击<color=#248b12>880%</color>持续<color=#248b12>2</color>回合的承伤护盾,并获得<color=#248b12>1</color>层浊浪,每层浊浪提升<color=#248b12>5.4%</color>物理增伤,浊浪<color=#248b12>5</color>层时触发,消耗所有层数获得九鼎效果,九鼎效果可免疫一次怒气直接伤害,并将本该受到此伤害的<color=#248b12>68%</color>返还给施法者    8    5    0    1003    8    0    0    0    10000    0        21    1245816        hudun
80200131    80200131    1    1    浊浪    每层浊浪提升<color=#248b12>5.4%</color>物理增伤,浊浪<color=#248b12>5</color>层时触发,消耗所有层数获得九鼎效果    8    5    0    0    6    0    0    0    10000                        zhuolang
8020013    8020001    13    13    百川归墟    武将格挡时,为其附加武将平均攻击力<color=#248b12>411%</color>持续<color=#248b12>2</color>回合的承伤护盾,并获得<color=#248b12>1</color>层浊浪,每层浊浪提升<color=#248b12>5.4%</color>格挡概率,浊浪<color=#248b12>4</color>层时触发,消耗所有层数获得九鼎效果,九鼎效果可免疫一次怒气直接伤害,并将本该受到此伤害的<color=#248b12>68%</color>返还给施法者    8    5    0    1003    8    0    0    0    10000    0        21    1245816        hudun
80200131    80200131    1    1    浊浪    每层浊浪提升<color=#248b12>5.4%</color>格挡概率,浊浪<color=#248b12>4</color>层时触发,消耗所有层数获得九鼎效果    8    5    0    0    6    0    0    0    10000                        zhuolang
80200132    80200132    1    1    九鼎    可免疫一次怒气直接伤害,并将本该受到此伤害的<color=#248b12>68%</color>返还给施法者    8    5    0    0    6    0    0    0    10000    0                    jiuding        
80200133    80200133    1    1    怒返    将本该受到的部分伤害返还给施法者。    8    11    21    1    6    0    0    0    10000                                
8021001    8021001    1    13    文道浩然    武将暴击时,暴击伤害提升<color=#248b12>3%</color>,最多叠加<color=#248b12>7</color>层,不可移除偷取;额外获得<color=#248b12>1</color>层百篆,每层百篆提升<color=#248b12>3%</color>物理减伤,百篆达到<color=#248b12>5</color>层时,消耗所有层数获得问心效果,下次直接攻击时,消耗问心使本次伤害无视防御    8    5    0    0    8    0    0    0    10000                95832        baoshang1        
@@ -2290,279 +2290,279 @@
8021013    8021001    13    13    文道浩然    武将暴击时,暴击伤害提升<color=#248b12>6.6%</color>,最多叠加<color=#248b12>7</color>层,不可移除偷取;额外获得<color=#248b12>1</color>层百篆,每层百篆提升<color=#248b12>6.6%</color>物理减伤,百篆达到<color=#248b12>5</color>层时,消耗所有层数获得问心效果,下次直接攻击时,消耗问心使本次伤害无视防御    8    5    0    0    8    0    0    0    10000                1245816        baoshang1        
80210131    80210131    1    1    百篆    每层百篆提升<color=#248b12>6.6%</color>物理减伤,百篆达到<color=#248b12>5</color>层时,消耗所有层数获得问心效果    8    5    0    0    6    0    0    0    10000                        baizhuan        
80210132    80210132    1    1    问心    下次直接攻击造成伤害变成真实伤害    8    5    0    0    6    0    0    0    10000                        wenxin        
8022001    8022001    1    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>120%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>3%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且<color=#248b12>20%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1    10000                95832
80220011    80220011    1    1    射日    每层射日提升<color=#248b12>3%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
80220012    80220012    1    1    落阳    战魂对血量最低目标造成一次武将平均攻击伤害    8    11    11    1    0    0    1    1    10000
80220013    80220013    1    1    九日劫    武将施放普攻或怒气时必定触发一次连击,且<color=#248b12>20%</color>概率让随机一名友军施放一次普攻。    8    5    0    0    6    0    0    0    10000                        jiurijie
8022002    8022001    2    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>150%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>3.3%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且<color=#248b12>23%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    191664
80220021    80220021    1    1    射日    每层射日提升<color=#248b12>3.3%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
80220022    80220022    1    1    落阳    战魂对血量最低目标造成一次武将平均攻击伤害    8    11    11    1    0    0    1    1    10000
80220023    80220023    1    1    九日劫    武将施放普攻或怒气时必定触发一次连击,且<color=#248b12>23%</color>概率让随机一名友军施放一次普攻。    8    5    0    0    6    0    0    0    10000                        jiurijie
8022003    8022001    3    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>180%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>3.6%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且<color=#248b12>26%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    287496
80220031    80220031    1    1    射日    每层射日提升<color=#248b12>3.6%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
80220032    80220032    1    1    落阳    战魂对血量最低目标造成一次武将平均攻击伤害    8    11    11    1    0    0    1    1    10000
80220033    80220033    1    1    九日劫    武将施放普攻或怒气时必定触发一次连击,且<color=#248b12>26%</color>概率让随机一名友军施放一次普攻。    8    5    0    0    6    0    0    0    10000                        jiurijie
8022004    8022001    4    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>210%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>3.9%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且<color=#248b12>29%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    383328
80220041    80220041    1    1    射日    每层射日提升<color=#248b12>3.9%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
80220042    80220042    1    1    落阳    战魂对血量最低目标造成一次武将平均攻击伤害    8    11    11    1    0    0    1    1    10000
80220043    80220043    1    1    九日劫    武将施放普攻或怒气时必定触发一次连击,且<color=#248b12>29%</color>概率让随机一名友军施放一次普攻。    8    5    0    0    6    0    0    0    10000                        jiurijie
8022005    8022001    5    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>240%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>4.2%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且<color=#248b12>32%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    479160
80220051    80220051    1    1    射日    每层射日提升<color=#248b12>4.2%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
80220052    80220052    1    1    落阳    战魂对血量最低目标造成一次武将平均攻击伤害    8    11    11    1    0    0    1    1    10000
80220053    80220053    1    1    九日劫    武将施放普攻或怒气时必定触发一次连击,且<color=#248b12>32%</color>概率让随机一名友军施放一次普攻。    8    5    0    0    6    0    0    0    10000                        jiurijie
8022006    8022001    6    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>270%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>4.5%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且<color=#248b12>35%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    574992
80220061    80220061    1    1    射日    每层射日提升<color=#248b12>4.5%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
80220062    80220062    1    1    落阳    战魂对血量最低目标造成一次武将平均攻击伤害    8    11    11    1    0    0    1    1    10000
80220063    80220063    1    1    九日劫    武将施放普攻或怒气时必定触发一次连击,且<color=#248b12>35%</color>概率让随机一名友军施放一次普攻。    8    5    0    0    6    0    0    0    10000                        jiurijie
8022007    8022001    7    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>300%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>4.8%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且<color=#248b12>38%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    670824
80220071    80220071    1    1    射日    每层射日提升<color=#248b12>4.8%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
80220072    80220072    1    1    落阳    战魂对血量最低目标造成一次武将平均攻击伤害    8    11    11    1    0    0    1    1    10000
80220073    80220073    1    1    九日劫    武将施放普攻或怒气时必定触发一次连击,且<color=#248b12>38%</color>概率让随机一名友军施放一次普攻。    8    5    0    0    6    0    0    0    10000                        jiurijie
8022008    8022001    8    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>330%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>5.1%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且<color=#248b12>41%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    766656
80220081    80220081    1    1    射日    每层射日提升<color=#248b12>5.1%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
80220082    80220082    1    1    落阳    战魂对血量最低目标造成一次武将平均攻击伤害    8    11    11    1    0    0    1    1    10000
80220083    80220083    1    1    九日劫    武将施放普攻或怒气时必定触发一次连击,且<color=#248b12>41%</color>概率让随机一名友军施放一次普攻。    8    5    0    0    6    0    0    0    10000                        jiurijie
8022009    8022001    9    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>360%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>5.4%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且<color=#248b12>44%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    862488
80220091    80220091    1    1    射日    每层射日提升<color=#248b12>5.4%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
80220092    80220092    1    1    落阳    战魂对血量最低目标造成一次武将平均攻击伤害    8    11    11    1    0    0    1    1    10000
80220093    80220093    1    1    九日劫    武将施放普攻或怒气时必定触发一次连击,且<color=#248b12>44%</color>概率让随机一名友军施放一次普攻。    8    5    0    0    6    0    0    0    10000                        jiurijie
8022010    8022001    10    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>390%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>5.7%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且<color=#248b12>47%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    958320
80220101    80220101    1    1    射日    每层射日提升<color=#248b12>5.7%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
80220102    80220102    1    1    落阳    战魂对血量最低目标造成一次武将平均攻击伤害    8    11    11    1    0    0    1    1    10000
80220103    80220103    1    1    九日劫    武将施放普攻或怒气时必定触发一次连击,且<color=#248b12>47%</color>概率让随机一名友军施放一次普攻。    8    5    0    0    6    0    0    0    10000                        jiurijie
8022011    8022001    11    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>420%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>6%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且<color=#248b12>50%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    1054152
80220111    80220111    1    1    射日    每层射日提升<color=#248b12>6%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
80220112    80220112    1    1    落阳    战魂对血量最低目标造成一次武将平均攻击伤害    8    11    11    1    0    0    1    1    10000
80220113    80220113    1    1    九日劫    武将施放普攻或怒气时必定触发一次连击,且<color=#248b12>50%</color>概率让随机一名友军施放一次普攻。    8    5    0    0    6    0    0    0    10000                        jiurijie
8022012    8022001    12    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>450%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>6.3%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且<color=#248b12>53%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    1149984
80220121    80220121    1    1    射日    每层射日提升<color=#248b12>6.3%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
80220122    80220122    1    1    落阳    战魂对血量最低目标造成一次武将平均攻击伤害    8    11    11    1    0    0    1    1    10000
80220123    80220123    1    1    九日劫    武将施放普攻或怒气时必定触发一次连击,且<color=#248b12>53%</color>概率让随机一名友军施放一次普攻。    8    5    0    0    6    0    0    0    10000                        jiurijie
8022013    8022001    13    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>480%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>6.6%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且<color=#248b12>56%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    1245816
80220131    80220131    1    1    射日    每层射日提升<color=#248b12>6.6%</color>法术减伤,射日达到<color=#248b12>5</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
80220132    80220132    1    1    落阳    战魂对血量最低目标造成一次武将平均攻击伤害    8    11    11    1    0    0    1    1    10000
80220133    80220133    1    1    九日劫    武将施放普攻或怒气时必定触发一次连击,且<color=#248b12>56%</color>概率让随机一名友军施放一次普攻。    8    5    0    0    6    0    0    0    10000                        jiurijie
8023001    8023001    1    13    蚩尤魔主    武将吸血时,获得兵主效果,兵主根据携带者血量损耗百分比获得增益,每损失<color=#248b12>1%</color>生命值,提升<color=#248b12>0.1%</color>最终增伤、<color=#248b12>0.1%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取;每回合开始,战魂累计本回合我方武将吸血值总,回合结束时反伤给敌我双方武将,敌方武将均摊<color=#248b12>3.5%</color>等量伤害,我方武将均摊<color=#248b12>3.5%</color>等量伤害    8                                                95832
80230011    80230011    1    1    兵主    每损失<color=#248b12>1%</color>生命值,提升<color=#248b12>0.1%</color>最终增伤、<color=#248b12>0.1%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取    8    5    0    0    8    0    0    0    10000                        gongji1
8022001    8022001    1    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>120%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>3%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且有<color=#248b12>10%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1    10000                95832
80220011    80220011    1    1    射日    每层射日提升<color=#248b12>3%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
80220012    80220012    1    1    落阳    战魂对血量最低目标造成一次武将平均攻击力伤害    8    11    1    1    0    0    1    1    10000
80220013    80220013    1    1    九日劫    武将施放普攻或怒气时必定触发一次连击,概率让随机一名友军施放一次普攻。    8    5    0    0    6    0    0    0    10000                        jiurijie
8022002    8022001    2    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>137%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>3.3%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且有<color=#248b12>12%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    191664
80220021    80220021    1    1    射日    每层射日提升<color=#248b12>3.3%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
80220022    80220022    1    1    落阳    战魂对血量最低目标造成一次武将平均攻击力伤害    8    11    1    1    0    0    1    1    10000
80220023    80220023    1    1    九日劫    武将施放普攻或怒气时必定触发一次连击,概率让随机一名友军施放一次普攻。    8    5    0    0    6    0    0    0    10000                        jiurijie
8022003    8022001    3    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>170%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>3.6%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且有<color=#248b12>14%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    287496
80220031    80220031    1    1    射日    每层射日提升<color=#248b12>3.6%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
80220032    80220032    1    1    落阳    战魂对血量最低目标造成一次武将平均攻击力伤害    8    11    1    1    0    0    1    1    10000
80220033    80220033    1    1    九日劫    武将施放普攻或怒气时必定触发一次连击,概率让随机一名友军施放一次普攻。    8    5    0    0    6    0    0    0    10000                        jiurijie
8022004    8022001    4    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>190%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>3.9%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且有<color=#248b12>16%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    383328
80220041    80220041    1    1    射日    每层射日提升<color=#248b12>3.9%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
80220042    80220042    1    1    落阳    战魂对血量最低目标造成一次武将平均攻击力伤害    8    11    1    1    0    0    1    1    10000
80220043    80220043    1    1    九日劫    武将施放普攻或怒气时必定触发一次连击,概率让随机一名友军施放一次普攻。    8    5    0    0    6    0    0    0    10000                        jiurijie
8022005    8022001    5    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>210%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>4.2%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且有<color=#248b12>18%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    479160
80220051    80220051    1    1    射日    每层射日提升<color=#248b12>4.2%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
80220052    80220052    1    1    落阳    战魂对血量最低目标造成一次武将平均攻击力伤害    8    11    1    1    0    0    1    1    10000
80220053    80220053    1    1    九日劫    武将施放普攻或怒气时必定触发一次连击,概率让随机一名友军施放一次普攻。    8    5    0    0    6    0    0    0    10000                        jiurijie
8022006    8022001    6    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>230%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>4.5%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且有<color=#248b12>20%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    574992
80220061    80220061    1    1    射日    每层射日提升<color=#248b12>4.5%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
80220062    80220062    1    1    落阳    战魂对血量最低目标造成一次武将平均攻击力伤害    8    11    1    1    0    0    1    1    10000
80220063    80220063    1    1    九日劫    武将施放普攻或怒气时必定触发一次连击,概率让随机一名友军施放一次普攻。    8    5    0    0    6    0    0    0    10000                        jiurijie
8022007    8022001    7    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>250%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>4.8%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且有<color=#248b12>22%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    670824
80220071    80220071    1    1    射日    每层射日提升<color=#248b12>4.8%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
80220072    80220072    1    1    落阳    战魂对血量最低目标造成一次武将平均攻击力伤害    8    11    1    1    0    0    1    1    10000
80220073    80220073    1    1    九日劫    武将施放普攻或怒气时必定触发一次连击,概率让随机一名友军施放一次普攻。    8    5    0    0    6    0    0    0    10000                        jiurijie
8022008    8022001    8    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>270%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>5.1%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且有<color=#248b12>24%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    766656
80220081    80220081    1    1    射日    每层射日提升<color=#248b12>5.1%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
80220082    80220082    1    1    落阳    战魂对血量最低目标造成一次武将平均攻击力伤害    8    11    1    1    0    0    1    1    10000
80220083    80220083    1    1    九日劫    武将施放普攻或怒气时必定触发一次连击,概率让随机一名友军施放一次普攻。    8    5    0    0    6    0    0    0    10000                        jiurijie
8022009    8022001    9    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>290%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>5.4%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且有<color=#248b12>26%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    862488
80220091    80220091    1    1    射日    每层射日提升<color=#248b12>5.4%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
80220092    80220092    1    1    落阳    战魂对血量最低目标造成一次武将平均攻击力伤害    8    11    1    1    0    0    1    1    10000
80220093    80220093    1    1    九日劫    武将施放普攻或怒气时必定触发一次连击,概率让随机一名友军施放一次普攻。    8    5    0    0    6    0    0    0    10000                        jiurijie
8022010    8022001    10    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>310%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>5.7%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且有<color=#248b12>28%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    958320
80220101    80220101    1    1    射日    每层射日提升<color=#248b12>5.7%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
80220102    80220102    1    1    落阳    战魂对血量最低目标造成一次武将平均攻击力伤害    8    11    1    1    0    0    1    1    10000
80220103    80220103    1    1    九日劫    武将施放普攻或怒气时必定触发一次连击,概率让随机一名友军施放一次普攻。    8    5    0    0    6    0    0    0    10000                        jiurijie
8022011    8022001    11    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>330%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>6%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且有<color=#248b12>30%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    1054152
80220111    80220111    1    1    射日    每层射日提升<color=#248b12>6%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
80220112    80220112    1    1    落阳    战魂对血量最低目标造成一次武将平均攻击力伤害    8    11    1    1    0    0    1    1    10000
80220113    80220113    1    1    九日劫    武将施放普攻或怒气时必定触发一次连击,概率让随机一名友军施放一次普攻。    8    5    0    0    6    0    0    0    10000                        jiurijie
8022012    8022001    12    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>350%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>6.3%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且有<color=#248b12>32%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    1149984
80220121    80220121    1    1    射日    每层射日提升<color=#248b12>6.3%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
80220122    80220122    1    1    落阳    战魂对血量最低目标造成一次武将平均攻击力伤害    8    11    1    1    0    0    1    1    10000
80220123    80220123    1    1    九日劫    武将施放普攻或怒气时必定触发一次连击,概率让随机一名友军施放一次普攻。    8    5    0    0    6    0    0    0    10000                        jiurijie
8022013    8022001    13    13    九日灾劫    武将连击时,战魂对血量最低目标造成一次攻击力<color=#248b12>370%</color>的伤害,连击武将获得<color=#248b12>1</color>层射日,每层射日提升<color=#248b12>6.6%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果,武将施放普攻或怒气时必定触发一次连击,且有<color=#248b12>34%</color>概率让随机一名友军施放一次普攻。    8    0    0    0    0    0    0    1                    1245816
80220131    80220131    1    1    射日    每层射日提升<color=#248b12>6.6%</color>法术减伤,射日达到<color=#248b12>4</color>层时,消耗所有层数获得一次九日劫效果    8    5    0    0    8    0    0    0    10000                        sheri
80220132    80220132    1    1    落阳    战魂对血量最低目标造成一次武将平均攻击力伤害    8    11    1    1    0    0    1    1    10000
80220133    80220133    1    1    九日劫    武将施放普攻或怒气时必定触发一次连击,概率让随机一名友军施放一次普攻。    8    5    0    0    6    0    0    0    10000                        jiurijie
8023001    8023001    1    13    蚩尤魔主    武将吸血时,获得兵主效果,兵主根据携带者血量损耗百分比获得增益,每损失<color=#248b12>1%</color>生命值,每层兵主提升<color=#248b12>0.1%</color>最终增伤、<color=#248b12>0.1%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取;每回合开始,战魂累计本回合我方武将吸血值总,回合结束时反伤给敌我双方武将,敌方武将均摊<color=#248b12>3.5%</color>等量伤害,我方武将均摊<color=#248b12>3.5%</color>等量伤害    8                                                95832
80230011    80230011    1    1    兵主    每损失<color=#248b12>1%</color>生命值,每层兵主提升<color=#248b12>0.1%</color>最终增伤、<color=#248b12>0.1%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取    8    5    0    0    8    0    0    0    10000                        gongji1
80230012    80230012    1    1    伐戮    将本回合我方所有武将吸血值总,反伤给敌方,敌方反伤70%由敌方全体均摊    8    11    11    1    0    0    0    0    10000                                
80230013    80230013    1    1    凶煞    将本回合我方所有武将吸血值总,反伤给我方,我方反伤30%由我方全体均摊    8    11    11    1    0    1    0    0    10000                                
8023002    8023001    2    13    蚩尤魔主    武将吸血时,获得兵主效果,兵主根据携带者血量损耗百分比获得增益,每损失<color=#248b12>1%</color>生命值,提升<color=#248b12>0.11%</color>最终增伤、<color=#248b12>0.11%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取;每回合开始,战魂累计本回合我方武将吸血值总,回合结束时反伤给敌我双方武将,敌方武将均摊<color=#248b12>3.62%</color>等量伤害,我方武将均摊<color=#248b12>3.38%</color>等量伤害    8                                                191664
80230021    80230021    1    1    兵主    每损失<color=#248b12>1%</color>生命值,提升<color=#248b12>0.11%</color>最终增伤、<color=#248b12>0.11%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取    8    5    0    0    8    0    0    0    10000                        gongji1
8023002    8023001    2    13    蚩尤魔主    武将吸血时,获得兵主效果,兵主根据携带者血量损耗百分比获得增益,每损失<color=#248b12>1%</color>生命值,每层兵主提升<color=#248b12>0.11%</color>最终增伤、<color=#248b12>0.11%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取;每回合开始,战魂累计本回合我方武将吸血值总,回合结束时反伤给敌我双方武将,敌方武将均摊<color=#248b12>3.62%</color>等量伤害,我方武将均摊<color=#248b12>3.38%</color>等量伤害    8                                                191664
80230021    80230021    1    1    兵主    每损失<color=#248b12>1%</color>生命值,每层兵主提升<color=#248b12>0.11%</color>最终增伤、<color=#248b12>0.11%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取    8    5    0    0    8    0    0    0    10000                        gongji1
80230022    80230022    1    1    伐戮    将本回合我方所有武将吸血值总,反伤给敌方,敌方反伤70%由敌方全体均摊    8    11    11    1    0    0    0    0    10000                                
80230023    80230023    1    1    凶煞    将本回合我方所有武将吸血值总,反伤给我方,我方反伤30%由我方全体均摊    8    11    11    1    0    1    0    0    10000                                
8023003    8023001    3    13    蚩尤魔主    武将吸血时,获得兵主效果,兵主根据携带者血量损耗百分比获得增益,每损失<color=#248b12>1%</color>生命值,提升<color=#248b12>0.12%</color>最终增伤、<color=#248b12>0.12%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取;每回合开始,战魂累计本回合我方武将吸血值总,回合结束时反伤给敌我双方武将,敌方武将均摊<color=#248b12>3.74%</color>等量伤害,我方武将均摊<color=#248b12>3.26%</color>等量伤害    8                                                287496
80230031    80230031    1    1    兵主    每损失<color=#248b12>1%</color>生命值,提升<color=#248b12>0.12%</color>最终增伤、<color=#248b12>0.12%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取    8    5    0    0    8    0    0    0    10000                        gongji1
8023003    8023001    3    13    蚩尤魔主    武将吸血时,获得兵主效果,兵主根据携带者血量损耗百分比获得增益,每损失<color=#248b12>1%</color>生命值,每层兵主提升<color=#248b12>0.12%</color>最终增伤、<color=#248b12>0.12%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取;每回合开始,战魂累计本回合我方武将吸血值总,回合结束时反伤给敌我双方武将,敌方武将均摊<color=#248b12>3.74%</color>等量伤害,我方武将均摊<color=#248b12>3.26%</color>等量伤害    8                                                287496
80230031    80230031    1    1    兵主    每损失<color=#248b12>1%</color>生命值,每层兵主提升<color=#248b12>0.12%</color>最终增伤、<color=#248b12>0.12%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取    8    5    0    0    8    0    0    0    10000                        gongji1
80230032    80230032    1    1    伐戮    将本回合我方所有武将吸血值总,反伤给敌方,敌方反伤70%由敌方全体均摊    8    11    11    1    0    0    0    0    10000                                
80230033    80230033    1    1    凶煞    将本回合我方所有武将吸血值总,反伤给我方,我方反伤30%由我方全体均摊    8    11    11    1    0    1    0    0    10000                                
8023004    8023001    4    13    蚩尤魔主    武将吸血时,获得兵主效果,兵主根据携带者血量损耗百分比获得增益,每损失<color=#248b12>1%</color>生命值,提升<color=#248b12>0.13%</color>最终增伤、<color=#248b12>0.13%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取;每回合开始,战魂累计本回合我方武将吸血值总,回合结束时反伤给敌我双方武将,敌方武将均摊<color=#248b12>3.86%</color>等量伤害,我方武将均摊<color=#248b12>3.14%</color>等量伤害    8                                                383328
80230041    80230041    1    1    兵主    每损失<color=#248b12>1%</color>生命值,提升<color=#248b12>0.13%</color>最终增伤、<color=#248b12>0.13%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取    8    5    0    0    8    0    0    0    10000                        gongji1
8023004    8023001    4    13    蚩尤魔主    武将吸血时,获得兵主效果,兵主根据携带者血量损耗百分比获得增益,每损失<color=#248b12>1%</color>生命值,每层兵主提升<color=#248b12>0.13%</color>最终增伤、<color=#248b12>0.13%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取;每回合开始,战魂累计本回合我方武将吸血值总,回合结束时反伤给敌我双方武将,敌方武将均摊<color=#248b12>3.86%</color>等量伤害,我方武将均摊<color=#248b12>3.14%</color>等量伤害    8                                                383328
80230041    80230041    1    1    兵主    每损失<color=#248b12>1%</color>生命值,每层兵主提升<color=#248b12>0.13%</color>最终增伤、<color=#248b12>0.13%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取    8    5    0    0    8    0    0    0    10000                        gongji1
80230042    80230042    1    1    伐戮    将本回合我方所有武将吸血值总,反伤给敌方,敌方反伤70%由敌方全体均摊    8    11    11    1    0    0    0    0    10000                                
80230043    80230043    1    1    凶煞    将本回合我方所有武将吸血值总,反伤给我方,我方反伤30%由我方全体均摊    8    11    11    1    0    1    0    0    10000                                
8023005    8023001    5    13    蚩尤魔主    武将吸血时,获得兵主效果,兵主根据携带者血量损耗百分比获得增益,每损失<color=#248b12>1%</color>生命值,提升<color=#248b12>0.14%</color>最终增伤、<color=#248b12>0.14%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取;每回合开始,战魂累计本回合我方武将吸血值总,回合结束时反伤给敌我双方武将,敌方武将均摊<color=#248b12>3.98%</color>等量伤害,我方武将均摊<color=#248b12>3.02%</color>等量伤害    8                                                479160
80230051    80230051    1    1    兵主    每损失<color=#248b12>1%</color>生命值,提升<color=#248b12>0.14%</color>最终增伤、<color=#248b12>0.14%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取    8    5    0    0    8    0    0    0    10000                        gongji1
8023005    8023001    5    13    蚩尤魔主    武将吸血时,获得兵主效果,兵主根据携带者血量损耗百分比获得增益,每损失<color=#248b12>1%</color>生命值,每层兵主提升<color=#248b12>0.14%</color>最终增伤、<color=#248b12>0.14%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取;每回合开始,战魂累计本回合我方武将吸血值总,回合结束时反伤给敌我双方武将,敌方武将均摊<color=#248b12>3.98%</color>等量伤害,我方武将均摊<color=#248b12>3.02%</color>等量伤害    8                                                479160
80230051    80230051    1    1    兵主    每损失<color=#248b12>1%</color>生命值,每层兵主提升<color=#248b12>0.14%</color>最终增伤、<color=#248b12>0.14%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取    8    5    0    0    8    0    0    0    10000                        gongji1
80230052    80230052    1    1    伐戮    将本回合我方所有武将吸血值总,反伤给敌方,敌方反伤70%由敌方全体均摊    8    11    11    1    0    0    0    0    10000                                
80230053    80230053    1    1    凶煞    将本回合我方所有武将吸血值总,反伤给我方,我方反伤30%由我方全体均摊    8    11    11    1    0    1    0    0    10000                                
8023006    8023001    6    13    蚩尤魔主    武将吸血时,获得兵主效果,兵主根据携带者血量损耗百分比获得增益,每损失<color=#248b12>1%</color>生命值,提升<color=#248b12>0.15%</color>最终增伤、<color=#248b12>0.15%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取;每回合开始,战魂累计本回合我方武将吸血值总,回合结束时反伤给敌我双方武将,敌方武将均摊<color=#248b12>4.1%</color>等量伤害,我方武将均摊<color=#248b12>2.9%</color>等量伤害    8                                                574992
80230061    80230061    1    1    兵主    每损失<color=#248b12>1%</color>生命值,提升<color=#248b12>0.15%</color>最终增伤、<color=#248b12>0.15%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取    8    5    0    0    8    0    0    0    10000                        gongji1
8023006    8023001    6    13    蚩尤魔主    武将吸血时,获得兵主效果,兵主根据携带者血量损耗百分比获得增益,每损失<color=#248b12>1%</color>生命值,每层兵主提升<color=#248b12>0.15%</color>最终增伤、<color=#248b12>0.15%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取;每回合开始,战魂累计本回合我方武将吸血值总,回合结束时反伤给敌我双方武将,敌方武将均摊<color=#248b12>4.1%</color>等量伤害,我方武将均摊<color=#248b12>2.9%</color>等量伤害    8                                                574992
80230061    80230061    1    1    兵主    每损失<color=#248b12>1%</color>生命值,每层兵主提升<color=#248b12>0.15%</color>最终增伤、<color=#248b12>0.15%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取    8    5    0    0    8    0    0    0    10000                        gongji1
80230062    80230062    1    1    伐戮    将本回合我方所有武将吸血值总,反伤给敌方,敌方反伤70%由敌方全体均摊    8    11    11    1    0    0    0    0    10000                                
80230063    80230063    1    1    凶煞    将本回合我方所有武将吸血值总,反伤给我方,我方反伤30%由我方全体均摊    8    11    11    1    0    1    0    0    10000                                
8023007    8023001    7    13    蚩尤魔主    武将吸血时,获得兵主效果,兵主根据携带者血量损耗百分比获得增益,每损失<color=#248b12>1%</color>生命值,提升<color=#248b12>0.16%</color>最终增伤、<color=#248b12>0.16%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取;每回合开始,战魂累计本回合我方武将吸血值总,回合结束时反伤给敌我双方武将,敌方武将均摊<color=#248b12>4.22%</color>等量伤害,我方武将均摊<color=#248b12>2.78%</color>等量伤害    8                                                670824
80230071    80230071    1    1    兵主    每损失<color=#248b12>1%</color>生命值,提升<color=#248b12>0.16%</color>最终增伤、<color=#248b12>0.16%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取    8    5    0    0    8    0    0    0    10000                        gongji1
8023007    8023001    7    13    蚩尤魔主    武将吸血时,获得兵主效果,兵主根据携带者血量损耗百分比获得增益,每损失<color=#248b12>1%</color>生命值,每层兵主提升<color=#248b12>0.16%</color>最终增伤、<color=#248b12>0.16%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取;每回合开始,战魂累计本回合我方武将吸血值总,回合结束时反伤给敌我双方武将,敌方武将均摊<color=#248b12>4.22%</color>等量伤害,我方武将均摊<color=#248b12>2.78%</color>等量伤害    8                                                670824
80230071    80230071    1    1    兵主    每损失<color=#248b12>1%</color>生命值,每层兵主提升<color=#248b12>0.16%</color>最终增伤、<color=#248b12>0.16%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取    8    5    0    0    8    0    0    0    10000                        gongji1
80230072    80230072    1    1    伐戮    将本回合我方所有武将吸血值总,反伤给敌方,敌方反伤70%由敌方全体均摊    8    11    11    1    0    0    0    0    10000                                
80230073    80230073    1    1    凶煞    将本回合我方所有武将吸血值总,反伤给我方,我方反伤30%由我方全体均摊    8    11    11    1    0    1    0    0    10000                                
8023008    8023001    8    13    蚩尤魔主    武将吸血时,获得兵主效果,兵主根据携带者血量损耗百分比获得增益,每损失<color=#248b12>1%</color>生命值,提升<color=#248b12>0.17%</color>最终增伤、<color=#248b12>0.17%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取;每回合开始,战魂累计本回合我方武将吸血值总,回合结束时反伤给敌我双方武将,敌方武将均摊<color=#248b12>4.34%</color>等量伤害,我方武将均摊<color=#248b12>2.66%</color>等量伤害    8                                                766656
80230081    80230081    1    1    兵主    每损失<color=#248b12>1%</color>生命值,提升<color=#248b12>0.17%</color>最终增伤、<color=#248b12>0.17%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取    8    5    0    0    8    0    0    0    10000                        gongji1
8023008    8023001    8    13    蚩尤魔主    武将吸血时,获得兵主效果,兵主根据携带者血量损耗百分比获得增益,每损失<color=#248b12>1%</color>生命值,每层兵主提升<color=#248b12>0.17%</color>最终增伤、<color=#248b12>0.17%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取;每回合开始,战魂累计本回合我方武将吸血值总,回合结束时反伤给敌我双方武将,敌方武将均摊<color=#248b12>4.34%</color>等量伤害,我方武将均摊<color=#248b12>2.66%</color>等量伤害    8                                                766656
80230081    80230081    1    1    兵主    每损失<color=#248b12>1%</color>生命值,每层兵主提升<color=#248b12>0.17%</color>最终增伤、<color=#248b12>0.17%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取    8    5    0    0    8    0    0    0    10000                        gongji1
80230082    80230082    1    1    伐戮    将本回合我方所有武将吸血值总,反伤给敌方,敌方反伤70%由敌方全体均摊    8    11    11    1    0    0    0    0    10000                                
80230083    80230083    1    1    凶煞    将本回合我方所有武将吸血值总,反伤给我方,我方反伤30%由我方全体均摊    8    11    11    1    0    1    0    0    10000                                
8023009    8023001    9    13    蚩尤魔主    武将吸血时,获得兵主效果,兵主根据携带者血量损耗百分比获得增益,每损失<color=#248b12>1%</color>生命值,提升<color=#248b12>0.18%</color>最终增伤、<color=#248b12>0.18%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取;每回合开始,战魂累计本回合我方武将吸血值总,回合结束时反伤给敌我双方武将,敌方武将均摊<color=#248b12>4.46%</color>等量伤害,我方武将均摊<color=#248b12>2.54%</color>等量伤害    8                                                862488
80230091    80230091    1    1    兵主    每损失<color=#248b12>1%</color>生命值,提升<color=#248b12>0.18%</color>最终增伤、<color=#248b12>0.18%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取    8    5    0    0    8    0    0    0    10000                        gongji1
8023009    8023001    9    13    蚩尤魔主    武将吸血时,获得兵主效果,兵主根据携带者血量损耗百分比获得增益,每损失<color=#248b12>1%</color>生命值,每层兵主提升<color=#248b12>0.18%</color>最终增伤、<color=#248b12>0.18%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取;每回合开始,战魂累计本回合我方武将吸血值总,回合结束时反伤给敌我双方武将,敌方武将均摊<color=#248b12>4.46%</color>等量伤害,我方武将均摊<color=#248b12>2.54%</color>等量伤害    8                                                862488
80230091    80230091    1    1    兵主    每损失<color=#248b12>1%</color>生命值,每层兵主提升<color=#248b12>0.18%</color>最终增伤、<color=#248b12>0.18%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取    8    5    0    0    8    0    0    0    10000                        gongji1
80230092    80230092    1    1    伐戮    将本回合我方所有武将吸血值总,反伤给敌方,敌方反伤70%由敌方全体均摊    8    11    11    1    0    0    0    0    10000                                
80230093    80230093    1    1    凶煞    将本回合我方所有武将吸血值总,反伤给我方,我方反伤30%由我方全体均摊    8    11    11    1    0    1    0    0    10000                                
8023010    8023001    10    13    蚩尤魔主    武将吸血时,获得兵主效果,兵主根据携带者血量损耗百分比获得增益,每损失<color=#248b12>1%</color>生命值,提升<color=#248b12>0.19%</color>最终增伤、<color=#248b12>0.19%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取;每回合开始,战魂累计本回合我方武将吸血值总,回合结束时反伤给敌我双方武将,敌方武将均摊<color=#248b12>4.58%</color>等量伤害,我方武将均摊<color=#248b12>2.42%</color>等量伤害    8                                                958320
80230101    80230101    1    1    兵主    每损失<color=#248b12>1%</color>生命值,提升<color=#248b12>0.19%</color>最终增伤、<color=#248b12>0.19%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取    8    5    0    0    8    0    0    0    10000                        gongji1
8023010    8023001    10    13    蚩尤魔主    武将吸血时,获得兵主效果,兵主根据携带者血量损耗百分比获得增益,每损失<color=#248b12>1%</color>生命值,每层兵主提升<color=#248b12>0.19%</color>最终增伤、<color=#248b12>0.19%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取;每回合开始,战魂累计本回合我方武将吸血值总,回合结束时反伤给敌我双方武将,敌方武将均摊<color=#248b12>4.58%</color>等量伤害,我方武将均摊<color=#248b12>2.42%</color>等量伤害    8                                                958320
80230101    80230101    1    1    兵主    每损失<color=#248b12>1%</color>生命值,每层兵主提升<color=#248b12>0.19%</color>最终增伤、<color=#248b12>0.19%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取    8    5    0    0    8    0    0    0    10000                        gongji1
80230102    80230102    1    1    伐戮    将本回合我方所有武将吸血值总,反伤给敌方,敌方反伤70%由敌方全体均摊    8    11    11    1    0    0    0    0    10000                                
80230103    80230103    1    1    凶煞    将本回合我方所有武将吸血值总,反伤给我方,我方反伤30%由我方全体均摊    8    11    11    1    0    1    0    0    10000                                
8023011    8023001    11    13    蚩尤魔主    武将吸血时,获得兵主效果,兵主根据携带者血量损耗百分比获得增益,每损失<color=#248b12>1%</color>生命值,提升<color=#248b12>0.2%</color>最终增伤、<color=#248b12>0.2%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取;每回合开始,战魂累计本回合我方武将吸血值总,回合结束时反伤给敌我双方武将,敌方武将均摊<color=#248b12>4.7%</color>等量伤害,我方武将均摊<color=#248b12>2.3%</color>等量伤害    8                                                1054152
80230111    80230111    1    1    兵主    每损失<color=#248b12>1%</color>生命值,提升<color=#248b12>0.2%</color>最终增伤、<color=#248b12>0.2%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取    8    5    0    0    8    0    0    0    10000                        gongji1
8023011    8023001    11    13    蚩尤魔主    武将吸血时,获得兵主效果,兵主根据携带者血量损耗百分比获得增益,每损失<color=#248b12>1%</color>生命值,每层兵主提升<color=#248b12>0.2%</color>最终增伤、<color=#248b12>0.2%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取;每回合开始,战魂累计本回合我方武将吸血值总,回合结束时反伤给敌我双方武将,敌方武将均摊<color=#248b12>4.7%</color>等量伤害,我方武将均摊<color=#248b12>2.3%</color>等量伤害    8                                                1054152
80230111    80230111    1    1    兵主    每损失<color=#248b12>1%</color>生命值,每层兵主提升<color=#248b12>0.2%</color>最终增伤、<color=#248b12>0.2%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取    8    5    0    0    8    0    0    0    10000                        gongji1
80230112    80230112    1    1    伐戮    将本回合我方所有武将吸血值总,反伤给敌方,敌方反伤70%由敌方全体均摊    8    11    11    1    0    0    0    0    10000                                
80230113    80230113    1    1    凶煞    将本回合我方所有武将吸血值总,反伤给我方,我方反伤30%由我方全体均摊    8    11    11    1    0    1    0    0    10000                                
8023012    8023001    12    13    蚩尤魔主    武将吸血时,获得兵主效果,兵主根据携带者血量损耗百分比获得增益,每损失<color=#248b12>1%</color>生命值,提升<color=#248b12>0.21%</color>最终增伤、<color=#248b12>0.21%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取;每回合开始,战魂累计本回合我方武将吸血值总,回合结束时反伤给敌我双方武将,敌方武将均摊<color=#248b12>4.82%</color>等量伤害,我方武将均摊<color=#248b12>2.18%</color>等量伤害    8                                                1149984
80230121    80230121    1    1    兵主    每损失<color=#248b12>1%</color>生命值,提升<color=#248b12>0.21%</color>最终增伤、<color=#248b12>0.21%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取    8    5    0    0    8    0    0    0    10000                        gongji1
8023012    8023001    12    13    蚩尤魔主    武将吸血时,获得兵主效果,兵主根据携带者血量损耗百分比获得增益,每损失<color=#248b12>1%</color>生命值,每层兵主提升<color=#248b12>0.21%</color>最终增伤、<color=#248b12>0.21%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取;每回合开始,战魂累计本回合我方武将吸血值总,回合结束时反伤给敌我双方武将,敌方武将均摊<color=#248b12>4.82%</color>等量伤害,我方武将均摊<color=#248b12>2.18%</color>等量伤害    8                                                1149984
80230121    80230121    1    1    兵主    每损失<color=#248b12>1%</color>生命值,每层兵主提升<color=#248b12>0.21%</color>最终增伤、<color=#248b12>0.21%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取    8    5    0    0    8    0    0    0    10000                        gongji1
80230122    80230122    1    1    伐戮    将本回合我方所有武将吸血值总,反伤给敌方,敌方反伤70%由敌方全体均摊    8    11    11    1    0    0    0    0    10000                                
80230123    80230123    1    1    凶煞    将本回合我方所有武将吸血值总,反伤给我方,我方反伤30%由我方全体均摊    8    11    11    1    0    1    0    0    10000                                
8023013    8023001    13    13    蚩尤魔主    武将吸血时,获得兵主效果,兵主根据携带者血量损耗百分比获得增益,每损失<color=#248b12>1%</color>生命值,提升<color=#248b12>0.22%</color>最终增伤、<color=#248b12>0.22%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取;每回合开始,战魂累计本回合我方武将吸血值总,回合结束时反伤给敌我双方武将,敌方武将均摊<color=#248b12>4.94%</color>等量伤害,我方武将均摊<color=#248b12>2.06%</color>等量伤害    8                                                1245816
80230131    80230131    1    1    兵主    每损失<color=#248b12>1%</color>生命值,提升<color=#248b12>0.22%</color>最终增伤、<color=#248b12>0.22%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取    8    5    0    0    8    0    0    0    10000                        gongji1
8023013    8023001    13    13    蚩尤魔主    武将吸血时,获得兵主效果,兵主根据携带者血量损耗百分比获得增益,每损失<color=#248b12>1%</color>生命值,每层兵主提升<color=#248b12>0.22%</color>最终增伤、<color=#248b12>0.22%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取;每回合开始,战魂累计本回合我方武将吸血值总,回合结束时反伤给敌我双方武将,敌方武将均摊<color=#248b12>4.94%</color>等量伤害,我方武将均摊<color=#248b12>2.06%</color>等量伤害    8                                                1245816
80230131    80230131    1    1    兵主    每损失<color=#248b12>1%</color>生命值,每层兵主提升<color=#248b12>0.22%</color>最终增伤、<color=#248b12>0.22%</color>吸血,最多叠加<color=#248b12>3</color>层,不可移除偷取    8    5    0    0    8    0    0    0    10000                        gongji1
80230132    80230132    1    1    伐戮    将本回合我方所有武将吸血值总,反伤给敌方,敌方反伤70%由敌方全体均摊    8    11    11    1    0    0    0    0    10000                                
80230133    80230133    1    1    凶煞    将本回合我方所有武将吸血值总,反伤给我方,我方反伤30%由我方全体均摊    8    11    11    1    0    1    0    0    10000                                
8024001    8024001    1    13    大荒逐日    武将触发击晕时,获得武将平均攻击<color=#248b12>230%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>3%</color>法术增伤,燃骨<color=#248b12>5</color>层时触发,消耗所有层数,<color=#248b12>40%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>56%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    95832        hudun
80240011    80240011    1    1    燃骨    每层燃骨提升<color=#248b12>3%</color>法术增伤,燃骨<color=#248b12>5</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
8024001    8024001    1    13    大荒逐日    武将触发击晕时,获得武将平均攻击力<color=#248b12>140%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>3%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层数,<color=#248b12>40%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>56%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    95832        hudun
80240011    80240011    1    1    燃骨    每层燃骨提升<color=#248b12>3%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
80240012    80240012    1    1    石化    无法行动,持续<color=#248b12>1</color>回合    8    14    0    0    0    0    0    1    4000    0        12            shihua        
80240013    80240013    1    1    破甲    防御力降低<color=#248b12>56%</color>,持续<color=#248b12>1</color>回合    8    6    0    0    6    0    0    0    10000    0                    pojia        
8024002    8024001    2    13    大荒逐日    武将触发击晕时,获得武将平均攻击<color=#248b12>287%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>3.3%</color>法术增伤,燃骨<color=#248b12>5</color>层时触发,消耗所有层数,<color=#248b12>45%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>58%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    191664        hudun
80240021    80240021    1    1    燃骨    每层燃骨提升<color=#248b12>3.3%</color>法术增伤,燃骨<color=#248b12>5</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
8024002    8024001    2    13    大荒逐日    武将触发击晕时,获得武将平均攻击力<color=#248b12>162%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>3.3%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层数,<color=#248b12>45%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>58%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    191664        hudun
80240021    80240021    1    1    燃骨    每层燃骨提升<color=#248b12>3.3%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
80240022    80240022    1    1    石化    无法行动,持续<color=#248b12>1</color>回合    8    14    0    0    0    0    0    1    4500    0        12            shihua        
80240023    80240023    1    1    破甲    防御力降低<color=#248b12>58%</color>,持续<color=#248b12>1</color>回合    8    6    0    0    6    0    0    0    10000    0                    pojia        
8024003    8024001    3    13    大荒逐日    武将触发击晕时,获得武将平均攻击<color=#248b12>345%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>3.6%</color>法术增伤,燃骨<color=#248b12>5</color>层时触发,消耗所有层数,<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>60%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    287496        hudun
80240031    80240031    1    1    燃骨    每层燃骨提升<color=#248b12>3.6%</color>法术增伤,燃骨<color=#248b12>5</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
8024003    8024001    3    13    大荒逐日    武将触发击晕时,获得武将平均攻击力<color=#248b12>184%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>3.6%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层数,<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>60%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    287496        hudun
80240031    80240031    1    1    燃骨    每层燃骨提升<color=#248b12>3.6%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
80240032    80240032    1    1    石化    无法行动,持续<color=#248b12>1</color>回合    8    14    0    0    0    0    0    1    5000    0        12            shihua        
80240033    80240033    1    1    破甲    防御力降低<color=#248b12>60%</color>,持续<color=#248b12>1</color>回合    8    6    0    0    6    0    0    0    10000    0                    pojia        
8024004    8024001    4    13    大荒逐日    武将触发击晕时,获得武将平均攻击<color=#248b12>402%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>3.9%</color>法术增伤,燃骨<color=#248b12>5</color>层时触发,消耗所有层数,<color=#248b12>55%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>62%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    383328        hudun
80240041    80240041    1    1    燃骨    每层燃骨提升<color=#248b12>3.9%</color>法术增伤,燃骨<color=#248b12>5</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
8024004    8024001    4    13    大荒逐日    武将触发击晕时,获得武将平均攻击力<color=#248b12>206%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>3.9%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层数,<color=#248b12>55%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>62%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    383328        hudun
80240041    80240041    1    1    燃骨    每层燃骨提升<color=#248b12>3.9%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
80240042    80240042    1    1    石化    无法行动,持续<color=#248b12>1</color>回合    8    14    0    0    0    0    0    1    5500    0        12            shihua        
80240043    80240043    1    1    破甲    防御力降低<color=#248b12>62%</color>,持续<color=#248b12>1</color>回合    8    6    0    0    6    0    0    0    10000    0                    pojia        
8024005    8024001    5    13    大荒逐日    武将触发击晕时,获得武将平均攻击<color=#248b12>460%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>4.2%</color>法术增伤,燃骨<color=#248b12>5</color>层时触发,消耗所有层数,<color=#248b12>60%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>64%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    479160        hudun
80240051    80240051    1    1    燃骨    每层燃骨提升<color=#248b12>4.2%</color>法术增伤,燃骨<color=#248b12>5</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
8024005    8024001    5    13    大荒逐日    武将触发击晕时,获得武将平均攻击力<color=#248b12>228%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>4.2%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层数,<color=#248b12>60%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>64%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    479160        hudun
80240051    80240051    1    1    燃骨    每层燃骨提升<color=#248b12>4.2%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
80240052    80240052    1    1    石化    无法行动,持续<color=#248b12>1</color>回合    8    14    0    0    0    0    0    1    6000    0        12            shihua        
80240053    80240053    1    1    破甲    防御力降低<color=#248b12>64%</color>,持续<color=#248b12>1</color>回合    8    6    0    0    6    0    0    0    10000    0                    pojia        
8024006    8024001    6    13    大荒逐日    武将触发击晕时,获得武将平均攻击<color=#248b12>517%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>4.5%</color>法术增伤,燃骨<color=#248b12>5</color>层时触发,消耗所有层数,<color=#248b12>65%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>66%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    574992        hudun
80240061    80240061    1    1    燃骨    每层燃骨提升<color=#248b12>4.5%</color>法术增伤,燃骨<color=#248b12>5</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
8024006    8024001    6    13    大荒逐日    武将触发击晕时,获得武将平均攻击力<color=#248b12>250%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>4.5%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层数,<color=#248b12>65%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>66%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    574992        hudun
80240061    80240061    1    1    燃骨    每层燃骨提升<color=#248b12>4.5%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
80240062    80240062    1    1    石化    无法行动,持续<color=#248b12>1</color>回合    8    14    0    0    0    0    0    1    6500    0        12            shihua        
80240063    80240063    1    1    破甲    防御力降低<color=#248b12>66%</color>,持续<color=#248b12>1</color>回合    8    6    0    0    6    0    0    0    10000    0                    pojia        
8024007    8024001    7    13    大荒逐日    武将触发击晕时,获得武将平均攻击<color=#248b12>575%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>4.8%</color>法术增伤,燃骨<color=#248b12>5</color>层时触发,消耗所有层数,<color=#248b12>70%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>68%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    670824        hudun
80240071    80240071    1    1    燃骨    每层燃骨提升<color=#248b12>4.8%</color>法术增伤,燃骨<color=#248b12>5</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
8024007    8024001    7    13    大荒逐日    武将触发击晕时,获得武将平均攻击力<color=#248b12>272%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>4.8%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层数,<color=#248b12>70%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>68%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    670824        hudun
80240071    80240071    1    1    燃骨    每层燃骨提升<color=#248b12>4.8%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
80240072    80240072    1    1    石化    无法行动,持续<color=#248b12>1</color>回合    8    14    0    0    0    0    0    1    7000    0        12            shihua        
80240073    80240073    1    1    破甲    防御力降低<color=#248b12>68%</color>,持续<color=#248b12>1</color>回合    8    6    0    0    6    0    0    0    10000    0                    pojia        
8024008    8024001    8    13    大荒逐日    武将触发击晕时,获得武将平均攻击<color=#248b12>632%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>5.1%</color>法术增伤,燃骨<color=#248b12>5</color>层时触发,消耗所有层数,<color=#248b12>75%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>70%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    766656        hudun
80240081    80240081    1    1    燃骨    每层燃骨提升<color=#248b12>5.1%</color>法术增伤,燃骨<color=#248b12>5</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
8024008    8024001    8    13    大荒逐日    武将触发击晕时,获得武将平均攻击力<color=#248b12>294%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>5.1%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层数,<color=#248b12>75%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>70%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    766656        hudun
80240081    80240081    1    1    燃骨    每层燃骨提升<color=#248b12>5.1%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
80240082    80240082    1    1    石化    无法行动,持续<color=#248b12>1</color>回合    8    14    0    0    0    0    0    1    7500    0        12            shihua        
80240083    80240083    1    1    破甲    防御力降低<color=#248b12>70%</color>,持续<color=#248b12>1</color>回合    8    6    0    0    6    0    0    0    10000    0                    pojia        
8024009    8024001    9    13    大荒逐日    武将触发击晕时,获得武将平均攻击<color=#248b12>690%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>5.4%</color>法术增伤,燃骨<color=#248b12>5</color>层时触发,消耗所有层数,<color=#248b12>80%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>72%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    862488        hudun
80240091    80240091    1    1    燃骨    每层燃骨提升<color=#248b12>5.4%</color>法术增伤,燃骨<color=#248b12>5</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
8024009    8024001    9    13    大荒逐日    武将触发击晕时,获得武将平均攻击力<color=#248b12>316%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>5.4%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层数,<color=#248b12>80%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>72%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    862488        hudun
80240091    80240091    1    1    燃骨    每层燃骨提升<color=#248b12>5.4%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
80240092    80240092    1    1    石化    无法行动,持续<color=#248b12>1</color>回合    8    14    0    0    0    0    0    1    8000    0        12            shihua        
80240093    80240093    1    1    破甲    防御力降低<color=#248b12>72%</color>,持续<color=#248b12>1</color>回合    8    6    0    0    6    0    0    0    10000    0                    pojia        
8024010    8024001    10    13    大荒逐日    武将触发击晕时,获得武将平均攻击<color=#248b12>747%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>5.7%</color>法术增伤,燃骨<color=#248b12>5</color>层时触发,消耗所有层数,<color=#248b12>85%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>74%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    958320        hudun
80240101    80240101    1    1    燃骨    每层燃骨提升<color=#248b12>5.7%</color>法术增伤,燃骨<color=#248b12>5</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
8024010    8024001    10    13    大荒逐日    武将触发击晕时,获得武将平均攻击力<color=#248b12>338%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>5.7%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层数,<color=#248b12>85%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>74%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    958320        hudun
80240101    80240101    1    1    燃骨    每层燃骨提升<color=#248b12>5.7%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
80240102    80240102    1    1    石化    无法行动,持续<color=#248b12>1</color>回合    8    14    0    0    0    0    0    1    8500    0        12            shihua        
80240103    80240103    1    1    破甲    防御力降低<color=#248b12>74%</color>,持续<color=#248b12>1</color>回合    8    6    0    0    6    0    0    0    10000    0                    pojia        
8024011    8024001    11    13    大荒逐日    武将触发击晕时,获得武将平均攻击<color=#248b12>805%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>6%</color>法术增伤,燃骨<color=#248b12>5</color>层时触发,消耗所有层数,<color=#248b12>90%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>76%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    1054152        hudun
80240111    80240111    1    1    燃骨    每层燃骨提升<color=#248b12>6%</color>法术增伤,燃骨<color=#248b12>5</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
8024011    8024001    11    13    大荒逐日    武将触发击晕时,获得武将平均攻击力<color=#248b12>360%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>6%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层数,<color=#248b12>90%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>76%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    1054152        hudun
80240111    80240111    1    1    燃骨    每层燃骨提升<color=#248b12>6%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
80240112    80240112    1    1    石化    无法行动,持续<color=#248b12>1</color>回合    8    14    0    0    0    0    0    1    9000    0        12            shihua        
80240113    80240113    1    1    破甲    防御力降低<color=#248b12>76%</color>,持续<color=#248b12>1</color>回合    8    6    0    0    6    0    0    0    10000    0                    pojia        
8024012    8024001    12    13    大荒逐日    武将触发击晕时,获得武将平均攻击<color=#248b12>862%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>6.3%</color>法术增伤,燃骨<color=#248b12>5</color>层时触发,消耗所有层数,<color=#248b12>95%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>78%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    1149984        hudun
80240121    80240121    1    1    燃骨    每层燃骨提升<color=#248b12>6.3%</color>法术增伤,燃骨<color=#248b12>5</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
8024012    8024001    12    13    大荒逐日    武将触发击晕时,获得武将平均攻击力<color=#248b12>382%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>6.3%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层数,<color=#248b12>95%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>78%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    1149984        hudun
80240121    80240121    1    1    燃骨    每层燃骨提升<color=#248b12>6.3%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
80240122    80240122    1    1    石化    无法行动,持续<color=#248b12>1</color>回合    8    14    0    0    0    0    0    1    9500    0        12            shihua        
80240123    80240123    1    1    破甲    防御力降低<color=#248b12>78%</color>,持续<color=#248b12>1</color>回合    8    6    0    0    6    0    0    0    10000    0                    pojia        
8024013    8024001    13    13    大荒逐日    武将触发击晕时,获得武将平均攻击<color=#248b12>920%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>6.6%</color>法术增伤,燃骨<color=#248b12>5</color>层时触发,消耗所有层数,<color=#248b12>100%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    1245816        hudun
80240131    80240131    1    1    燃骨    每层燃骨提升<color=#248b12>6.6%</color>法术增伤,燃骨<color=#248b12>5</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
8024013    8024001    13    13    大荒逐日    武将触发击晕时,获得武将平均攻击力<color=#248b12>404%</color>承伤护盾和<color=#248b12>1</color>层燃骨,每层燃骨提升<color=#248b12>6.6%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层数,<color=#248b12>100%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    1003    8    0    0    0    10000            21    1245816        hudun
80240131    80240131    1    1    燃骨    每层燃骨提升<color=#248b12>6.6%</color>击晕概率,燃骨<color=#248b12>4</color>层时触发,消耗所有层时,直接攻击有<color=#248b12>50%</color>概率石化一个随机目标,并降低石化目标<color=#248b12>80%</color>防御,持续<color=#248b12>1</color>回合。    8    5    0    0    6    0    0    0    10000                        zengshang1
80240132    80240132    1    1    石化    无法行动,持续<color=#248b12>1</color>回合    8    14    0    0    0    0    0    1    10000    0        12            shihua        
80240133    80240133    1    1    破甲    防御力降低<color=#248b12>80%</color>,持续<color=#248b12>1</color>回合    8    6    0    0    6    0    0    0    10000    0                    pojia        
8025001    8025001    1    13    百草甘霖    我方武将复活时,为其恢复<color=#248b12>10%</color>最大生命值,最终减伤提升<color=#248b12>15%</color>,持续<color=#248b12>1</color>回合;复活武将获得<color=#248b12>1</color>层灵药,每层提升<color=#248b12>3%</color>最大生命值,最多<color=#248b12>7</color>层,不可移除偷取,复活继承层数    8    2    2    2    6    0    0    0    10000                95832                
80250011    80250011    1    1    神农鼎    最终减伤提升<color=#248b12>15%</color>,持续<color=#248b12>1</color>回合    8    5    0    0    6                10000                        jianshang1        
80250012    80250012    1    1    灵药    每层提升<color=#248b12>3%</color>最大生命值,最多<color=#248b12>7</color>层,不可移除偷取    8    5    0    0    6                10000                        shengmingshangxian1        
8025002    8025001    2    13    百草甘霖    我方武将复活时,为其恢复<color=#248b12>11.5%</color>最大生命值,最终减伤提升<color=#248b12>16%</color>,持续<color=#248b12>1</color>回合;复活武将获得<color=#248b12>1</color>层灵药,每层提升<color=#248b12>3.5%</color>最大生命值,最多<color=#248b12>7</color>层,不可移除偷取,复活继承层数    8    2    2    2    6    0    0    0    10000                191664
8025002    8025001    2    13    百草甘霖    我方武将复活时,为其恢复<color=#248b12>12%</color>最大生命值,最终减伤提升<color=#248b12>16%</color>,持续<color=#248b12>1</color>回合;复活武将获得<color=#248b12>1</color>层灵药,每层提升<color=#248b12>3.5%</color>最大生命值,最多<color=#248b12>7</color>层,不可移除偷取,复活继承层数    8    2    2    2    6    0    0    0    10000                191664
80250021    80250021    1    1    神农鼎    最终减伤提升<color=#248b12>16%</color>,持续<color=#248b12>1</color>回合    8    5        0    6                10000                        jianshang1        
80250022    80250022    1    1    灵药    每层提升<color=#248b12>3.5%</color>最大生命值,最多<color=#248b12>7</color>层,不可移除偷取    8    5        0    6                10000                        shengmingshangxian1        
8025003    8025001    3    13    百草甘霖    我方武将复活时,为其恢复<color=#248b12>13%</color>最大生命值,最终减伤提升<color=#248b12>17%</color>,持续<color=#248b12>1</color>回合;复活武将获得<color=#248b12>1</color>层灵药,每层提升<color=#248b12>4%</color>最大生命值,最多<color=#248b12>7</color>层,不可移除偷取,复活继承层数    8    2    2    2    6    0    0    0    10000                287496
8025003    8025001    3    13    百草甘霖    我方武将复活时,为其恢复<color=#248b12>14%</color>最大生命值,最终减伤提升<color=#248b12>17%</color>,持续<color=#248b12>1</color>回合;复活武将获得<color=#248b12>1</color>层灵药,每层提升<color=#248b12>4%</color>最大生命值,最多<color=#248b12>7</color>层,不可移除偷取,复活继承层数    8    2    2    2    6    0    0    0    10000                287496
80250031    80250031    1    1    神农鼎    最终减伤提升<color=#248b12>17%</color>,持续<color=#248b12>1</color>回合    8    5        0    6                10000                        jianshang1        
80250032    80250032    1    1    灵药    每层提升<color=#248b12>4%</color>最大生命值,最多<color=#248b12>7</color>层,不可移除偷取    8    5        0    6                10000                        shengmingshangxian1        
8025004    8025001    4    13    百草甘霖    我方武将复活时,为其恢复<color=#248b12>14.5%</color>最大生命值,最终减伤提升<color=#248b12>18%</color>,持续<color=#248b12>1</color>回合;复活武将获得<color=#248b12>1</color>层灵药,每层提升<color=#248b12>4.5%</color>最大生命值,最多<color=#248b12>7</color>层,不可移除偷取,复活继承层数    8    2    2    2    6    0    0    0    10000                383328
8025004    8025001    4    13    百草甘霖    我方武将复活时,为其恢复<color=#248b12>16%</color>最大生命值,最终减伤提升<color=#248b12>18%</color>,持续<color=#248b12>1</color>回合;复活武将获得<color=#248b12>1</color>层灵药,每层提升<color=#248b12>4.5%</color>最大生命值,最多<color=#248b12>7</color>层,不可移除偷取,复活继承层数    8    2    2    2    6    0    0    0    10000                383328
80250041    80250041    1    1    神农鼎    最终减伤提升<color=#248b12>18%</color>,持续<color=#248b12>1</color>回合    8    5        0    6                10000                        jianshang1        
80250042    80250042    1    1    灵药    每层提升<color=#248b12>4.5%</color>最大生命值,最多<color=#248b12>7</color>层,不可移除偷取    8    5        0    6                10000                        shengmingshangxian1        
8025005    8025001    5    13    百草甘霖    我方武将复活时,为其恢复<color=#248b12>16%</color>最大生命值,最终减伤提升<color=#248b12>19%</color>,持续<color=#248b12>1</color>回合;复活武将获得<color=#248b12>1</color>层灵药,每层提升<color=#248b12>5%</color>最大生命值,最多<color=#248b12>7</color>层,不可移除偷取,复活继承层数    8    2    2    2    6    0    0    0    10000                479160
8025005    8025001    5    13    百草甘霖    我方武将复活时,为其恢复<color=#248b12>18%</color>最大生命值,最终减伤提升<color=#248b12>19%</color>,持续<color=#248b12>1</color>回合;复活武将获得<color=#248b12>1</color>层灵药,每层提升<color=#248b12>5%</color>最大生命值,最多<color=#248b12>7</color>层,不可移除偷取,复活继承层数    8    2    2    2    6    0    0    0    10000                479160
80250051    80250051    1    1    神农鼎    最终减伤提升<color=#248b12>19%</color>,持续<color=#248b12>1</color>回合    8    5        0    6                10000                        jianshang1        
80250052    80250052    1    1    灵药    每层提升<color=#248b12>5%</color>最大生命值,最多<color=#248b12>7</color>层,不可移除偷取    8    5        0    6                10000                        shengmingshangxian1        
8025006    8025001    6    13    百草甘霖    我方武将复活时,为其恢复<color=#248b12>17.5%</color>最大生命值,最终减伤提升<color=#248b12>20%</color>,持续<color=#248b12>1</color>回合;复活武将获得<color=#248b12>1</color>层灵药,每层提升<color=#248b12>5.5%</color>最大生命值,最多<color=#248b12>7</color>层,不可移除偷取,复活继承层数    8    2    2    2    6    0    0    0    10000                574992
8025006    8025001    6    13    百草甘霖    我方武将复活时,为其恢复<color=#248b12>20%</color>最大生命值,最终减伤提升<color=#248b12>20%</color>,持续<color=#248b12>1</color>回合;复活武将获得<color=#248b12>1</color>层灵药,每层提升<color=#248b12>5.5%</color>最大生命值,最多<color=#248b12>7</color>层,不可移除偷取,复活继承层数    8    2    2    2    6    0    0    0    10000                574992
80250061    80250061    1    1    神农鼎    最终减伤提升<color=#248b12>20%</color>,持续<color=#248b12>1</color>回合    8    5        0    6                10000                        jianshang1        
80250062    80250062    1    1    灵药    每层提升<color=#248b12>5.5%</color>最大生命值,最多<color=#248b12>7</color>层,不可移除偷取    8    5        0    6                10000                        shengmingshangxian1        
8025007    8025001    7    13    百草甘霖    我方武将复活时,为其恢复<color=#248b12>19%</color>最大生命值,最终减伤提升<color=#248b12>21%</color>,持续<color=#248b12>1</color>回合;复活武将获得<color=#248b12>1</color>层灵药,每层提升<color=#248b12>6%</color>最大生命值,最多<color=#248b12>7</color>层,不可移除偷取,复活继承层数    8    2    2    2    6    0    0    0    10000                670824
8025007    8025001    7    13    百草甘霖    我方武将复活时,为其恢复<color=#248b12>22%</color>最大生命值,最终减伤提升<color=#248b12>21%</color>,持续<color=#248b12>1</color>回合;复活武将获得<color=#248b12>1</color>层灵药,每层提升<color=#248b12>6%</color>最大生命值,最多<color=#248b12>7</color>层,不可移除偷取,复活继承层数    8    2    2    2    6    0    0    0    10000                670824
80250071    80250071    1    1    神农鼎    最终减伤提升<color=#248b12>21%</color>,持续<color=#248b12>1</color>回合    8    5        0    6                10000                        jianshang1        
80250072    80250072    1    1    灵药    每层提升<color=#248b12>6%</color>最大生命值,最多<color=#248b12>7</color>层,不可移除偷取    8    5        0    6                10000                        shengmingshangxian1        
8025008    8025001    8    13    百草甘霖    我方武将复活时,为其恢复<color=#248b12>20.5%</color>最大生命值,最终减伤提升<color=#248b12>22%</color>,持续<color=#248b12>1</color>回合;复活武将获得<color=#248b12>1</color>层灵药,每层提升<color=#248b12>6.5%</color>最大生命值,最多<color=#248b12>7</color>层,不可移除偷取,复活继承层数    8    2    2    2    6    0    0    0    10000                766656
8025008    8025001    8    13    百草甘霖    我方武将复活时,为其恢复<color=#248b12>24%</color>最大生命值,最终减伤提升<color=#248b12>22%</color>,持续<color=#248b12>1</color>回合;复活武将获得<color=#248b12>1</color>层灵药,每层提升<color=#248b12>6.5%</color>最大生命值,最多<color=#248b12>7</color>层,不可移除偷取,复活继承层数    8    2    2    2    6    0    0    0    10000                766656
80250081    80250081    1    1    神农鼎    最终减伤提升<color=#248b12>22%</color>,持续<color=#248b12>1</color>回合    8    5        0    6                10000                        jianshang1        
80250082    80250082    1    1    灵药    每层提升<color=#248b12>6.5%</color>最大生命值,最多<color=#248b12>7</color>层,不可移除偷取    8    5        0    6                10000                        shengmingshangxian1        
8025009    8025001    9    13    百草甘霖    我方武将复活时,为其恢复<color=#248b12>22%</color>最大生命值,最终减伤提升<color=#248b12>23%</color>,持续<color=#248b12>1</color>回合;复活武将获得<color=#248b12>1</color>层灵药,每层提升<color=#248b12>7%</color>最大生命值,最多<color=#248b12>7</color>层,不可移除偷取,复活继承层数    8    2    2    2    6    0    0    0    10000                862488
8025009    8025001    9    13    百草甘霖    我方武将复活时,为其恢复<color=#248b12>26%</color>最大生命值,最终减伤提升<color=#248b12>23%</color>,持续<color=#248b12>1</color>回合;复活武将获得<color=#248b12>1</color>层灵药,每层提升<color=#248b12>7%</color>最大生命值,最多<color=#248b12>7</color>层,不可移除偷取,复活继承层数    8    2    2    2    6    0    0    0    10000                862488
80250091    80250091    1    1    神农鼎    最终减伤提升<color=#248b12>23%</color>,持续<color=#248b12>1</color>回合    8    5        0    6                10000                        jianshang1        
80250092    80250092    1    1    灵药    每层提升<color=#248b12>7%</color>最大生命值,最多<color=#248b12>7</color>层,不可移除偷取    8    5        0    6                10000                        shengmingshangxian1        
8025010    8025001    10    13    百草甘霖    我方武将复活时,为其恢复<color=#248b12>23.5%</color>最大生命值,最终减伤提升<color=#248b12>24%</color>,持续<color=#248b12>1</color>回合;复活武将获得<color=#248b12>1</color>层灵药,每层提升<color=#248b12>7.5%</color>最大生命值,最多<color=#248b12>7</color>层,不可移除偷取,复活继承层数    8    2    2    2    6    0    0    0    10000                958320
8025010    8025001    10    13    百草甘霖    我方武将复活时,为其恢复<color=#248b12>28%</color>最大生命值,最终减伤提升<color=#248b12>24%</color>,持续<color=#248b12>1</color>回合;复活武将获得<color=#248b12>1</color>层灵药,每层提升<color=#248b12>7.5%</color>最大生命值,最多<color=#248b12>7</color>层,不可移除偷取,复活继承层数    8    2    2    2    6    0    0    0    10000                958320
80250101    80250101    1    1    神农鼎    最终减伤提升<color=#248b12>24%</color>,持续<color=#248b12>1</color>回合    8    5        0    6                10000                        jianshang1        
80250102    80250102    1    1    灵药    每层提升<color=#248b12>7.5%</color>最大生命值,最多<color=#248b12>7</color>层,不可移除偷取    8    5        0    6                10000                        shengmingshangxian1        
8025011    8025001    11    13    百草甘霖    我方武将复活时,为其恢复<color=#248b12>25%</color>最大生命值,最终减伤提升<color=#248b12>25%</color>,持续<color=#248b12>1</color>回合;复活武将获得<color=#248b12>1</color>层灵药,每层提升<color=#248b12>8%</color>最大生命值,最多<color=#248b12>7</color>层,不可移除偷取,复活继承层数    8    2    2    2    6    0    0    0    10000                1054152
8025011    8025001    11    13    百草甘霖    我方武将复活时,为其恢复<color=#248b12>30%</color>最大生命值,最终减伤提升<color=#248b12>25%</color>,持续<color=#248b12>1</color>回合;复活武将获得<color=#248b12>1</color>层灵药,每层提升<color=#248b12>8%</color>最大生命值,最多<color=#248b12>7</color>层,不可移除偷取,复活继承层数    8    2    2    2    6    0    0    0    10000                1054152
80250111    80250111    1    1    神农鼎    最终减伤提升<color=#248b12>25%</color>,持续<color=#248b12>1</color>回合    8    5        0    6                10000                        jianshang1        
80250112    80250112    1    1    灵药    每层提升<color=#248b12>8%</color>最大生命值,最多<color=#248b12>7</color>层,不可移除偷取    8    5        0    6                10000                        shengmingshangxian1        
8025012    8025001    12    13    百草甘霖    我方武将复活时,为其恢复<color=#248b12>26.5%</color>最大生命值,最终减伤提升<color=#248b12>26%</color>,持续<color=#248b12>1</color>回合;复活武将获得<color=#248b12>1</color>层灵药,每层提升<color=#248b12>8.5%</color>最大生命值,最多<color=#248b12>7</color>层,不可移除偷取,复活继承层数    8    2    2    2    6    0    0    0    10000                1149984
8025012    8025001    12    13    百草甘霖    我方武将复活时,为其恢复<color=#248b12>32%</color>最大生命值,最终减伤提升<color=#248b12>26%</color>,持续<color=#248b12>1</color>回合;复活武将获得<color=#248b12>1</color>层灵药,每层提升<color=#248b12>8.5%</color>最大生命值,最多<color=#248b12>7</color>层,不可移除偷取,复活继承层数    8    2    2    2    6    0    0    0    10000                1149984
80250121    80250121    1    1    神农鼎    最终减伤提升<color=#248b12>26%</color>,持续<color=#248b12>1</color>回合    8    5        0    6                10000                        jianshang1        
80250122    80250122    1    1    灵药    每层提升<color=#248b12>8.5%</color>最大生命值,最多<color=#248b12>7</color>层,不可移除偷取    8    5        0    6                10000                        shengmingshangxian1        
8025013    8025001    13    13    百草甘霖    我方武将复活时,为其恢复<color=#248b12>28%</color>最大生命值,最终减伤提升<color=#248b12>27%</color>,持续<color=#248b12>1</color>回合;复活武将获得<color=#248b12>1</color>层灵药,每层提升<color=#248b12>9%</color>最大生命值,最多<color=#248b12>7</color>层,不可移除偷取,复活继承层数    8    2    2    2    6    0    0    0    10000                1245816
8025013    8025001    13    13    百草甘霖    我方武将复活时,为其恢复<color=#248b12>34%</color>最大生命值,最终减伤提升<color=#248b12>27%</color>,持续<color=#248b12>1</color>回合;复活武将获得<color=#248b12>1</color>层灵药,每层提升<color=#248b12>9%</color>最大生命值,最多<color=#248b12>7</color>层,不可移除偷取,复活继承层数    8    2    2    2    6    0    0    0    10000                1245816
80250131    80250131    1    1    神农鼎    最终减伤提升<color=#248b12>27%</color>,持续<color=#248b12>1</color>回合    8    5        0    6                10000                        jianshang1        
80250132    80250132    1    1    灵药    每层提升<color=#248b12>9%</color>最大生命值,最多<color=#248b12>7</color>层,不可移除偷取    8    5        0    6                10000                        shengmingshangxian1        
8026001    8026001    1    13    万川共主    施加寒气或冰冻目标时,触发者获得<color=#248b12>3%</color>普攻减伤,最多叠加<color=#248b12>10</color>层,不可移除偷取,<color=#248b12>50%</color>概率对随机<color=#248b12>2</color>个敌方造成武将平均攻击<color=#248b12>130%</color>无视防御的法术伤害,敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>15%</color>    8    0    0    0    0    0    0    0    10000                95832
8026001    8026001    1    13    万川共主    施加寒气或冰冻目标时,触发者获得<color=#248b12>3%</color>普攻减伤,最多叠加<color=#248b12>10</color>层,不可移除偷取,<color=#248b12>50%</color>概率对随机<color=#248b12>2</color>个敌方造成武将平均攻击力<color=#248b12>100%</color>无视防御的法术伤害,敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>15%</color>    8    0    0    0    0    0    0    0    10000                95832
80260011    80260011    1    1    千重沧罡    每层提升<color=#248b12>3%</color>普攻减伤,最多叠加<color=#248b12>10</color>层,不可移除偷取    8    5    0    0    8    0    0    0    10000                        jianshang1        
80260012    80260012    1    1    折天柱    敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>15%</color>    8    1    12    1    0    0    0    2    5000
8026002    8026001    2    13    万川共主    施加寒气或冰冻目标时,触发者获得<color=#248b12>3.3%</color>普攻减伤,最多叠加<color=#248b12>10</color>层,不可移除偷取,<color=#248b12>52%</color>概率对随机<color=#248b12>2</color>个敌方造成武将平均攻击<color=#248b12>162%</color>无视防御的法术伤害,敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>16%</color>    8    0    0    0    0    0    0    0    10000                191664
80260012    80260012    1    1    折天柱    敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>15%</color>    8    1    2    1    0    0    0    2    5000
8026002    8026001    2    13    万川共主    施加寒气或冰冻目标时,触发者获得<color=#248b12>3.3%</color>普攻减伤,最多叠加<color=#248b12>10</color>层,不可移除偷取,<color=#248b12>52%</color>概率对随机<color=#248b12>2</color>个敌方造成武将平均攻击力<color=#248b12>116%</color>无视防御的法术伤害,敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>16%</color>    8    0    0    0    0    0    0    0    10000                191664
80260021    80260021    1    1    千重沧罡    每层提升<color=#248b12>3.3%</color>普攻减伤,最多叠加<color=#248b12>10</color>层,不可移除偷取    8    5    0    0    8    0    0    0    10000                        jianshang1        
80260022    80260022    1    1    折天柱    敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>16%</color>    8    1    12    1    0    0    0    2    5200
8026003    8026001    3    13    万川共主    施加寒气或冰冻目标时,触发者获得<color=#248b12>3.6%</color>普攻减伤,最多叠加<color=#248b12>10</color>层,不可移除偷取,<color=#248b12>54%</color>概率对随机<color=#248b12>2</color>个敌方造成武将平均攻击<color=#248b12>195%</color>无视防御的法术伤害,敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>17%</color>    8    0    0    0    0    0    0    0    10000                287496
80260022    80260022    1    1    折天柱    敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>16%</color>    8    1    2    1    0    0    0    2    5200
8026003    8026001    3    13    万川共主    施加寒气或冰冻目标时,触发者获得<color=#248b12>3.6%</color>普攻减伤,最多叠加<color=#248b12>10</color>层,不可移除偷取,<color=#248b12>54%</color>概率对随机<color=#248b12>2</color>个敌方造成武将平均攻击力<color=#248b12>132%</color>无视防御的法术伤害,敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>17%</color>    8    0    0    0    0    0    0    0    10000                287496
80260031    80260031    1    1    千重沧罡    每层提升<color=#248b12>3.6%</color>普攻减伤,最多叠加<color=#248b12>10</color>层,不可移除偷取    8    5    0    0    8    0    0    0    10000                        jianshang1        
80260032    80260032    1    1    折天柱    敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>17%</color>    8    1    12    1    0    0    0    2    5400
8026004    8026001    4    13    万川共主    施加寒气或冰冻目标时,触发者获得<color=#248b12>3.9%</color>普攻减伤,最多叠加<color=#248b12>10</color>层,不可移除偷取,<color=#248b12>56%</color>概率对随机<color=#248b12>2</color>个敌方造成武将平均攻击<color=#248b12>227%</color>无视防御的法术伤害,敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>18%</color>    8    0    0    0    0    0    0    0    10000                383328
80260032    80260032    1    1    折天柱    敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>17%</color>    8    1    2    1    0    0    0    2    5400
8026004    8026001    4    13    万川共主    施加寒气或冰冻目标时,触发者获得<color=#248b12>3.9%</color>普攻减伤,最多叠加<color=#248b12>10</color>层,不可移除偷取,<color=#248b12>56%</color>概率对随机<color=#248b12>2</color>个敌方造成武将平均攻击力<color=#248b12>148%</color>无视防御的法术伤害,敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>18%</color>    8    0    0    0    0    0    0    0    10000                383328
80260041    80260041    1    1    千重沧罡    每层提升<color=#248b12>3.9%</color>普攻减伤,最多叠加<color=#248b12>10</color>层,不可移除偷取    8    5    0    0    8    0    0    0    10000                        jianshang1        
80260042    80260042    1    1    折天柱    敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>18%</color>    8    1    12    1    0    0    0    2    5600
8026005    8026001    5    13    万川共主    施加寒气或冰冻目标时,触发者获得<color=#248b12>4.2%</color>普攻减伤,最多叠加<color=#248b12>10</color>层,不可移除偷取,<color=#248b12>58%</color>概率对随机<color=#248b12>2</color>个敌方造成武将平均攻击<color=#248b12>260%</color>无视防御的法术伤害,敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>19%</color>    8    0    0    0    0    0    0    0    10000                479160
80260042    80260042    1    1    折天柱    敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>18%</color>    8    1    2    1    0    0    0    2    5600
8026005    8026001    5    13    万川共主    施加寒气或冰冻目标时,触发者获得<color=#248b12>4.2%</color>普攻减伤,最多叠加<color=#248b12>10</color>层,不可移除偷取,<color=#248b12>58%</color>概率对随机<color=#248b12>2</color>个敌方造成武将平均攻击力<color=#248b12>164%</color>无视防御的法术伤害,敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>19%</color>    8    0    0    0    0    0    0    0    10000                479160
80260051    80260051    1    1    千重沧罡    每层提升<color=#248b12>4.2%</color>普攻减伤,最多叠加<color=#248b12>10</color>层,不可移除偷取    8    5    0    0    8    0    0    0    10000                        jianshang1        
80260052    80260052    1    1    折天柱    敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>19%</color>    8    1    12    1    0    0    0    2    5800
8026006    8026001    6    13    万川共主    施加寒气或冰冻目标时,触发者获得<color=#248b12>4.5%</color>普攻减伤,最多叠加<color=#248b12>10</color>层,不可移除偷取,<color=#248b12>60%</color>概率对随机<color=#248b12>2</color>个敌方造成武将平均攻击<color=#248b12>292%</color>无视防御的法术伤害,敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>20%</color>    8    0    0    0    0    0    0    0    10000                574992
80260052    80260052    1    1    折天柱    敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>19%</color>    8    1    2    1    0    0    0    2    5800
8026006    8026001    6    13    万川共主    施加寒气或冰冻目标时,触发者获得<color=#248b12>4.5%</color>普攻减伤,最多叠加<color=#248b12>10</color>层,不可移除偷取,<color=#248b12>60%</color>概率对随机<color=#248b12>2</color>个敌方造成武将平均攻击力<color=#248b12>180%</color>无视防御的法术伤害,敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>20%</color>    8    0    0    0    0    0    0    0    10000                574992
80260061    80260061    1    1    千重沧罡    每层提升<color=#248b12>4.5%</color>普攻减伤,最多叠加<color=#248b12>10</color>层,不可移除偷取    8    5    0    0    8    0    0    0    10000                        jianshang1        
80260062    80260062    1    1    折天柱    敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>20%</color>    8    1    12    1    0    0    0    2    6000
8026007    8026001    7    13    万川共主    施加寒气或冰冻目标时,触发者获得<color=#248b12>4.8%</color>普攻减伤,最多叠加<color=#248b12>10</color>层,不可移除偷取,<color=#248b12>62%</color>概率对随机<color=#248b12>2</color>个敌方造成武将平均攻击<color=#248b12>325%</color>无视防御的法术伤害,敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>21%</color>    8    0    0    0    0    0    0    0    10000                670824
80260062    80260062    1    1    折天柱    敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>20%</color>    8    1    2    1    0    0    0    2    6000
8026007    8026001    7    13    万川共主    施加寒气或冰冻目标时,触发者获得<color=#248b12>4.8%</color>普攻减伤,最多叠加<color=#248b12>10</color>层,不可移除偷取,<color=#248b12>62%</color>概率对随机<color=#248b12>2</color>个敌方造成武将平均攻击力<color=#248b12>196%</color>无视防御的法术伤害,敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>21%</color>    8    0    0    0    0    0    0    0    10000                670824
80260071    80260071    1    1    千重沧罡    每层提升<color=#248b12>4.8%</color>普攻减伤,最多叠加<color=#248b12>10</color>层,不可移除偷取    8    5    0    0    8    0    0    0    10000                        jianshang1        
80260072    80260072    1    1    折天柱    敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>21%</color>    8    1    12    1    0    0    0    2    6200
8026008    8026001    8    13    万川共主    施加寒气或冰冻目标时,触发者获得<color=#248b12>5.1%</color>普攻减伤,最多叠加<color=#248b12>10</color>层,不可移除偷取,<color=#248b12>64%</color>概率对随机<color=#248b12>3</color>个敌方造成攻击力<color=#248b12>357%</color>无视防御的法术伤害,敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>22%</color>    8    0    0    0    0    0    0    0    10000                766656
80260072    80260072    1    1    折天柱    敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>21%</color>    8    1    2    1    0    0    0    2    6200
8026008    8026001    8    13    万川共主    施加寒气或冰冻目标时,触发者获得<color=#248b12>5.1%</color>普攻减伤,最多叠加<color=#248b12>10</color>层,不可移除偷取,<color=#248b12>64%</color>概率对随机<color=#248b12>3</color>个敌方造成攻击力<color=#248b12>212%</color>无视防御的法术伤害,敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>22%</color>    8    0    0    0    0    0    0    0    10000                766656
80260081    80260081    1    1    千重沧罡    每层提升<color=#248b12>5.1%</color>普攻减伤,最多叠加<color=#248b12>10</color>层,不可移除偷取    8    5    0    0    8    0    0    0    10000                        jianshang1        
80260082    80260082    1    1    折天柱    敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>22%</color>    8    1    12    1    0    0    0    2    6400
8026009    8026001    9    13    万川共主    施加寒气或冰冻目标时,触发者获得<color=#248b12>5.4%</color>普攻减伤,最多叠加<color=#248b12>10</color>层,不可移除偷取,<color=#248b12>66%</color>概率对随机<color=#248b12>2</color>个敌方造成武将平均攻击<color=#248b12>390%</color>无视防御的法术伤害,敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>23%</color>    8    0    0    0    0    0    0    0    10000                862488
80260082    80260082    1    1    折天柱    敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>22%</color>    8    1    2    1    0    0    0    2    6400
8026009    8026001    9    13    万川共主    施加寒气或冰冻目标时,触发者获得<color=#248b12>5.4%</color>普攻减伤,最多叠加<color=#248b12>10</color>层,不可移除偷取,<color=#248b12>66%</color>概率对随机<color=#248b12>2</color>个敌方造成武将平均攻击力<color=#248b12>228%</color>无视防御的法术伤害,敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>23%</color>    8    0    0    0    0    0    0    0    10000                862488
80260091    80260091    1    1    千重沧罡    每层提升<color=#248b12>5.4%</color>普攻减伤,最多叠加<color=#248b12>10</color>层,不可移除偷取    8    5    0    0    8    0    0    0    10000                        jianshang1        
80260092    80260092    1    1    折天柱    敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>23%</color>    8    1    12    1    0    0    0    2    6600
8026010    8026001    10    13    万川共主    施加寒气或冰冻目标时,触发者获得<color=#248b12>5.7%</color>普攻减伤,最多叠加<color=#248b12>10</color>层,不可移除偷取,<color=#248b12>68%</color>概率对随机<color=#248b12>2</color>个敌方造成武将平均攻击<color=#248b12>422%</color>无视防御的法术伤害,敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>24%</color>    8    0    0    0    0    0    0    0    10000                958320
80260092    80260092    1    1    折天柱    敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>23%</color>    8    1    2    1    0    0    0    2    6600
8026010    8026001    10    13    万川共主    施加寒气或冰冻目标时,触发者获得<color=#248b12>5.7%</color>普攻减伤,最多叠加<color=#248b12>10</color>层,不可移除偷取,<color=#248b12>68%</color>概率对随机<color=#248b12>2</color>个敌方造成武将平均攻击力<color=#248b12>244%</color>无视防御的法术伤害,敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>24%</color>    8    0    0    0    0    0    0    0    10000                958320
80260101    80260101    1    1    千重沧罡    每层提升<color=#248b12>5.7%</color>普攻减伤,最多叠加<color=#248b12>10</color>层,不可移除偷取    8    5    0    0    8    0    0    0    10000                        jianshang1        
80260102    80260102    1    1    折天柱    敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>24%</color>    8    1    12    1    0    0    0    2    6800
8026011    8026001    11    13    万川共主    施加寒气或冰冻目标时,触发者获得<color=#248b12>6%</color>普攻减伤,最多叠加<color=#248b12>10</color>层,不可移除偷取,<color=#248b12>70%</color>概率对随机<color=#248b12>2</color>个敌方造成武将平均攻击<color=#248b12>455%</color>无视防御的法术伤害,敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>25%</color>    8    0    0    0    0    0    0    0    10000                1054152
80260102    80260102    1    1    折天柱    敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>24%</color>    8    1    2    1    0    0    0    2    6800
8026011    8026001    11    13    万川共主    施加寒气或冰冻目标时,触发者获得<color=#248b12>6%</color>普攻减伤,最多叠加<color=#248b12>10</color>层,不可移除偷取,<color=#248b12>70%</color>概率对随机<color=#248b12>2</color>个敌方造成武将平均攻击力<color=#248b12>260%</color>无视防御的法术伤害,敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>25%</color>    8    0    0    0    0    0    0    0    10000                1054152
80260111    80260111    1    1    千重沧罡    每层提升<color=#248b12>6%</color>普攻减伤,最多叠加<color=#248b12>10</color>层,不可移除偷取    8    5    0    0    8    0    0    0    10000                        jianshang1        
80260112    80260112    1    1    折天柱    敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>25%</color>    8    1    12    1    0    0    0    2    7000
8026012    8026001    12    13    万川共主    施加寒气或冰冻目标时,触发者获得<color=#248b12>6.3%</color>普攻减伤,最多叠加<color=#248b12>10</color>层,不可移除偷取,<color=#248b12>72%</color>概率对随机<color=#248b12>2</color>个敌方造成武将平均攻击<color=#248b12>487%</color>无视防御的法术伤害,敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>26%</color>    8    0    0    0    0    0    0    0    10000                1149984
80260112    80260112    1    1    折天柱    敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>25%</color>    8    1    2    1    0    0    0    2    7000
8026012    8026001    12    13    万川共主    施加寒气或冰冻目标时,触发者获得<color=#248b12>6.3%</color>普攻减伤,最多叠加<color=#248b12>10</color>层,不可移除偷取,<color=#248b12>72%</color>概率对随机<color=#248b12>2</color>个敌方造成武将平均攻击力<color=#248b12>276%</color>无视防御的法术伤害,敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>26%</color>    8    0    0    0    0    0    0    0    10000                1149984
80260121    80260121    1    1    千重沧罡    每层提升<color=#248b12>6.3%</color>普攻减伤,最多叠加<color=#248b12>10</color>层,不可移除偷取    8    5    0    0    8    0    0    0    10000                        jianshang1        
80260122    80260122    1    1    折天柱    敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>26%</color>    8    1    12    1    0    0    0    2    7200
8026013    8026001    13    13    万川共主    施加寒气或冰冻目标时,触发者获得<color=#248b12>6.6%</color>普攻减伤,最多叠加<color=#248b12>10</color>层,不可移除偷取,<color=#248b12>74%</color>概率对随机<color=#248b12>2</color>个敌方造成武将平均攻击<color=#248b12>520%</color>无视防御的法术伤害,敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>27%</color>    8    0    0    0    0    0    0    0    10000                1245816
80260122    80260122    1    1    折天柱    敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>26%</color>    8    1    2    1    0    0    0    2    7200
8026013    8026001    13    13    万川共主    施加寒气或冰冻目标时,触发者获得<color=#248b12>6.6%</color>普攻减伤,最多叠加<color=#248b12>10</color>层,不可移除偷取,<color=#248b12>74%</color>概率对随机<color=#248b12>2</color>个敌方造成武将平均攻击力<color=#248b12>292%</color>无视防御的法术伤害,敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>27%</color>    8    0    0    0    0    0    0    0    10000                1245816
80260131    80260131    1    1    千重沧罡    每层提升<color=#248b12>6.6%</color>普攻减伤,最多叠加<color=#248b12>10</color>层,不可移除偷取    8    5    0    0    8    0    0    0    10000                        jianshang1        
80260132    80260132    1    1    折天柱    敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>27%</color>    8    1    12    1    0    0    0    2    7400
8027001    8027001    1    13    开天辟地    武将触发追击时,战魂为其恢复本次造成伤害<color=#248b12>6%</color>的生命值,触发者提升<color=#248b12>2%</color>追击增伤,最多叠加<color=#248b12>5</color>层,不可移除偷取,复活继承层数;触发追击时<color=#248b12>20%</color>概率移除<color=#248b12>1</color>个身上的持续伤害    8    2    0    2    8    0    0    0    10000                95832
80270011    80270011    1    1    混沌之息    每层提升<color=#248b12>2%</color>追击增伤,最多叠加<color=#248b12>5</color>层,不可移除偷取,复活继承层数    8    5            6                10000                        zhuijizengshang1
80270012    80270012    1    1    移除    移除1个持续伤害    8                6    0    0    1    2000
8027002    8027001    2    13    开天辟地    武将触发追击时,战魂为其恢复本次造成伤害<color=#248b12>7%</color>的生命值,触发者提升<color=#248b12>2.4%</color>追击增伤,最多叠加<color=#248b12>5</color>层,不可移除偷取,复活继承层数;触发追击时<color=#248b12>30%</color>概率移除<color=#248b12>1</color>个身上的持续伤害    8    2    0    2    8    0    0    0    10000                191664
80270021    80270021    1    1    混沌之息    每层提升<color=#248b12>2.4%</color>追击增伤,最多叠加<color=#248b12>5</color>层,不可移除偷取,复活继承层数    8    5            6                10000                        zhuijizengshang1
80270022    80270022    1    1    移除    移除1个持续伤害    8                6    0    0    1    2200
8027003    8027001    3    13    开天辟地    武将触发追击时,战魂为其恢复本次造成伤害<color=#248b12>8%</color>的生命值,触发者提升<color=#248b12>2.8%</color>追击增伤,最多叠加<color=#248b12>5</color>层,不可移除偷取,复活继承层数;触发追击时<color=#248b12>30%</color>概率移除<color=#248b12>1</color>个身上的持续伤害    8    2    0    2    8    0    0    0    10000                287496
80270031    80270031    1    1    混沌之息    每层提升<color=#248b12>2.8%</color>追击增伤,最多叠加<color=#248b12>5</color>层,不可移除偷取,复活继承层数    8    5            6                10000                        zhuijizengshang1
80270032    80270032    1    1    移除    移除1个持续伤害    8                6    0    0    1    2300
8027004    8027001    4    13    开天辟地    武将触发追击时,战魂为其恢复本次造成伤害<color=#248b12>9%</color>的生命值,触发者提升<color=#248b12>3.2%</color>追击增伤,最多叠加<color=#248b12>5</color>层,不可移除偷取,复活继承层数;触发追击时<color=#248b12>30%</color>概率移除<color=#248b12>1</color>个身上的持续伤害    8    2    0    2    8    0    0    0    10000                383328
80270041    80270041    1    1    混沌之息    每层提升<color=#248b12>3.2%</color>追击增伤,最多叠加<color=#248b12>5</color>层,不可移除偷取,复活继承层数    8    5            6                10000                        zhuijizengshang1
80270042    80270042    1    1    移除    移除1个持续伤害    8                6    0    0    1    2400
8027005    8027001    5    13    开天辟地    武将触发追击时,战魂为其恢复本次造成伤害<color=#248b12>10%</color>的生命值,触发者提升<color=#248b12>3.6%</color>追击增伤,最多叠加<color=#248b12>5</color>层,不可移除偷取,复活继承层数;触发追击时<color=#248b12>30%</color>概率移除<color=#248b12>1</color>个身上的持续伤害    8    2    0    2    8    0    0    0    10000                479160
80270051    80270051    1    1    混沌之息    每层提升<color=#248b12>3.6%</color>追击增伤,最多叠加<color=#248b12>5</color>层,不可移除偷取,复活继承层数    8    5            6                10000                        zhuijizengshang1
80270052    80270052    1    1    移除    移除1个持续伤害    8                6    0    0    1    2500
8027006    8027001    6    13    开天辟地    武将触发追击时,战魂为其恢复本次造成伤害<color=#248b12>11%</color>的生命值,触发者提升<color=#248b12>4%</color>追击增伤,最多叠加<color=#248b12>5</color>层,不可移除偷取,复活继承层数;触发追击时<color=#248b12>30%</color>概率移除<color=#248b12>1</color>个身上的持续伤害    8    2    0    2    8    0    0    0    10000                574992
80270061    80270061    1    1    混沌之息    每层提升<color=#248b12>4%</color>追击增伤,最多叠加<color=#248b12>5</color>层,不可移除偷取,复活继承层数    8    5            6                10000                        zhuijizengshang1
80270062    80270062    1    1    移除    移除1个持续伤害    8                6    0    0    1    2600
8027007    8027001    7    13    开天辟地    武将触发追击时,战魂为其恢复本次造成伤害<color=#248b12>12%</color>的生命值,触发者提升<color=#248b12>4.4%</color>追击增伤,最多叠加<color=#248b12>5</color>层,不可移除偷取,复活继承层数;触发追击时<color=#248b12>30%</color>概率移除<color=#248b12>1</color>个身上的持续伤害    8    2    0    2    8    0    0    0    10000                670824
80270071    80270071    1    1    混沌之息    每层提升<color=#248b12>4.4%</color>追击增伤,最多叠加<color=#248b12>5</color>层,不可移除偷取,复活继承层数    8    5            6                10000                        zhuijizengshang1
80270072    80270072    1    1    移除    移除1个持续伤害    8                6    0    0    1    2700
8027008    8027001    8    13    开天辟地    武将触发追击时,战魂为其恢复本次造成伤害<color=#248b12>13%</color>的生命值,触发者提升<color=#248b12>4.8%</color>追击增伤,最多叠加<color=#248b12>5</color>层,不可移除偷取,复活继承层数;触发追击时<color=#248b12>30%</color>概率移除<color=#248b12>1</color>个身上的持续伤害    8    2    0    2    8    0    0    0    10000                766656
80270081    80270081    1    1    混沌之息    每层提升<color=#248b12>4.8%</color>追击增伤,最多叠加<color=#248b12>5</color>层,不可移除偷取,复活继承层数    8    5            6                10000                        zhuijizengshang1
80270082    80270082    1    1    移除    移除1个持续伤害    8                6    0    0    1    2800
8027009    8027001    9    13    开天辟地    武将触发追击时,战魂为其恢复本次造成伤害<color=#248b12>14%</color>的生命值,触发者提升<color=#248b12>5.2%</color>追击增伤,最多叠加<color=#248b12>5</color>层,不可移除偷取,复活继承层数;触发追击时<color=#248b12>30%</color>概率移除<color=#248b12>1</color>个身上的持续伤害    8    2    0    2    8    0    0    0    10000                862488
80270091    80270091    1    1    混沌之息    每层提升<color=#248b12>5.2%</color>追击增伤,最多叠加<color=#248b12>5</color>层,不可移除偷取,复活继承层数    8    5            6                10000                        zhuijizengshang1
80270092    80270092    1    1    移除    移除1个持续伤害    8                6    0    0    1    2900
8027010    8027001    10    13    开天辟地    武将触发追击时,战魂为其恢复本次造成伤害<color=#248b12>15%</color>的生命值,触发者提升<color=#248b12>5.6%</color>追击增伤,最多叠加<color=#248b12>5</color>层,不可移除偷取,复活继承层数;触发追击时<color=#248b12>30%</color>概率移除<color=#248b12>1</color>个身上的持续伤害    8    2    0    2    8    0    0    0    10000                958320
80270101    80270101    1    1    混沌之息    每层提升<color=#248b12>5.6%</color>追击增伤,最多叠加<color=#248b12>5</color>层,不可移除偷取,复活继承层数    8    5            6                10000                        zhuijizengshang1
80260132    80260132    1    1    折天柱    敌方身上每层冰冻或寒气效果,额外增幅本技能系数<color=#248b12>27%</color>    8    1    2    1    0    0    0    2    7400
8027001    8027001    1    13    开天辟地    武将触发追击时,恢复武将平均攻击力<color=#248b12>100%</color>的生命值,触发者提升<color=#248b12>3%</color>追击增伤,最多叠加<color=#248b12>6</color>层,不可移除偷取,复活继承层数;触发追击时<color=#248b12>30%</color>概率移除<color=#248b12>1</color>个身上的持续伤害    8    2    0    2    8    0    0    0    10000                95832
80270011    80270011    1    1    混沌之息    每层提升<color=#248b12>3%</color>追击增伤,最多叠加<color=#248b12>6</color>层,不可移除偷取,复活继承层数    8    5            6                10000                        zhuijizengshang1
80270012    80270012    1    1    移除    移除1个持续伤害    8                6    0    0    1    3000
8027002    8027001    2    13    开天辟地    武将触发追击时,恢复武将平均攻击力<color=#248b12>116%</color>的生命值,触发者提升<color=#248b12>3.5%</color>追击增伤,最多叠加<color=#248b12>6</color>层,不可移除偷取,复活继承层数;触发追击时<color=#248b12>30%</color>概率移除<color=#248b12>1</color>个身上的持续伤害    8    2    0    2    8    0    0    0    10000                191664
80270021    80270021    1    1    混沌之息    每层提升<color=#248b12>3.5%</color>追击增伤,最多叠加<color=#248b12>6</color>层,不可移除偷取,复活继承层数    8    5            6                10000                        zhuijizengshang1
80270022    80270022    1    1    移除    移除1个持续伤害    8                6    0    0    1    3000
8027003    8027001    3    13    开天辟地    武将触发追击时,恢复武将平均攻击力<color=#248b12>132%</color>的生命值,触发者提升<color=#248b12>4%</color>追击增伤,最多叠加<color=#248b12>6</color>层,不可移除偷取,复活继承层数;触发追击时<color=#248b12>30%</color>概率移除<color=#248b12>1</color>个身上的持续伤害    8    2    0    2    8    0    0    0    10000                287496
80270031    80270031    1    1    混沌之息    每层提升<color=#248b12>4%</color>追击增伤,最多叠加<color=#248b12>6</color>层,不可移除偷取,复活继承层数    8    5            6                10000                        zhuijizengshang1
80270032    80270032    1    1    移除    移除1个持续伤害    8                6    0    0    1    3000
8027004    8027001    4    13    开天辟地    武将触发追击时,恢复武将平均攻击力<color=#248b12>148%</color>的生命值,触发者提升<color=#248b12>4.5%</color>追击增伤,最多叠加<color=#248b12>6</color>层,不可移除偷取,复活继承层数;触发追击时<color=#248b12>30%</color>概率移除<color=#248b12>1</color>个身上的持续伤害    8    2    0    2    8    0    0    0    10000                383328
80270041    80270041    1    1    混沌之息    每层提升<color=#248b12>4.5%</color>追击增伤,最多叠加<color=#248b12>6</color>层,不可移除偷取,复活继承层数    8    5            6                10000                        zhuijizengshang1
80270042    80270042    1    1    移除    移除1个持续伤害    8                6    0    0    1    3000
8027005    8027001    5    13    开天辟地    武将触发追击时,恢复武将平均攻击力<color=#248b12>164%</color>的生命值,触发者提升<color=#248b12>5%</color>追击增伤,最多叠加<color=#248b12>6</color>层,不可移除偷取,复活继承层数;触发追击时<color=#248b12>30%</color>概率移除<color=#248b12>1</color>个身上的持续伤害    8    2    0    2    8    0    0    0    10000                479160
80270051    80270051    1    1    混沌之息    每层提升<color=#248b12>5%</color>追击增伤,最多叠加<color=#248b12>6</color>层,不可移除偷取,复活继承层数    8    5            6                10000                        zhuijizengshang1
80270052    80270052    1    1    移除    移除1个持续伤害    8                6    0    0    1    3000
8027006    8027001    6    13    开天辟地    武将触发追击时,恢复武将平均攻击力<color=#248b12>180%</color>的生命值,触发者提升<color=#248b12>5.5%</color>追击增伤,最多叠加<color=#248b12>6</color>层,不可移除偷取,复活继承层数;触发追击时<color=#248b12>30%</color>概率移除<color=#248b12>1</color>个身上的持续伤害    8    2    0    2    8    0    0    0    10000                574992
80270061    80270061    1    1    混沌之息    每层提升<color=#248b12>5.5%</color>追击增伤,最多叠加<color=#248b12>6</color>层,不可移除偷取,复活继承层数    8    5            6                10000                        zhuijizengshang1
80270062    80270062    1    1    移除    移除1个持续伤害    8                6    0    0    1    3000
8027007    8027001    7    13    开天辟地    武将触发追击时,恢复武将平均攻击力<color=#248b12>196%</color>的生命值,触发者提升<color=#248b12>6%</color>追击增伤,最多叠加<color=#248b12>6</color>层,不可移除偷取,复活继承层数;触发追击时<color=#248b12>30%</color>概率移除<color=#248b12>1</color>个身上的持续伤害    8    2    0    2    8    0    0    0    10000                670824
80270071    80270071    1    1    混沌之息    每层提升<color=#248b12>6%</color>追击增伤,最多叠加<color=#248b12>6</color>层,不可移除偷取,复活继承层数    8    5            6                10000                        zhuijizengshang1
80270072    80270072    1    1    移除    移除1个持续伤害    8                6    0    0    1    3000
8027008    8027001    8    13    开天辟地    武将触发追击时,恢复武将平均攻击力<color=#248b12>212%</color>的生命值,触发者提升<color=#248b12>6.5%</color>追击增伤,最多叠加<color=#248b12>6</color>层,不可移除偷取,复活继承层数;触发追击时<color=#248b12>30%</color>概率移除<color=#248b12>1</color>个身上的持续伤害    8    2    0    2    8    0    0    0    10000                766656
80270081    80270081    1    1    混沌之息    每层提升<color=#248b12>6.5%</color>追击增伤,最多叠加<color=#248b12>6</color>层,不可移除偷取,复活继承层数    8    5            6                10000                        zhuijizengshang1
80270082    80270082    1    1    移除    移除1个持续伤害    8                6    0    0    1    3000
8027009    8027001    9    13    开天辟地    武将触发追击时,恢复武将平均攻击力<color=#248b12>228%</color>的生命值,触发者提升<color=#248b12>7%</color>追击增伤,最多叠加<color=#248b12>6</color>层,不可移除偷取,复活继承层数;触发追击时<color=#248b12>30%</color>概率移除<color=#248b12>1</color>个身上的持续伤害    8    2    0    2    8    0    0    0    10000                862488
80270091    80270091    1    1    混沌之息    每层提升<color=#248b12>7%</color>追击增伤,最多叠加<color=#248b12>6</color>层,不可移除偷取,复活继承层数    8    5            6                10000                        zhuijizengshang1
80270092    80270092    1    1    移除    移除1个持续伤害    8                6    0    0    1    3000
8027010    8027001    10    13    开天辟地    武将触发追击时,恢复武将平均攻击力<color=#248b12>244%</color>的生命值,触发者提升<color=#248b12>7.5%</color>追击增伤,最多叠加<color=#248b12>6</color>层,不可移除偷取,复活继承层数;触发追击时<color=#248b12>30%</color>概率移除<color=#248b12>1</color>个身上的持续伤害    8    2    0    2    8    0    0    0    10000                958320
80270101    80270101    1    1    混沌之息    每层提升<color=#248b12>7.5%</color>追击增伤,最多叠加<color=#248b12>6</color>层,不可移除偷取,复活继承层数    8    5            6                10000                        zhuijizengshang1
80270102    80270102    1    1    移除    移除1个持续伤害    8                6    0    0    1    3000                                
8027011    8027001    11    13    开天辟地    武将触发追击时,战魂为其恢复本次造成伤害<color=#248b12>16%</color>的生命值,触发者提升<color=#248b12>6%</color>追击增伤,最多叠加<color=#248b12>5</color>层,不可移除偷取,复活继承层数;触发追击时<color=#248b12>30%</color>概率移除<color=#248b12>1</color>个身上的持续伤害    8    2    0    2    8    0    0    0    10000                1054152
80270111    80270111    1    1    混沌之息    每层提升<color=#248b12>6%</color>追击增伤,最多叠加<color=#248b12>5</color>层,不可移除偷取,复活继承层数    8    5            6                10000                        zhuijizengshang1
80270112    80270112    1    1    移除    移除1个持续伤害    8                6    0    0    1    3100
8027012    8027001    12    13    开天辟地    武将触发追击时,战魂为其恢复本次造成伤害<color=#248b12>17%</color>的生命值,触发者提升<color=#248b12>6.4%</color>追击增伤,最多叠加<color=#248b12>5</color>层,不可移除偷取,复活继承层数;触发追击时<color=#248b12>30%</color>概率移除<color=#248b12>1</color>个身上的持续伤害    8    2    0    2    8    0    0    0    10000                1149984
80270121    80270121    1    1    混沌之息    每层提升<color=#248b12>6.4%</color>追击增伤,最多叠加<color=#248b12>5</color>层,不可移除偷取,复活继承层数    8    5            6                10000                        zhuijizengshang1
80270122    80270122    1    1    移除    移除1个持续伤害    8                6    0    0    1    3200
8027013    8027001    13    13    开天辟地    武将触发追击时,战魂为其恢复本次造成伤害<color=#248b12>18%</color>的生命值,触发者提升<color=#248b12>6.8%</color>追击增伤,最多叠加<color=#248b12>5</color>层,不可移除偷取,复活继承层数;触发追击时<color=#248b12>30%</color>概率移除<color=#248b12>1</color>个身上的持续伤害    8    2    0    2    8    0    0    0    10000                1245816
80270131    80270131    1    1    混沌之息    每层提升<color=#248b12>6.8%</color>追击增伤,最多叠加<color=#248b12>5</color>层,不可移除偷取,复活继承层数    8    5            6                10000                        zhuijizengshang1
80270132    80270132    1    1    移除    移除1个持续伤害    8                6    0    0    1    3300
8027011    8027001    11    13    开天辟地    武将触发追击时,恢复武将平均攻击力<color=#248b12>260%</color>的生命值,触发者提升<color=#248b12>8%</color>追击增伤,最多叠加<color=#248b12>6</color>层,不可移除偷取,复活继承层数;触发追击时<color=#248b12>30%</color>概率移除<color=#248b12>1</color>个身上的持续伤害    8    2    0    2    8    0    0    0    10000                1054152
80270111    80270111    1    1    混沌之息    每层提升<color=#248b12>8%</color>追击增伤,最多叠加<color=#248b12>6</color>层,不可移除偷取,复活继承层数    8    5            6                10000                        zhuijizengshang1
80270112    80270112    1    1    移除    移除1个持续伤害    8                6    0    0    1    3000
8027012    8027001    12    13    开天辟地    武将触发追击时,恢复武将平均攻击力<color=#248b12>276%</color>的生命值,触发者提升<color=#248b12>8.5%</color>追击增伤,最多叠加<color=#248b12>6</color>层,不可移除偷取,复活继承层数;触发追击时<color=#248b12>30%</color>概率移除<color=#248b12>1</color>个身上的持续伤害    8    2    0    2    8    0    0    0    10000                1149984
80270121    80270121    1    1    混沌之息    每层提升<color=#248b12>8.5%</color>追击增伤,最多叠加<color=#248b12>6</color>层,不可移除偷取,复活继承层数    8    5            6                10000                        zhuijizengshang1
80270122    80270122    1    1    移除    移除1个持续伤害    8                6    0    0    1    3000
8027013    8027001    13    13    开天辟地    武将触发追击时,恢复武将平均攻击力<color=#248b12>292%</color>的生命值,触发者提升<color=#248b12>9%</color>追击增伤,最多叠加<color=#248b12>6</color>层,不可移除偷取,复活继承层数;触发追击时<color=#248b12>30%</color>概率移除<color=#248b12>1</color>个身上的持续伤害    8    2    0    2    8    0    0    0    10000                1245816
80270131    80270131    1    1    混沌之息    每层提升<color=#248b12>9%</color>追击增伤,最多叠加<color=#248b12>6</color>层,不可移除偷取,复活继承层数    8    5            6                10000                        zhuijizengshang1
80270132    80270132    1    1    移除    移除1个持续伤害    8                6    0    0    1    3000
8028001    8028001    1    13    赤帝火神    施放灼烧或玄火时,对目标附加<color=#248b12>1</color>层火蚀,每层降低目标<color=#248b12>2%</color>防御力及<color=#248b12>1%</color>最终减伤,最多叠加<color=#248b12>10</color>层,不可移除,触发者获得<color=#248b12>1</color>层焚风,每层提升<color=#248b12>2%</color>持续增伤及<color=#248b12>1%</color>暴击概率,最多叠加<color=#248b12>10</color>层,不可移除偷取,复活继承层数    8    0    0    0    0    0    0    0    10000                95832                
80280011    80280011    1    1    焚风    每层焚风提升<color=#248b12>2%</color>持续增伤提,<color=#248b12>1%</color>暴击概率,最多叠加<color=#248b12>10</color>层,不可移除偷取    8    5    0    0    8    0    0    0    10000                        zengshang1        
80280012    80280012    1    1    火蚀    每层火蚀降低<color=#248b12>2%</color>防御力降低<color=#248b12>1%</color>最终减伤,最多叠加<color=#248b12>10</color>层,不可移除    8    6    0    0    6    0    0    0    10000                        pojia        
@@ -2602,68 +2602,81 @@
8028013    8028001    13    13    赤帝火神    施放灼烧或玄火时,对目标附加<color=#248b12>1</color>层火蚀,每层降低目标<color=#248b12>3.2%</color>防御力及<color=#248b12>2.2%</color>最终减伤,最多叠加<color=#248b12>10</color>层,不可移除,触发者获得<color=#248b12>1</color>层焚风,每层提升<color=#248b12>4.4%</color>持续增伤及<color=#248b12>2.2%</color>暴击概率,最多叠加<color=#248b12>10</color>层,不可移除偷取    8    0    0    0    0    0    0    0    10000                1245816                
80280131    80280131    1    1    焚风    每层焚风提升<color=#248b12>4.4%</color>持续增伤提,<color=#248b12>2.2%</color>暴击概率,最多叠加<color=#248b12>10</color>层,不可移除偷取    8    5    0    0    8    0    0    0    10000                        zengshang1        
80280132    80280132    1    1    火蚀    每层火蚀降低<color=#248b12>3.2%</color>防御力降低<color=#248b12>2.2%</color>最终减伤,最多叠加<color=#248b12>10</color>层,不可移除    8    6    0    0    6    0    0    0    10000                        pojia        
8029001    8029001    1    13    河图龙马    我方英雄死亡时,对击杀者施加<color=#248b12>1</color>层中毒,每回合造成武将平均攻击<color=#248b12>250%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>20%</color>弱化护盾和弱化治疗效果    8    0    0    0    0    0    0    0    10000                95832
80290011    80290011    1    1    中毒    每回合造成武将平均攻击<color=#248b12>250%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>20%</color>弱化护盾和弱化治疗效果    8    4    11    1001    6    0    0    0    10000    0        5            duren
8029002    8029001    2    13    河图龙马    我方英雄死亡时,对击杀者施加<color=#248b12>1</color>层中毒,每回合造成武将平均攻击<color=#248b12>312%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>22%</color>弱化护盾和弱化治疗效果    8    0    0    0    0    0    0    0    10000                191664
80290021    80290021    1    1    中毒    每回合造成武将平均攻击<color=#248b12>312%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>22%</color>弱化护盾和弱化治疗效果    8    4    11    1001    6    0    0    0    10000    0        5            duren
8029003    8029001    3    13    河图龙马    我方英雄死亡时,对击杀者施加<color=#248b12>1</color>层中毒,每回合造成武将平均攻击<color=#248b12>375%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>24%</color>弱化护盾和弱化治疗效果    8    0    0    0    0    0    0    0    10000                287496
80290031    80290031    1    1    中毒    每回合造成武将平均攻击<color=#248b12>375%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>24%</color>弱化护盾和弱化治疗效果    8    4    11    1001    6    0    0    0    10000    0        5            duren
8029004    8029001    4    13    河图龙马    我方英雄死亡时,对击杀者施加<color=#248b12>1</color>层中毒,每回合造成武将平均攻击<color=#248b12>437%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>26%</color>弱化护盾和弱化治疗效果    8    0    0    0    0    0    0    0    10000                383328
80290041    80290041    1    1    中毒    每回合造成武将平均攻击<color=#248b12>437%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>26%</color>弱化护盾和弱化治疗效果    8    4    11    1001    6    0    0    0    10000    0        5            duren
8029005    8029001    5    13    河图龙马    我方英雄死亡时,对击杀者施加<color=#248b12>1</color>层中毒,每回合造成武将平均攻击<color=#248b12>500%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>28%</color>弱化护盾和弱化治疗效果    8    0    0    0    0    0    0    0    10000                479160
80290051    80290051    1    1    中毒    每回合造成武将平均攻击<color=#248b12>500%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>28%</color>弱化护盾和弱化治疗效果    8    4    11    1001    6    0    0    0    10000    0        5            duren
8029006    8029001    6    13    河图龙马    我方英雄死亡时,对击杀者施加<color=#248b12>1</color>层中毒,每回合造成武将平均攻击<color=#248b12>562%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>30%</color>弱化护盾和弱化治疗效果    8    0    0    0    0    0    0    0    10000                574992
80290061    80290061    1    1    中毒    每回合造成武将平均攻击<color=#248b12>562%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>30%</color>弱化护盾和弱化治疗效果    8    4    11    1001    6    0    0    0    10000    0        5            duren
8029007    8029001    7    13    河图龙马    我方英雄死亡时,对击杀者施加<color=#248b12>1</color>层中毒,每回合造成武将平均攻击<color=#248b12>625%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>32%</color>弱化护盾和弱化治疗效果    8    0    0    0    0    0    0    0    10000                670824
80290071    80290071    1    1    中毒    每回合造成武将平均攻击<color=#248b12>625%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>32%</color>弱化护盾和弱化治疗效果    8    4    11    1001    6    0    0    0    10000    0        5            duren
8029008    8029001    8    13    河图龙马    我方英雄死亡时,对击杀者施加<color=#248b12>1</color>层中毒,每回合造成武将平均攻击<color=#248b12>687%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>34%</color>弱化护盾和弱化治疗效果    8    0    0    0    0    0    0    0    10000                766656
80290081    80290081    1    1    中毒    每回合造成武将平均攻击<color=#248b12>687%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>34%</color>弱化护盾和弱化治疗效果    8    4    11    1001    6    0    0    0    10000    0        5            duren
8029009    8029001    9    13    河图龙马    我方英雄死亡时,对击杀者施加<color=#248b12>1</color>层中毒,每回合造成武将平均攻击<color=#248b12>750%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>36%</color>弱化护盾和弱化治疗效果    8    0    0    0    0    0    0    0    10000                862488
80290091    80290091    1    1    中毒    每回合造成武将平均攻击<color=#248b12>750%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>36%</color>弱化护盾和弱化治疗效果    8    4    11    1001    6    0    0    0    10000    0        5            duren
8029010    8029001    10    13    河图龙马    我方英雄死亡时,对击杀者施加<color=#248b12>1</color>层中毒,每回合造成武将平均攻击<color=#248b12>812%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>38%</color>弱化护盾和弱化治疗效果    8    0    0    0    0    0    0    0    10000                958320
80290101    80290101    1    1    中毒    每回合造成武将平均攻击<color=#248b12>812%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>38%</color>弱化护盾和弱化治疗效果    8    4    11    1001    6    0    0    0    10000    0        5            duren
8029011    8029001    11    13    河图龙马    我方英雄死亡时,对击杀者施加<color=#248b12>1</color>层中毒,每回合造成武将平均攻击<color=#248b12>875%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>40%</color>弱化护盾和弱化治疗效果    8    0    0    0    0    0    0    0    10000                1054152
80290111    80290111    1    1    中毒    每回合造成武将平均攻击<color=#248b12>875%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>40%</color>弱化护盾和弱化治疗效果    8    4    11    1001    6    0    0    0    10000    0        5            duren
8029012    8029001    12    13    河图龙马    我方英雄死亡时,对击杀者施加<color=#248b12>1</color>层中毒,每回合造成武将平均攻击<color=#248b12>937%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>42%</color>弱化护盾和弱化治疗效果    8    0    0    0    0    0    0    0    10000                1149984
80290121    80290121    1    1    中毒    每回合造成武将平均攻击<color=#248b12>937%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>42%</color>弱化护盾和弱化治疗效果    8    4    11    1001    6    0    0    0    10000    0        5            duren
8029013    8029001    13    13    河图龙马    我方英雄死亡时,对击杀者施加<color=#248b12>1</color>层中毒,每回合造成武将平均攻击<color=#248b12>1000%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>44%</color>弱化护盾和弱化治疗效果    8    0    0    0    0    0    0    0    10000                1245816
80290131    80290131    1    1    中毒    每回合造成武将平均攻击<color=#248b12>1000%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>44%</color>弱化护盾和弱化治疗效果    8    4    11    1001    6    0    0    0    10000    0        5            duren
8029001    8029001    1    13    河图龙马    我方英雄死亡时,对击杀者造成武将平均攻击力<color=#248b12>83%</color>无视防御的物理伤害,并附加<color=#248b12>1</color>层中毒,每回合造成武将平均攻击力<color=#248b12>100%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>30%</color>弱化护盾与弱化治疗效果    8    0    0    0    0    0    0    0    10000                95832
80290011    80290011    1    1    死亡反击        8    11    1    1    0    0    0    1    10000
80290012    80290012    1    1    中毒    每回合造成武将平均攻击力<color=#248b12>100%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>30%</color>弱化护盾与弱化治疗效果    8    4    1    1001    6    0    0    0    10000    0        5            duren
8029002    8029001    2    13    河图龙马    我方英雄死亡时,对击杀者造成武将平均攻击力<color=#248b12>96%</color>无视防御的物理伤害,并附加<color=#248b12>1</color>层中毒,每回合造成武将平均攻击力<color=#248b12>116%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>32%</color>弱化护盾与弱化治疗效果    8    0    0    0    0    0    0    0    10000                191664
80290021    80290021    1    1    死亡反击        8    11    1    1    0    0    0    1    10000
80290022    80290022    1    1    中毒    每回合造成武将平均攻击力<color=#248b12>116%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>32%</color>弱化护盾与弱化治疗效果    8    4    1    1001    6    0    0    0    10000    0        5            duren
8029003    8029001    3    13    河图龙马    我方英雄死亡时,对击杀者造成武将平均攻击力<color=#248b12>109%</color>无视防御的物理伤害,并附加<color=#248b12>1</color>层中毒,每回合造成武将平均攻击力<color=#248b12>133%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>34%</color>弱化护盾与弱化治疗效果    8    0    0    0    0    0    0    0    10000                287496
80290031    80290031    1    1    死亡反击        8    11    1    1    0    0    0    1    10000
80290032    80290032    1    1    中毒    每回合造成武将平均攻击力<color=#248b12>133%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>34%</color>弱化护盾与弱化治疗效果    8    4    1    1001    6    0    0    0    10000    0        5            duren
8029004    8029001    4    13    河图龙马    我方英雄死亡时,对击杀者造成武将平均攻击力<color=#248b12>122%</color>无视防御的物理伤害,并附加<color=#248b12>1</color>层中毒,每回合造成武将平均攻击力<color=#248b12>149%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>36%</color>弱化护盾与弱化治疗效果    8    0    0    0    0    0    0    0    10000                383328
80290041    80290041    1    1    死亡反击        8    11    1    1    0    0    0    1    10000
80290042    80290042    1    1    中毒    每回合造成武将平均攻击力<color=#248b12>149%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>36%</color>弱化护盾与弱化治疗效果    8    4    1    1001    6    0    0    0    10000    0        5            duren
8029005    8029001    5    13    河图龙马    我方英雄死亡时,对击杀者造成武将平均攻击力<color=#248b12>135%</color>无视防御的物理伤害,并附加<color=#248b12>1</color>层中毒,每回合造成武将平均攻击力<color=#248b12>166%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>38%</color>弱化护盾与弱化治疗效果    8    0    0    0    0    0    0    0    10000                479160
80290051    80290051    1    1    死亡反击        8    11    1    1    0    0    0    1    10000
80290052    80290052    1    1    中毒    每回合造成武将平均攻击力<color=#248b12>166%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>38%</color>弱化护盾与弱化治疗效果    8    4    1    1001    6    0    0    0    10000    0        5            duren
8029006    8029001    6    13    河图龙马    我方英雄死亡时,对击杀者造成武将平均攻击力<color=#248b12>148%</color>无视防御的物理伤害,并附加<color=#248b12>1</color>层中毒,每回合造成武将平均攻击力<color=#248b12>183%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>40%</color>弱化护盾与弱化治疗效果    8    0    0    0    0    0    0    0    10000                574992
80290061    80290061    1    1    死亡反击        8    11    1    1    0    0    0    1    10000
80290062    80290062    1    1    中毒    每回合造成武将平均攻击力<color=#248b12>183%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>40%</color>弱化护盾与弱化治疗效果    8    4    1    1001    6    0    0    0    10000    0        5            duren
8029007    8029001    7    13    河图龙马    我方英雄死亡时,对击杀者造成武将平均攻击力<color=#248b12>161%</color>无视防御的物理伤害,并附加<color=#248b12>1</color>层中毒,每回合造成武将平均攻击力<color=#248b12>200%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>42%</color>弱化护盾与弱化治疗效果    8    0    0    0    0    0    0    0    10000                670824
80290071    80290071    1    1    死亡反击        8    11    1    1    0    0    0    1    10000
80290072    80290072    1    1    中毒    每回合造成武将平均攻击力<color=#248b12>200%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>42%</color>弱化护盾与弱化治疗效果    8    4    1    1001    6    0    0    0    10000    0        5            duren
8029008    8029001    8    13    河图龙马    我方英雄死亡时,对击杀者造成武将平均攻击力<color=#248b12>174%</color>无视防御的物理伤害,并附加<color=#248b12>1</color>层中毒,每回合造成武将平均攻击力<color=#248b12>216%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>44%</color>弱化护盾与弱化治疗效果    8    0    0    0    0    0    0    0    10000                766656
80290081    80290081    1    1    死亡反击        8    11    1    1    0    0    0    1    10000
80290082    80290082    1    1    中毒    每回合造成武将平均攻击力<color=#248b12>216%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>44%</color>弱化护盾与弱化治疗效果    8    4    1    1001    6    0    0    0    10000    0        5            duren
8029009    8029001    9    13    河图龙马    我方英雄死亡时,对击杀者造成武将平均攻击力<color=#248b12>187%</color>无视防御的物理伤害,并附加<color=#248b12>1</color>层中毒,每回合造成武将平均攻击力<color=#248b12>232%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>36%</color>弱化护盾与弱化治疗效果    8    0    0    0    0    0    0    0    10000                862488
80290091    80290091    1    1    死亡反击        8    11    1    1    0    0    0    1    10000
80290092    80290092    1    1    中毒    每回合造成武将平均攻击力<color=#248b12>232%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>46%</color>弱化护盾与弱化治疗效果    8    4    1    1001    6    0    0    0    10000    0        5            duren
8029010    8029001    10    13    河图龙马    我方英雄死亡时,对击杀者造成武将平均攻击力<color=#248b12>200%</color>无视防御的物理伤害,并附加<color=#248b12>1</color>层中毒,每回合造成武将平均攻击力<color=#248b12>249%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>48%</color>弱化护盾与弱化治疗效果    8    0    0    0    0    0    0    0    10000                958320
80290101    80290101    1    1    死亡反击        8    11    1    1    0    0    0    1    10000
80290102    80290102    1    1    中毒    每回合造成武将平均攻击力<color=#248b12>249%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>48%</color>弱化护盾与弱化治疗效果    8    4    1    1001    6    0    0    0    10000    0        5            duren
8029011    8029001    11    13    河图龙马    我方英雄死亡时,对击杀者造成武将平均攻击力<color=#248b12>213%</color>无视防御的物理伤害,并附加<color=#248b12>1</color>层中毒,每回合造成武将平均攻击力<color=#248b12>266%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>50%</color>弱化护盾与弱化治疗效果    8    0    0    0    0    0    0    0    10000                1054152
80290111    80290111    1    1    死亡反击        8    11    1    1    0    0    0    1    10000
80290112    80290112    1    1    中毒    每回合造成武将平均攻击力<color=#248b12>266%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>50%</color>弱化护盾与弱化治疗效果    8    4    1    1001    6    0    0    0    10000    0        5            duren
8029012    8029001    12    13    河图龙马    我方英雄死亡时,对击杀者造成武将平均攻击力<color=#248b12>226%</color>无视防御的物理伤害,并附加<color=#248b12>1</color>层中毒,每回合造成武将平均攻击力<color=#248b12>282%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>52%</color>弱化护盾与弱化治疗效果    8    0    0    0    0    0    0    0    10000                1149984
80290121    80290121    1    1    死亡反击        8    11    1    1    0    0    0    1    10000
80290122    80290122    1    1    中毒    每回合造成武将平均攻击力<color=#248b12>282%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>52%</color>弱化护盾与弱化治疗效果    8    4    1    1001    6    0    0    0    10000    0        5            duren
8029013    8029001    13    13    河图龙马    我方英雄死亡时,对击杀者造成武将平均攻击力<color=#248b12>240%</color>无视防御的物理伤害,并附加<color=#248b12>1</color>层中毒,每回合造成武将平均攻击力<color=#248b12>300%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>55%</color>弱化护盾与弱化治疗效果    8    0    0    0    0    0    0    0    10000                1245816
80290131    80290131    1    1    死亡反击        8    11    1    1    0    0    0    1    10000
80290132    80290132    1    1    中毒    每回合造成武将平均攻击力<color=#248b12>300%</color>无视防御的物理伤害,持续<color=#248b12>2</color>回合,每层中毒额外附带<color=#248b12>55%</color>弱化护盾与弱化治疗效果    8    4    1    1001    6    0    0    0    10000    0        5            duren
8030001    8030001    1    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>10%</color>生命值,<color=#248b12>40%</color>概率将本次治疗量的<color=#248b12>17%</color>反伤给随机敌方目标    8                                                95832                
80300011    80300011    1    1    补天    额外恢复已损失生命值<color=#248b12>10%</color>的血量    8    2        2    6                10000                        xixue1        
80300012    80300012    1    1    霞光涤浊    治疗转伤害    8    11    1    1                1    4000                                
8030002    8030001    2    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>11%</color>生命值,<color=#248b12>42%</color>概率将本次治疗量的<color=#248b12>18%</color>反伤给随机敌方目标    8                                                191664
8030002    8030001    2    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>11%</color>生命值,<color=#248b12>42%</color>概率将本次治疗量的<color=#248b12>18.5%</color>反伤给随机敌方目标    8                                                191664
80300021    80300021    1    1    补天    额外恢复已损失生命值<color=#248b12>10%</color>的血量    8    2        2    6                10000                        xixue1        
80300022    80300022    1    1    霞光涤浊    治疗转伤害    8    11    1    1                1    4200                                
8030003    8030001    3    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>12%</color>生命值,<color=#248b12>44%</color>概率将本次治疗量的<color=#248b12>19%</color>反伤给随机敌方目标    8                                                287496
8030003    8030001    3    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>12%</color>生命值,<color=#248b12>44%</color>概率将本次治疗量的<color=#248b12>20%</color>反伤给随机敌方目标    8                                                287496
80300031    80300031    1    1    补天    额外恢复已损失生命值<color=#248b12>10%</color>的血量    8    2        2    6                10000                        xixue1        
80300032    80300032    1    1    霞光涤浊    治疗转伤害    8    11    1    1                1    4400                                
8030004    8030001    4    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>13%</color>生命值,<color=#248b12>46%</color>概率将本次治疗量的<color=#248b12>20%</color>反伤给随机敌方目标    8                                                383328
8030004    8030001    4    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>13%</color>生命值,<color=#248b12>46%</color>概率将本次治疗量的<color=#248b12>21.5%</color>反伤给随机敌方目标    8                                                383328
80300041    80300041    1    1    补天    额外恢复已损失生命值<color=#248b12>10%</color>的血量    8    2        2    6                10000                        xixue1        
80300042    80300042    1    1    霞光涤浊    治疗转伤害    8    11    1    1                1    4600                                
8030005    8030001    5    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>14%</color>生命值,<color=#248b12>48%</color>概率将本次治疗量的<color=#248b12>21%</color>反伤给随机敌方目标    8                                                479160
8030005    8030001    5    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>14%</color>生命值,<color=#248b12>48%</color>概率将本次治疗量的<color=#248b12>23%</color>反伤给随机敌方目标    8                                                479160
80300051    80300051    1    1    补天    额外恢复已损失生命值<color=#248b12>10%</color>的血量    8    2        2    6                10000                        xixue1        
80300052    80300052    1    1    霞光涤浊    治疗转伤害    8    11    1    1                1    4800                                
8030006    8030001    6    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>15%</color>生命值,<color=#248b12>50%</color>概率将本次治疗量的<color=#248b12>22%</color>反伤给随机敌方目标    8                                                574992
8030006    8030001    6    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>15%</color>生命值,<color=#248b12>50%</color>概率将本次治疗量的<color=#248b12>24.5%</color>反伤给随机敌方目标    8                                                574992
80300061    80300061    1    1    补天    额外恢复已损失生命值<color=#248b12>10%</color>的血量    8    2        2    6                10000                        xixue1        
80300062    80300062    1    1    霞光涤浊    治疗转伤害    8    11    1    1                1    5000                                
8030007    8030001    7    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>16%</color>生命值,<color=#248b12>52%</color>概率将本次治疗量的<color=#248b12>23%</color>反伤给随机敌方目标    8                                                670824
8030007    8030001    7    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>16%</color>生命值,<color=#248b12>52%</color>概率将本次治疗量的<color=#248b12>26%</color>反伤给随机敌方目标    8                                                670824
80300071    80300071    1    1    补天    额外恢复已损失生命值<color=#248b12>10%</color>的血量    8    2        2    6                10000                        xixue1        
80300072    80300072    1    1    霞光涤浊    治疗转伤害    8    11    1    1                1    5200                                
8030008    8030001    8    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>17%</color>生命值,<color=#248b12>54%</color>概率将本次治疗量的<color=#248b12>24%</color>反伤给随机敌方目标    8                                                766656
8030008    8030001    8    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>17%</color>生命值,<color=#248b12>54%</color>概率将本次治疗量的<color=#248b12>27.5%</color>反伤给随机敌方目标    8                                                766656
80300081    80300081    1    1    补天    额外恢复已损失生命值<color=#248b12>10%</color>的血量    8    2        2    6                10000                        xixue1        
80300082    80300082    1    1    霞光涤浊    治疗转伤害    8    11    1    1                1    5400                                
8030009    8030001    9    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>18%</color>生命值,<color=#248b12>56%</color>概率将本次治疗量的<color=#248b12>25%</color>反伤给随机敌方目标    8                                                862488
8030009    8030001    9    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>18%</color>生命值,<color=#248b12>56%</color>概率将本次治疗量的<color=#248b12>29%</color>反伤给随机敌方目标    8                                                862488
80300091    80300091    1    1    补天    额外恢复已损失生命值<color=#248b12>10%</color>的血量    8    2        2    6                10000                        xixue1        
80300092    80300092    1    1    霞光涤浊    治疗转伤害    8    11    1    1                1    5600                                
8030010    8030001    10    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>19%</color>生命值,<color=#248b12>58%</color>概率将本次治疗量的<color=#248b12>26%</color>反伤给随机敌方目标    8                                                958320
8030010    8030001    10    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>19%</color>生命值,<color=#248b12>58%</color>概率将本次治疗量的<color=#248b12>30.5%</color>反伤给随机敌方目标    8                                                958320
80300101    80300101    1    1    补天    额外恢复已损失生命值<color=#248b12>10%</color>的血量    8    5        0    6                10000                        xixue1        
80300102    80300102    1    1    霞光涤浊    治疗转伤害    8    11    1    1                1    5800                                
8030011    8030001    11    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>20%</color>生命值,<color=#248b12>60%</color>概率将本次治疗量的<color=#248b12>27%</color>反伤给随机敌方目标    8                                                1054152
8030011    8030001    11    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>20%</color>生命值,<color=#248b12>60%</color>概率将本次治疗量的<color=#248b12>32%</color>反伤给随机敌方目标    8                                                1054152
80300111    80300111    1    1    补天    额外恢复已损失生命值<color=#248b12>10%</color>的血量    8    2        2    6                10000                        xixue1        
80300112    80300112    1    1    霞光涤浊    治疗转伤害    8    11    1    1                1    6000                                
8030012    8030001    12    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>21%</color>生命值,<color=#248b12>62%</color>概率将本次治疗量的<color=#248b12>28%</color>反伤给随机敌方目标    8                                                1149984
8030012    8030001    12    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>21%</color>生命值,<color=#248b12>62%</color>概率将本次治疗量的<color=#248b12>33.5%</color>反伤给随机敌方目标    8                                                1149984
80300121    80300121    1    1    补天    额外恢复已损失生命值<color=#248b12>10%</color>的血量    8    2        2    6                10000                        xixue1        
80300122    80300122    1    1    霞光涤浊    治疗转伤害    8    11    1    1                1    6200                                
8030013    8030001    13    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>22%</color>生命值,<color=#248b12>64%</color>概率将本次治疗量的<color=#248b12>29%</color>反伤给随机敌方目标    8                                                1245816
8030013    8030001    13    13    炼石补天    我方受到治疗时,额外恢复已经损失生命<color=#248b12>22%</color>生命值,<color=#248b12>64%</color>概率将本次治疗量的<color=#248b12>35%</color>反伤给随机敌方目标    8                                                1245816
80300131    80300131    1    1    补天    额外恢复已损失生命值<color=#248b12>10%</color>的血量    8    2        2    6                10000                        xixue1        
80300132    80300132    1    1    霞光涤浊    治疗转伤害    8    11    1    1                1    6400                                
Config/SkillSkin.txt
@@ -2578,32 +2578,45 @@
8028013                    9999    5    6    60        [[10000]]                                                        
80280131                    9999    5    6    60        [[10000]]                        10007                                
80280132                    9999    5    6    60        [[10000]]                        10008                                
8029001        5            9999    5    6    60        [[10000]]                        10028
80290011                    9999    5    6    60        [[10000]]                                                    10022    200094
8029002        5            9999    5    6    60        [[10000]]                        10028
80290021                    9999    5    6    60        [[10000]]                                                    10022    200094
8029003        5            9999    5    6    60        [[10000]]                        10028
80290031                    9999    5    6    60        [[10000]]                                                    10022    200094
8029004        5            9999    5    6    60        [[10000]]                        10028
80290041                    9999    5    6    60        [[10000]]                                                    10022    200094
8029005        5            9999    5    6    60        [[10000]]                        10028
80290051                    9999    5    6    60        [[10000]]                                                    10022    200094
8029006        5            9999    5    6    60        [[10000]]                        10028
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