| Config/Effect.txt | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Config/FuncOpenLV.txt | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Config/Item.txt | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| UI/OfficialUpWin.prefab | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| UIComp/ItemCell_120.prefab | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Config/Effect.txt
@@ -51,7 +51,7 @@ 1024 Spine\MainUI 1 baodian_SkeletonData 1025 Spine\MainUI 1 laidawoa_SkeletonData 1026 Spine\MainUI 1 tex-effect-zhuagbeiqu-01_SkeletonData [0,1,2,3,3,3,3,3,4,4,4,4,4,5,5,5,5,5] 1027 Spine\MainUI 1 lingqukuang_SkeletonData 1027 Spine\Common 1 lingqukuang_SkeletonData 1028 Spine\Common 1 pinzhikuang_SkeletonData 2 1029 Spine\Common 1 pinzhikuang_SkeletonData 0 1030 Spine\Common 1 pinzhikuang_SkeletonData 1 Config/FuncOpenLV.txt
@@ -3,7 +3,7 @@ 功能编号(唯一) 限制等级(全局) 需要官职等级 需要完成的新任务ID 开服第几天开启 功能名 功能说明 对应ICON 奖励 1 0 0 1001 武将 JingJieIcon_a {"1":[[20,50]],"2":[[20,50]]} 2 0 0 1002 挑战 JingJieIcon_a {"1":[[20,50]],"2":[[20,50]]} 3 0 0 1003 内政 JingJieIcon_a {"1":[[20,50]],"2":[[20,50]]} 3 0 0 1001 内政 JingJieIcon_a {"1":[[20,50]],"2":[[20,50]]} 12 1 0 0 官职 JingJieIcon_a {"1":[[20,50]],"2":[[20,50]]} 15 0 0 1010 仙盟 MengIcon_a 72 50 0 0 排行榜 RankIcon_a Config/Item.txt
@@ -1,21 +1,21 @@ int int string int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int string string int int int[] int ID LV ItemName Type EquipPlace PackCount UseLV CDTypeEx CDType CDTime Effect1 EffectValueA1 EffectValueB1 EffectValueC1 Effect2 EffectValueA2 EffectValueB2 EffectValueC2 Effect3 EffectValueA3 EffectValueB3 EffectValueC3 Effect4 EffectValueA4 EffectValueB4 EffectValueC4 Effect5 EffectValueA5 EffectValueB5 EffectValueC5 AddSkill1 AddSkill2 JobLimit ItemColor StarLevel EndureReduceType MaxSkillCnt ExpireTime SuiteiD IconKey Description BatchUse Jump GetWay BaseEffectID 物品iD 物品阶数 物品名称 道具类别 物品装备位置 叠加上限 使用等级 独立CD类型 CD类型 CD时间 道具使用效果1 效果1的a值 效果1的b值 效果1的c值 道具使用效果2 效果2的a值 效果2的b值 效果2的c值 道具使用效果3 效果3的a值 效果3的b值 效果3的c值 道具使用效果4 效果4的a值 效果4的b值 效果4的c值 道具使用效果5 效果5的a值 效果5的b值 效果5的c值 触发技能1 触发技能2 职业限制 品质 物品星级 耐久计算方式 每日使用次数上限 物品有效时间 套装iD 图标ICON名 物品描述 是否批量使用 跳转界面ID 获取途径ID 物品替换特效ID,橙色开始有默认特效 1 1 金币 65 0 2000000000 1 0 0 0 264 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 TB_WP_JB 闪闪发光的金币,是世界通用的货币,可以在商店中购买物品。 0 0 2 1 将星玉髓 65 0 2000000000 1 0 0 0 264 1 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 TB_WP_JXYS 装备分解获得,可用于祝福品质升级 0 0 3 1 战锤 65 0 2000000000 1 0 0 0 264 1 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 TB_WP_ZC 蕴含力量的战锤,在释放技能时消耗 0 0 4 1 加速符 15 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 TB_WP_JSF 用于缩短祝福等级升级等待时间,每消耗一张缩短5分钟 0 0 5 1 招募令 15 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 TB_WP_ZML 用于招募武将的凭证 0 0 6 1 挑战凭证 15 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 TB_WP_TZL 允许参与擂台的凭证,每挑战一次消耗一张 0 0 物品iD 物品阶数 物品名称 道具类别 物品装备位置 叠加上限 使用等级 独立CD类型 CD类型 CD时间 道具使用效果1 效果1的a值 效果1的b值 效果1的c值 道具使用效果2 效果2的a值 效果2的b值 效果2的c值 道具使用效果3 效果3的a值 效果3的b值 效果3的c值 道具使用效果4 效果4的a值 效果4的b值 效果4的c值 道具使用效果5 效果5的a值 效果5的b值 效果5的c值 触发技能1 触发技能2 职业限制 品质 物品星级 耐久计算方式 每日使用次数上限 物品有效时间 套装iD 图标ICON名 物品描述 是否批量使用 跳转界面ID 获取途径ID 物品特效ID 1 1 金币 65 0 2000000000 1 0 0 0 264 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 TB_WP_JB 闪闪发光的金币,是世界通用的货币,可以在商店中购买物品。 0 0 1029 2 1 将星玉髓 65 0 2000000000 1 0 0 0 264 1 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 TB_WP_JXYS 装备分解获得,可用于祝福品质升级 0 0 1029 3 1 战锤 65 0 2000000000 1 0 0 0 264 1 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 TB_WP_ZC 蕴含力量的战锤,在释放技能时消耗 0 0 1028 4 1 加速符 15 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 TB_WP_JSF 用于缩短祝福等级升级等待时间,每消耗一张缩短5分钟 0 0 1029 5 1 招募令 15 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 TB_WP_ZML 用于招募武将的凭证 0 0 1028 6 1 挑战凭证 15 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 TB_WP_TZL 允许参与擂台的凭证,每挑战一次消耗一张 0 0 1028 7 1 武将经验 15 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 TB_WP_WJJY 武将升级道具 0 0 8 1 进阶丹 15 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 TB_WP_JJ 武将进阶道具 0 0 9 1 觉醒石 15 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 TB_WP_JXS 武将觉醒道具 0 0 10 1 洗炼石 15 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 TB_WP_XLS 武将天赋洗炼道具 0 0 11 1 将魂 15 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 TB_WP_JH 武将分解而来,可用于在分解武将商店兑换特殊英雄 0 0 8 1 进阶丹 15 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 TB_WP_JJ 武将进阶道具 0 0 1028 9 1 觉醒石 15 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 TB_WP_JXS 武将觉醒道具 0 0 1028 10 1 洗炼石 15 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 TB_WP_XLS 武将天赋洗炼道具 0 0 1028 11 1 将魂 15 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 TB_WP_JH 武将分解而来,可用于在分解武将商店兑换特殊英雄 0 0 1029 30 1 测试 65 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 TB_WP_ZC 使用后获得<color=#35e122>10万铜钱</color> 0 0 100 1 战锤 15 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 TB_WP_ZC 蕴含力量的战锤,在释放技能时消耗 0 0 101 1 将星玉髓 15 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 TB_WP_JXYS 装备分解获得,可用于祝福品质升级 0 0 102 1 金币 15 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 TB_WP_JB 闪闪发光的金币,是世界通用的货币,可以在商店中购买物品。 0 0 100 1 战锤 15 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 TB_WP_ZC 蕴含力量的战锤,在释放技能时消耗 0 0 1029 101 1 将星玉髓 15 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 TB_WP_JXYS 装备分解获得,可用于祝福品质升级 0 0 1029 102 1 金币 15 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 TB_WP_JB 闪闪发光的金币,是世界通用的货币,可以在商店中购买物品。 0 0 1029 1000 1 魏国武将宝箱 81 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 mainui_img_6 可获得:曹婴*1、乐进*1 0 0 1001 1 魏国武将随机宝箱 81 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 mainui_img_6 可获得:随机魏国武将*1 0 0 1002 1 魏国武将自选宝箱 81 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 mainui_img_6 可自选任意魏国武将*1 0 0 UI/OfficialUpWin.prefab
@@ -68,7 +68,7 @@ m_OverridePixelPerfect: 0 m_SortingBucketNormalizedSize: 0 m_VertexColorAlwaysGammaSpace: 0 m_AdditionalShaderChannelsFlag: 3 m_AdditionalShaderChannelsFlag: 31 m_UpdateRectTransformForStandalone: 0 m_SortingLayerID: 0 m_SortingOrder: 0 @@ -220,7 +220,7 @@ m_Script: {fileID: 11500000, guid: 8c90b724ae1ce3c4495afe6ba6005ae0, type: 3} m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} m_Material: {fileID: 2100000, guid: 67c581adb87b67642b527f05017d7741, type: 2} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 0 m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} @@ -486,7 +486,8 @@ m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Children: - {fileID: 5090005680478167948} m_Father: {fileID: 4396237185119519630} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} @@ -728,7 +729,7 @@ m_Script: {fileID: 11500000, guid: 8c90b724ae1ce3c4495afe6ba6005ae0, type: 3} m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} m_Material: {fileID: 2100000, guid: 67c581adb87b67642b527f05017d7741, type: 2} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 0 m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} @@ -856,6 +857,7 @@ customNegativeSound: 0 positiveSound: 0 negativeSound: 0 pressedScale: 1.1 --- !u!1 &1078730000423272934 GameObject: m_ObjectHideFlags: 0 @@ -1044,7 +1046,7 @@ m_Script: {fileID: 11500000, guid: 8c90b724ae1ce3c4495afe6ba6005ae0, type: 3} m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} m_Material: {fileID: 2100000, guid: 67c581adb87b67642b527f05017d7741, type: 2} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 0 m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} @@ -1525,7 +1527,7 @@ m_Script: {fileID: 11500000, guid: 8c90b724ae1ce3c4495afe6ba6005ae0, type: 3} m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} m_Material: {fileID: 2100000, guid: 67c581adb87b67642b527f05017d7741, type: 2} m_Color: {r: 0.99607843, g: 0.59607846, b: 0.5882353, a: 1} m_RaycastTarget: 0 m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} @@ -1932,6 +1934,7 @@ bgImg: {fileID: 546815887571868550} finishImg: {fileID: 6467433357631457494} getAwardImg: {fileID: 2754320222516417447} getAwardEffect: {fileID: 3754640534790748912} taskName: {fileID: 7312831158697069077} taskProcess: {fileID: 5804997378475713249} taskProcessText: {fileID: 1174153721851584294} @@ -1986,6 +1989,7 @@ customNegativeSound: 0 positiveSound: 0 negativeSound: 0 pressedScale: 1.1 --- !u!1 &3039143376427184210 GameObject: m_ObjectHideFlags: 0 @@ -2659,6 +2663,63 @@ m_PixelsPerUnitMultiplier: 1 m_Gray: 0 m_IconKey: --- !u!1 &3754640534790748912 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - 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