| | |
| | | TreeLVUP 42 4|300 5 120 30
|
| | | ParryCfg 0 if parryNum>2 else min(dParryRate-aParryRateDef, 8000) [1] 0.5
|
| | | BuffStateGroup {"1":[1,3,12,15], "2":[9,10,13,16,17], "3":[1,3,12,15,13], "4":[1,3,12,15,9,10,17], "5":[1,3,12,15,10,17]}
|
| | | MoneyDisplayModel {"1":1,"6":15,"15":16,"41":3,"42":2,"43":11,"52":14,"53":6} 1 0 0
|
| | | MoneyDisplayModel {"1":1,"6":15,"15":16,"41":3,"42":2,"43":11,"52":14,"53":6} 104 0 0
|
| | | BattleModelScale 0.75
|
| | | DropItem [0,901,902,903,904,905,906,907,908,909,910,911,912] [0,0.4,0.6,0.6,0.8,0.8,0.8,1,1,1,1,1,1] {"123":23}
|
| | | EquipTip [0,951,952,953,954,955,956,957,958,959,960,961,962]
|
| | |
| | | int int string int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int string string int int int[] int
|
| | | ID LV ItemName Type EquipPlace PackCount UseLV CDTypeEx CDType CDTime Effect1 EffectValueA1 EffectValueB1 EffectValueC1 Effect2 EffectValueA2 EffectValueB2 EffectValueC2 Effect3 EffectValueA3 EffectValueB3 EffectValueC3 Effect4 EffectValueA4 EffectValueB4 EffectValueC4 Effect5 EffectValueA5 EffectValueB5 EffectValueC5 AddSkill1 AddSkill2 JobLimit ItemColor StarLevel EndureReduceType MaxSkillCnt ExpireTime SuiteiD IconKey Description BatchUse Jump GetWay BaseEffectID
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| | | ID LV ItemName Type EquipPlace PackCount UseLV CDTypeEx CDType CDTime Effect1 EffectValueA1 EffectValueB1 EffectValueC1 Effect2 EffectValueA2 EffectValueB2 EffectValueC2 Effect3 EffectValueA3 EffectValueB3 EffectValueC3 Effect4 EffectValueA4 EffectValueB4 EffectValueC4 Effect5 EffectValueA5 EffectValueB5 EffectValueC5 AddSkill1 AddSkill2 JobLimit ItemColor StarLevel EndureReduceType MaxSkillCnt ExpireTime SuiteiD IconKey Description Purpose Jump GetWay BaseEffectID
|
| | | 物品iD 物品阶数 物品名称 道具类别 物品装备位置 叠加上限 使用等级 独立CD类型 CD类型 CD时间 道具使用效果1 效果1的a值 效果1的b值 效果1的c值 道具使用效果2 效果2的a值 效果2的b值 效果2的c值 道具使用效果3 效果3的a值 效果3的b值 效果3的c值 道具使用效果4 效果4的a值 效果4的b值 效果4的c值 道具使用效果5 效果5的a值 效果5的b值 效果5的c值 触发技能1 触发技能2 职业限制 品质 物品星级 耐久计算方式 每日使用次数上限 物品有效时间 套装iD 图标ICON名 物品描述 用途分类 跳转界面ID 获取途径ID 物品特效ID
|
| | | 1 1 金币 65 0 2000000000 1 0 0 0 264 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 TB_WP_JB 闪闪发光的金币,是世界通用的货币,可以在商店中购买物品。 0 0 1030
|
| | | 2 1 将星玉髓 65 0 2000000000 1 0 0 0 264 1 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 TB_WP_JXYS 装备分解获得,可用于祝福品质升级 0 0 1029
|
| | |
| | | 101 1 将星玉髓 15 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 TB_WP_JXYS 装备分解获得,可用于祝福品质升级 0 0 1029
|
| | | 102 1 金币 15 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 TB_WP_JB 闪闪发光的金币,是世界通用的货币,可以在商店中购买物品。 0 0 1030
|
| | | 103 1 挑战凭证 15 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 TB_WP_TZL 允许参与擂台的凭证,每挑战一次消耗一张 0 0 1029
|
| | | 104 1 每日积分 15 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 TB_WP_MRJF 完成每日任务可获得。 0 0 |
| | | 1000 1 魏国武将宝箱 81 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 mainui_img_6 可获得:曹婴*1、乐进*1 0 0 1029
|
| | | 1001 1 魏国武将随机宝箱 81 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 mainui_img_6 可获得:随机魏国武将*1 0 0 1029
|
| | | 1002 1 魏国武将自选宝箱 81 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 mainui_img_6 可自选任意魏国武将*1 0 0 1030
|
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