BuiltIn/Prefabs/LaunchWin.prefab | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
UI/LoadingWin.prefab | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
BuiltIn/Prefabs/LaunchWin.prefab
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@@ -5059,6 +5059,7 @@ m_Children: - {fileID: 988302788571378456} - {fileID: 1536919683418645680} - {fileID: 5622538849070528560} m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} @@ -5150,7 +5151,7 @@ lastUsedRound: 0 parentUI: {fileID: 0} childrenUI: [] _rectTransform: {fileID: 1536919683418645680} _rectTransform: {fileID: 5622538849070528560} openMask: 0 clickEmptySpaceClose: 0 screenMask: {fileID: 4948891677471148557} @@ -15693,6 +15694,41 @@ m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 6725815453717995716} m_CullTransparentMesh: 0 --- !u!1 &7185209947208111896 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 5622538849070528560} m_Layer: 5 m_Name: GameObject m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!224 &5622538849070528560 RectTransform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7185209947208111896} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 149023521345137573} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!1 &8558736994510859735 GameObject: m_ObjectHideFlags: 0