| | |
| | | EquipGSFormula int(MaxHP/4.0+MinAtk*5.0+MaxAtk*5.0+Def*5.0+IceAtk*10.0+IceDef*10.0+LuckyHit*2.5+LuckyHitReduce*2.5+FabaoHurt*5.0+FinalHurt*5.0+FinalHurtReduce*5.0+BaseEquipMaxHPAddPer/10000.0+BaseEquipAtkAddPer/10000.0+PerLVMaxHP+PerLVAtk/10000.0+Hit/10000.0+Miss/10000.0+DropMoneyPer/10000.0+LuckyHitRate/10000.0+LuckyHitRateReduce/10000.0+LuckyHitPer/10000.0+SuperHitRate/10000.0+SuperHitRateReduce/10000.0+SuperHitPer/10000.0+SuperHit/10000.0+SuperHitReduce/10000.0+DropEquipPer*1.45+AtkBackHP*10.0+MaxHPPer/10000.0+AtkPer/10000.0+SkillAtkRate/10000.0+SkillAtkRateReduce/10000.0+SkillAddPerA/10000.0+SkillAddPerB/10000.0+SkillAddPerC/10000.0+SkillAddPerD/10000.0+SkillAddPerE/10000.0+SkillAddPerF/10000.0+SkillAddPerG/10000.0+SkillReducePerA/10000.0+SkillReducePerB/10000.0+SkillReducePerC/10000.0+SkillReducePerD/10000.0+SkillReducePerE/10000.0+SkillReducePerF/10000.0+SkillReducePerG/10000.0+ReduceSkillCDPer/10000.0+LuckyHitPer/10000.0+FaintDefRate/10000.0+ProDefPer/10000.0+IgnoreDefRate/10000.0+IgnoreDefRateReduce/10000.0) [67,68,6,7,8,16,139,13,136,26,27] int(MaxHP/4.0+Atk*10.0+Def*5.0+IceAtk*10.0+IceDef*10.0+SuperHit*5.0+SuperHitReduce*5.0+PetDamPer/10000.0+SuperHitRateReduce/10000.0+Miss/10000.0+Hit/10000.0+DropMoneyPer/10000.0+PerLVMaxHP+PerLVAtk/10000.0) {"45000":18000,"45001":18000,"45002":35000,"45003":70000,"45004":90000} 0
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| | | CreateFamily 100 1
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| | | Zhenbaoge 1 2888 360 [5,10,20,30]
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| | | BillboardSet [] {151:1000, 152:1000, 153:1000, 154:1000, 158:1000, 159:1000, 162:1000, 163:1000, 164:1000, 165:1000} {} |
| | | PutInItemPack {"35":[150], "8":[101,102,103,104,105,106,107,108,109,110,111,112]} {"100":41,"101":42,"102":1} |
| | | BillboardSet [] {1:1000, 2:9999} {} |
| | | PutInItemPack {"35":[150], "8":[101,102,103,104,105,106,107,108,109,110,111,112]} {"100":41,"101":42,"102":1,"103":53} |
| | | InitDepotCellCount 200 0 0 0 0
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| | | MaxDepotCellCount 250 0 0 0 0
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| | | DepotSortPriority 19|145|1|5|81|4|14|13|8|9|26|28|125|27|41|22|124|21|25|20|45|58|54|39|52|6|34|35|36|76|11|12|15|17|29|44|48|50|51|60|80|7|101|102|103|104|105|106|107|108|109|111|112 0 0 0 0
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| | |
| | | 9 1 觉醒石 15 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 TB_WP_JXS 武将觉醒道具 0 0 1030
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| | | 10 1 洗炼石 15 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 TB_WP_XLS 武将天赋洗炼道具 0 0 1030
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| | | 11 1 将魂 15 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 TB_WP_JH 武将分解而来,可用于在分解武将商店兑换特殊英雄 0 0 1029
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| | | 12 1 坐骑升级道具 15 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 TB_WP_JH 坐骑升级所需道具 0 0 1029
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| | | 13 1 坐骑升阶道具 15 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 TB_WP_JH 坐骑升阶所需道具 0 0 1030
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| | | 30 1 测试 65 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 TB_WP_ZC 使用后获得<color=#35e122>10万铜钱</color> 0 0
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| | | 100 1 战锤 15 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 TB_WP_ZC 蕴含力量的战锤,在释放技能时消耗 0 0 1029
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| | | 101 1 将星玉髓 15 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 TB_WP_JXYS 装备分解获得,可用于祝福品质升级 0 0 1029
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| | | 102 1 金币 15 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 TB_WP_JB 闪闪发光的金币,是世界通用的货币,可以在商店中购买物品。 0 0 1030
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| | | 103 1 挑战凭证 15 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 TB_WP_TZL 允许参与擂台的凭证,每挑战一次消耗一张 0 0 1029
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| | | 1000 1 魏国武将宝箱 81 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 mainui_img_6 可获得:曹婴*1、乐进*1 0 0 1029
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| | | 1001 1 魏国武将随机宝箱 81 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 mainui_img_6 可获得:随机魏国武将*1 0 0 1029
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| | | 1002 1 魏国武将自选宝箱 81 0 2000000000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 mainui_img_6 可自选任意魏国武将*1 0 0 1030
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| | |
| | | 246 Country 4 群
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| | | 247 MONEY 42 将星玉髓
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| | | 248 MONEY 51 招募积分
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| | | 249 MONEY 52 淘金令
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| | | 250 MONEY 53 挑战凭证
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