hxp
2025-10-29 c8a3f4e92eda170d9f21d215a030daf2c0bbde47
129 【战斗】战斗系统-服务端(祝融技能)
1个文件已修改
19 ■■■■ 已修改文件
Config/Skill.txt 19 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Config/Skill.txt
@@ -689,18 +689,19 @@
4006220    4006220    1    1    破境    最终增伤提升<color=#2E8B57>5%</color>,最终减伤提升<color=#2E8B57>10%</color>                                                                                                                                                            
4006230    4006230    1    1    万兽俯首·狂    额外有<color=#2E8B57>20%</color>概率降低目中目标<color=#2E8B57>50%</color>抗闪避                                                                                                                                                            
4006240    4006240    1    1    神格    怒气降低闪避和抗闪避的概率提升至<color=#2E8B57>40%</color>                                                                                                                                                            
4007010    4007010    1    1    八纳洞主    每回合为自己恢复25点怒气(可连击,可反击,可追击)【无论多少怒优先施放怒气】    1    0    2    6    5    1    0    1    10000    0    3|1    0    0    attack    zhurong1            2    1    1    1        4        300    [[10000]]
4007020    4007020    1    1    飞火流星    无论当前多少怒气值都可释放,对敌方全体造成攻击力<color=#2E8B57>160%</color>的法术伤害,每消耗1点怒气,提高怒气技能<color=#2E8B57>1%</color>的伤害,释放怒气后眩晕自己1回合    2    1    2    1    0    0    0    6    10000    0    4|1    0    0    angerSkill    zhurong2        10058    2    16    17|23|28|32    39        4        300    [[2000],[2000],[2000],[4000]]                            100105
4007010    4007010    1    1    八纳洞主    每回合为自己恢复25点怒气(可连击,可反击,可追击)【无论多少怒优先施放怒气】    1    0    0    6    5    0    0    0    10000    0    3|1    0    0    attack    zhurong1            2    1    1    1        4        300    [[10000]]
4007020    4007020    1    1    飞火流星    无论当前多少怒气值都可释放,对敌方全体造成攻击力<color=#2E8B57>160%</color>的法术伤害,每消耗1点怒气,提高怒气技能<color=#2E8B57>1%</color>的伤害,释放怒气后眩晕自己2回合    2    1    2    1    0    0    0    6    10000    0    4|1    0    0    angerSkill    zhurong2        10058    2    16    17|23|28|32    39        4        300    [[2000],[2000],[2000],[4000]]                            100105
40070201    40070201    1    1    击晕    眩晕自己2回合    0    14    0    0    5    0    0    0    10000    0        3    0            jiyun                                                                                        10009
4007030    4007030    1    1    彩云之南    每有一个队友死亡,怒气伤害增加<color=#2E8B57>10%</color>    3                                                0                                        4        300    [[10000]]                                                    
4007050    4007050    1    1    毒瘴    释放怒气技能若击杀目标,不会眩晕自己    3                                                0                                        4        300    [[10000]]                                                    
4007060    4007060    1    1    特性    暴击概率提升<color=#2E8B57>10%</color>,连击概率的<color=#2E8B57>20%</color>转化为暴击概率    3                                                0                                        4        300    [[10000]]                                                    
4007070    4007070    1    1    猎虎    每击杀1个目标,恢复自己20点怒气    3                                                0                                        4        300    [[10000]]
4007080    4007080    1    1    怒气    初始获得<color=#2E8B57>50</color>点怒气    3    0    0    6    5    1    0    0    10000                0                                        4        300    [[10000]]
4007090    4007090    1    1    升变    初始获得<color=#2E8B57>100%</color>怒气    3                                                0                                        4        300    [[10000]]
4007210    4007210    1    1    飞火流星·极    怒气伤害系数提升至<color=#2E8B57>280%</color>
4007220    4007220    1    1    破境    最终增伤提升<color=#2E8B57>10%</color>,最终减伤提升<color=#2E8B57>5%</color>
4007230    4007230    1    1    飞火流星·狂    每消耗一点怒气,提高怒气技能<color=#2E8B57>1%</color>的伤害变更为<color=#2E8B57>1.5%</color>
4007240    4007240    1    1    神格    释放怒气击晕自身时,获得攻击力<color=#2E8B57>100%</color>护盾,护盾持续1回合
4007070    4007070    1    1    猎虎    每击杀1个目标,恢复自己20点怒气    3    0    0    6    5    0    0    0    10000                0                                        4        300    [[10000]]
4007080    4007080    1    1    怒气    初始获得<color=#2E8B57>50</color>点怒气    3    0    0    6    5    0    0    0    10000                0                                        4        300    [[10000]]
4007090    4007090    1    1    升变    暴击概率提升<color=#2E8B57>10%</color>    3                                                0                                        4        300    [[10000]]
4007210    4007210    1    1    飞火流星·极    怒气伤害系数提升至<color=#2E8B57>280%</color>    4
4007220    4007220    1    1    破境    最终增伤提升<color=#2E8B57>10%</color>,最终减伤提升<color=#2E8B57>5%</color>    4
4007230    4007230    1    1    飞火流星·狂    每消耗一点怒气,提高怒气技能<color=#2E8B57>1%</color>的伤害变更为<color=#2E8B57>1.5%</color>    4
4007240    4007240    1    1    神格    释放怒气击晕自身时,获得攻击力<color=#2E8B57>100%</color>护盾,护盾持续1回合    4    5    0    1003    5    0    0    0    10000            21                hudun
4008010    4008010    1    1    鸾袖    对随机3个敌方目标造成攻击力<color=#2E8B57>60%</color>法术伤害,并有<color=#2E8B57>30%</color>附加1回合脆弱,友方攻击脆弱目标时,吸血概率提升<color=#2E8B57>10%</color>    1    1    2    1    0    0    0    3    10000    0    3|1    0    0    attack    hetaihou1    shehun        2    13    14|18|22|28    39        4        300    [[2000],[2000],[2000],[4000]]                            100105                        
4008020    4008020    1    1    阴后威仪    对敌方全体目标造成攻击力<color=#2E8B57>90%</color>法术伤害,释放怒气消耗<color=#2E8B57>10%</color>血量(先扣血),使本次伤害额外附带消耗血量<color=#2E8B57>50%</color>的真实伤害,血量不足10%时,不再耗血,但额外附加伤害值依然视为消耗10%血量的<color=#2E8B57>50%</color>的伤害    2    1    2    1    2    0    0    3    10000    0    4|1    0    0    angerSkill    hetaihou2        10061    2    34    35    53        4        300    [[10000]]                            100105                        
4008030    4008030    1    1    密诏    普攻附加脆弱概率提升<color=#2E8B57>至60%</color>,攻击脆弱目标的额外吸血概率提升至<color=#2E8B57>20%</color>    3                                                0                                        4        300    [[10000]]