| | |
| | | 1042 Spine\MainUI 1 ZhiDao-npc_SkeletonData
|
| | | 1043 Spine\MainUI 1 tex-effect-denglu-niao-01_SkeletonData
|
| | | 1044 Spine\MainUI 1 tex-effect-denglu-cao-01_SkeletonData
|
| | | 10001 BattleSpine\610001_tongyong 1 tex-effect-bingdong-01_SkeletonData 0 1 1 7|-23 0.53
|
| | | 10001 BattleSpine\610001_tongyong 1 tex-effect-bingdong-01_SkeletonData 0 1 1 -5|-23 0.53
|
| | | 10002 BattleSpine\610001_tongyong 1 tex_eff_hanqi_SkeletonData hit 0 1 1 0|-10 0.35
|
| | | 10003 BattleSpine\610001_tongyong 1 tex-effect-liuxie-02_SkeletonData hit 0 1 1 0|10 0.5
|
| | | 10004 BattleSpine\610001_tongyong 1 tex_eff_zhuoshao_SkeletonData hit 0 1 1 5|-45 0.5
|
| | | 10005 BattleSpine\610001_tongyong 1 tex_eff_zhuoshaouanhuo_SkeletonData hit 0 1 1 5|-45 0.5
|
| | | 10004 BattleSpine\610001_tongyong 1 tex_eff_zhuoshao_SkeletonData hit 0 1 1 5|-50 0.5
|
| | | 10005 BattleSpine\610001_tongyong 1 tex_eff_zhuoshaouanhuo_SkeletonData hit 0 1 1 5|-50 0.5
|
| | | 10006 BattleSpine\610001_tongyong 1 tex-effect-touming_zidan_SkeletonData 0 1 1 0.5
|
| | | 10007 BattleSpine\610001_tongyong 1 tex-effect-zengyi-lan-01_SkeletonData 1 0.5 1 0.8
|
| | | 10008 BattleSpine\610001_tongyong 1 tex-effect-jianyi-hong-01_SkeletonData 1 0.5 1 0.8
|
| | | 10009 BattleSpine\610001_tongyong 1 tex-effect-xuanyun-01_SkeletonData 0 1 1 0|70 0.5
|
| | | 10010 BattleSpine\610001_tongyong 1 tex-effect-zhiliao-01_SkeletonData 1 3 1 0.5
|
| | | 10010 BattleSpine\610001_tongyong 1 tex-effect-zhiliao-01_SkeletonData 1 1 1 0.5
|
| | | 19999 BattleSpine\610001_tongyong 1 tex-effect-gedang-01_SkeletonData 1 1 1 0.6
|
| | | 100001 BattleSpine\510006_Wei_Caoyi 1 angerskill_up_SkeletonData 1 3 1 0.5
|
| | | 100002 BattleSpine\510006_Wei_Caoyi 1 attack_zidan_SkeletonData 0 1 1 0.4
|
| | |
| | | 200066 BattleSpine\520006_Shu_Ganfuren 1 attack_up_SkeletonData 1 3 1 1 0.4
|
| | | 200067 BattleSpine\520006_Shu_Ganfuren 1 attack_zhiliao_SkeletonData 1 3 1 0|-50 0.5
|
| | | 200068 BattleSpine\520006_Shu_Ganfuren 1 attack_zidan_SkeletonData 0 1 0.35
|
| | | 200071 BattleSpine\520007_Shu_Zhangxingcai 1 1 3 1 0.5
|
| | | 200072 BattleSpine\520007_Shu_Zhangxingcai 1 1 3 1 0.5
|
| | | 200073 BattleSpine\520007_Shu_Zhangxingcai 1 1 3 1 0.5
|
| | | 200074 BattleSpine\520007_Shu_Zhangxingcai 1 1 3 1 0.5
|
| | | 200071 BattleSpine\520007_Shu_Zhangxingcai 1 passiveSkill_eft_SkeletonData 1 3 1 0.72 0|-25 0.5
|
| | | 200072 BattleSpine\520007_Shu_Zhangxingcai 1 hudun_SkeletonData 0 1 1 1.3 -27|0 0.42
|
| | | 200073 BattleSpine\520007_Shu_Zhangxingcai 1 attack_eft_SkeletonData 1 3 1 0.5
|
| | | 200074 BattleSpine\520007_Shu_Zhangxingcai 1 angerSkill_eft_SkeletonData 1 1.35 1 0.68 28|-66 0.5
|
| | | 200075 BattleSpine\520007_Shu_Zhangxingcai 1 1 3 1 0.5
|
| | | 200076 BattleSpine\520007_Shu_Zhangxingcai 1 1 3 1 0.5
|
| | | 200077 BattleSpine\520007_Shu_Zhangxingcai 1 1 3 1 0.5
|
| | |
| | | 200135 BattleSpine\520013_Shu_Liubei 1 angerskill_eft_down_SkeletonData 1 3 0 0.5
|
| | | 200136 BattleSpine\520013_Shu_Liubei 1 1 3 1 0.5
|
| | | 200137 BattleSpine\520013_Shu_Liubei 1 1 3 1 0.5
|
| | | 200141 BattleSpine\520005_Shu_Guanxing 1 attack_up_SkeletonData 1 3 1 0.9 -20|10 0.6
|
| | | 200141 BattleSpine\520005_Shu_Guanxing 1 attack_up_SkeletonData 1 3 1 0.9 -20|5 0.6
|
| | | 200142 BattleSpine\520014_Shu_Guanyu 1 1 3 1 0.5
|
| | | 200143 BattleSpine\520014_Shu_Guanyu 1 1 3 1 0.5
|
| | | 200144 BattleSpine\520014_Shu_Guanyu 1 1 3 1 0.5
|
| | |
| | | 300115 BattleSpine\530011_Wu_Daqiao 1 angerskill_eft_up_SkeletonData 1 3 1 1.15 370|-50 0.7
|
| | | 300116 BattleSpine\530011_Wu_Daqiao 1 attack_eft_up_SkeletonData 1 3 1 0.7 300|0 0.1
|
| | | 300117 BattleSpine\530011_Wu_Daqiao 1 1 3 1 0.5
|
| | | 300121 BattleSpine\530012_Wu_Zhouyu 1 1 3 1 0.5
|
| | | 300122 BattleSpine\530012_Wu_Zhouyu 1 1 3 1 0.5
|
| | | 300123 BattleSpine\530012_Wu_Zhouyu 1 1 3 1 0.5
|
| | | 300124 BattleSpine\530012_Wu_Zhouyu 1 1 3 1 0.5
|
| | | 300125 BattleSpine\530005_Wu_Zhuhuan 1 angerskill_eft_up_SkeletonData 1 3 1 0 -300|-30 0.4
|
| | | 300126 BattleSpine\530005_Wu_Zhuhuan 1 angerskill_eft_up_SkeletonData 1 3 1 0 -150|-30 0.4
|
| | | 300127 BattleSpine\530010_Wu_Sunshangxiang 1 angerskill_up_SkeletonData 1 3 1 0.07 -60|-60 0.7
|
| | | 300121 BattleSpine\530012_Wu_Zhouyu 1 attack_hit_SkeletonData 1 3 1 0.5
|
| | | 300122 BattleSpine\530012_Wu_Zhouyu 1 attack_dg_SkeletonData 1 3 1 0.5
|
| | | 300123 BattleSpine\530012_Wu_Zhouyu 1 angerskill_hit_SkeletonData 1 3 1 1 0.5
|
| | | 300124 BattleSpine\530012_Wu_Zhouyu 1 angerskill_eff_SkeletonData 1 3 1 0.5
|
| | | 300125 BattleSpine\530012_Wu_Zhouyu 1 angerskill_dg_SkeletonData 1 3 1 0.5
|
| | | 300126 BattleSpine\530012_Wu_Zhouyu 1 angerskill_bg_SkeletonData 1 3 1 0.5
|
| | | 300127 BattleSpine\530015_Wu_Sunjian 1 attack_eft_SkeletonData 1 3 1 0.5
|
| | | 300128 BattleSpine\530012_Wu_Zhouyu 1 angerskill_hit_SkeletonData 1 3 1 0 -100|0 0.1
|
| | | 300129 BattleSpine\530012_Wu_Zhouyu 1 angerskill_hit_SkeletonData 1 3 1 0.2 -50|0 0.8
|
| | | 300131 BattleSpine\530013_Wu_Xiaoqiao 1 zhiliao_SkeletonData 1 3 1 0|-30 0.5
|
| | | 300132 BattleSpine\530013_Wu_Xiaoqiao 1 passiveSkill_hit_SkeletonData 1 3 1 0.5
|
| | | 300133 BattleSpine\530013_Wu_Xiaoqiao 1 passiveSkill_fly_SkeletonData 1 3 1 0.5
|
| | |
| | | 400165 BattleSpine\540016_Qun_Zuoci 1 1 3 1 0.5
|
| | | 400166 BattleSpine\540016_Qun_Zuoci 1 1 3 1 0.5
|
| | | 400167 BattleSpine\540016_Qun_Zuoci 1 1 3 1 0.5
|
| | | 500041 1 560004_huangjinnushou 1 3 1 0.5
|
| | | 560051 1 560005_jiangshisheshou 1 3 1 0.5
|
| | |
| | | 1002010 1002010 1 1 登先 对敌方单体目标造成攻击力<color=#2E8B57>90%</color>物理伤害,<color=#2E8B57>30%</color>概率施加1层寒气,持续3回合的寒气,每回合造成攻击力<color=#2E8B57>20%</color>物理伤害,寒气携带达到3层,必定冰冻1回合,并结算剩余寒气伤害 1 1 1 1 1 0 0 1 10000 0 3|1 0 0 attack yuejin1 2 16 17 35 0 4 100 [[10000]] 100022
|
| | | 10020101 10020101 1 1 登先 30%</color>概率施加1层寒气,持续4回合的寒气,每回合造成攻击力<color=#2E8B57>20%</color>法术伤害,寒气携带达到3层,必定冰冻1回合,并结算剩余寒气伤害 0 4 1 1001 6 0 0 0 3000 0 2 0 hanqi 2 16 17 35 0 4 9999 [[10000]] 10002 10002 100015
|
| | | 1002020 1002020 2 1 疾霆破垒 对敌方单体目标造成攻击力<color=#2E8B57>356%</color>物理伤害,<color=#2E8B57>50%</color>概率附加破甲,降低<color=#2E8B57>50%</color>防御,持续<color=#2E8B57>1</color>回合 2 1 1 1 1 0 0 1 10000 0 4|1 0 0 angerskill yuejin2 10014 2 15 23|42|46|50|54|59 70 0 4 200 [[3000],[1000],[1000],[1000],[1000],[3000]] 100084 100021
|
| | | 10020201 10020201 2 1 疾霆破垒 有<color=#2E8B57>50%</color>概率附加破甲,降低<color=#2E8B57>50%</color>防御,持续1回合 0 6 0 1001 6 0 0 0 5000 0 0 0 fangyu2 4 9999 10008 |
| | | 10020201 10020201 2 1 疾霆破垒 有<color=#2E8B57>50%</color>概率附加破甲,降低<color=#2E8B57>50%</color>防御,持续1回合 0 6 0 1001 6 0 0 0 5000 0 0 0 jianshang2 4 9999 10008 |
| | | 1002030 1002030 1 1 炬石 普攻寒气附加概率增加至<color=#2E8B57>50%</color>,寒气每回合伤害提升至攻击力<color=#2E8B57>50%</color> 0 6 1 0 6 0 0 0 8000 0 0 0 4 9999 [[10000]]
|
| | | 1002050 1002050 1 1 威震逍遥 对携带寒气或冰冻目标造成伤害提升<color=#2E8B57>30%</color> 3 9 0 0 5 1 0 0 10000 0 0 0 4 9999 [[10000]]
|
| | | 1002070 1002070 1 1 折冲 对携带寒气或冰冻目标造成伤害吸血效果提升<color=#2E8B57>30%</color> 3 9 0 0 5 1 0 0 10000 0 0 0 15 1 16 4 9999 [[18500]]
|
| | |
| | | 1013010 1013010 1 1 回春 对敌方单体目标造成攻击力<color=#2E8B57>65%</color>法术伤害,对我方血量最低的2个目标进行一次攻击力<color=#2E8B57>80%</color>的治疗 1 1 2 1 1 0 0 1 10000 0 3|1 0 0 attack zhenfu1 2 14 15 36 4 280 [[10000]] 100133 100135 100134
|
| | | 10130101 10130101 1 1 回春 对我方血量最低的2个目标进行一次攻击力<color=#2E8B57>80%</color>的治疗 0 2 2 2 0 1 1 2 10000 0 0 0 0 2 14 16 36 4 9999 [[10000]] 10010
|
| | | 1013020 1013020 1 1 长鲸饮涧 恢复我方血量最低的3个目标攻击力<color=#2E8B57>100%</color>的生命值,并为其附加甄宓攻击力<color=#2E8B57>150%</color>的护盾,护盾持续3回合, 2 2 2 2 0 1 1 2 10000 0 4|1 0 0 angerskill zhenfu2 10003 2 39 40 50 4 9999 [[10000]] 100136 100132
|
| | | 10130201 10130201 1 1 长鲸饮涧 并为其附加甄宓攻击力<color=#2E8B57>150%</color>的护盾,护盾持续3回合 0 5 0 1003 6 0 0 2 10000 0 21 0 hudun 2 4 9999 |
| | | 10130201 10130201 1 1 长鲸饮涧 并为其附加甄宓攻击力<color=#2E8B57>150%</color>的护盾,护盾持续3回合 0 5 0 1003 6 0 0 2 10000 0 21 0 hudun 2 4 9999 |
| | | 1013030 1013030 1 1 织命 战斗开始,蔡文姬链接全体队友,使任意队友受到的伤害由全体均摊,持续2回合 3 0 attack 4 9999 [[10000]] 100131
|
| | | 1013050 1013050 1 1 鹤唳霜华 普攻若击晕目标,提升自己<color=#2E8B57>50%</color>治疗效果,持续2回合 3 0 4 9999 [[10000]]
|
| | | 1013070 1013070 1 1 九霄环佩 治疗额外附带目标已损失生命值的<color=#2E8B57>5%</color>,最高不超过蔡文姬攻击力<color=#2E8B57>的150%</color> 3 0 4 9999 [[10000]]
|
| | |
| | | 2006220 2006220 1 1 破境 最终增伤提升<color=#2E8B57>5%</color>,最终减伤提升<color=#2E8B57>10%</color> 4 9999
|
| | | 2006230 2006230 1 1 云梦泽·狂 追猎印记伤害增幅提升至<color=#2E8B57>35%</color> 4 9999
|
| | | 2006240 2006240 1 1 神格 击晕目标后,降低目标<color=#2E8B57>50%</color>法术抗性 4 9999
|
| | | 2007010 2007010 1 1 炫彩 对敌方单体目标造成攻击力<color=#2E8B57>85%</color>法术伤害,<color=#2E8B57>30%</color>概率触发一次独立追击,追击伤害为攻击力<color=#2E8B57>85%</color> 1 1 2 1 1 0 0 1 10000 0 3|1 0 0 attack zhangxingcai1 2 11 12 27 4 100 [[10000]] 200023 200073 |
| | | 20070101 20070101 1 1 炫彩 <color=#2E8B57>30%</color>概率触发一次追击 0 1 2 1 1 0 0 1 10000 0 0 attack 2 11 12 27 4 100 [[10000]] 200023 |
| | | 2007010 2007010 1 1 炫彩 对敌方单体目标造成攻击力<color=#2E8B57>85%</color>法术伤害,<color=#2E8B57>30%</color>概率触发一次独立追击,追击伤害为攻击力<color=#2E8B57>85%</color> 1 1 2 1 1 0 0 1 10000 0 3|1 0 0 attack zhangxingcai1 2 11 12 27 4 100 [[10000]] 200073 |
| | | 20070101 20070101 1 1 炫彩 <color=#2E8B57>30%</color>概率触发一次追击 0 1 2 1 1 0 0 1 10000 0 0 attack 2 11 12 27 4 100 [[10000]] 200073 |
| | | 2007020 2007020 1 1 明镜止水 为自己施加无敌护盾,持续1回合,无敌护盾存在期间,张星彩受到所有伤害将进行积攒,并在效果结束时对自身及血量最低的一名友方进行治疗,每人治疗量为积攒伤害的<color=#2E8B57>25%</color>+张星彩最大生命的<color=#2E8B57>5%</color> 2 5 2 0 5 0 0 0 10000 0 4|1 8 0 angerskill zhangxingcai2 wudi 10024 2 29 30 47 4 9999 [[10000]] 200074 200072
|
| | | 20070201 20070201 1 1 治疗 自身及血量最低的一名友方进行治疗,每人治疗量为积攒伤害的25%</color>+张星彩最大生命的5%</color> 0 2 2 2 0 2 1 2 10000 0 0 attack 2 11 12 27 4 9999 [[10000]] 200067 200071
|
| | | 2007030 2007030 1 1 霓裳 受到持续伤害时,<color=#2E8B57>50%</color>概率免疫本次伤害 3 0 4 9999 [[10000]]
|
| | |
| | | 2009010 2009010 1 1 铁索横江 对敌方单体目标造成攻击力<color=#2E8B57>70%</color>法术伤害,<color=#2E8B57>50%</color>概率降低目标<color=#2E8B57>20%</color>抗暴几率,持续1回合 1 1 2 1 1 0 0 1 10000 0 3|1 attack pangtong1 2 30 31 40 4 9999 [[10000]] 200094 200093
|
| | | 20090101 20090101 1 1 铁索横江 降低<color=#2E8B57>20%</color>抗暴几率,持续1回合 0 6 0 0 0 0 0 0 5000 0 boaji2 2 30 32 40 4 9999 10008
|
| | | 2009020 2009020 1 1 火凤燎原 对敌方全体造成攻击力<color=#2E8B57>85%</color>法术伤害,并有<color=#2E8B57>30%</color>施加铁索,持续2回合,携带铁索效果的敌方每受到一次追击或连击伤害,为其施加1层流血效果,每回合受到庞统攻击力<color=#2E8B57>65%</color>的流血伤,持续2回合 2 1 2 1 0 0 0 6 10000 4|1 angerskill pangtong2 10022 2 26 27|30|33|36|39|42|45 50 2 5 30 [[1000],[1000],[1000],[1000],[2000],[2000],[2000]] 200094 200092 200091
|
| | | 20090201 20090201 1 1 铁索 并有<color=#2E8B57>30%</color>施加铁索,持续2回合,携带铁索效果的敌方每受到一次追击或连击伤害,为其施加1层流血效果,每回合受到庞统攻击力<color=#2E8B57>80%</color>的流血伤,持续2回合 0 6 2 0 0 0 0 0 3000 0 0 jingu 4 9999 230 10008 |
| | | 20090201 20090201 1 1 铁索 并有<color=#2E8B57>30%</color>施加铁索,持续2回合,携带铁索效果的敌方每受到一次追击或连击伤害,为其施加1层流血效果,每回合受到庞统攻击力<color=#2E8B57>80%</color>的流血伤,持续2回合 0 6 2 0 0 0 0 0 3000 0 0 duren 4 9999 230 10008 |
| | | 20090202 20090202 1 1 铁索流血 1层流血效果,每回合受到庞统攻击力<color=#2E8B57>80%</color>的流血伤,持续2回合 0 4 2 1001 0 0 0 0 10000 0 0 liuxue 4 9999 230 10003
|
| | | 2009030 2009030 1 1 连环 我方武将触发追击或连击时,有<color=#2E8B57>50%</color>概率为目标附加流血效果,每回合造成庞统攻击力<color=#2E8B57>65%</color>的流血伤害,持续2回合 3 0 4 9999 [[10000]]
|
| | | 2009050 2009050 1 1 余火 目标身上携带流血效果时,我方任意武将对该目标造成伤害,该武将将恢复造成伤害<color=#2E8B57>10%</color>的生命值 3 0 4 9999 [[10000]]
|
| | |
| | | 2010230 2010230 1 1 七进七出·狂 怒气技能击杀目标后攻击力提升<color=#2E8B57>30%</color>,持续2回合 4 9999
|
| | | 2010240 2010240 1 1 神格 每层龙胆提升赵云<color=#2E8B57>2%</color>的最终减伤和最终增伤 4 9999
|
| | | 2011010 2011010 1 1 流矢 对随机1个敌方目标造成攻击力<color=#2E8B57>100%</color>的物理伤害,<color=#2E8B57>30%</color>附加破甲,降低防御<color=#2E8B57>50%</color>,持续2回合 1 1 1 1 1 0 0 1 10000 0 3|1 0 0 attack huangyueying1 2 17 18|20|22|25 38 4 230 [[2000],[2000],[2000],[4000]] 200023 200113
|
| | | 20110101 20110101 1 1 破甲 <color=#2E8B57>30%</color>附加破甲,降低防御<color=#2E8B57>50%</color>,持续2回合 0 6 0 0 0 0 0 0 3000 0 fangyu2 2 17 26 38 4 9999 [[10000]] 10008 |
| | | 20110101 20110101 1 1 破甲 <color=#2E8B57>30%</color>附加破甲,降低防御<color=#2E8B57>50%</color>,持续2回合 0 6 0 0 6 0 0 0 3000 0 jianshang2 2 17 26 38 4 9999 [[10000]] 10008 |
| | | 2011020 2011020 1 1 璇玑再动 对敌方单体目标造成攻击力<color=#2E8B57>240%</color>物理伤害,使我方攻击力最高的英雄额外行动一次,若攻击力最高英雄处于不可行动状态,沿顺到战力次高的英雄 2 1 1 1 1 0 0 1 10000 0 4|1 0 0 angerskill huangyueying2 10020 2 33 34|36|38|41|50 55 4 300 [[2000],[2000],[2000],[2000],[2000]] 200023 200112 200111
|
| | | 2011030 2011030 1 1 机枢 普攻<color=#2E8B57>30%</color>概率对命中目标施加机关锁,使其无法行动,持续1回合。 3 0 xuanyun 4 9999 [[10000]]
|
| | | 2011050 2011050 1 1 移祸禳灾 触发暴击时,若黄月英身上存在减益或持续伤害效果,将转移给随机命中目标,每转移1层,黄月英攻击力<color=#2E8B57>提升25%</color>,持续3回合 3 0 4 9999 [[10000]]
|
| | |
| | | 3011010 3011010 1 1 离雁 对敌方后排3个目标造成攻击力<color=#2E8B57>30%</color>法术伤害,<color=#2E8B57>30%</color>概率附加灼烧,每回合造成攻击力<color=#2E8B57>45%</color>法术伤害,持续2回合 1 1 2 1 3 0 0 3 10000 0 3|1 0 0 attack daqiao1 2 12 13|26 45 4 150 [[5000],[5000]] 300113 300112
|
| | | 30110101 30110101 1 1 灼烧 30%</color>概率附加灼烧,每回合造成攻击力<color=#2E8B57>45%</color>法术伤害,持续2回合 0 4 2 1001 6 0 0 1 3000 0 4 0 zhuoshao 2 12 26 45 4 [[10000]] 10004 100015
|
| | | 3011020 3011020 1 1 鹊桥星散 对敌方后排3个目标造成攻击力<color=#2E8B57>90%</color>法术伤害,<color=#2E8B57>30%</color>概率为目标附加破甲,降低目标<color=#2E8B57>50%</color>防御,持续2回合 2 1 2 1 3 0 0 3 10000 0 4|1 0 0 angerskill daqiao2 10039 2 29 30|32|34|36|38|40|42|44|46|48 50 4 350 [[1000],[1000],[1000],[1000],[1000],[1000],[1000],[1000],[1000],[1000]] 300113 300114 300115
|
| | | 30110201 30110201 1 1 破甲 30%</color>概率为目标附加破甲,降低目标50%</color>防御,持续2回合 0 6 0 1001 6 0 0 0 3000 0 0 0 |
| | | 30110201 30110201 1 1 破甲 30%</color>概率为目标附加破甲,降低目标50%</color>防御,持续2回合 0 6 0 1001 6 0 0 0 3000 0 0 0 jianshang2 |
| | | 3011030 3011030 1 1 暮云 自身回合结束时,对敌方后排造成一次攻击力<color=#2E8B57>30%</color>的追击,若命中目标携带灼烧,我方武将攻击力提升<color=#2E8B57>10%</color>,持续1回合 3 0 4 300 [[10000]] 300112
|
| | | 3011050 3011050 1 1 烛烬 暮云追击灼烧目标时,我方武将攻击增益提升至<color=#2E8B57>20%</color>,持续1回合 3 0 4 300 [[10000]]
|
| | | 3011070 3011070 1 1 归巢 连击灼烧目标时,延长其身上所有灼烧效果1回合 3 0 4 300 [[10000]]
|
| | |
| | | 3011220 3011220 1 1 破境 最终增伤提升<color=#2E8B57>10%</color>,最终减伤提升<color=#2E8B57>5%</color> 4 9999
|
| | | 3011230 3011230 1 1 鹊桥星散·狂 破甲概率提升至<color=#2E8B57>60%</color> 4 9999
|
| | | 3011240 3011240 1 1 神格 目标身上每携带一层灼烧或玄火,大乔的连击伤害提升<color=#2E8B57>10%</color> 4 9999
|
| | | 3012010 3012010 1 1 焦尾 对随机3个敌方目标造成攻击力<color=#2E8B57>50%</color>法术伤害,<color=#2E8B57>50%</color>概率给命中目标伤附加1层灼烧,每回合造成周瑜攻击力<color=#2E8B57>50%</color>的法术伤害,持续2回合 1 1 2 1 0 0 1 3 10000 0 3|1 0 0 attack zhouyu1 2 18 19 38 4 9999 [[10000]] 1 2000 300152 |
| | | 3012010 3012010 1 1 焦尾 对随机3个敌方目标造成攻击力<color=#2E8B57>50%</color>法术伤害,<color=#2E8B57>50%</color>概率给命中目标伤附加1层灼烧,每回合造成周瑜攻击力<color=#2E8B57>50%</color>的法术伤害,持续2回合 1 1 2 1 0 0 1 3 10000 0 3|1 0 0 attack zhouyu1 2 18 19 38 4 9999 [[10000]] 1 2000 300127 300121 300122 |
| | | 30120101 30120101 1 1 灼烧 <color=#2E8B57>50%</color>概率给命中目标伤附加1层灼烧,每回合造成周瑜攻击力<color=#2E8B57>50%</color>的法术伤害,持续2回合 0 4 2 1001 6 0 0 0 5000 0 4 0 zhuoshao 2 18 19 38 4 [[10000]] 10004 100015
|
| | | 3012020 3012020 1 1 江枫渔祭 对敌方全体造成攻击力<color=#2E8B57>130%</color>法术伤害,敌方身上每有1层灼烧或玄火,本次伤害提升<color=#2E8B57>10%</color>,并有<color=#2E8B57>40%</color>概率附加【焚血】,使携带【焚血】目标以任何方式恢复生命值时,全部反转为对自身造成等量伤害(真伤),持续1回合 2 1 2 1 0 0 0 6 10000 0 4|1 0 0 angerskill zhouyu2 10038 2 43 44 62 4 300 [[10000]] 300126 300125 300152 300127 |
| | | 3012020 3012020 1 1 江枫渔祭 对敌方全体造成攻击力<color=#2E8B57>130%</color>法术伤害,敌方身上每有1层灼烧或玄火,本次伤害提升<color=#2E8B57>10%</color>,并有<color=#2E8B57>40%</color>概率附加【焚血】,使携带【焚血】目标以任何方式恢复生命值时,全部反转为对自身造成等量伤害(真伤),持续1回合 2 1 2 1 0 0 0 6 10000 0 4|1 0 0 angerskill zhouyu2 10038 2 43 44 62 4 300 [[10000]] 300126 300125 300127 300121 300124 300129 |
| | | 30120201 30120201 1 1 焚血 <color=#2E8B57>40%</color>概率附加焚血(毒奶)效果,使携带焚血的目标以任何方式恢复生命值时,全部反转为对自身造成等量伤害(真伤),持续1回合 0 6 0 0 6 0 0 0 4000 0 24 0 huodu 4 [[10000]] 10004 100015
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| | | 3012030 3012030 1 1 焚桐 周瑜在场时,持续伤害提升<color=#2E8B57>15%</color>,灼烧或玄火伤害额外提高<color=#2E8B57>15%</color>,周瑜造成的持续伤害<color=#2E8B57>50%</color>转为对周瑜进行治疗 3 0 4 300 [[10000]]
|
| | | 3012050 3012050 1 1 业火涅槃 周瑜释放怒气技能后,敌方身上携带的灼烧全部变为【玄火】,玄火可被视为灼烧触发其他效果,但不可驱散,且造成的伤害为真实伤害 3 0 xuanhuo 4 300 [[10000]] |
| | | 3012050 3012050 1 1 业火涅槃 周瑜释放怒气技能后,敌方身上携带的灼烧全部变为【玄火】,玄火可被视为灼烧触发其他效果,但不可驱散,且造成的伤害为真实伤害 3 0 xuanhuo 4 300 [[10000]] 300127 300121 300123 |
| | | 3012070 3012070 1 1 琴瑟鸾劫 小乔死亡时,周瑜立即对敌方全体造成<color=#2E8B57>500%</color>伤害,本次伤害由剩余敌方目标分摊,敌方身上每有1层灼烧或玄火,本次伤害提升<color=#2E8B57>10%</color> 3 0 4 300 [[10000]]
|
| | | 3012080 3012080 1 1 怒气 初始获得<color=#2E8B57>50</color>点怒气 3 0 0 6 5 1 0 0 10000 0 4 300 [[10000]]
|
| | | 3012090 3012090 1 1 升变 怒气附加毒奶概率变更为<color=#2E8B57>80%</color> 3 0 4 300 [[10000]]
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| | |
| | | 3015010 3015010 1 1 炎斩 对敌方单体目标造成攻击力<color=#2E8B57>70%</color>法术伤害,若该目标身上携带灼烧效果,孙坚恢复自身<color=#2E8B57>10%</color>最大生命值血量。 1 1 2 1 1 0 0 1 10000 0 3|1 0 0 attack sunjian1 2 14 15|32 45 4 130 [[3000],[7000]] 300152 300151
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| | | 30150101 30150101 1 1 炎斩 孙坚恢复自身<color=#2E8B57>10%</color>最大生命值血量。 0 2 0 2 5 0 0 0 10000 0 0 2 13 49 70 4 9999 [[10000]] 200067
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| | | 3015020 3015020 1 1 赤壁樯橹 对敌方前排3个目标造成<color=#2E8B57>240%</color>法术伤害,并提升<color=#2E8B57>20%</color>闪避,每击中一名灼烧目标,闪避提升额外增加<color=#2E8B57>10%</color>,持续2回合。 2 1 2 1 2 0 0 3 10000 0 4|1 0 0 angerskill sunjian2 10035 2 32 33 70 4 100 [[10000]] 300155 300153 300154
|
| | | 30150201 30150201 1 1 赤壁樯橹 提升<color=#2E8B57>20%</color>闪避,每击中一名灼烧目标,闪避提升额外增加<color=#2E8B57>10%</color>,持续2回合。 0 5 0 1005 5 0 0 0 10000 0 0 |
| | | 30150201 30150201 1 1 赤壁樯橹 提升<color=#2E8B57>20%</color>闪避,每击中一名灼烧目标,闪避提升额外增加<color=#2E8B57>10%</color>,持续2回合。 0 5 0 1005 5 0 0 0 10000 0 0 shanbi1 |
| | | 3015030 3015030 1 1 焚羽 受到攻击时<color=#2E8B57>50%</color>概率给敌方施加1层灼烧,持续2回合,每回合造成攻击力<color=#2E8B57>70%</color>的物理伤害 3 0 4 300 [[10000]]
|
| | | 3015050 3015050 1 1 火雾 闪避成功时,恢复<color=#2E8B57>5%</color>最大生命值,并获得1层赤阳,3层时清除,给敌方全体施加1层灼烧,每回合造成孙坚攻击力<color=#2E8B57>45%</color>法术伤害,持续2回合 3 2 0 zhiyang 4 300 [[10000]]
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| | | 3015070 3015070 1 1 吴钩饮血 闪避时,若攻击力携带灼烧,孙坚的血量恢复提升<color=#2E8B57>至15%</color> 3 0 4 300 [[10000]]
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| | |
| | | 4002230 4002230 1 1 万魂俱灭·狂 技能相互提升<color=#2E8B57>至350%</color>
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| | | 4002240 4002240 1 1 神格 怒气额外攻击一个目标
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| | | 4003010 4003010 1 1 掠血 对敌方单体目标造成攻击力<color=#2E8B57>100%</color>物理伤害,<color=#2E8B57>50%</color>概率附加破甲,降低目标<color=#2E8B57>25%</color>防御,持续2回合。 1 1 1 1 1 0 0 1 10000 0 3|1 0 0 attack lijue1 2 10 11|20 37 4 100 [[5000],[5000]] 100105
|
| | | 40030101 40030101 1 1 破甲 <color=#2E8B57>50%</color>概率附加破甲,降低目标<color=#2E8B57>25%</color>防御,持续2回合。 0 6 0 0 6 0 0 0 5000 0 2 4 9999 [[10000]] 10008 |
| | | 40030101 40030101 1 1 破甲 <color=#2E8B57>50%</color>概率附加破甲,降低目标<color=#2E8B57>25%</color>防御,持续2回合。 0 6 0 0 6 0 0 0 5000 0 jianshang2 2 4 9999 [[10000]] 10008 |
| | | 4003020 4003020 1 1 烈火焚城 对敌方单体目标造成攻击力<color=#2E8B57>400%</color>物理伤害,自身闪避提升<color=#2E8B57>20%</color>,持续2回合 2 1 1 1 1 0 0 1 10000 0 4|1 0 0 angerSkill lijue2 10062 2 21 22 33 4 200 [[10000]] 100105
|
| | | 40030201 40030201 1 1 烈火焚城 自身闪避提升<color=#2E8B57>20%</color>,持续2回合 0 5 0 0 5 0 0 0 10000 0 0 10007
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| | | 4003030 4003030 1 1 劫掠 每成功闪避1次,获得1层【锐气】,每层使自己的暴击概率+<color=#2E8B57>20%</color>,暴击后清除层数 3 0 4 300 [[10000]]
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| | |
| | | 4006220 4006220 1 1 破境 最终增伤提升<color=#2E8B57>5%</color>,最终减伤提升<color=#2E8B57>10%</color>
|
| | | 4006230 4006230 1 1 万兽俯首·狂 额外有<color=#2E8B57>20%</color>概率降低目中目标<color=#2E8B57>50%</color>抗闪避
|
| | | 4006240 4006240 1 1 神格 怒气降低闪避和抗闪避的概率提升至<color=#2E8B57>40%</color>
|
| | | 4007010 4007010 1 1 八纳洞主 每个大回合开始为自己增加<color=#2E8B57>25</color>点怒气,不进行普攻,无法触发连击(可反击) 1 0 2 6 5 1 0 1 10000 0 3|1 0 0 attack zhurong1 10058 2 1 1 1 4 300 [[10000]] |
| | | 4007020 4007020 1 1 飞火流星 无论当前多少怒气值都可释放,对敌方全体造成攻击力<color=#2E8B57>160%</color>的法术伤害,每消耗1点怒气,提高怒气技能<color=#2E8B57>1%</color>的伤害,释放怒气后眩晕自己1回合,不可驱散 2 1 2 1 0 0 0 6 10000 0 4|1 0 0 angerSkill zhurong2 2 16 17|23|28|32 39 4 300 [[2000],[2000],[2000],[4000]] 100105 |
| | | 4007010 4007010 1 1 八纳洞主 每回合为自己恢复25点怒气(可连击,可反击,可追击)【无论多少怒优先施放怒气】 1 0 2 6 5 1 0 1 10000 0 3|1 0 0 attack zhurong1 2 1 1 1 4 300 [[10000]] |
| | | 4007020 4007020 1 1 飞火流星 无论当前多少怒气值都可释放,对敌方全体造成攻击力<color=#2E8B57>160%</color>的法术伤害,每消耗1点怒气,提高怒气技能<color=#2E8B57>1%</color>的伤害,释放怒气后眩晕自己1回合 2 1 2 1 0 0 0 6 10000 0 4|1 0 0 angerSkill zhurong2 10058 2 16 17|23|28|32 39 4 300 [[2000],[2000],[2000],[4000]] 100105 |
| | | 4007030 4007030 1 1 彩云之南 每有一个队友死亡,怒气伤害增加<color=#2E8B57>10%</color> 3 0 4 300 [[10000]]
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| | | 4007050 4007050 1 1 毒瘴 释放怒气技能有<color=#2E8B57>20%</color>概率再次释放1次怒气技能,被动效果每回合最多触发1次 3 0 4 300 [[10000]] |
| | | 4007050 4007050 1 1 毒瘴 释放怒气技能若击杀目标,不会眩晕自己 3 0 4 300 [[10000]] |
| | | 4007060 4007060 1 1 特性 暴击概率提升<color=#2E8B57>10%</color>,连击概率的<color=#2E8B57>20%</color>转化为暴击概率 3 0 4 300 [[10000]]
|
| | | 4007070 4007070 1 1 猎虎 怒气技能击杀目标后,额外释放1次怒气技能。 3 0 4 300 [[10000]] |
| | | 4007070 4007070 1 1 猎虎 每击杀1个目标,恢复自己20点怒气 3 0 4 300 [[10000]] |
| | | 4007080 4007080 1 1 怒气 初始获得<color=#2E8B57>50</color>点怒气 3 0 0 6 5 1 0 0 10000 0 4 300 [[10000]]
|
| | | 4007090 4007090 1 1 升变 初始获得<color=#2E8B57>100%</color>怒气 3 0 4 300 [[10000]]
|
| | | 4007210 4007210 1 1 飞火流星·极 怒气伤害系数提升至<color=#2E8B57>280%</color>
|
| | | 4007220 4007220 1 1 破境 最终增伤提升<color=#2E8B57>10%</color>,最终减伤提升<color=#2E8B57>5%</color>
|
| | | 4007230 4007230 1 1 飞火流星·狂 每消耗一点怒气,提高怒气技能<color=#2E8B57>1%</color>的伤害变更为<color=#2E8B57>1.5%</color>
|
| | | 4007240 4007240 1 1 神格 释放怒气击晕自身时,获得攻击力<color=#2E8B57>100%</color>护盾,护盾持续1回合
|
| | | 4008010 4008010 1 1 鸾袖 对随机3个敌方目标造成攻击力<color=#2E8B57>60%</color>法术伤害,并有<color=#2E8B57>30%</color>附加1回合脆弱,友方攻击脆弱目标时,额外获得<color=#2E8B57>10%</color>吸血 1 1 2 1 0 0 0 3 10000 0 3|1 0 0 attack hetaihou1 shehun 2 13 14|18|22|28 39 4 300 [[2000],[2000],[2000],[4000]] 100105 |
| | | 4008020 4008020 1 1 阴后威仪 对敌方前排3个目标造成攻击力<color=#2E8B57>150%</color>法术伤害,释放怒气消耗<color=#2E8B57>10%</color>血量,使本次伤害额外附带消耗血量<color=#2E8B57>150%</color>的伤害,血量不足释放时,技能变更为自陨(自爆),依然视为消耗<color=#2E8B57>10%</color>血量,且额外伤害由<color=#2E8B57>150%</color>提升至<color=#2E8B57>200%</color>,自爆效果结束后,自身死亡。(自爆类若仅剩自己一人,自爆炸死对面,先判断本次伤害,自爆结束再将自己血量清零,自爆炸死对面算自己胜) 2 1 2 1 2 0 0 3 10000 0 4|1 0 0 angerSkill hetaihou2 10061 2 34 35 53 4 300 [[10000]] 100105 |
| | | 4008030 4008030 1 1 密诏 附加脆弱概率提升<color=#2E8B57>至60%</color>,吸血效果提升至<color=#2E8B57>20%</color> 3 0 4 300 [[10000]] |
| | | 4008010 4008010 1 1 鸾袖 对随机3个敌方目标造成攻击力<color=#2E8B57>60%</color>法术伤害,并有<color=#2E8B57>30%</color>附加1回合脆弱,友方攻击脆弱目标时,吸血概率提升<color=#2E8B57>10%</color> 1 1 2 1 0 0 0 3 10000 0 3|1 0 0 attack hetaihou1 shehun 2 13 14|18|22|28 39 4 300 [[2000],[2000],[2000],[4000]] 100105 |
| | | 4008020 4008020 1 1 阴后威仪 对敌方全体目标造成攻击力<color=#2E8B57>90%</color>法术伤害,释放怒气消耗<color=#2E8B57>10%</color>血量(先扣血),使本次伤害额外附带消耗血量<color=#2E8B57>50%</color>的真实伤害,血量不足10%时,不再耗血,但额外附加伤害值依然视为消耗10%血量的<color=#2E8B57>50%</color>的伤害 2 1 2 1 2 0 0 3 10000 0 4|1 0 0 angerSkill hetaihou2 10061 2 34 35 53 4 300 [[10000]] 100105 |
| | | 4008030 4008030 1 1 密诏 普攻附加脆弱概率提升<color=#2E8B57>至60%</color>,攻击脆弱目标的额外吸血概率提升至<color=#2E8B57>20%</color> 3 0 4 300 [[10000]] |
| | | 4008050 4008050 1 1 鸩酒 自身对脆弱目标造成伤害提升<color=#2E8B57>30%</color> 3 0 4 300 [[10000]]
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| | | 4008070 4008070 1 1 汉宫 自身死亡后,对全体敌方造成一次攻击力<color=#2E8B57>50%</color>的物理伤害,并有<color=#2E8B57>50%</color>概率附加阴咒,携带目标吸血抵抗下降<color=#2E8B57>50%</color>,持续3回合 3 0 4 300 [[10000]] |
| | | 4008070 4008070 1 1 汉宫 自身死亡后,对全体敌方造成一次攻击力<color=#2E8B57>50%</color>的法术伤害,并有<color=#2E8B57>50%</color>概率附加阴咒,携带目标吸血抵抗下降<color=#2E8B57>50%</color>,持续3回合 3 0 4 300 [[10000]] |
| | | 4008080 4008080 1 1 怒气 初始获得<color=#2E8B57>50</color>点怒气 3 0 0 6 5 1 0 0 10000 0 4 300 [[10000]]
|
| | | 4008090 4008090 1 1 升变 阴咒降低暴击概率效果最多提升<color=#2E8B57>至60%</color> 3 0 4 300 [[10000]] |
| | | 4008210 4008210 1 1 阴后威仪·极 伤害系数提升至<color=#2E8B57>300%</color> |
| | | 4008090 4008090 1 1 升变 携带阴咒目标暴击抵抗降低30%,持续3回合 3 0 4 300 [[10000]] |
| | | 4008210 4008210 1 1 阴后威仪·极 怒气技能基础伤害系数提升至<color=#2E8B57>300%</color> |
| | | 4008220 4008220 1 1 破境 最终增伤提升<color=#2E8B57>10%</color>,最终减伤提升<color=#2E8B57>5%</color>
|
| | | 4008230 4008230 1 1 阴后威仪·狂 怒气吸血概率提升<color=#2E8B57>30%</color> |
| | | 4008240 4008240 1 1 神格 吸血概率提升<color=#2E8B57>20%</color> |
| | | 4008230 4008230 1 1 阴后威仪·狂 怒气基于消耗血量附加的伤害由50%提升至75% |
| | | 4008240 4008240 1 1 神格 属性:吸血概率提升<color=#2E8B57>20%</color> |
| | | 4009010 4009010 1 1 魔姬 消耗<color=#2E8B57>5%</color>血量,对敌方单体目标造成攻击力<color=#2E8B57>275%</color>物理伤害 1 1 1 1 1 0 0 1 10000 0 3|1 0 0 attack dongbai1 2 12 13|18 32 4 200 [[5000],[5000]] 100105
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| | | 4009020 4009020 1 1 同命锁 对敌方攻击最高的1个目标造成攻击力<color=#2E8B57>450%</color>物理伤害,并与其连接,使两人受到的任意伤害平摊(平摊伤害不会被再次平摊),持续2回合,自己获得2回合狂怒,主动为血最低的队友抵挡2次直接攻击。 2 1 1 1 0 0 5 1 10000 0 4|1 0 0 angerSkill dongbai2 suoming 10056 2 14 15|20|36 58 4 200 [[2000],[2000],[6000]] 100105
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| | | 4009030 4009030 1 1 狂歌 战斗开始,自己获得5点【狂热】值,每回合降低1点,每点存在1点【狂热】值,提升自己<color=#2E8B57>10%</color>攻击力<color=#2E8B57>,复活将回满【狂热】值 3 0 4 300 [[10000]]
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| | | 4009050 4009050 1 1 烛世 董白死亡后,我方全体武将获得<color=#2E8B57>25%</color>的增伤,持续3回合,死亡时自身每剩余1点【狂热】,增伤额外提升<color=#2E8B57>5%</color>,群雄阵营提升<color=#2E8B57>10%</color> 3 0 4 300 [[10000]] |
| | | 4009070 4009070 1 1 天罗 每降低<color=#2E8B57>1%</color>最大生命值,提升<color=#2E8B57>0.5%</color>最终增伤 3 0 4 300 [[10000]] |
| | | 4009050 4009050 1 1 烛世 董白死亡后,我方全体武将获得<color=#2E8B57>25%</color>的最终增伤,持续3回合,死亡时自身每剩余1点【狂热】,最终增伤额外提升<color=#2E8B57>5%</color>,群雄阵营提升<color=#2E8B57>10%</color> 3 0 4 300 [[10000]] |
| | | 4009070 4009070 1 1 天罗 目标处于董白【链接】状态下死亡时,董白恢复25%最大生命值和2点狂热值 3 0 4 300 [[10000]] |
| | | 4009080 4009080 1 1 怒气 初始获得<color=#2E8B57>50</color>点怒气 3 0 0 6 5 1 0 0 10000 0 4 300 [[10000]]
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| | | 4009090 4009090 1 1 升变 提升等同于自己身防御力的攻击力 3 0 4 300 [[10000]] |
| | | 4009210 4009210 1 1 同命锁·极 降低链接目标与自己<color=#2E8B57>30%</color>防御力 |
| | | 4009090 4009090 1 1 升变 董白每降低1%最大生命值,提升1%最终伤害 3 0 4 300 [[10000]] |
| | | 4009210 4009210 1 1 同命锁·极 降低【链接】目标与自己<color=#2E8B57>30%</color>防御力 |
| | | 4009220 4009220 1 1 破境 最终增伤提升<color=#2E8B57>10%</color>,最终减伤提升<color=#2E8B57>5%</color>
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| | | 4009230 4009230 1 1 同命锁·狂 伤害系数提升至<color=#2E8B57>500%</color>,并额外嘲讽链接目标,持续1回合
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| | | 4009240 4009240 1 1 神格 初始获得<color=#2E8B57>50</color>点怒气
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| | |
| | | 4010220 4010220 1 1 破境 最终增伤提升<color=#2E8B57>10%</color>,最终减伤提升<color=#2E8B57>5%</color>
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| | | 4010230 4010230 1 1 天地寂灭斩·狂 怒气伤害系数提升至<color=#2E8B57>至650%</color>
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| | | 4010240 4010240 1 1 神格 复活初始血量提升至<color=#2E8B57>30%</color>
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| | | 4011010 4011010 1 1 狼烟 对敌方前排3个目标造成攻击力<color=#2E8B57>65%</color>物理伤害,本伤害对护盾值削减翻倍 1 1 1 1 2 0 0 3 10000 0 3|1 0 0 attack dongzhuo1 2 8 9|14 34 4 100 [[5000],[5000]] 100105 |
| | | 4011010 4011010 1 1 狼烟 对敌方前排3个目标造成攻击力<color=#2E8B57>65%</color>物理伤害,恢复本次造成伤害30%生命值 1 1 1 1 2 0 0 3 10000 0 3|1 0 0 attack dongzhuo1 2 8 9|14 34 4 100 [[5000],[5000]] 100105 |
| | | 4011020 4011020 1 1 西凉鬼骑 对敌方单体目标造成攻击力<color=#2E8B57>310%</color>物理伤害,额外附带董卓最大生命值<color=#2E8B57>10%</color>的伤害,若敌方身上存在护盾,将直接偷取目标护盾。 2 1 1 1 1 0 0 1 10000 0 4|1 0 0 angerskill dongzhuo2 10054 2 14 15 36 4 100 [[10000]] 100105
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| | | 4011030 4011030 1 1 暴虐 普攻伤害额外附加董卓最大生命上限的<color=#2E8B57>2%</color> 3 0 4 300 [[10000]]
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| | | 4011050 4011050 1 1 酒池 自身血量低于<color=#2E8B57>30%</color>时,恢复最大生命值<color=#2E8B57>20%</color>血量,本场战斗没每有一名友方死亡,董卓额外恢复最大生命值的<color=#2E8B57>10%</color>,若阵亡的是群雄单位,效果翻倍,每场战斗只触发一次。 3 0 4 300 [[10000]] |
| | | 4011050 4011050 1 1 酒池 自身血量低于30%时,恢复最大生命值20%血量,我方武将每少于敌方武将1人,本次恢复额外增加10%, 3 0 4 300 [[10000]] |
| | | 4011070 4011070 1 1 毁灭 董卓每次受到治疗或吸血,自身提高2%</color>最大生命值上限,友方死亡提高10%</color>,hp上限每提升<color=#2E8B57>10%</color>体型放大10%</color>,防御+30%</color>,防御最多提升<color=#2E8B57>150%</color> 3 0 baonve 4 300 [[10000]]
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| | | 4011080 4011080 1 1 怒气 初始获得<color=#2E8B57>50</color>点怒气 3 0 0 6 5 1 0 0 10000 0 4 300 [[10000]]
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| | | 4011090 4011090 1 1 升变 最大生命值提升<color=#2E8B57>10%</color> 3 0 4 300 [[10000]] |
| | | 4011090 4011090 1 1 升变 最大生命值提升<color=#2E8B57>20%</color> 3 0 4 300 [[10000]] |
| | | 4011210 4011210 1 1 西凉鬼骑·极 技能伤害系数提升至<color=#2E8B57>420%</color>
|
| | | 4011220 4011220 1 1 破境 最终增伤提升<color=#2E8B57>5%</color>,最终减伤提升<color=#2E8B57>10%</color>
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| | | 4011230 4011230 1 1 西凉鬼骑·狂 额外附带董卓最大生命值伤害由8%</color>提升至<color=#2E8B57>15%</color>
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| | |
| | | 4012050 4012050 1 1 同生共死 和吕布同时在场时,任意1人死亡,对方消耗10%</color>血量将其以15%</color>生命进行复活,血量不足无法释放 3 0 tongshenggongsi 4 300 [[10000]]
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| | | 4012070 4012070 1 1 乱世 貂蝉在场时,我方全体武将吸血概率提升<color=#2E8B57>10%</color>,每有一名友军阵亡,额外提升<color=#2E8B57>2%</color>,貂蝉死亡后失效,复活后继承已有层数 3 0 4 300 [[10000]]
|
| | | 4012080 4012080 1 1 怒气 初始获得<color=#2E8B57>50</color>点怒气 3 0 0 6 5 1 0 0 10000 0 4 300 [[10000]]
|
| | | 4012090 4012090 1 1 升变 每次吸血,提升吸血量<color=#2E8B57>5%</color>的攻击力 3 0 4 300 [[10000]] |
| | | 4012090 4012090 1 1 升变 每次吸血,提升吸血量<color=#2E8B57>5%</color>的攻击力,最多提升50% 3 0 4 300 [[10000]] |
| | | 4012210 4012210 1 1 红颜枯骨·极 怒气魅惑效果,即使是女性也会生效
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| | | 4012220 4012220 1 1 破境 最终增伤提升<color=#2E8B57>10%</color>,最终减伤提升<color=#2E8B57>5%</color>
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| | | 4012230 4012230 1 1 红颜枯骨·狂 怒气伤害系数提升至<color=#2E8B57>180%</color>
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| | | 4012240 4012240 1 1 神格 魅惑时间提升至2回合
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| | | 4013010 4013010 1 1 飞将遗戟 对敌方后排单体目标造成攻击力<color=#2E8B57>115%</color>物理伤害,额外恢复<color=#2E8B57>25</color>点怒气 1 1 1 1 3 0 0 1 10000 0 3|1 0 0 attack lvlingqi1 2 26 27 49 4 100 [[10000]] 100105
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| | | 4013020 4013020 1 1 温侯余烈 对敌方后排3个目标造成攻击力<color=#2E8B57>180%</color>物理伤害,造成伤害的<color=#2E8B57>50%</color>转化分摊给友方进行治疗 2 1 1 1 3 0 0 3 10000 0 4|1 0 0 angerSkill lvlingqi2 10052 2 28 29|35|43|61 85 4 210 [[2000],[2000],[2000],[4000]] 100105 |
| | | 4013030 4013030 1 1 赤兔踏炎 友方死亡时立刻释放一次怒气,解除自身控制,并立刻消耗当前所有怒气,释放1次怒气技 3 0 4 300 [[10000]] |
| | | 4013050 4013050 1 1 陷阵无回 受到的单次伤害最高不超最大生命值<color=#2E8B57>15%</color> 3 0 4 300 [[10000]] |
| | | 4013020 4013020 1 1 温侯余烈 对敌方后排单体攻击力550%的物理伤害,造成伤害的30%转化对自己进行治疗 2 1 1 1 3 0 0 3 10000 0 4|1 0 0 angerSkill lvlingqi2 10052 2 28 29|35|43|61 85 4 210 [[2000],[2000],[2000],[4000]] 100105 |
| | | 4013030 4013030 1 1 赤兔踏炎 友方死亡时立刻解除自身控制,并消耗当前所有怒气,释放1次怒气技 3 0 4 300 [[10000]] |
| | | 4013050 4013050 1 1 陷阵无回 受到的单次伤害最高不超最大生命值<color=#2E8B57>20%</color> 3 0 4 300 [[10000]] |
| | | 4013070 4013070 1 1 狼骑 战斗开始5个回合内,若吕玲绮在场,敌方男性获取怒气降低<color=#2E8B57>50%</color> 3 0 4 300 [[10000]]
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| | | 4013080 4013080 1 1 怒气 初始获得<color=#2E8B57>50</color>点怒气 3 0 0 6 5 1 0 0 10000 0 4 300 [[10000]]
|
| | | 4013090 4013090 1 1 升变 怒气伤害变更<color=#2E8B57>540%</color>,由命中目标平摊 3 0 4 300 [[10000]] |
| | | 4013090 4013090 1 1 升变 自身死亡时,召唤一名继承自身属性、等级且满怒气的吕布上场,并使吕布立刻行动,吕布存在2回合,若吕绮玲获得复活效果,吕布立刻消失(该吕布为幻象不与貂蝉羁绊) 3 0 4 300 [[10000]] |
| | | 4013210 4013210 1 1 温侯余烈·极 怒气伤害系数提升至<color=#2E8B57>650%</color>
|
| | | 4013220 4013220 1 1 破境 最终增伤提升<color=#2E8B57>10%</color>,最终减伤提升<color=#2E8B57>5%</color>
|
| | | 4013230 4013230 1 1 温侯余烈·狂 怒气伤害系数提升至<color=#2E8B57>750%</color>
|
| | | 4013240 4013240 1 1 神格 受到的单次伤害最高不超过最大生命值的<color=#2E8B57>15%</color>
|
| | | 4014010 4014010 1 1 方天画戟 对敌方前排3个目标造成攻击力<color=#2E8B57>85%</color>物理伤害 1 1 1 1 2 0 0 3 10000 0 3|1 0 0 attack lvbu1 2 17 18 32 4 100 [[10000]] 400142 |
| | | 4014010 4014010 1 1 方天画戟 对敌方前排3个目标造成攻击力<color=#2E8B57>70%</color>物理伤害,自身获得20%普攻减伤,持续1回合 1 1 1 1 2 0 0 3 10000 0 3|1 0 0 attack lvbu1 2 17 18 32 4 100 [[10000]] 400142 |
| | | 4014020 4014020 1 1 魔神再临 对敌方全体造成攻击力<color=#2E8B57>130%</color>物理伤害,造成伤害的<color=#2E8B57>50%</color>为吕布治疗 2 1 1 1 0 0 0 6 10000 0 4|1 0 0 angerskill lvbu2 10051 2 32 33 50 4 250 [[10000]] 400145 400143 400144
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| | | 40140201 40140201 1 1 魔神再临 造成伤害的<color=#2E8B57>50%</color>为吕布治疗 0 2 0 1002 5 0 0 0 10000 0 0 [[10000]] 200067
|
| | | 4014030 4014030 1 1 饕餮 每次成功格挡,回复攻击力<color=#2E8B57>160%</color>的生命值 3 0 4 300 [[10000]]
|
| | |
| | | 4014090 4014090 1 1 升变 格挡恢复生命提升至攻击力的<color=#2E8B57>220%</color> 3 0 4 300 [[10000]]
|
| | | 4014210 4014210 1 1 魔神再临·极 怒气技能伤害变更为由全体敌方均摊(即每次的伤害系数会变化,<color=#2E8B57>1200%</color>系数,若打6人,技能倍率是200,打5个就是<color=#2E8B57>1200%</color>/5……)
|
| | | 4014220 4014220 1 1 破境 最终增伤提升<color=#2E8B57>5%</color>,最终减伤提升<color=#2E8B57>10%</color>
|
| | | 4014230 4014230 1 1 魔神再临·狂 怒气技能伤害系数提升至<color=#2E8B57>200%</color> |
| | | 4014240 4014240 1 1 神格 我方武将每死亡一次,吕布格挡提升<color=#2E8B57>10%</color>,群雄武将阵亡提升效果为<color=#2E8B57>20%</color> |
| | | 4014230 4014230 1 1 魔神再临·狂 怒气技能伤害系数提升至<color=#2E8B57>1200%</color> |
| | | 4014240 4014240 1 1 神格 我方武将每死亡一次,吕布获得的格挡概率由5%变更为<color=#2E8B57>10%</color>,群雄武将阵亡提升效果为<color=#2E8B57>20%</color> |
| | | 4015010 4015010 1 1 太平雷符 召唤落雷对随机3个敌人造成攻击力<color=#2E8B57>55%</color>法术伤害 1 1 2 1 0 0 0 3 10000 0 3|1 0 0 attack zhangjiao1 2 34 12|24|39 48 4 9999 [[3000],[3000],[4000]] 400152 400153 400151
|
| | | 4015020 4015020 1 1 苍天已死 对全部敌人造成攻击力<color=#2E8B57>75%</color>法术伤害,首次释放怒气有<color=#2E8B57>50%</color>概率击晕目标,持续2回合,后续释放的击晕概率为<color=#2E8B57>10%</color> 2 1 2 1 0 0 0 6 10000 0 4|1 0 0 angerskill zhangjiao2 10050 2 23 24|30|36|42|48 60 4 280 [[2000],[2000],[2000],[2000],[2000]] 400157 400153 400155 400156 400154 |
| | | 4015020 4015020 1 1 苍天已死 对全部敌人造成攻击力<color=#2E8B57>75%</color>法术伤害,首次释放怒气有<color=#2E8B57>30%</color>概率击晕目标,持续1回合,后续释放的击晕概率为<color=#2E8B57>10%</color> 2 1 2 1 0 0 0 6 10000 0 4|1 0 0 angerskill zhangjiao2 10050 2 23 24|30|36|42|48 60 4 280 [[2000],[2000],[2000],[2000],[2000]] 400157 400153 400155 400156 400154 |
| | | 40150201 40150201 1 1 苍天已死 首次释放怒气有<color=#2E8B57>50%</color>概率击晕目标,持续1回合,后续释放的击晕概率为<color=#2E8B57>10%</color> 0 14 0 0 6 0 0 0 2500 0 3 0 23 48 60 [[10000]] 10009
|
| | | 4015030 4015030 1 1 截天 落雷有<color=#2E8B57>50%</color>概率偷取目标10点能量,每成功偷取1次能量,张角提高<color=#2E8B57>10%</color>攻击力,可叠加,持1回合 3 0 4 300 [[10000]] |
| | | 4015050 4015050 1 1 大贤良诏 张角触发击晕后,额外对目标施加持续3回合的触电效果,每回合造成张角攻击力<color=#2E8B57>70%</color>的法术伤害,最多叠加5层 3 0 4 300 [[10000]] |
| | | 4015070 4015070 1 1 雷殛 开场释放,敌方英雄个人回合内首次行动(每次可能克制蜀国,再看),张角都有<color=#2E8B57>35%</color>的概率释放一道单体落雷攻击目标,造成攻击力<color=#2E8B57>75%</color>法术伤害。 3 0 4 300 [[10000]] |
| | | 4015030 4015030 1 1 落雷 开场释放,敌方英雄个人回合内首次行动(每次可能克制蜀国,再看),张角都有35%的概率释放一道单体落雷攻击目标,造成攻击力75%法术伤害。 3 0 4 300 [[10000]] |
| | | 4015050 4015050 1 1 大贤良诏 张角触发击晕后,额外对目标施加持续3回合的触电效果,每回合造成张角攻击力70%的法术伤害,最多叠加5层 3 0 4 300 [[10000]] |
| | | 4015070 4015070 1 1 天取 落雷有50%概率偷取目标10点能量,每成功偷取1次能量,张角提高10%攻击力,可叠加,持1回合 3 0 4 300 [[10000]] |
| | | 4015080 4015080 1 1 怒气 初始获得<color=#2E8B57>50</color>点怒气 3 0 0 6 5 1 0 0 10000 0 4 300 [[10000]]
|
| | | 4015090 4015090 1 1 升变 天赋5触发单体落雷伤害提升<color=#2E8B57>至100%</color> 3 0 4 300 [[10000]]
|
| | | 4015210 4015210 1 1 苍天已死·极 怒气技能伤害系数提升<color=#2E8B57>至120%</color>
|
| | |
| | | 4016010 4016010 1 1 生死符 为我方血量最低的3名友方恢复左慈攻击力<color=#2E8B57>60%</color>的生命值 1 2 2 2 0 1 1 3 10000 0 3|1 0 0 angerSkill zuoci1 2 24 25 35 4 9999 [[10000]] 200067
|
| | | 4016020 4016020 1 1 镜花水月 释放怒气后以<color=#2E8B57>15%</color>血量复活1个已方已死亡英雄,并为其恢复左慈攻击力<color=#2E8B57>150%</color>的生命值,若无可复活武将,为生命最低的友军恢复攻击力<color=#2E8B57>300%</color>的生命值 2 2 2 2 0 1 1 1 10000 0 4|1 0 0 attack zuoci2 10067 2 21 22|33|44|55 60 4 9999 [[2000],[2000],[2000],[4000]] 200067
|
| | | 4016030 4016030 1 1 生生不息 普攻额外对血量最低的1目标施加愈合之风,每回合恢复左慈攻击力<color=#2E8B57>50%</color>的生命值,持续2回合 3 0 4 300 [[10000]]
|
| | | 4016050 4016050 1 1 撒豆成兵 自身死亡时,以<color=#2E8B57>10%</color>血量复活最多2随机名友军,并为我方治疗左慈攻击力<color=#2E8B57>500%</color>生命值,本次治疗由我方全体友军平摊治疗量 3 0 4 300 [[10000]] |
| | | 4016050 4016050 1 1 撒豆成兵 自身死亡时,以<color=#2E8B57>10%</color>血量复活最多2随机名友军(可包含自己),并为我方治疗左慈攻击力<color=#2E8B57>500%</color>生命值,本次治疗由我方全体友军平摊治疗量(每场战斗最多只出发1次) 3 0 4 300 [[10000]] |
| | | 4016060 4016060 1 1 特性 闪避时为战力最高武将解除控制,并附加1回合免控效果 3 0 4 300 [[10000]]
|
| | | 4016070 4016070 1 1 谪仙 为我全体恢复左慈攻击力<color=#2E8B57>50%</color>的生命值 3 0 4 300 [[10000]] |
| | | 4016070 4016070 1 1 谪仙 普攻治疗系数提升至90% 3 0 4 300 [[10000]] |
| | | 4016080 4016080 1 1 怒气 初始获得<color=#2E8B57>50</color>点怒气 3 0 0 6 5 1 0 0 10000 0 4 300 [[10000]]
|
| | | 4016090 4016090 1 1 升变 怒气技能的复活数量+<color=#2E8B57>1</color> 3 0 4 300 [[10000]] |
| | | 4016210 4016210 1 1 镜花水月·极 怒气技能的复活数量+<color=#2E8B57>1</color> |
| | | 4016220 4016220 1 1 破境 最终增伤提升<color=#2E8B57>10%</color>,最终减伤提升<color=#2E8B57>5%</color> |
| | | 4016230 4016230 1 1 镜花水月·狂 被复活目标的初始血量由<color=#2E8B57>15%</color>提升至<color=#2E8B57>30%</color> |
| | | 4016240 4016240 1 1 神格 左慈死亡后,以<color=#2E8B57>10%</color>血量复活全部阵亡友军。并为我方治疗左慈攻击力<color=#2E8B57>500%</color>生命值,本次治疗由我方全体友军平摊治疗量 |
| | | 4016090 4016090 1 1 升变 闪避时额外提升战力最高武将20%攻击力,持续1回合 3 0 4 300 [[10000]] |
| | | 4016210 4016210 1 1 镜花水月·极 怒气技能的目标数量+<color=#2E8B57>1</color> |
| | | 4016220 4016220 1 1 破境 最终增伤提升<color=#2E8B57>5%</color>,最终减伤提升<color=#2E8B57>10%</color> |
| | | 4016230 4016230 1 1 镜花水月·狂 怒气被复活目标的初始血量由<color=#2E8B57>15%</color>提升至<color=#2E8B57>30%</color> |
| | | 4016240 4016240 1 1 神格 撒豆成兵效果变更为左慈死亡后,以<color=#2E8B57>10%</color>血量复活全部阵亡友军(包含自己)。并为我方治疗左慈攻击力<color=#2E8B57>1000%</color>生命值,本次治疗由我方全体友军平摊治疗量 |
| | | 6001010 6001010 1 1 劈砍 对单体目标造成攻击力<color=#2E8B57>100%</color>的物理伤害 1 1 1 1 1 0 0 1 10000 1|3 attack 2 21 22 37 4 100 [[10000]] 100015
|
| | | 6001020 6001020 1 1 跳劈 对横排目标造成攻击力<color=#2E8B57>150%</color>的法术伤害 2 1 2 1 4 0 0 2 10000 1|4 angerSkill 60001 2 17 18 27 4 200 [[10000]] 100015
|
| | | 6002010 6002010 1 1 刺击 对单体目标造成攻击力<color=#2E8B57>80%</color>的法术伤害 1 1 2 1 1 0 0 1 10000 1|3 attack 2 10 11 26 4 100 [[10000]] 100015
|
| | |
| | | 6007020 6007020 1 1 粉身碎骨 对前排目标造成攻击力<color=#2E8B57>150%</color>的物理伤害 2 1 2 1 4 0 0 2 10000 1|4 angerSkill 60008 2 17 18 27 4 200 [[10000]] 100015
|
| | | 6008010 6008010 1 1 狂砍 对单体目标造成150%</color>法术伤害 1 1 2 1 1 0 0 1 10000 1|3 attack 2 19 20 32 4 100 [[10000]] 100015
|
| | | 6008020 6008020 1 1 剁肉 对前排目标造成攻击力<color=#2E8B57>130%</color>法术伤害,为自己恢复本次造成伤害<color=#2E8B57>50%</color>的生命值 2 1 2 1 2 0 0 3 10000 1|4 angerSkill 60007 2 15 16|41 52 4 100 [[3000],[7000]] 100015
|
| | | 60080201 60080201 1 1 腐败之血 为自己恢复本次造成伤害<color=#2E8B57>50%</color>的生命值 0 2 2 2 5 1 0 1 10000 0 1|4 0 0 15 41 52 |
| | | 60080201 60080201 1 1 为自己恢复本次造成伤害<color=#2E8B57>50%</color>的生命值 0 2 2 2 5 1 0 1 10000 0 1|4 0 0 15 41 52 |
| | | 6008030 60080201 1 1 腐败之血 每间隔2回合,召唤最多5只继承自己20%属性的骷髅兵(根据布阵空位,有多少空位召唤多少只) 0 2 2 2 5 1 0 1 10000 0 1|4 0 0 15 41 52 |
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