| Main/System/HeroUI/HeroLVBreakCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/HeroUI/HeroTrainWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/InternalAffairs/GoldRushWorkCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Login/DisconnectHintWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/System/HeroUI/HeroLVBreakCell.cs
@@ -75,8 +75,12 @@ } public void RefreshLV() public void RefreshLV(HeroInfo _hero = null) { if (_hero != null) { hero = _hero; } breakLVText.text = Language.Get("herocardbreaklv", hero.heroConfig.Name, hero.breakLevel); nextBreakLVText.text = Language.Get("herocardbreaklv", hero.heroConfig.Name, hero.breakLevel + 1); // lvText.text = hero.qualityBreakConfig.LVMax.ToString(); Main/System/HeroUI/HeroTrainWin.cs
@@ -353,6 +353,7 @@ return; } RefreshAttr(); heroLVBreakCell.RefreshLV(hero); } void RefreshHeroEvent(HeroInfo hero) Main/System/InternalAffairs/GoldRushWorkCell.cs
@@ -1,4 +1,5 @@ using System.Collections.Generic; using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; @@ -62,7 +63,7 @@ { if (endTime != 0) { timeText.text = TimeUtility.SecondsToHMS(endTime - TimeUtility.AllSeconds); timeText.text = TimeUtility.SecondsToHMS(Math.Max(0, endTime - TimeUtility.AllSeconds)); //按原总时长当进度条 slider.value = (config.NeedSeconds - (endTime - TimeUtility.AllSeconds)) / (float)config.NeedSeconds; } Main/System/Login/DisconnectHintWin.cs
@@ -1,9 +1,4 @@ using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine; using UnityEngine.UI; @@ -11,13 +6,11 @@ { [SerializeField] Text m_Content; [SerializeField] Button m_Confirm; [SerializeField] Button m_Cancel; #region Built-in protected override void InitComponent() { m_Cancel.AddListener(Cancel); m_Confirm.AddListener(Confirm); } @@ -37,32 +30,6 @@ private void Confirm() { switch (Application.internetReachability) { case NetworkReachability.NotReachable: GameNetSystem.Instance.LoginOut(); ServerForceExitHintWin.reason = 111; break; case NetworkReachability.ReachableViaCarrierDataNetwork: case NetworkReachability.ReachableViaLocalAreaNetwork: if (StageManager.Instance.currentStage == StageName.Login) { LoginManager.Instance.busy = false; LoginManager.Instance.AccountLogin(LoginManager.Instance.accountBuf, LoginManager.Instance.ipBuf, LoginManager.Instance.portBuf, LoginManager.Instance.gamePortBuf); } else { GameNetSystem.Instance.Reconnect(); } break; } CloseWindow(); } private void Cancel() { if (!(StageManager.Instance.currentStage == StageName.Login)) { GameNetSystem.Instance.LoginOut(); @@ -71,6 +38,8 @@ CloseWindow(); } }