| | |
| | | } |
| | | else |
| | | { |
| | | if (!needExt) |
| | | { |
| | | //外部用到的自己加后缀,内部统一去除后缀名 |
| | | name = name.Substring(0, name.LastIndexOf(".")); |
| | | } |
| | | |
| | | if (directory == "UI" || directory == "UIComp" || directory.StartsWith("Sprite") |
| | | || directory == "Battle/Prefabs" || directory == "Materials") |
| | | { |
| | | { |
| | | directory = "UI/" + directory; |
| | | } |
| | | else if (name == "Hero_001") |
| | |
| | | |
| | | else if (directory.Contains("Texture")) |
| | | { |
| | | directory = "maps/"+name; |
| | | directory = "maps/" + name; |
| | | } |
| | | |
| | | |
| | | var assetInfo = new AssetInfo(directory.ToLower(), name.ToLower()); |
| | | asset = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo, typeof(T)) as T; |
| | | } |