| Main/Config/Configs/HeroConfig.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Battle/BattleObject/BattleObject.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Battle/UIComp/BattleHeroInfoBar.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Team/TeamHero.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/Config/Configs/HeroConfig.cs
@@ -1,6 +1,6 @@ //-------------------------------------------------------- // [Author]: YYL // [ Date ]: Wednesday, September 17, 2025 // [ Date ]: 2025年11月27日 //-------------------------------------------------------- using System.Collections.Generic; @@ -26,6 +26,8 @@ public int[] SkinIDList; public int AtkSkillID; public int AngerSkillID; public int DeathSFX; public int HitSFX; public int AtkInheritPer; public int DefInheritPer; public int HPInheritPer; @@ -77,21 +79,25 @@ int.TryParse(tables[9],out AngerSkillID); int.TryParse(tables[10],out AtkInheritPer); int.TryParse(tables[10],out DeathSFX); int.TryParse(tables[11],out DefInheritPer); int.TryParse(tables[11],out HitSFX); int.TryParse(tables[12],out HPInheritPer); int.TryParse(tables[12],out AtkInheritPer); BatAttrDict = ConfigParse.ParseIntDict(tables[13]); int.TryParse(tables[13],out DefInheritPer); if (tables[14].Contains("[")) int.TryParse(tables[14],out HPInheritPer); BatAttrDict = ConfigParse.ParseIntDict(tables[15]); if (tables[16].Contains("[")) { FetterIDList = JsonMapper.ToObject<int[]>(tables[14]); FetterIDList = JsonMapper.ToObject<int[]>(tables[16]); } else { string[] FetterIDListStringArray = tables[14].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); string[] FetterIDListStringArray = tables[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); FetterIDList = new int[FetterIDListStringArray.Length]; for (int i=0;i<FetterIDListStringArray.Length;i++) { @@ -99,17 +105,17 @@ } } float.TryParse(tables[15],out UIScale); float.TryParse(tables[17],out UIScale); Desc = tables[16]; Desc = tables[18]; if (tables[17].Contains("[")) if (tables[19].Contains("[")) { TalentList = JsonMapper.ToObject<int[]>(tables[17]); TalentList = JsonMapper.ToObject<int[]>(tables[19]); } else { string[] TalentListStringArray = tables[17].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); string[] TalentListStringArray = tables[19].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); TalentList = new int[TalentListStringArray.Length]; for (int i=0;i<TalentListStringArray.Length;i++) { Main/System/Battle/BattleObject/BattleObject.cs
@@ -358,6 +358,7 @@ { if (!buffMgr.isControled[BattleConst.HardControlGroup]) { battleField.soundManager.PlayEffectSound(teamHero.heroConfig.HitSFX); motionBase.PlayAnimation(MotionName.hit, false); } } @@ -431,6 +432,7 @@ public virtual void OnDeath(Action _onDeathAnimationComplete) { buffMgr.RemoveAllBuff(); battleField.soundManager.PlayEffectSound(teamHero.heroConfig.DeathSFX); motionBase.PlayDeadAnimation(() => { teamHero.isDead = true; @@ -702,4 +704,9 @@ } #endif } public bool IsTianziBoss() { return battleField.MapID == 30020 && battleField.FindBoss() == this; } } Main/System/Battle/UIComp/BattleHeroInfoBar.cs
@@ -205,6 +205,9 @@ public void UpdateHP(float value) { sliderHp.value = value; bool IsTianziBoss = battleObject.IsTianziBoss(); sliderShield1.SetActive(!IsTianziBoss); sliderShield2.SetActive(!IsTianziBoss); //Debug.Log("TianziDamageBar UpdateHP value:" + value); } @@ -300,8 +303,10 @@ damageSequence = DOTween.Sequence(); bool IsTianziBoss = battleObject.IsTianziBoss(); // 护盾动画 if (fromShield > 0) if (fromShield > 0 && !IsTianziBoss) { float fromShield1Value = Mathf.Min((float)(fromHp + fromShield), (float)maxHp) / (float)maxHp; float fromShield2Value = Mathf.Max((float)(fromHp + fromShield - maxHp), 0f) / (float)maxHp; Main/System/Team/TeamHero.cs
@@ -6,6 +6,8 @@ public HeroCountry Country; public int SkinID; public HeroConfig heroConfig; public HeroSkinConfig skinConfig; public string guid; @@ -42,20 +44,20 @@ // 补充 skinid跟heroid要么同时没有 要么同时有 如果这三个id都没有的话 那就是配置严重错误 无法弥补 heroConfig = HeroConfig.Get(heroId); if (null == heroConfig) { Debug.LogError("hero config is null, heroId : " + heroId); return; } if (fightObj.SkinID > 0 && fightObj.HeroID > 0) { // 走玩家逻辑 var heroConfig = HeroConfig.Get(heroId); if (null == heroConfig) { Debug.LogError("hero config is null, heroId : " + heroId); return; } Country = (HeroCountry)heroConfig.Country; SkinID = (int)fightObj.SkinID; modelScale = 1f; name = heroConfig.Name; } else {