Main/System/Battle/ArenaBattleWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/System/Battle/BattleField/ArenaBattleField.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/System/Battle/ArenaBattleWin.cs
@@ -13,7 +13,7 @@ [SerializeField] Button btnPause; [SerializeField] RendererAdjuster buttonsAdjuster; private BattleRootNode battleRootNode = null; public BattleField battleField; private BattleField battleField; [SerializeField] HeroCountryComponent myCountry; [SerializeField] TextEx txtMyLV; @@ -289,6 +289,5 @@ if (battleField == null) return; txtWaveInfo.text = Language.Get("BoneField09", battleField.round, battleField.turnMax); Debug.LogFormat("当前波数:{0} 最大轮数:{1}", battleField.round, battleField.turnMax); } } Main/System/Battle/BattleField/ArenaBattleField.cs
@@ -54,7 +54,7 @@ Debug.Log("ArenaBattleField TurnFightState:" + TurnNum + " State:" + State); // 更新轮次显示 ArenaBattleWin fsBattleWin = UIManager.Instance.GetUI<ArenaBattleWin>(); if (fsBattleWin != null && fsBattleWin.battleField == this) if (fsBattleWin != null) { fsBattleWin.UpdateRoundDisplay(); }