| | |
| | | else |
| | | { |
| | | fullRect.SetActive(false); |
| | | lvupBtn.SetActive(true); |
| | | var lvUseCfg = GubaoLVConfig.GetConfig(quality, lv); |
| | | int itemID = lvUseCfg.LVUPNeedItemInfo[0][0]; |
| | | itemIconImg.SetItemSprite(itemID); |
| | | itemCntText.text = UIHelper.ShowUseItem(PackType.Item, itemID, lvUseCfg.LVUPNeedItemInfo[0][1]); |
| | | itemCntText.SetActive(true); |
| | | if (config.SpecAttrID > 0) |
| | | { |
| | | lvupBtn.SetActive(true); |
| | | var lvUseCfg = GubaoLVConfig.GetConfig(quality, lv); |
| | | int itemID = lvUseCfg.LVUPNeedItemInfo[0][0]; |
| | | itemIconImg.SetItemSprite(itemID); |
| | | itemCntText.text = UIHelper.ShowUseItem(PackType.Item, itemID, lvUseCfg.LVUPNeedItemInfo[0][1]); |
| | | itemCntText.SetActive(true); |
| | | } |
| | | else |
| | | { |
| | | lvupBtn.SetActive(false); |
| | | itemCntText.SetActive(false); |
| | | } |
| | | } |
| | | starupBtn.SetActive(false); |
| | | processRect.SetActive(false); |
| | |
| | | { |
| | | // 1 游历双倍奖励概率 无 增加万分率 万分率 |
| | | // 2 月卡领取额外奖励 物品ID 提升百分比 百分比 |
| | | // 3 终身卡 |
| | | |
| | | //有特权效果的 非属性类 |
| | | attrPrivilegeRect.SetActive(true); |
| | |
| | | { |
| | | attrPrivilegeText.text = Language.Get("Gubao23_" + config.PowerType, valueDict[config.PowerType] / 100.0); |
| | | } |
| | | else if (config.PowerType == 2) |
| | | else if (config.PowerType == 2 || config.PowerType == 3) |
| | | { |
| | | attrPrivilegeText.text = Language.Get("Gubao23_" + config.PowerType, ItemConfig.Get(config.PowerTypeValue).ItemName, valueDict[config.PowerType]); |
| | | } |
| | |
| | | { |
| | | addValue = config.PowerPerStarAdd / 100.0f; |
| | | } |
| | | else if (config.PowerType == 2) |
| | | else if (config.PowerType == 2 || config.PowerType == 3) |
| | | { |
| | | addValue = config.PowerPerStarAdd; |
| | | } |
| | |
| | | if (gbData == null) |
| | | return; |
| | | |
| | | var config = GubaoConfig.Get(gubaoID); |
| | | if (config.SpecAttrID == 0) |
| | | { |
| | | return; |
| | | } |
| | | var lvConfig = GubaoLVConfig.GetConfig(gbData.Quality, gbData.GubaoLV); |
| | | |
| | | //检查材料 |