yyl
3 天以前 0e2581e3f17372594b463b510d7890436cd945f3
Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_scripts
3个文件已修改
70 ■■■■ 已修改文件
Main/System/Arena/ArenaManager.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Battle/ArenaBattleWin.cs 36 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Main/MainWin.cs 31 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Arena/ArenaManager.cs
@@ -7,7 +7,8 @@
{
    public readonly int rankType = 1;    // 榜单类型
    public readonly int funcId = 27;    // 功能Id
    public readonly int DeployTroopsFuncId = 32;    // 布阵功能ID
    public readonly int DeployTroopsFuncId = 31;    // 布阵功能ID
    public readonly int BattleChangeTabFuncId = 32; // 战斗能切换页签功能ID
    public readonly int recType = 308;  // 演武场玩家挑战记录类型 308
    public readonly int ChallengeMoneyType = 53;
    public readonly int NeedChallengeMoneyCnt = 1;
Main/System/Battle/ArenaBattleWin.cs
@@ -8,6 +8,7 @@
{
    // 组件引用
    [SerializeField] Transform mountPoint;
    [SerializeField] Transform transButtons;
    [SerializeField] Button btnSpeed;
    [SerializeField] Text textSpeed;
    [SerializeField] Button btnPass;
@@ -76,7 +77,18 @@
        BattleManager.Instance.onBattleFieldCreate += OnCreateBattleField;
        EventBroadcast.Instance.AddListener<BattleDmgInfo>(EventName.BATTLE_DAMAGE_TAKEN, OnDamageTaken);
        EventBroadcast.Instance.AddListener<string, JsonData>(EventName.BATTLE_END, OnBattleEnd);
        UIManager.Instance.GetUI<MainWin>()?.CloseSubUI();
        BattleManager.Instance.storyBattleField.IsPause = true;
        bool isOpenBattleChangeTab = IsOpenBattleChangeTab();
        transButtons.localPosition = new Vector3(0, isOpenBattleChangeTab ? 200 : 0, 0);
        if (isOpenBattleChangeTab)
        {
            UIManager.Instance.GetUI<MainWin>()?.CloseSubUI();
        }
        else
        {
            UIManager.Instance.CloseWindow<MainWin>();
        }
    }
    protected override void OnPreClose()
@@ -87,8 +99,17 @@
        BattleManager.Instance.onBattleFieldCreate -= OnCreateBattleField;
        EventBroadcast.Instance.RemoveListener<BattleDmgInfo>(EventName.BATTLE_DAMAGE_TAKEN, OnDamageTaken);
        EventBroadcast.Instance.RemoveListener<string, JsonData>(EventName.BATTLE_END, OnBattleEnd);
        UIManager.Instance.GetUI<MainWin>()?.RestoreSubUI();
        BattleManager.Instance.storyBattleField.IsPause = false;
        bool isOpenBattleChangeTab = IsOpenBattleChangeTab();
        if (isOpenBattleChangeTab)
        {
            UIManager.Instance.GetUI<MainWin>()?.RestoreSubUI();
        }
        else
        {
            UIManager.Instance.OpenWindow<MainWin>();
        }
    }
    private void OnTabChangeEvent()
@@ -301,16 +322,9 @@
        txtWaveInfo.text = Language.Get("BoneField09", battleField.round, battleField.turnMax);
    }
    bool IsBlockBattleChangeTab()
    bool IsOpenBattleChangeTab()
    {
        string activeBattleName = BattleManager.Instance.GetActiveBattleName();
        // 没有正在进行的战斗
        if (activeBattleName == null || activeBattleName == "")
            return false;
        // 主线道中不阻止切出
        if (activeBattleName == "StoryBattleField")
            return false;
        return true;
        return FuncOpen.Instance.IsFuncOpen(ArenaManager.Instance.BattleChangeTabFuncId);
    }
}
Main/System/Main/MainWin.cs
@@ -29,7 +29,7 @@
    [SerializeField] FillTween cdTween;
    [SerializeField] Text hammerText;
    
    bool isFirstOpen = true; //首次打开
    bool isForcePlayFightUIAnim = true; //强制播放战斗锤子框动画
    public static event Action TabChangeEvent;
    protected override void InitComponent()
@@ -61,6 +61,7 @@
        PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefresh;
        AutoFightModel.Instance.OnFightEvent -= OnSkillCast;
        base.OnPreClose();
        isForcePlayFightUIAnim = true;
    }
@@ -73,18 +74,33 @@
    //战斗按钮动画
    void ClickAnimation(int index)
    {
        if (isFirstOpen || (functionOrder != 0 && index == 0))
        //强制播放
        if (isForcePlayFightUIAnim)
        {
            openCloseAnim.onComplete = () =>
            {
                openCloseAnim.SetEnabled(true);
            };
            openCloseAnim.PlayByArrIndex(index == 0 ? 1 : 0);
            isForcePlayFightUIAnim = false;
            return;
        }
        //切换显示
        if (functionOrder != 0 && index == 0)
        {
            //切回战斗场景
            openCloseAnim.onComplete = () =>
            {
                openCloseAnim.SetEnabled(true);
            };
            openCloseAnim.PlayByArrIndex(1);
            isFirstOpen = false;
        }
        else if (functionOrder == 0 && index != 0)
        else if (functionOrder <= 0 && index != 0)
        {
            //切出战斗场景
            openCloseAnim.onComplete = () =>
            {
                openCloseAnim.SetEnabled(true);
@@ -184,11 +200,11 @@
            return;
        }
        
        TabChangeEvent?.Invoke();
        ClickAnimation(index);
        // 更新当前选中的标签索引
        functionOrder = index;
        TabChangeEvent?.Invoke();
        DisplayTopBar();
@@ -364,7 +380,7 @@
        {
            if (lastWinOrder == -1)
            {
                lastWinOrder = 0;
                functionOrder = 0;
            }
            else
            {
@@ -386,6 +402,7 @@
            currentSubUI.CloseWindow();
            currentSubUI = null;
            functionOrder = -1;
            isForcePlayFightUIAnim = true;
            DisplayTopBar();
        }
    }
@@ -393,7 +410,7 @@
    // 外部恢复子界面
    public void RestoreSubUI()
    {
        if (functionOrder != 0)
        if (functionOrder != -1)
            return;
        if (lastWinOrder == -1)
        {