| | |
| | | |
| | | public async UniTask Initialize() |
| | | { |
| | | await UniTask.Delay(200); |
| | | await Co_LoadMainfestFile("audio"); |
| | | // await Co_LoadMainfestFile("video"); |
| | | await Co_LoadMainfestFile("mobeffectshader"); |
| | |
| | | |
| | | public UnityEngine.Object Sync_LoadAsset(string assetBundleName, string assetName, Type _type = null) |
| | | { |
| | | |
| | | if (string.IsNullOrEmpty(assetName)) |
| | | { |
| | | Debug.LogErrorFormat("Sync_LoadAsset(): {0}, 出现错误 => 存入的AssetName为null. ", assetName); |
| | | return null; |
| | | } |
| | | #if UNITY_5||UNITY_5_3_OR_NEWER |
| | | assetBundleName = assetBundleName.ToLower(); |
| | | #endif |