| Main/Component/UI/Effect/BattleEffectPlayer.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Battle/BattleObject/BattleObjectLayerMgr.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/Component/UI/Effect/BattleEffectPlayer.cs
@@ -295,6 +295,20 @@ blocker.onSortingChanged = OnSortingChanged; if (0 != heroSetedSortingOrder) { if (BattleConst.UnactiveHeroSortingOrder == heroSetedSortingOrder) { heroSetedSortingOrder = effectConfig.frontBack == 1 ? BattleConst.UnactiveHeroFrontSortingOrder : BattleConst.UnactiveHeroBackSortingOrder; } else { heroSetedSortingOrder = effectConfig.frontBack == 1 ? BattleConst.ActiveHeroFrontSortingOrder : BattleConst.ActiveHeroBackSortingOrder; } blocker.SetSortingOrder(heroSetedSortingOrder); } spineComp.enabled = true; spineComp.timeScale = speedRate; Main/System/Battle/BattleObject/BattleObjectLayerMgr.cs
@@ -35,8 +35,8 @@ if (effectPlayer != null && !effectPlayers.Contains(effectPlayer)) { effectPlayers.Add(effectPlayer); effectPlayer.SetSortingOrder(rendererAdjuster.sortingOrder); } effectPlayer.SetSortingOrder(rendererAdjuster.sortingOrder); } public void RemoveEffect(BattleEffectPlayer effectPlayer)