|  |  | 
 |  |  |     //  现在期望 蒙版不要压住UI 更改策略 | 
 |  |  |     //  释放技能英雄>受影响英雄>正常UI>黑色蒙版>未受影响英雄>底图 | 
 |  |  |  | 
 |  |  |     //  释放技能英雄>受影响英雄>正常UI>黑色蒙版>未受影响英雄>[底图] | 
 |  |  |     public static int BattleBackgroundOrder | 
 |  |  |     { | 
 |  |  |         get | 
 |  |  |         { | 
 |  |  |             return BattleWinSortingOrder - 10; | 
 |  |  |         } | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |  | 
 |  |  |     //释放技能英雄>受影响英雄>[正常UI]>黑色蒙版>未受影响英雄>底图 | 
 |  |  |     public static int BattleWinSortingOrder | 
 |  |  | 
 |  |  |         } | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     //释放技能英雄>受影响英雄>正常UI>黑色蒙版>[未受影响英雄]>底图 | 
 |  |  |     // 非激活英雄的层级 | 
 |  |  |     public static int UnactiveHeroSortingOrder | 
 |  |  |     //  释放技能英雄>受影响英雄>正常UI>黑色蒙版>未受影响英雄>[底图] | 
 |  |  |     public static int BattleBackgroundOrder | 
 |  |  |     { | 
 |  |  |         get | 
 |  |  |         { | 
 |  |  |             return BattleWinSortingOrder - 8; | 
 |  |  |             return BattleWinSortingOrder - 10; | 
 |  |  |         } | 
 |  |  |     } | 
 |  |  |  | 
 |  |  | 
 |  |  |     { | 
 |  |  |         get | 
 |  |  |         { | 
 |  |  |             return BattleWinSortingOrder - 9; | 
 |  |  |             return BattleBackgroundOrder + 1; | 
 |  |  |         } | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |  | 
 |  |  |     //释放技能英雄>受影响英雄>正常UI>黑色蒙版>[未受影响英雄]>底图 | 
 |  |  |     // 非激活英雄的层级 | 
 |  |  |     public static int UnactiveHeroSortingOrder | 
 |  |  |     { | 
 |  |  |         get | 
 |  |  |         { | 
 |  |  |             return UnactiveHeroBackSortingOrder + 1; | 
 |  |  |         } | 
 |  |  |     } | 
 |  |  |  | 
 |  |  | 
 |  |  |     { | 
 |  |  |         get | 
 |  |  |         { | 
 |  |  |             return BattleWinSortingOrder - 7; | 
 |  |  |             return UnactiveHeroSortingOrder + 1; | 
 |  |  |         } | 
 |  |  |     } | 
 |  |  |  | 
 |  |  | 
 |  |  |     { | 
 |  |  |         get | 
 |  |  |         { | 
 |  |  |             return BattleWinSortingOrder - 6; | 
 |  |  |             return UnactiveHeroFrontSortingOrder + 1; | 
 |  |  |         } | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     // 激活英雄的后特效 | 
 |  |  |     public static int ActiveHeroBackSortingOrder | 
 |  |  |     { | 
 |  |  |         get | 
 |  |  |         { | 
 |  |  |             return BlockerSortingOrder + 1; | 
 |  |  |         } | 
 |  |  |     } | 
 |  |  |  | 
 |  |  | 
 |  |  |     { | 
 |  |  |         get | 
 |  |  |         { | 
 |  |  |             return BattleWinSortingOrder - 4; | 
 |  |  |         } | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |  | 
 |  |  |     // 激活英雄的后特效 | 
 |  |  |     public static int ActiveHeroBackSortingOrder | 
 |  |  |     { | 
 |  |  |         get | 
 |  |  |         { | 
 |  |  |             return ActiveHeroSortingOrder - 5; | 
 |  |  |         } | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     // 激活英雄的前特效 | 
 |  |  |     public static int ActiveHeroFrontSortingOrder | 
 |  |  |     { | 
 |  |  |         get | 
 |  |  |         { | 
 |  |  |             return ActiveHeroSortingOrder - 3; | 
 |  |  |             return ActiveHeroBackSortingOrder + 1; | 
 |  |  |         } | 
 |  |  |     } | 
 |  |  |  | 
 |  |  | 
 |  |  |     { | 
 |  |  |         get | 
 |  |  |         { | 
 |  |  |             return ActiveHeroSortingOrder - 2; | 
 |  |  |             return ActiveHeroSortingOrder + 1; | 
 |  |  |         } | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     // 激活英雄的前特效 | 
 |  |  |     public static int ActiveHeroFrontSortingOrder | 
 |  |  |     { | 
 |  |  |         get | 
 |  |  |         { | 
 |  |  |             return ActiveHeroActionSortingOrder + 1; | 
 |  |  |         } | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |  | 
 |  |  |  | 
 |  |  |  | 
 |  |  | } |