| Main/Core/GameEngine/Launch/InitSettingTask.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/Core/GameEngine/Launch/RequestPermissionStart.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/Manager/StageManager.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/ResModule/BuiltInLoader.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/SDK/SDKUtils.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/MainLevel/MainLevelDropCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Sound/SoundPlayer.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/Core/GameEngine/Launch/InitSettingTask.cs
@@ -15,7 +15,8 @@ ShaderUtility.InitGlobalParams(); // SoundPlayer.CreateSoundPlayer(); SoundPlayer.Instance.Init(); //SoundPlayer.Instance.PlayLoginMusic(); SoundPlayer.Instance.PlayLoginMusic(); // SoundPlayer.Instance.PlayBackGroundMusic(41); SystemSetting.Instance.SetSoundVolume(SystemSetting.Instance.GetSoundVolume()); SystemSetting.Instance.SetSoundEffect(SystemSetting.Instance.GetSoundEffect()); Main/Core/GameEngine/Launch/RequestPermissionStart.cs
@@ -5,24 +5,29 @@ public override void Begin() { #if UNITY_EDITOR done = true; LocalSave.SetBool("secretToggleStart5", true); #endif // #if UNITY_EDITOR // done = true; // LocalSave.SetBool("secretToggleStart5", true); // #endif if (LocalSave.GetBool("secretToggleStart5")) { SDKUtils.Instance.IsAgreeSecret = true; // if (LocalSave.GetBool("secretToggleStart5")) // { // SDKUtils.Instance.IsAgreeSecret = true; // SDKUtils.Instance.RequestAndroidPermissionStart(); // } // else // { // //先弹隐私政策,同意之后才可以申请权限 继续游戏 // // UIManager.Instance.OpenWindow<RequestSecretWin>(); // //改成向SDK请求隐私权限 // SDKUtils.Instance.RequestSecretRule(); // } //到这里一定是同意隐私,纯安卓处理 LocalSave.SetBool("PrivacyAcceptedKey", true); SDKUtils.Instance.RequestAndroidPermissionStart(); } else { //先弹隐私政策,同意之后才可以申请权限 继续游戏 // UIManager.Instance.OpenWindow<RequestSecretWin>(); //改成向SDK请求隐私权限 SDKUtils.Instance.RequestSecretRule(); } SDKUtils.Instance.IsAgreeSecret = true; } public override void End() Main/Manager/StageManager.cs
@@ -51,7 +51,7 @@ UIManager.Instance.OpenWindow<LaunchBackGroundWin>(); UIManager.Instance.OpenWindow<LoginWin>(); SoundPlayer.Instance.StopBackGroundMusic(); // SoundPlayer.Instance.StopBackGroundMusic(); if (VersionUtility.Instance.NeedDownAsset() && !AssetVersionUtility.hasDownLoadFullAsset) { @@ -79,6 +79,7 @@ UIManager.Instance.OpenWindow<ServerForceExitHintWin>(); } SoundPlayer.Instance.StopBackGroundMusic(); SoundPlayer.Instance.PlayBackGroundMusic(41); } protected float GetManagerRequestDataProgress() @@ -114,7 +115,7 @@ { AssetBundleUtility.Instance.Sync_LoadAll("maps/Game"); } SoundPlayer.Instance.StopBackGroundMusic(); AsyncOperation asyncOperation = SceneManager.LoadSceneAsync("Game"); await OnLoading(asyncOperation, () => (DTC0403_tagPlayerLoginLoadOK.finishedLogin ? .5f : 0f) + GetManagerRequestDataProgress() * .5f); Main/ResModule/BuiltInLoader.cs
@@ -88,7 +88,7 @@ if (!AssetSource.isUseAssetBundle) { #if UNITY_EDITOR var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/Musics/", name, AUDIO_EXTENSION); var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/Musics/", name, ".mp3"); audioClip = UnityEditor.AssetDatabase.LoadAssetAtPath<AudioClip>(path); #endif } Main/SDK/SDKUtils.cs
@@ -520,6 +520,7 @@ } case CodeA2U.SecretRuleOK: { // 纯android处理,这里触发不到了 IsAgreeSecret = true; LocalSave.SetBool("secretToggleStart5", true); break; Main/System/MainLevel/MainLevelDropCell.cs
@@ -52,8 +52,15 @@ } int curValue = 0; MainLevelManager.Instance.m_DailyBootyDict.TryGetValue(itemID, out curValue); if (maxValue > 1000000000) { dropValueText.text = UIHelper.AppendColor(TextColType.Green, UIHelper.ReplaceLargeNum(curValue) + "/" + Language.Get("L1138")); } else { dropValueText.text = UIHelper.AppendColor(curValue >= maxValue ? TextColType.Red : TextColType.Green, UIHelper.ReplaceLargeNum(curValue) + "/" + UIHelper.ReplaceLargeNum(maxValue)); } } } Main/System/Sound/SoundPlayer.cs
@@ -355,14 +355,14 @@ } } //public void PlayLoginMusic() //{ // var loginMusic = BuiltInLoader.LoadMusic("Music_Login"); // if (!m_MusicAudioSource.isPlaying || m_MusicAudioSource.clip != loginMusic) // { // StartCoroutine(Co_BackGroundMusicFadeOutIn(loginMusic, false)); // } //} public void PlayLoginMusic() { var loginMusic = BuiltInLoader.LoadMusic("login"); if (!m_MusicAudioSource.isPlaying || m_MusicAudioSource.clip != loginMusic) { StartCoroutine(Co_BackGroundMusicFadeOutIn(loginMusic, false)); } } //private void LateUpdate() //{