59 子 【常规】邮件系统 / 【常规】邮件系统-客户端 VirtualPackModel改VirtualPackManager
2 文件已重命名
3个文件已修改
10 ■■■■ 已修改文件
Main/Manager/GameSystemManager/VirtualPackManager.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Manager/GameSystemManager/VirtualPackManager.cs.meta 补丁 | 查看 | 原始文档 | blame | 历史
Main/NetworkPackage/DTCFile/ServerPack/HA2_Package/DTCA204_tagMCVPackRefresh.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/NetworkPackage/DTCFile/ServerPack/HA2_Package/DTCA205_tagMCVPackClear.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/NetworkPackage/DTCFile/ServerPack/HA2_Package/DTCA206_tagMCAutoItemCountRefresh.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Manager/GameSystemManager/VirtualPackManager.cs
File was renamed from Main/System/GatheringSoul/VirtualPackModel.cs
@@ -7,7 +7,7 @@
namespace vnxbqy.UI
{
    public class VirtualPackModel : ManagerBase<VirtualPackModel>
    public class VirtualPackManager : GameSystemManager<VirtualPackManager>
    {
        Dictionary<PackType, List<VirtualPackItem>> virtualPackItems
            = new Dictionary<PackType, List<VirtualPackItem>>();
@@ -53,7 +53,7 @@
            DTC0403_tagPlayerLoginLoadOK.playerLoginOkEvent += OnPlayerLoginOk;
        }
        public virtual void Release()
        public override void Release()
        {
            base.Release();
            DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= OnBeforePlayerDataInitialize;
Main/Manager/GameSystemManager/VirtualPackManager.cs.meta
Main/NetworkPackage/DTCFile/ServerPack/HA2_Package/DTCA204_tagMCVPackRefresh.cs
@@ -10,7 +10,7 @@
    {
        base.Done(vNetPack);
        HA204_tagMCVPackRefresh vNetData = vNetPack as HA204_tagMCVPackRefresh;
        VirtualPackModel.Instance.OnReceiveServerPack(vNetData);
        VirtualPackManager.Instance.OnReceiveServerPack(vNetData);
    }
}
Main/NetworkPackage/DTCFile/ServerPack/HA2_Package/DTCA205_tagMCVPackClear.cs
@@ -12,7 +12,7 @@
    {
        base.Done(vNetPack);
        HA205_tagMCVPackClear vNetData = vNetPack as HA205_tagMCVPackClear;
        VirtualPackModel.Instance.OnReceiveServerPack(vNetData);
        VirtualPackManager.Instance.OnReceiveServerPack(vNetData);
    }
}
Main/NetworkPackage/DTCFile/ServerPack/HA2_Package/DTCA206_tagMCAutoItemCountRefresh.cs
@@ -8,6 +8,6 @@
    public override void Done(GameNetPackBasic vNetPack) {
        base.Done(vNetPack);
        HA206_tagMCAutoItemCountRefresh vNetData = vNetPack as HA206_tagMCAutoItemCountRefresh;
        VirtualPackModel.Instance.UpdateAutoItemCountRefresh(vNetData);
        VirtualPackManager.Instance.UpdateAutoItemCountRefresh(vNetData);
    }
}