| Main/System/DayMission/SignManager.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Equip/EquipTipWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/FirstCharge/FirstChargeDayAward.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/ItemTip/ItemTipUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/KnapSack/New/CommonItemBaisc.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/KnapSack/New/ItemCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/KnapSack/PackManager.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/System/DayMission/SignManager.cs
@@ -52,6 +52,7 @@ { RightFuncInHome.ListenWindowEx("SignWin"); PopupWindowsProcessor.Instance.Add("SignWin"); UpdateRedpoint(); } } Main/System/Equip/EquipTipWin.cs
@@ -31,21 +31,31 @@ AppointItemConfig customEquipAppointItemConfig; protected override void OnPreOpen() { bool isShowCustomEquip = ItemTipUtility.isShowCustomEquip; if (isShowCustomEquip) if (ItemTipUtility.mainTipData.appointID != 0) { int customEquipItemId = ItemTipUtility.customEquipItemId; int customEquipAppointItemId = ItemTipUtility.customEquipAppointItemId; int customEquipItemId = ItemTipUtility.mainTipData.itemId; int customEquipAppointItemId = ItemTipUtility.mainTipData.appointID; if (!ItemConfig.HasKey(customEquipItemId)) { DelayCloseWindow().Forget(); return; } if (!AppointItemConfig.HasKey(customEquipAppointItemId)) { DelayCloseWindow().Forget(); return; } customEquipItemConfig = ItemConfig.Get(customEquipItemId); customEquipAppointItemConfig = AppointItemConfig.Get(customEquipAppointItemId); Display(customEquipItemConfig, customEquipAppointItemConfig); } else { if (string.IsNullOrEmpty(ItemTipUtility.mainTipData.guid)) { DelayCloseWindow().Forget(); return; } equip = PackManager.Instance.GetItemByGuid(ItemTipUtility.mainTipData.guid); Display(equip); } @@ -56,15 +66,14 @@ //先缩小,这样不会因为间隔帧产生明显的闪烁 uieffect.transform.localScale = Vector3.zero; bool isShowCustomEquip = ItemTipUtility.isShowCustomEquip; if (isShowCustomEquip) if (ItemTipUtility.mainTipData.appointID != 0) { RefreshEffect(customEquipItemConfig).Forget(); RefreshEffect(customEquipItemConfig.ItemColor).Forget(); } else { //特效显示依赖rect的排版,放在下一帧 RefreshEffect(equip).Forget(); RefreshEffect(equip.config.ItemColor).Forget(); } } @@ -72,6 +81,8 @@ protected override void OnPreClose() { equip = null; customEquipItemConfig = null; customEquipAppointItemConfig = null; } public void Display(ItemModel equip) @@ -186,10 +197,10 @@ } //延迟处理特效大小 async UniTask RefreshEffect(ItemModel equip) async UniTask RefreshEffect(int itemColor) { await UniTask.DelayFrame(3); int effectID = EquipModel.Instance.equipUIEffects[Math.Min(equip.config.ItemColor, EquipModel.Instance.equipUIEffects.Length) - 1]; int effectID = EquipModel.Instance.equipUIEffects[Math.Min(itemColor, EquipModel.Instance.equipUIEffects.Length) - 1]; if (effectID == 0) { uieffect.Stop(); @@ -203,23 +214,7 @@ } } //延迟处理特效大小 async UniTask RefreshEffect(ItemConfig itemConfig) { await UniTask.DelayFrame(3); int effectID = EquipModel.Instance.equipUIEffects[Math.Min(itemConfig.ItemColor, EquipModel.Instance.equipUIEffects.Length) - 1]; if (effectID == 0) { uieffect.Stop(); } else { uieffect.effectId = effectID; //计算高度缩放比例 特效显示依赖rect的排版 uieffect.transform.localScale = new Vector3(0.98f, bgRect.rect.height / uieffect.GetComponent<RectTransform>().rect.height, 1); uieffect.Play(); } } } Main/System/FirstCharge/FirstChargeDayAward.cs
@@ -121,7 +121,7 @@ private void ShowAwardsForCount1(int[][] awardList, int awardState, int firstId) { transCount1.SetActive(true); itemCellCount1.Init(new ItemCellModel((int)awardList[0][0], true, awardList[0][1])); itemCellCount1.Init(new ItemCellModel((int)awardList[0][0], true, awardList[0][1]), awardList[0][2]); itemCellCount1.button.SetListener(() => HandleItemClick((int)awardList[0][0], awardList[0][2])); imgHaveCount1.SetActive(awardState == 0); } @@ -165,24 +165,8 @@ /// <param name="itemId">物品ID</param> private void HandleItemClick(int itemId, int customEquipId) { if (!ItemConfig.HasKey(itemId)) return; if (ItemConfig.Get(itemId).Type == 150) { FirstChargeManager.Instance.heroItemID = itemId; UIManager.Instance.OpenWindow<FirstChargeHeroInfoWin>(); } else if (ItemConfig.Get(itemId).Type >= 101 && ItemConfig.Get(itemId).Type <= 117 && customEquipId > 0 && AppointItemConfig.HasKey(customEquipId)) { ItemTipUtility.ShowCustomEquip(itemId, customEquipId); } else { ItemTipUtility.Show(itemId); } ItemTipUtility.Show(itemId, false, customEquipId); } /// <summary> @@ -201,7 +185,7 @@ { int index = i; // Lambda表达式中使用,需要创建局部副本 itemCells[i].SetActive(true); itemCells[i].Init(new ItemCellModel((int)awardList[i][0], true, awardList[i][1])); itemCells[i].Init(new ItemCellModel((int)awardList[i][0], true, awardList[i][1]), awardList[index][2]); itemCells[i].button.SetListener(() => HandleItemClick((int)awardList[index][0], awardList[index][2])); } else Main/System/ItemTip/ItemTipUtility.cs
@@ -19,12 +19,14 @@ BoxItem, //宝箱随机物品 BoxChooseItem, //宝箱自选物品 TreasurePavilion, //古宝物品(碎片) Hero, //武将 } public class TipData { public string guid; public int itemId; public int appointID; public int goodId; public int exchangeItemId; //部分界面要动态变化物品的情况 @@ -204,6 +206,7 @@ public bool isAuctionEquip; public LegendProperty legendProperty; public int score; public int appointID; //定制装备 } // static PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } } @@ -238,7 +241,7 @@ //showGetWay 是否获取途径界面 public static void Show(int itemId, bool showGetWay = false) public static void Show(int itemId, bool showGetWay = false, int _appointID = 0) { if (!ItemConfig.HasKey(itemId)) { @@ -249,7 +252,8 @@ Show(new ItemViewInfo() { itemId = itemId, unfoldGetWay = showGetWay unfoldGetWay = showGetWay, appointID = _appointID }); } @@ -271,6 +275,19 @@ switch (tipType) { case TipType.Equip: // 来源无法确定的,没有GUID的,1.定制 2.如奖励获得展示 mainTipData = new TipData() { itemId = itemId, appointID = item.appointID, }; // 装备默认会掉在掉落背包里 if (item.appointID == 0) { mainTipData.guid = PackManager.Instance.GetItemGUIDByID(itemId, true, PackType.DropItem); } // mainTipData = CreateNormalEquipData(itemId); // if (item.isAuctionEquip && !item.legendProperty.Equals(default(LegendProperty))) // { @@ -307,13 +324,16 @@ switch (tipType) { case TipType.Equip: // WindowCenter.Instance.Open<EquipTipWin>(); UIManager.Instance.OpenWindow<EquipTipWin>(); break; // case TipType.PetMount: // WindowCenter.Instance.Open<PetMountTipWin>(); // break; case TipType.Hero: FirstChargeManager.Instance.heroItemID = itemId; UIManager.Instance.OpenWindow<FirstChargeHeroInfoWin>(); break; case TipType.BoxItem: UIManager.Instance.OpenWindow<BoxItemWin>(); break; @@ -349,6 +369,7 @@ switch (packType) { case PackType.Equip: case PackType.DropItem: mainTipData = new TipData() { guid = guid }; break; default: @@ -386,7 +407,6 @@ switch (tipType) { case TipType.Equip: isShowCustomEquip = false; UIManager.Instance.OpenWindow<EquipTipWin>(); break; // case TipType.PetMount: @@ -408,16 +428,6 @@ break; } } public static bool isShowCustomEquip = false; public static int customEquipItemId; public static int customEquipAppointItemId; public static void ShowCustomEquip(int itemId, int appointItemId) { customEquipItemId = itemId; customEquipAppointItemId = appointItemId; isShowCustomEquip = true; UIManager.Instance.OpenWindow<EquipTipWin>(); } @@ -1656,12 +1666,12 @@ case 111: case 112: return TipType.Equip; // case 26: // case 41: // case 42: // return TipType.PetMount; case 147: return TipType.TreasurePavilion; case 150: return TipType.Hero; default: return TipType.Item; } Main/System/KnapSack/New/CommonItemBaisc.cs
@@ -275,8 +275,16 @@ countText.SetActive(true); countText.text = count > 1000000 ? UIHelper.ReplaceLargeNum(count / 100.0f) : (count / 100.0f).ToString("0.#"); } else if (config.EquipPlace != 0) { var realItem = PackManager.Instance.GetItemByID(PackType.DropItem, itemId); if (realItem != null) { countText.text = Language.Get("L1113", EquipModel.Instance.GetEquipLV(realItem)); } } else if (!string.IsNullOrEmpty(guid)) { { if (GeneralDefine.itemMoneyCountDict.ContainsKey(itemId)) { //展示货币数量的物品 Main/System/KnapSack/New/ItemCell.cs
@@ -13,10 +13,13 @@ } public override void Init(ItemCellModel model) public void Init(ItemCellModel model, int appointID = 0) { base.Init(model); if (appointID > 0) { countText.text = Language.Get("L1113", AppointItemConfig.Get(appointID).ItemLV); } } } Main/System/KnapSack/PackManager.cs
@@ -226,7 +226,7 @@ DelayNotifyPackChange(type); //EquipDecomRedCtrl(); AutoUseItem(itemInfo.itemId, serverItem.ItemGUID); AutoUseItem(serverItem); } @@ -400,12 +400,19 @@ } } void AutoUseItem(int itemID, string guid) //获得物品后的处理 void AutoUseItem(H0704_tagRolePackRefresh serverItem) { // if (autoUseItemIDs.Contains(itemID)) // { // ItemOperateUtility.Instance.GotoUseItem(guid); // } //如果是其他途径给的装备 if (serverItem.socketType == ServerType.Main && serverItem.PackType == (int)PackType.DropItem) { EquipModel.Instance.CalcFloorEquip(serverItem.ItemPlace); } }