Main/ResModule/UILoader.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/System/HeroUI/HeroCollectionCardCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/System/HeroUI/HeroTrainWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/ResModule/UILoader.cs
@@ -68,6 +68,6 @@ { return null; } return ResManager.Instance.LoadAsset<Texture2D>(StringUtility.Contact(ResourcesPath.UI_SPRITE_SUFFIX, "/" + iconConfig.folder), iconConfig.sprite); return ResManager.Instance.LoadAsset<Texture2D>(StringUtility.Contact(ResourcesPath.UI_TEXTURE_SUFFIX, "/" + iconConfig.folder), iconConfig.sprite); } } Main/System/HeroUI/HeroCollectionCardCell.cs
@@ -13,7 +13,7 @@ [SerializeField] Text nameText; [SerializeField] Image trainStateImg; [SerializeField] RedpointBehaviour redpoint; [SerializeField] Button fullBtn; [SerializeField] Button bookLVBtn; [SerializeField] GameObject unGetObj; [SerializeField] GameObject activeObj; // 可激活带流光效果材质 @@ -29,7 +29,7 @@ int funcState = HeroUIManager.Instance.GetHeroBookState(heroID, quality); activeObj.SetActive(funcState == 1); fullBtn.SetActive(funcState == 5); bookLVBtn.SetActive(funcState > 1); unGetObj.SetActive(funcState == 0); countryImg.SetSprite(HeroUIManager.Instance.GetCountryIconName(heroConfig.Country)); @@ -78,7 +78,7 @@ } }); fullBtn.AddListener(() => bookLVBtn.AddListener(() => { HeroUIManager.Instance.selectCollectHeroID = heroID; UIManager.Instance.OpenWindow<HeroCollectionLvUpWin>(); Main/System/HeroUI/HeroTrainWin.cs
@@ -9,6 +9,7 @@ /// </summary> public class HeroTrainWin : UIBase { [SerializeField] RawImage bgTexture; [SerializeField] Button showFuncBtn; //只显示立绘时点击,显示功能 [SerializeField] Transform funcForm; [SerializeField] UIHeroController roleLhModel; //展示英雄立绘 @@ -210,6 +211,7 @@ public void Display() { bgTexture.SetTexture2D("countryBG" + hero.heroConfig.Country); roleLhModel.Create(hero.SkinID, 1, motionName: "", isLh: true); roleXsModel.Create(hero.SkinID); jobImg.SetSprite(HeroUIManager.Instance.GetJobIconName(hero.heroConfig.Class));