| Main/System/Guild/GuildBaseWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/GuildAtkDefBat/GuildAtkDefBatBattlePanelWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/GuildAtkDefBat/GuildAtkDefBatTreasureWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/GuildAtkDefBat/GuildAtkDefBatVictoryWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/System/Guild/GuildBaseWin.cs
@@ -200,7 +200,7 @@ /// </summary> void UpdateGuildBattleCountdown() { int state = GuildAtkDefBatManager.Instance.BatState; int state = GuildAtkDefBatManager.Instance.GetGuildBattleDisplayState(); bool show = state == 2 || state == 3; GuildBattleCountDownTime.SetActive(show); if (!show) return; Main/System/GuildAtkDefBat/GuildAtkDefBatBattlePanelWin.cs
@@ -46,6 +46,11 @@ base.InitComponent(); funPresetDefBtn.AddListener(() => { if (GuildAtkDefBatManager.Instance.GetGuildBattleDisplayState() == 3) { SysNotifyMgr.Instance.ShowTip("GuildAtkDefBat7"); return; } FuncPresetManager.Instance.ClickBattlePreset((int)BattlePreSetType.GuildAtkDefBat); }); funPresetAtkBtn.AddListener(() => @@ -223,7 +228,7 @@ void ShowTop3() { atkCntImage.SetActive(GuildAtkDefBatManager.Instance.BatState == 3); atkCntImage.SetActive(GuildAtkDefBatManager.Instance.GetGuildBattleDisplayState() == 3); var sortedMembers = GuildAtkDefBatManager.Instance.GetSortedFamilyMembers(); int top3Count = Mathf.Min(top3NameText.Length, sortedMembers.Count); Main/System/GuildAtkDefBat/GuildAtkDefBatTreasureWin.cs
@@ -10,6 +10,8 @@ [SerializeField] ButtonEx awardButton; [SerializeField] ButtonEx lastLineButton; [SerializeField] ButtonEx nextLineButton; [SerializeField] ImageEx lastLineImage; [SerializeField] ImageEx nextLineImage; [SerializeField] ImageEx timeImage; [SerializeField] TextEx timeText; [SerializeField] ScrollerController scroller; @@ -167,8 +169,14 @@ } scroller.Restart(); lastLineButton.SetActive(currentTopRow > 0); nextLineButton.SetActive(currentTopRow < totalRows - MAX_ROWS); int displayState = manager.GetGuildBattleDisplayState(); bool isTrucePeriod = displayState == 4 || displayState == 5; lastLineButton.SetActive(isTrucePeriod && currentTopRow > 0); nextLineButton.SetActive(isTrucePeriod && currentTopRow < totalRows - MAX_ROWS); string showStr = displayState == 4 ? "GuildAtkDefBatTreasureBlue" : "GuildAtkDefBatTreasureRed"; lastLineImage.SetSprite(showStr); nextLineImage.SetSprite(showStr); } void OnRefreshCell(ScrollerDataType type, CellView cell) Main/System/GuildAtkDefBat/GuildAtkDefBatVictoryWin.cs
@@ -9,7 +9,7 @@ [SerializeField] AvatarCell enemyAvatar; [SerializeField] TextEx myNameText; [SerializeField] TextEx enemyNameText; [SerializeField] RichText scoreText; [SerializeField] TextEx scoreText; [SerializeField] TextEx txtFuncName; [SerializeField] ScrollerController scroller; [SerializeField] ButtonEx detailBtn; @@ -123,7 +123,7 @@ // 显示增加的星数(星星图标 + 数值) scoreText.SetActive(true); int addStar = jsonData.ContainsKey("addStar") ? (int)jsonData["addStar"] : 0; scoreText.text = Language.Get("GuildAtkDefBat22", "GuildAtkDefBatBattleEx_img_47", addStar); scoreText.text = $"+{addStar}"; } int funcId = (int)FuncOpenEnum.GuildAtkDefBat;