hch
2 天以前 18673578578af362593e46a3250823d4fb1ccd67
0312 引导增加关闭装备界面逻辑,排行榜模型临时默认形象
2个文件已修改
12 ■■■■■ 已修改文件
Main/System/BillboardRank/RankModel.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/NewBieGuidance/NewBieWin.cs 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/BillboardRank/RankModel.cs
@@ -73,7 +73,7 @@
        data.value2 = serverData.Value2;
        data.value3 = serverData.Value3;
        data.value4 = serverData.Value4;
        data.value5 = serverData.Value5;
        data.value5 = 5200050;//serverData.Value5; 这里临时用实际传的是形象ID再获得皮肤ID
        data.value6 = serverData.Value6;
        data.value7 = serverData.Value7;
        data.value8 = serverData.Value8;
@@ -170,7 +170,7 @@
        data.value2 = serverData.Value2;
        data.value3 = serverData.Value3;
        data.value4 = serverData.Value4;
        data.value5 = serverData.Value5;
        data.value5 = 5200050;//serverData.Value5; 这里临时用实际传的是形象ID再获得皮肤ID
        data.value6 = serverData.Value6;
        data.value7 = serverData.Value7;
        data.value8 = serverData.Value8;
Main/System/NewBieGuidance/NewBieWin.cs
@@ -61,7 +61,7 @@
        m_ClickTarget = null;
        tryGuideCount = 0;
        //关闭其他可能在主界面显示的窗口等
        UIManager.Instance.CloseWindow<ChatWin>();
        // UIManager.Instance.CloseWindow<ChatWin>();
        NewBieCenter.Instance.guideStepChangeEvent += OnStepChange;
    }
@@ -100,6 +100,10 @@
            return;
        }
        if (config.WinName != "EquipExchangeWin" && UIManager.Instance.IsOpened<EquipExchangeWin>())
        {
            UIManager.Instance.CloseWindow<EquipExchangeWin>();
        }
        try
        {
@@ -121,7 +125,7 @@
                    ReportStepOver();
                    tryGuideCount = 0;
                    return;
                }
                DelayDisplay().Forget();
                return;