0312 修复淘金自动刷新和战斗速度存储冲突问题;优化处理装备后再触发下引导
4个文件已修改
35 ■■■■ 已修改文件
Main/System/InternalAffairs/GoldRushManager.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Main/HomeWin.cs 13 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/NewBieGuidance/NewBieCenter.cs 13 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Settlement/BattleSettlementManager.cs 5 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/InternalAffairs/GoldRushManager.cs
@@ -65,12 +65,12 @@
        get
        {
            //第十个数用于存储是否开启自动刷新,其他数用于存储物品等级
            var value = QuickSetting.Instance.GetQuickSettingValue<int>(QuickSettingType.AutoGoldRush, 10);
            var value = QuickSetting.Instance.GetQuickSettingValue<int>(QuickSettingType.AutoGoldRush, 9);
            return value == 0;
        }
        set
        {
            QuickSetting.Instance.SetQuickSetting<int>(QuickSettingType.AutoGoldRush, Convert.ToInt32(!value), 10);
            QuickSetting.Instance.SetQuickSetting<int>(QuickSettingType.AutoGoldRush, Convert.ToInt32(!value), 9);
            QuickSetting.Instance.SendPackage();
        }
Main/System/Main/HomeWin.cs
@@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;
@@ -172,8 +173,7 @@
        // var battleWin = UIManager.Instance.OpenWindow<BattleWin>();
        // battleWin.SetBattleField(BattleManager.Instance.storyBattleField);
        if (!SoundPlayer.Instance.IsPlayBackGroundMuisic())
            SoundPlayer.Instance.PlayBackGroundMusic(38);
        DelayPlayMusic().Forget();
    }
@@ -204,6 +204,15 @@
        officialTip.SetActive(OfficialRankManager.Instance.CanOfficialLVUP());
    }
    async UniTask DelayPlayMusic()
    {
        await UniTask.Delay(2000);
        if (!SoundPlayer.Instance.IsPlayBackGroundMuisic())
            SoundPlayer.Instance.PlayBackGroundMusic(38);
    }
    private void OnClickEnterBoss()
    {
        // BattleField battleField = BattleManager.Instance.GetBattleFieldByMapID(2); //BOSS战斗
Main/System/NewBieGuidance/NewBieCenter.cs
@@ -50,6 +50,7 @@
        UIManager.Instance.OnOpenWindow += OnOpenWindow;
        UIManager.Instance.OnCloseWindow += OnCloseWindow;
        OfficialRankManager.Instance.OnOfficialCanLVUpEvent += OnOfficialCanLVUpEvent;
        PackManager.Instance.DeleteItemEvent += DeleteDropItem;
    }
    public override void Release()
@@ -61,6 +62,7 @@
        UIManager.Instance.OnOpenWindow -= OnOpenWindow;
        UIManager.Instance.OnCloseWindow -= OnCloseWindow;
        OfficialRankManager.Instance.OnOfficialCanLVUpEvent -= OnOfficialCanLVUpEvent;
        PackManager.Instance.DeleteItemEvent -= DeleteDropItem;
    }
    void OnOfficialCanLVUpEvent()
@@ -100,6 +102,17 @@
        }
    }
    void DeleteDropItem(PackType packType, string guid, int itemID, int index, int clearType)
    {
        if (packType != PackType.DropItem)
            return;
        if (TryStartNewBieGuides(waitGuideIDs))
        {
            Debug.Log("执行等待中的引导" + JsonMapper.ToJson(waitGuideIDs));
        }
    }
    void OnTaskUpdateEvent()
    {
        var guides = GuideConfig.GetGuideListByType((int)GuideTriggerType.MainLineQuestCanDo);
Main/System/Settlement/BattleSettlementManager.cs
@@ -91,7 +91,10 @@
                break;
        }
        SoundPlayer.Instance.PlayUIAudio(57);
        if (isWin)
        {
            SoundPlayer.Instance.PlayUIAudio(57);
        }
    }
    //"Msg":{"itemInfo":[{"ItemID":5,"Count":2},{"ItemID":3,"Count":40}],"winFaction":1,"statInfo":{"1":{"1":{"1":{"NPCID":0,"DefHurt":727,"CureHP":0,"AtkHurt":1891,"ObjID":1,"HeroID":530004},"3":{"NPCID":0,"DefHurt":483,"CureHP":1511,"AtkHurt":782,"ObjID":6,"HeroID":520001},"2":{"NPCID":0,"DefHurt":953,"CureHP":0,"AtkHurt":1712,"ObjID":5,"HeroID":510003}}},"2":{"1":{"1":{"NPCID":10101091,"DefHurt":638,"CureHP":0,"AtkHurt":140,"ObjID":2,"HeroID":610001},"3":{"NPCID":10101092,"DefHurt":625,"CureHP":0,"AtkHurt":126,"ObjID":3,"HeroID":610001},"5":{"NPCID":10101093,"DefHurt":3122,"CureHP":0,"AtkHurt":1897,"ObjID":4,"HeroID":510003}}}}}