Merge branch 'master' into h5version
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| | | |
| | | public int sortingOrder = 0; |
| | | |
| | | public int sortingOrderOffset = 0; |
| | | |
| | | public string customSortingLayer = "UI"; |
| | | |
| | | public List<Renderer> renderers = new List<Renderer>(); |
| | |
| | | { |
| | | if (renderer != null) |
| | | { |
| | | renderer.sortingOrder = sortingOrder; |
| | | renderer.sortingOrder = sortingOrder + sortingOrderOffset; |
| | | if (!string.IsNullOrEmpty(sortingLayer)) |
| | | { |
| | | renderer.sortingLayerName = sortingLayer; |
| | |
| | | using UnityEngine; |
| | | using System.Collections; |
| | | using LitJson; |
| | | using Codice.Client.BaseCommands; |
| | | |
| | | // B4 20 回合制战斗状态 #tagMCTurnFightState |
| | | |
| | |
| | | |
| | | } |
| | | else |
| | | |
| | | { |
| | | frontCharRendererAdjuster = battleObj.GetGameObject()?.AddMissingComponent<RendererAdjuster>(); |
| | | behindCharRendererAdjuster = battleObj.GetRectTransform()?.Find("Hero/Follower/BattleHeroInfoBar/BehindHero")?.gameObject?.AddMissingComponent<RendererAdjuster>(); |
| | | |
| | | |
| | | frontCharRendererAdjuster.canvasOffset = BattleConst.BattleFrontCharUIOffset; |
| | | frontCharRendererAdjuster.sortingOrderOffset = BattleConst.BattleHeroOffset; |
| | | behindCharRendererAdjuster.canvasOffset = BattleConst.BattleBehindCharUIOffset; |
| | | } |
| | | |
| | |
| | | bgImage.SetSprite($"TimingGiftBg_{manager.selectTabGiftId}"); |
| | | bgImage.SetNativeSize(); |
| | | IconImage.SetSprite($"TimingGiftIcon_{manager.selectTabGiftId}"); |
| | | IconImage.SetNativeSize(); |
| | | giftNameText.text = config.GiftName; |
| | | rateText.text = Language.Get("TimingGift02", ctgConfig.Percentage); |
| | | rateNameText.text = Language.Get("TimingGift05"); |