| | |
| | | |
| | | void InitAttack() |
| | | { |
| | | var skinConfig = HorseSkinConfig.Get(HorseManager.Instance.GetUsingHorseSkinID(true)); |
| | | var skinConfig = HorseSkinConfig.Get(HorseManager.Instance.GetUsingHorseSkinID(false)); |
| | | heroModel.Create(skinConfig.SkinID, PhantasmPavilionManager.Instance.GetMyModelSkinID(), 1.2f); |
| | | for (int i = 0; i < hurtValues.Length; i++) |
| | | { |
| | |
| | | |
| | | private bool isHeroShowBefore = false; |
| | | |
| | | // 创建坐骑 :id为0空坐骑也有配置 |
| | | public void Create(int _skinID, int _heroSkinID = 0, float scale = 1f, Action _onComplete = null, string motionName = "idle") |
| | | { |
| | | pool = GameObjectPoolManager.Instance.GetPool(UILoader.LoadPrefab("UIHorse")); |