| Main/System/Main/HomeWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Main/RightFuncInHome.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Redpoint/MainRedDot.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/SuperVIP/SuperVIPWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/SuperVIP/SuperVipManager.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/System/Main/HomeWin.cs
@@ -76,6 +76,7 @@ [SerializeField] HeroReturnCell heroReturnCell; [SerializeField] HeroSkinFlashSaleCell heroSkinFlashSaleCell; [SerializeField] Button festivalActivityBtn; [SerializeField] Button superVIPBtn; //坐骑 [SerializeField] Image horseBGImg; @@ -238,6 +239,10 @@ { UIManager.Instance.OpenWindow<FestivalActivityWin>(); }); superVIPBtn.AddListener(() => { UIManager.Instance.OpenWindow<SuperVIPWin>(); }); } @@ -294,6 +299,7 @@ TimingGiftManager.Instance.OnShowGiftIdListAddEvent += OnShowGiftIdListAddEvent; OpenServerActivityCenter.Instance.openServerActivityStateChange += OpenServerActivityStateChange; OperationTimeHepler.Instance.operationTimeUpdateEvent += OnOperationTimeUpdateEvent; RechargeManager.Instance.rechargeChangeEvent += OnRechargeChangeEvent; TryPlayAutoFightBoss(); Display(); DisplayFirstChargeBtn(); @@ -305,6 +311,7 @@ DisplayHeroReturn(); DisplayHeroSkinFlash(); DisplayFestivalActivity(); DisplaySuperVipBtn(); DelayPlayMusic().Forget(); } @@ -335,6 +342,7 @@ TimingGiftManager.Instance.OnShowGiftIdListAddEvent -= OnShowGiftIdListAddEvent; OpenServerActivityCenter.Instance.openServerActivityStateChange -= OpenServerActivityStateChange; OperationTimeHepler.Instance.operationTimeUpdateEvent -= OnOperationTimeUpdateEvent; RechargeManager.Instance.rechargeChangeEvent -= OnRechargeChangeEvent; // 关闭的时候把战斗界面也给关了 虽然是在外面开的 UIManager.Instance.CloseWindow<BattleWin>(); } @@ -389,6 +397,11 @@ { DisplayChatShow(); } } private void OnRechargeChangeEvent() { DisplaySuperVipBtn(); } private void DisplayChatShow() @@ -998,6 +1011,13 @@ bool isOpen = FestivalActivityManager.Instance.IsFestivalActivityOpen(); festivalActivityBtn.SetActive(isOpen); } void DisplaySuperVipBtn() { bool isOpen = SuperVipManager.Instance.IsEntryOpen(); superVIPBtn.SetActive(isOpen); SuperVipManager.Instance.UpdateRedpoint(); } } Main/System/Main/RightFuncInHome.cs
@@ -19,7 +19,6 @@ [SerializeField] Button signBtn; [SerializeField] Button previewBtn; [SerializeField] Button reviewBtn; //好评 [SerializeField] Button superVIPBtn; static string listenWindowName = ""; //监听关闭时再显示 @@ -94,10 +93,6 @@ { UIManager.Instance.OpenWindow<GoodReviewWin>(); }); superVIPBtn.AddListener(() => { UIManager.Instance.OpenWindow<SuperVIPWin>(); }); } void OnDestroy() @@ -116,15 +111,8 @@ monthCardBtn.SetActive(FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.PrivilegeCard)); previewBtn.SetActive(FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.FunctionPreview)); reviewBtn.SetActive(SmallFuncManager.Instance.IsReviewOpen()); DisplaySuperVipBtn(); } void DisplaySuperVipBtn() { bool isOpen = SuperVipManager.Instance.IsEntryOpen(); superVIPBtn.SetActive(isOpen); } //显隐功能栏 public void ShowFuncCol(bool _isShow) { Main/System/Redpoint/MainRedDot.cs
@@ -158,6 +158,7 @@ public const int HeroReturnRepoint = 484; //武将返场 public const int FestivalActivityRepoint = 485; //节日活动 public const int HeroSkinFlashSaleRepoint = 486; public const int SuperVIPRepoint = 487; public void Register() { Main/System/SuperVIP/SuperVIPWin.cs
@@ -14,6 +14,8 @@ protected override void OnPreOpen() { // 进入界面后清除入口红点 SuperVipManager.Instance.ClearRedpoint(); DisplayRewards(); } Main/System/SuperVIP/SuperVipManager.cs
@@ -9,16 +9,29 @@ /// <summary>客服领取奖励列表 [[物品ID, 个数], ...]</summary> public int[][] customerServiceRewards; /// <summary>SuperVIP入口红点</summary> public Redpoint superVipRedpoint = new Redpoint(MainRedDot.SuperVIPRepoint); public override void Init() { var config = FuncConfigConfig.Get("SuperVIP"); channelThresholdDict = JsonMapper.ToObject<Dictionary<string, int>>(config.Numerical1); customerServiceRewards = JsonMapper.ToObject<int[][]>(config.Numerical2); // 每次重新登录后重置红点(重新上线后显示红点) DTC0102_tagCDBPlayer.beforePlayerDataInitializeEventOnRelogin += OnBeforePlayerDataInitializeEventOnRelogin; RechargeManager.Instance.rechargeChangeEvent += OnRechargeChangeEvent; } public override void Release() { DTC0102_tagCDBPlayer.beforePlayerDataInitializeEventOnRelogin -= OnBeforePlayerDataInitializeEventOnRelogin; RechargeManager.Instance.rechargeChangeEvent -= OnRechargeChangeEvent; } private void OnRechargeChangeEvent() { UpdateRedpoint(); } /// <summary> @@ -32,4 +45,29 @@ return false; return RechargeManager.Instance.realRecharge >= thresholdYuan * 100; } /// <summary> /// 重新登录(数据初始化前),先清除红点状态再重新判断显示 /// </summary> void OnBeforePlayerDataInitializeEventOnRelogin() { superVipRedpoint.state = RedPointState.None; UpdateRedpoint(); } /// <summary> /// 根据入口开放状态更新红点 /// </summary> public void UpdateRedpoint() { superVipRedpoint.state = IsEntryOpen() ? RedPointState.Simple : RedPointState.None; } /// <summary> /// 清除红点(进入SuperVIPWin后调用) /// </summary> public void ClearRedpoint() { superVipRedpoint.state = RedPointState.None; } }