Main/System/MainInterfacePanel.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/System/MainInterfacePanel/MainRedDot.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/System/MainInterfacePanel/MainRedDot.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/System/MainInterfacePanel/MainRedPoint.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/System/MainInterfacePanel/MainRedPoint.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/System/Redpoint/Redpoint.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/System/Redpoint/Redpoint.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/System/Redpoint/RedpointBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/System/Redpoint/RedpointBehaviour.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/System/Redpoint/RedpointCenter.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/System/Redpoint/RedpointCenter.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/System/MainInterfacePanel.meta
New file @@ -0,0 +1,8 @@ fileFormatVersion: 2 guid: 4cf9daf7c9fbaf94ea5af5b13a70c217 folderAsset: yes DefaultImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant: Main/System/MainInterfacePanel/MainRedDot.cs
New file @@ -0,0 +1,205 @@ //-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Thursday, November 16, 2017 //-------------------------------------------------------- using UnityEngine; using System.Collections; using UnityEngine.UI; using System.Collections.Generic; using System; namespace vnxbqy.UI { public class MainRedDot : Singleton<MainRedDot> { public const int RedPoint_key = 1; public const int FAIRY_REDPOINT_KEY1 = 107; public const int RedPoint_key1 = 106; public const int RedPoint_UpFuncBase = 2; public const int RedPoint_VipDot = 35;//VIP界面 public const int RedPoint_Share= 66; //sdk分享等 private Redpoint rightTopRedpint = new Redpoint(RedPoint_UpFuncBase); private Redpoint redPointStrePrentOne = new Redpoint(RedPoint_key); private Redpoint redPointStrePrent = new Redpoint(RedPoint_key, RedPoint_key1); private Redpoint welfareRedPoint = new Redpoint(201); private Redpoint realmRedpoint = new Redpoint(114); private Redpoint redPointVipDot = new Redpoint(RedPoint_VipDot); public Redpoint rankActRepoint = new Redpoint(RankActRepoint); #region 角色红点 public Redpoint roleRedpoint = new Redpoint(RedPoint_key, 101); public Redpoint roleTagRedpoint = new Redpoint(101, 10101); #endregion //public Redpoint jadeDynastyRedpoint = new Redpoint(1, 117); #region 邮件红点 public const int RedPoint_MainMailKey = 24; public const int RedPoint_MailFuncKey = 2401; public Redpoint redpointMainMail = new Redpoint(RedPoint_MainMailKey); public Redpoint redpointMailFunc = new Redpoint(RedPoint_MainMailKey, RedPoint_MailFuncKey); #endregion #region 好友红点 public const int RedPoint_FriendQuestKey = 26; public const int RedPoint_FriendChatKey = 25; //好友 public Redpoint redpointFriendQuest = new Redpoint(RedPoint_FriendQuestKey); public Redpoint redPointFriendChat = new Redpoint(RedPoint_FriendChatKey); #endregion #region 背包红点 public const int RedPoint_MainPackKey = 102; public const int RedPoint_BagFuncKey = 10201; public const int RedPoint_DepotFuncKey = 10204; public Redpoint redPointMainPack = new Redpoint(RedPoint_MainPackKey); public Redpoint redPointBagFunc = new Redpoint(RedPoint_MainPackKey, RedPoint_BagFuncKey); public Redpoint redPointDepotFunc = new Redpoint(RedPoint_MainPackKey, RedPoint_DepotFuncKey); #endregion #region 洗炼红点 public const int RedPoint_WashFuncKey = 10605; public Redpoint redPointWashFunc = new Redpoint(RedPoint_key1, RedPoint_WashFuncKey); #endregion #region 套装红点 public const int RedPoint_SuitFuncKey = 10604; public Redpoint redPointSuitFunc = new Redpoint(RedPoint_key1, RedPoint_SuitFuncKey); #endregion #region 仙盟公用红点 public const int FAIRY_REDPOINT_KEY2 = 10701; public Redpoint fairyLaunch = new Redpoint(RedPoint_key, FAIRY_REDPOINT_KEY1); public Redpoint fairyBaseFuncRedPoint = new Redpoint(FAIRY_REDPOINT_KEY1, FAIRY_REDPOINT_KEY2); #endregion #region 仙盟活跃红点 public const int FAIRYLiven_REDPOINT_KEY3 = 1070107; public Redpoint fairyLivenRedPoint = new Redpoint(FAIRY_REDPOINT_KEY2, FAIRYLiven_REDPOINT_KEY3); #endregion #region 仙盟商店红点 public const int FAIRYStore_REDPOINT_KEY3 = 1070106; public Redpoint fairyStoreRedPoint = new Redpoint(FAIRY_REDPOINT_KEY2, FAIRYStore_REDPOINT_KEY3); #endregion #region 坐骑红点/灵宠红点 public const int RedPoint_PetKey = 105; public Redpoint redPointPetKeyFunc = new Redpoint(RedPoint_key, RedPoint_PetKey); public const int RedPoint_MountPackKey = 10501; public Redpoint redPointMountFunc = new Redpoint(RedPoint_PetKey, RedPoint_MountPackKey); public const int RedPoint_PetKey2 = 10502; public Redpoint redPonintPetFunc2 = new Redpoint(RedPoint_PetKey, RedPoint_PetKey2); #endregion #region 开服活动红点 public const int REDPOINT_OPENSERVER = 209; public Redpoint openServerRedpoint = new Redpoint(REDPOINT_OPENSERVER); //280 开头用于节日祝福 public const int RedPoint_HolidayWishes = 280; public Redpoint holidayWishesRedpoint = new Redpoint(RedPoint_HolidayWishes); #endregion public const int REDPOINT_OPENRANK = 258; public Redpoint openRankRedpoint = new Redpoint(REDPOINT_OPENRANK); #region 仙盟活动红点 public readonly Redpoint fairyActivityRedpoint = new Redpoint(218); #endregion // boss首杀 public const int REDPOINT_BOSSFIRSTKILL = 600; public const int ForeverCardRedPoint = 441; //终身卡红点 public const int BossTrialRepoint = 442; //boss凭证 public const int NewDayActionRedPoint = 443; //日期型(类节日)活动 public static int BlessedLandRedpoint = 444; //福地红点 public const int FuyuanSumRechargeRedpoint = 445; //福缘- 累充 public const int OnHookRedpoint = 446; //挂机 public const int RedPoint_FamilyRecharge = 447; //仙盟充值协助 public const int CustomizedGiftRedpoint = 448; //自选礼包 public const int LoginZhanLingRedpoint = 449; //登录战令 public const int GatheringSoulZhanLingRedpoint = 450; //聚魂战令 public const int TreasureLuckyDrawRedpoint = 451; //古宝抽奖 public const int MjxbRedpoint = 452; //秘境寻宝 public const int CrossServerGodBattleFieldAssort = 453; //古神战场组队 public const int GatherSourRedpointEnter = 454; //聚魂入口红点 public const int QCTrainActRedpoint = 455; //骑宠养成活动 public const int RankActRepoint = 456; //排行榜活动的中介红点 public const int TreasurePavilionRankActRepoint = 457; //古宝养成排行榜活动 public const int CelestialPalaceRepoint = 458; //仙宫 public const int PhantasmPavilionRepoint = 459; //幻境阁 public const int PhantasmPavilionZhanLingRepoint = 460; //幻境战令 public const int FairyAffinityRepoint = 461; //仙缘 public const int FairyEmbleManageRepoint = 462;//仙盟徽章管理入口红点 public const int CycleHallRepoint = 463; //轮回殿 public const int YunShiRepoint = 464; //运势 public const int LianQiRepoint = 465; //仙匠大会 public const int FairySiegeRepoint = 466; //仙盟攻城战 public const int RedPoint_MR648 = 900; // BT功能红点 - 每日648 public void Register() { RedpointCenter.Instance.redpointValueChangeEvent -= OnRedpointChange; RedpointCenter.Instance.redpointValueChangeEvent += OnRedpointChange; } public List<int> rightTopHideRedpoints = new List<int>() { 203, 209, 210, 212, 213, 214, 216, 280, 401, 402, 403, 406, 413, 421, 423, 433, 434, 443, 452, 500, 900, }; private void OnRedpointChange(int id) { if (rightTopHideRedpoints.Contains(id)) { var redpiontState = RedPointState.None; for (int i = 0; i < rightTopHideRedpoints.Count; i++) { var redpointId = rightTopHideRedpoints[i]; if (RedpointCenter.Instance.GetRedpointState(redpointId) != RedPointState.None) { redpiontState = RedPointState.Simple; break; } } rightTopRedpint.state = redpiontState; } } } } Main/System/MainInterfacePanel/MainRedDot.cs.meta
New file @@ -0,0 +1,12 @@ fileFormatVersion: 2 guid: 0a75f63e7be08db45bcea9438cc12860 timeCreated: 1510839143 licenseType: Pro MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: Main/System/MainInterfacePanel/MainRedPoint.cs
New file @@ -0,0 +1,40 @@ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; class MainRedPoint { //IL红点 从400开始使用,单红点(400-599)尽量按顺序排 public static int jpbnRedPoint = 401; //极品白拿 public static int zxthRedPoint = 402; //在线特惠 public static int gntqRedPoint = 403; //功能特权卡 public static int hfhdRedPoint = 406; //合服活动 public static int faqiRedPoint = 408; //修炼(法器)红点 public static int wfqzRedPoint = 409; //玩法前瞻 public static int QYRedPoint = 410; //情缘 public static int SugarRedPoint = 411; //喜糖 public static int CharmRedPoint = 412; //提升魅力 public static int XYYGRedPoint = 413; //幸运云购 public static int GSCJRedPoint = 416; //古神成就 public static int TTLRedPoint = 418; //通天令 public static int TDLBRedPoint = 421; //天帝礼包 public static int CrossServerQualifyingRedPoint = 423; //跨服(万界)争霸 public static int cbgRedpoint = 428; //藏宝阁红点 public static int achievementRedpoint = 431; //成就红点 public static int buy1Free5Redpoint = 433; //买1送5红点 public static int RechargeGenerousGiftWinRedpoint = 434; //充值豪礼入口 public static int LvZhanlingRedpoint = 435; //等级战令入口红点 public static int RealmLvZhanlingRedpoint = 436; //境界战令入口红点 public static int CelestialStarTowerRedpoint = 437; //天星塔战令入口红点 public static int GuBaoTotalStarsRedpoint = 438; //古宝战令入口红点 public static int DailySpecialsRedpoint = 439; //每日特惠入口红点 public static int CZBMRedpoint = 440; //成长必买入口红点 } Main/System/MainInterfacePanel/MainRedPoint.cs.meta
New file @@ -0,0 +1,11 @@ fileFormatVersion: 2 guid: 779b03ad46e310946a2c371da02b79a3 MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: Main/System/Redpoint/Redpoint.cs
@@ -1,64 +1,68 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; public class Redpoint { int m_Id = 0; public int id { get { return m_Id; } private set { m_Id = value; } } int m_Parent = 0; public int parent { get { return m_Parent; } private set { m_Parent = value; } } RedPointState m_State = RedPointState.None; public RedPointState state { get { return m_State; } set { if (m_State != value) { m_State = value; RedpointCenter.Instance.Report(this); } } } int m_Count = 0; public int count { get { return m_Count; } set { if (m_Count != value) { m_Count = value; RedpointCenter.Instance.ReportWithoutParent(this); } } } public Redpoint(int _id) { id = _id; RedpointCenter.Instance.Register(this); } public Redpoint(int _parent, int _id) { if (_parent <= 0) { Debug.Log("无效的父对象Id!"); return; } parent = _parent; id = _id; RedpointCenter.Instance.Register(this); } public int RedpoindId { get; internal set; } } using System.Collections; using System.Collections.Generic; using UnityEngine; namespace vnxbqy.UI { public class Redpoint { int m_Id = 0; public int id { get { return m_Id; } private set { m_Id = value; } } int m_Parent = 0; public int parent { get { return m_Parent; } private set { m_Parent = value; } } RedPointState m_State = RedPointState.None; public RedPointState state { get { return m_State; } set { if (m_State != value) { m_State = value; RedpointCenter.Instance.Report(this); } } } int m_Count = 0; public int count { get { return m_Count; } set { if (m_Count != value) { m_Count = value; RedpointCenter.Instance.ReportWithoutParent(this); } } } public Redpoint(int _id) { id = _id; RedpointCenter.Instance.Register(this); } public Redpoint(int _parent, int _id) { if (_parent <= 0) { Debug.Log("无效的父对象Id!"); return; } parent = _parent; id = _id; RedpointCenter.Instance.Register(this); } public int RedpoindId { get; internal set; } } } Main/System/Redpoint/Redpoint.cs.meta
@@ -1,7 +1,8 @@ fileFormatVersion: 2 guid: 197dd29377e81c947badf6c3948ec100 guid: 0a42764d8a096f44f9ee340ee05e5b98 timeCreated: 1498879399 licenseType: Free MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 Main/System/Redpoint/RedpointBehaviour.cs
New file @@ -0,0 +1,122 @@ //-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Monday, August 14, 2017 //-------------------------------------------------------- using UnityEngine; using System.Collections; using UnityEngine.UI; namespace vnxbqy.UI { public class RedpointBehaviour : MonoBehaviour { [SerializeField] int m_RedpointId; public int redpointId { get { return m_RedpointId; } set { m_RedpointId = value; UpdateRedpoint(value); } } [SerializeField] Transform m_SimpleRedpoint; public Transform simpleRedpoint { get { return m_SimpleRedpoint; } } [SerializeField] Transform m_QuantityRedpoint; public Transform quantityRedpoint { get { return m_QuantityRedpoint; } } [SerializeField] Text m_Quantity; public Text quantityText { get { return m_Quantity; } } [SerializeField] Transform m_FullRedpoint; [SerializeField] Transform m_GetRewardRedpoint; bool m_Show = false; public bool show { get { return m_Show; } set { if (m_Show != value) { m_Show = value; this.SetActive(m_Show); } } } private void Awake() { UpdateRedpoint(redpointId); RedpointCenter.Instance.redpointValueChangeEvent += UpdateRedpoint; } private void OnDestroy() { RedpointCenter.Instance.redpointValueChangeEvent -= UpdateRedpoint; } void UpdateRedpoint(int _id) { if (_id != redpointId) { return; } var state = RedpointCenter.Instance.GetRedpointState(redpointId); if (m_SimpleRedpoint != null) { m_SimpleRedpoint.SetActive(state == RedPointState.Simple); } if (m_QuantityRedpoint != null) { m_QuantityRedpoint.SetActive(state == RedPointState.Quantity); } if (m_Quantity != null) { m_Quantity.SetActive(state == RedPointState.Quantity); } if (m_FullRedpoint != null) { m_FullRedpoint.SetActive(state == RedPointState.Full); } if (m_GetRewardRedpoint != null) { m_GetRewardRedpoint.SetActive(state == RedPointState.GetReward); } if (state == RedPointState.Quantity && m_Quantity != null) { var count = RedpointCenter.Instance.GetRedpointCount(redpointId); m_Quantity.text = count > 9 ? "N" : count >= 1 ? count.ToString() : ""; } } } } Main/System/Redpoint/RedpointBehaviour.cs.meta
New file @@ -0,0 +1,12 @@ fileFormatVersion: 2 guid: 2bf1f4ab44a292c4b93a0fa07c912016 timeCreated: 1502692075 licenseType: Pro MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: Main/System/Redpoint/RedpointCenter.cs
@@ -3,6 +3,8 @@ using UnityEngine; using System; namespace vnxbqy.UI { public class RedpointCenter : Singleton<RedpointCenter> { @@ -127,4 +129,6 @@ } } } } } Main/System/Redpoint/RedpointCenter.cs.meta
@@ -1,7 +1,8 @@ fileFormatVersion: 2 guid: 3a14d208a8eaf094eb603ae04a77f661 guid: 21f69efc624fde0459de61619e952f48 timeCreated: 1498879388 licenseType: Free MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0