|  |  | 
 |  |  | //--------------------------------------------------------
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 |  |  | //    [Author]:           YYL
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 |  |  | //    [  Date ]:           Friday, August 22, 2025
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 |  |  | //    [  Date ]:           Monday, August 25, 2025
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 |  |  | //--------------------------------------------------------
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 |  |  | 
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 |  |  | using System.Collections.Generic;
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 |  |  | 
 |  |  |     public int[] EffectValues2;
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 |  |  |     public int EffectID3;
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 |  |  |     public int[] EffectValues3;
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 |  |  |     public int ConnSkill;
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 |  |  |     public int CoolDownTime;
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 |  |  |     public int[] EnhanceSkillList;
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 |  |  |     public int FightPower;
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 |  |  | 
 |  |  |     public int BulletEffectId;
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 |  |  |     public int BulletPos;
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 |  |  |     public int BulletPath;
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 |  |  |     public int BulletFlyTime;
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 |  |  |     public float BulletFlyTime;
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 |  |  |     public int ExplosionEffectId;
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 |  |  |     public int ExplosionPos;
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 |  |  |     public string SkillMotionName;
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 |  |  | 
 |  |  |                 } | 
 |  |  |             }
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 |  |  | 
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 |  |  |             int.TryParse(tables[21],out ConnSkill);  | 
 |  |  |             int.TryParse(tables[21],out CoolDownTime);  | 
 |  |  | 
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 |  |  |             int.TryParse(tables[22],out CoolDownTime);  | 
 |  |  | 
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 |  |  |             if (tables[23].Contains("[")) | 
 |  |  |             if (tables[22].Contains("[")) | 
 |  |  |             { | 
 |  |  |                 EnhanceSkillList = JsonMapper.ToObject<int[]>(tables[23]); | 
 |  |  |                 EnhanceSkillList = JsonMapper.ToObject<int[]>(tables[22]); | 
 |  |  |             } | 
 |  |  |             else | 
 |  |  |             { | 
 |  |  |                 string[] EnhanceSkillListStringArray = tables[23].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); | 
 |  |  |                 string[] EnhanceSkillListStringArray = tables[22].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); | 
 |  |  |                 EnhanceSkillList = new int[EnhanceSkillListStringArray.Length]; | 
 |  |  |                 for (int i=0;i<EnhanceSkillListStringArray.Length;i++) | 
 |  |  |                 { | 
 |  |  | 
 |  |  |                 } | 
 |  |  |             }
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 |  |  | 
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 |  |  |             int.TryParse(tables[24],out FightPower);  | 
 |  |  |             int.TryParse(tables[23],out FightPower);  | 
 |  |  | 
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 |  |  |             int.TryParse(tables[25],out StartupFrames);  | 
 |  |  |             int.TryParse(tables[24],out StartupFrames);  | 
 |  |  | 
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 |  |  |             if (tables[26].Contains("[")) | 
 |  |  |             if (tables[25].Contains("[")) | 
 |  |  |             { | 
 |  |  |                 ActiveFrames = JsonMapper.ToObject<int[]>(tables[26]); | 
 |  |  |                 ActiveFrames = JsonMapper.ToObject<int[]>(tables[25]); | 
 |  |  |             } | 
 |  |  |             else | 
 |  |  |             { | 
 |  |  |                 string[] ActiveFramesStringArray = tables[26].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); | 
 |  |  |                 string[] ActiveFramesStringArray = tables[25].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); | 
 |  |  |                 ActiveFrames = new int[ActiveFramesStringArray.Length]; | 
 |  |  |                 for (int i=0;i<ActiveFramesStringArray.Length;i++) | 
 |  |  |                 { | 
 |  |  | 
 |  |  |                 } | 
 |  |  |             }
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 |  |  | 
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 |  |  |             int.TryParse(tables[27],out RecoveryFrames);  | 
 |  |  |             int.TryParse(tables[26],out RecoveryFrames);  | 
 |  |  | 
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 |  |  |             int.TryParse(tables[28],out LoopCount);  | 
 |  |  |             int.TryParse(tables[27],out LoopCount);  | 
 |  |  | 
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 |  |  |             int.TryParse(tables[29],out CastPosition);  | 
 |  |  |             int.TryParse(tables[28],out CastPosition);  | 
 |  |  | 
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 |  |  |             int.TryParse(tables[30],out CastIndexNum);  | 
 |  |  |             int.TryParse(tables[29],out CastIndexNum);  | 
 |  |  | 
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 |  |  |             float.TryParse(tables[31],out CastDistance);  | 
 |  |  |             float.TryParse(tables[30],out CastDistance);  | 
 |  |  | 
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 |  |  |             DamageDivide = JsonMapper.ToObject<int[][]>(tables[32].Replace("(", "[").Replace(")", "]"));  | 
 |  |  |             DamageDivide = JsonMapper.ToObject<int[][]>(tables[31].Replace("(", "[").Replace(")", "]"));  | 
 |  |  | 
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 |  |  |             int.TryParse(tables[33],out BulletEffectId);  | 
 |  |  |             int.TryParse(tables[32],out BulletEffectId);  | 
 |  |  | 
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 |  |  |             int.TryParse(tables[34],out BulletPos);  | 
 |  |  |             int.TryParse(tables[33],out BulletPos);  | 
 |  |  | 
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 |  |  |             int.TryParse(tables[35],out BulletPath);  | 
 |  |  |             int.TryParse(tables[34],out BulletPath);  | 
 |  |  | 
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 |  |  |             int.TryParse(tables[36],out BulletFlyTime);  | 
 |  |  |             float.TryParse(tables[35],out BulletFlyTime);  | 
 |  |  | 
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 |  |  |             int.TryParse(tables[37],out ExplosionEffectId);  | 
 |  |  |             int.TryParse(tables[36],out ExplosionEffectId);  | 
 |  |  | 
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 |  |  |             int.TryParse(tables[38],out ExplosionPos);  | 
 |  |  |             int.TryParse(tables[37],out ExplosionPos);  | 
 |  |  | 
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 |  |  |             SkillMotionName = tables[39];
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 |  |  |             SkillMotionName = tables[38];
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 |  |  | 
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 |  |  |             int.TryParse(tables[40],out EffectId);  | 
 |  |  |             int.TryParse(tables[39],out EffectId);  | 
 |  |  | 
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 |  |  |             int.TryParse(tables[41],out EffectPos);  | 
 |  |  |             int.TryParse(tables[40],out EffectPos);  | 
 |  |  | 
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 |  |  |             int.TryParse(tables[42],out EffectType);  | 
 |  |  |             int.TryParse(tables[41],out EffectType);  | 
 |  |  | 
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 |  |  |             IconName = tables[43];
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 |  |  |             IconName = tables[42];
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 |  |  | 
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 |  |  |             int.TryParse(tables[44],out ExplosionEffect2);  | 
 |  |  |             int.TryParse(tables[43],out ExplosionEffect2);  | 
 |  |  |         }
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 |  |  |         catch (Exception exception)
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 |  |  |         {
 |