| Main/System/InternalAffairs/AffairBaseWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/System/InternalAffairs/AffairBaseWin.cs
@@ -164,7 +164,7 @@ async UniTask Talk(int index) { await UniTask.Delay(4500); await UniTask.Delay(5000); talkRects[index].SetActive(false); var npc = funcNPCs[index].GetModel(); npc.PlayAnimation("idle", true);