| Main/System/Battle/PreviewBattleWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/HeroUI/HeroSkinWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/System/Battle/PreviewBattleWin.cs
@@ -1,45 +1,6 @@ public class PreviewBattleWin : BaseBattleWin { string openUI = ""; int seeSkinIndex = 0; protected override void OnPreOpen() { base.OnPreOpen(); seeSkinIndex = HeroUIManager.Instance.selectSkinIndex; UIManager.Instance.CloseWindow<MainWin>(); if (UIManager.Instance.IsOpened<HeroTrainBaseWin>()) { UIManager.Instance.CloseWindow<HeroTrainBaseWin>(); openUI = "HeroTrainBaseWin"; } else if (UIManager.Instance.IsOpened<HeroBestBaseWin>()) { UIManager.Instance.CloseWindow<HeroBestBaseWin>(); openUI = "HeroBestBaseWin"; } } protected override void OnPreClose() { base.OnPreClose(); if (!UIManager.Instance.IsOpened<MainWin>()) UIManager.Instance.OpenWindow<MainWin>(); HeroUIManager.Instance.selectSkinIndex = seeSkinIndex; //界面需设置成不上下关联 if (openUI == "HeroTrainBaseWin") { UIManager.Instance.OpenWindow<HeroTrainBaseWin>(2); } else if (openUI == "HeroBestBaseWin") { UIManager.Instance.OpenWindow<HeroBestBaseWin>(1); } openUI = ""; } protected override void OnClose() { Main/System/HeroUI/HeroSkinWin.cs
@@ -39,6 +39,7 @@ int heroID; int skinID; public HeroInfo hero; int tmpIndex; //皮肤界面可以同时从图鉴和培养界面打开,所以需要一个临时变量来缓存避免报错 protected override void InitComponent() { @@ -113,6 +114,7 @@ HeroUIManager.Instance.selectSkinIndex = 0; } } tmpIndex = HeroUIManager.Instance.selectSkinIndex; heroID = heroConfig.HeroID; HeroUIManager.Instance.OnSkinIndexChanged += OnSkinIndexChanged; @@ -139,7 +141,22 @@ public void Display() { skinID = heroConfig.SkinIDList[HeroUIManager.Instance.selectSkinIndex]; //只对异常处理 if (HeroUIManager.Instance.selectSkinIndex >= heroConfig.SkinIDList.Length || HeroUIManager.Instance.selectSkinIndex < 0) { if (HeroUIManager.Instance.selectSkinIndex == -1) { HeroUIManager.Instance.selectSkinIndex = 0; //默认第一个 说明是另外地方清除(关闭) } tmpIndex = 0; } else { tmpIndex = HeroUIManager.Instance.selectSkinIndex; } skinID = heroConfig.SkinIDList[tmpIndex]; bgTexture.SetTexture2D(HeroUIManager.Instance.GetBGName(skinID, heroConfig.Country)); roleLhModel.Create(skinID, 1, motionName: "", isLh: true); roleXsModel.Create(skinID, 1); @@ -224,9 +241,9 @@ skinScroller.AddCell(ScrollerDataType.Header, i); } skinScroller.Restart(); if (HeroUIManager.Instance.selectSkinIndex > 2) if (tmpIndex > 2) { skinScroller.JumpIndex(HeroUIManager.Instance.selectSkinIndex - 1); skinScroller.JumpIndex(tmpIndex - 1); } }