hch
11 小时以前 2962c143fcde078b47a13684d02846a276a77be5
0312 排名上的 模型大小,第一名原大小,2-3名80%
3个文件已修改
14 ■■■■ 已修改文件
Main/System/BillboardRank/PlayerTop3Cell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Horse/HorseController.cs 10 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/TianziBillborad/TianziBillboradPlayerTop3Cell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/BillboardRank/PlayerTop3Cell.cs
@@ -28,7 +28,7 @@
        rankValueText.text = RankModel.Instance.GetCmpValueStr(rankType, rankData.cmpValue);
        nameText.text = rankData.name1;
        officialTitleCell.InitUI((int)rankData.value1, (int)rankData.value2);
        model.Create(HorseManager.Instance.GetOtherPlayerHorseSkinID((int)rankData.value6), (int)rankData.value5, 1);
        model.Create(HorseManager.Instance.GetOtherPlayerHorseSkinID((int)rankData.value6), (int)rankData.value5, rank == 1 ? 1f : 0.8f);
    }
Main/System/Horse/HorseController.cs
@@ -41,7 +41,7 @@
            {
                skeletonGraphic.enabled = false;
            }
            CreateHero(_heroSkinID);
            CreateHero(_heroSkinID, scale);
            //避免重复创建
            return;
        }
@@ -64,7 +64,7 @@
            //卸下坐骑的情况
            skeletonGraphic.enabled = false;
            spineAnimationState = null;
            CreateHero(_heroSkinID);
            CreateHero(_heroSkinID, scale);
            return;
        }
@@ -90,12 +90,12 @@
        if (motionName == "")
            motionName = GetFistSpineAnim();
        PlayAnimation(motionName, true);
        CreateHero(_heroSkinID);
        CreateHero(_heroSkinID, scale);
        spineAnimationState.Complete -= OnAnimationComplete;
        spineAnimationState.Complete += OnAnimationComplete;
    }
    public void CreateHero(int heroSkinID)
    public void CreateHero(int heroSkinID, float _scale)
    {
        if (instanceGO == null)
        {
@@ -120,7 +120,7 @@
            return;
        }
        hero.SetActive(true);
        hero.Create(heroSkinID);
        hero.Create(heroSkinID, _scale);
        
        // 确保 BoneFollowerGraphic 引用到正确的坐骑 SkeletonGraphic
        var boneFollower = hero.GetComponent<BoneFollowerGraphic>();
Main/System/TianziBillborad/TianziBillboradPlayerTop3Cell.cs
@@ -29,7 +29,7 @@
        rankValueText.text = string.Format(valueFormat, UIHelper.ReplaceLargeNum(rankData.cmpValue2 + rankData.cmpValue * Constants.ExpPointValue));
        nameText.text = rankData.name1;
        officialTitleCell.InitUI((int)rankData.value1, (int)rankData.value2);
        model.Create(HorseManager.Instance.GetOtherPlayerHorseSkinID((int)rankData.value6), (int)rankData.value5, 1);
        model.Create(HorseManager.Instance.GetOtherPlayerHorseSkinID((int)rankData.value6), (int)rankData.value5, rank == 1 ? 1f : 0.8f);
    }