| Main/Config/Configs/ActHeroAppearArtConfig.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/HeroDebut/HeroDebutCallWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/HeroDebut/HeroDebutCheckInWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/HeroDebut/HeroDebutGiftWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/Config/Configs/ActHeroAppearArtConfig.cs
@@ -1,6 +1,6 @@ //-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2026年3月13日 // [ Date ]: 2026年3月26日 //-------------------------------------------------------- using System.Collections.Generic; @@ -32,8 +32,10 @@ public string MainTitleImage; public int MainSkinID; public string StarUpHeroImage; public string GiftBgImage; public string GiftHeroImage; public string RankAwardHeroImage; public string CheckInBgImage; public override int LoadKey(string _key) { @@ -89,9 +91,13 @@ StarUpHeroImage = tables[15]; GiftHeroImage = tables[16]; GiftBgImage = tables[16]; RankAwardHeroImage = tables[17]; GiftHeroImage = tables[17]; RankAwardHeroImage = tables[18]; CheckInBgImage = tables[19]; } catch (Exception exception) { Main/System/HeroDebut/HeroDebutCallWin.cs
@@ -7,6 +7,7 @@ public class HeroDebutCallWin : UIBase { [SerializeField] ImageEx bgImage; [SerializeField] RectTransform changeRect; [SerializeField] UIEffectPlayer changeUIEffect; @@ -248,6 +249,8 @@ xbTypeInfo = HappyXBModel.Instance.GetXBInfoByType(treasureType); if (xbTypeInfo == null) return; bgImage.SetSprite(artConfig.MainBgImage); lhController.Create(skinID, 1, motionName: "", isLh: true); uiHeroController.Create(skinID, modleSize); uiHeroController.transform.localScale = new Vector3(modleSize, modleSize, modleSize); Main/System/HeroDebut/HeroDebutCheckInWin.cs
@@ -59,6 +59,9 @@ int templateID = config.SignTempID; var list = ActSignAwardConfig.GetDayNumSortList(templateID); if (list == null) return; bgImage.SetSprite(artConfig.CheckInBgImage); for (int i = 0; i < cells.Length; i++) { Main/System/HeroDebut/HeroDebutGiftWin.cs
@@ -4,6 +4,7 @@ public class HeroDebutGiftWin : UIBase { [SerializeField] ButtonEx closeButton; [SerializeField] ImageEx bgImage; [SerializeField] ImageEx heroImage; [SerializeField] ScrollerController scroller; [SerializeField] TextEx timeText; @@ -25,6 +26,9 @@ var artConfig = ActHeroAppearArtConfig.Get(heroID); if (artConfig == null) return; bgImage.SetSprite(artConfig.GiftBgImage); heroImage.SetNativeSize(); heroImage.SetSprite(artConfig.GiftHeroImage); heroImage.SetNativeSize();