125 战斗 找不到动画临时处理(强制结束技能) 战斗开始层级调整
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| | | |
| | | public RendererAdjuster rendererAdjuster; |
| | | |
| | | public RendererAdjuster battleStartAdjuster; |
| | | |
| | | void Awake() |
| | | { |
| | | for (int i = 1; i <= TeamConst.MaxTeamSlotCount; i++) |
| | |
| | | public void SetSortingOrder() |
| | | { |
| | | rendererAdjuster.SetSortingOrder(BattleConst.BlockerSortingOrder); |
| | | battleStartAdjuster.SetSortingOrder(BattleConst.ActiveHeroActionSortingOrder);//最高层 |
| | | } |
| | | |
| | | public Transform skillBackNode; |
| | |
| | | return; |
| | | } |
| | | |
| | | battleField.battleRootNode.SetSortingOrder(); |
| | | battleField.battleRootNode.battleStartNode.SetActive(true); |
| | | |
| | | UniTaskExtension.DelayTime((GameObject)null, 1f, () => |
| | |
| | | if (anim == null) |
| | | { |
| | | Debug.LogError($"找不到动画: {skillConfig.SkillMotionName}"); |
| | | _onComplete?.Invoke(); |
| | | skillBase.ForceFinished(); |
| | | // _onComplete?.Invoke(); |
| | | return null; |
| | | } |
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