| Main/System/Battle/BattleField/StoryBattleField.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Battle/BattleManager.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Battle/BattleWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/KnapSack/Logic/SinglePack.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/MainLevel/MainLevelManager.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/NewBieGuidance/NewBieCenter.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/NewBieGuidance/NewBieGuideScriptableObject.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/Utility/TimeUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/System/Battle/BattleField/StoryBattleField.cs
@@ -139,7 +139,10 @@ protected override void OnSettlement(JsonData turnFightStateData) { base.OnSettlement(turnFightStateData); BattleManager.Instance.MainFightRequest(4); if (battleState == StoryBattleState.Battle) { BattleManager.Instance.MainFightRequest(4); } } Main/System/Battle/BattleManager.cs
@@ -24,6 +24,10 @@ } } public int fightGuideID; public int fightGuideMainLevelLimit; public int fightGuideNoClickSeconds; public Action<string, BattleField> onBattleFieldCreate; public Action<string, BattleField> onBattleFieldDestroy; @@ -45,6 +49,11 @@ { var config = FuncConfigConfig.Get("AutoGuaji"); speedGear = JsonMapper.ToObject<float[]>(config.Numerical4); config = FuncConfigConfig.Get("FightGuide"); fightGuideID = int.Parse(config.Numerical1); fightGuideMainLevelLimit = int.Parse(config.Numerical2); fightGuideNoClickSeconds = int.Parse(config.Numerical3); } Main/System/Battle/BattleWin.cs
@@ -13,6 +13,8 @@ private BattleField battleField; float lastClickTime; bool needGuide = false; // 生命周期 protected override void InitComponent() { @@ -40,14 +42,15 @@ protected override void OnPreOpen() { base.OnPreOpen(); lastClickTime = Time.realtimeSinceStartup; needGuide = !MainLevelManager.Instance.IsPassedByMainLevelID(BattleManager.Instance.fightGuideMainLevelLimit); // SetBattleField(BattleManager.Instance.storyBattleField); BattleManager.Instance.onBattleFieldCreate += OnCreateBattleField; } protected override void OnPreClose() { base.OnPreClose(); UIManager.Instance.CloseWindow<BattleHUDWin>(); BattleManager.Instance.onBattleFieldCreate -= OnCreateBattleField; } @@ -113,4 +116,42 @@ ui.SetBattleField(battleField); battleField.UpdateCanvas(canvas); } void LateUpdate() { if (!needGuide) return; if (Input.GetMouseButtonDown(0)) { lastClickTime = Time.realtimeSinceStartup; } if (Time.realtimeSinceStartup - lastClickTime > BattleManager.Instance.fightGuideNoClickSeconds) { if (AutoFightModel.Instance.isAutoAttack) { return; } if (NewBieCenter.Instance.inGuiding) { return; } if (UIManager.Instance.ExistAnyFullScreenOrMaskWin("")) { return; } NewBieCenter.Instance.StartNewBieGuide(BattleManager.Instance.fightGuideID); needGuide = !MainLevelManager.Instance.IsPassedByMainLevelID(BattleManager.Instance.fightGuideMainLevelLimit); BattleManager.Instance.storyBattleField.IsPause = false; lastClickTime = Time.realtimeSinceStartup; } } } Main/System/KnapSack/Logic/SinglePack.cs
@@ -228,6 +228,11 @@ { return items.Values.ToList(); } public List<int> GetItemIndexs() { return items.Keys.ToList(); } public List<ItemModel> GetItems(FilterParams filterParams) { Main/System/MainLevel/MainLevelManager.cs
@@ -53,5 +53,20 @@ return true; } //levelID 为客户端配置的ID public bool IsPassedByMainLevelID(int levelID) { var value = PlayerDatas.Instance.baseData.ExAttr1; var chapterID = value / 10000; var levelNum = value % 10000 / 100; var config = MainLevelConfig.Get(levelID); if (chapterID > config.ChapterID || (chapterID == config.ChapterID && levelNum > config.LevelNum)) { return true; } return false; } } Main/System/NewBieGuidance/NewBieCenter.cs
@@ -251,11 +251,16 @@ { waitGuideWinNames.Remove(config.WinName); } BattleManager.Instance.storyBattleField.IsPause = true; currentGuide = _id; guideStep = config.Steps.Length > 0 ? config.Steps[0] : 0; var stepConfig = ScriptableObjectLoader.LoadSoNewBieGuideStep(guideStep); if (!(stepConfig.guideType == GuideType.NewBie && stepConfig.clickCompleteNoMask)) { // 非强制引导不暂停战斗,如有具体需要可以增加字段 BattleManager.Instance.storyBattleField.IsPause = true; } if (guideBeginEvent != null) { Main/System/NewBieGuidance/NewBieGuideScriptableObject.cs
@@ -17,9 +17,11 @@ public Vector2 usherPosition; public UsherOrientation usherOrientation; public int usherAction; public bool clickAnyWhereComplete = false; public bool clickCompleteNoMask = false; //任意点击关闭 勾选此项会隐藏蒙版 //有蒙版的 亦有强制点击的效果 // 特殊例子:镂空范围超过屏幕就可以实现看起来不是强制引导 点击任意位置有效 // 如果后续想做:不想要蒙版 又想要点击引导的位置才有效 则可以是在勾选clickAnyWhereComplete情况下,改变mask的alpha值即可配合提示 public bool clickAnyWhereComplete = false; public bool clickCompleteNoMask = false; //非强制引导,任意点击关闭,勾选此项会隐藏蒙版,且点击其他区域不会响应按钮事件 // 引导的文本的箭头位置 Main/Utility/TimeUtility.cs
@@ -424,7 +424,7 @@ //例子 //x天 //x时 //x分x秒 //x分 //x秒 public static string SecondsToConsumeRebate(int _seconds) { @@ -438,15 +438,15 @@ } else if (hours >= 1) { return StringUtility.Contact(Mathf.CeilToInt(hours), Language.Get("Hour")); return StringUtility.Contact(Mathf.CeilToInt(hours), Language.Get("L1072")); } else if (mins >= 1) { return StringUtility.Contact(mins, Language.Get("Minute"), seconds, Language.Get("RealmWin_Bewrite_35")); return StringUtility.Contact(mins, Language.Get("L1073")); } else { return StringUtility.Contact(seconds, Language.Get("RealmWin_Bewrite_35")); return StringUtility.Contact(seconds, Language.Get("L1075")); } }