| | |
| | | } |
| | | } |
| | | |
| | | public event Action<bool> OnAutoChallengeBossEvent; |
| | | //自动挑战首领 |
| | | public bool isAutoChallengeBoss |
| | | { |
| | |
| | | set |
| | | { |
| | | QuickSetting.Instance.SetQuickSetting(QuickSettingType.AutoFight_ChallengeBoss, value); |
| | | OnAutoChallengeBossEvent?.Invoke(value); |
| | | } |
| | | } |
| | | |
| | |
| | | if (m_NowChallengeCount >= tryChallengeCount) |
| | | { |
| | | m_NowChallengeCount = -1; //代表停止继续挑战BOSS, 但不是停止战斗 |
| | | isAutoChallengeBoss = false; //取消勾选自动挑战boss |
| | | } |
| | | } |
| | | } |
| | | |
| | | |
| | | //自动挑战首领,战败x次停止 |
| | | public int tryChallengeCount |
| | |
| | | { |
| | | ProccessCloseWin(); |
| | | } |
| | | void ProccessCloseWin() |
| | | void ProccessCloseWin() |
| | | { |
| | | if (!isAutoAttack) |
| | | return; |
| | | if (isAutoChallengeBoss) |
| | | { |
| | | if (UIManager.Instance.IsOpened<BattleVictoryWin>()) |
| | | { |
| | | if (!winWaitCloseDict.ContainsKey("BattleVictoryWin")) |
| | | { |
| | | winWaitCloseDict["BattleVictoryWin"] = 0; |
| | | } |
| | | if (isAutoChallengeBoss) |
| | | { |
| | | if (UIManager.Instance.IsOpened<BattleVictoryWin>()) |
| | | { |
| | | if (!winWaitCloseDict.ContainsKey("BattleVictoryWin")) |
| | | { |
| | | winWaitCloseDict["BattleVictoryWin"] = 0; |
| | | } |
| | | |
| | | if (winWaitCloseDict["BattleVictoryWin"] == 0) |
| | | { |
| | | winWaitCloseDict["BattleVictoryWin"] = (int)Time.time; |
| | | } |
| | | else if (Time.time - winWaitCloseDict["BattleVictoryWin"] > AutoFightModel.Instance.autoCloseWinCD) |
| | | { |
| | | UIManager.Instance.CloseWindow<BattleVictoryWin>(); |
| | | winWaitCloseDict["BattleVictoryWin"] = 0; |
| | | } |
| | | } |
| | | if (winWaitCloseDict["BattleVictoryWin"] == 0) |
| | | { |
| | | winWaitCloseDict["BattleVictoryWin"] = (int)Time.time; |
| | | } |
| | | else if (Time.time - winWaitCloseDict["BattleVictoryWin"] > AutoFightModel.Instance.autoCloseWinCD) |
| | | { |
| | | UIManager.Instance.CloseWindow<BattleVictoryWin>(); |
| | | winWaitCloseDict["BattleVictoryWin"] = 0; |
| | | } |
| | | } |
| | | |
| | | if (UIManager.Instance.IsOpened<BattleFailWin>()) |
| | | { |
| | | if (!winWaitCloseDict.ContainsKey("BattleFailWin")) |
| | | { |
| | | winWaitCloseDict["BattleFailWin"] = 0; |
| | | } |
| | | if (UIManager.Instance.IsOpened<BattleFailWin>()) |
| | | { |
| | | if (!winWaitCloseDict.ContainsKey("BattleFailWin")) |
| | | { |
| | | winWaitCloseDict["BattleFailWin"] = 0; |
| | | } |
| | | |
| | | if (winWaitCloseDict["BattleFailWin"] == 0) |
| | | { |
| | | winWaitCloseDict["BattleFailWin"] = (int)Time.time; |
| | | } |
| | | else if (Time.time - winWaitCloseDict["BattleFailWin"] > autoCloseWinCD) |
| | | { |
| | | UIManager.Instance.CloseWindow<BattleFailWin>(); |
| | | winWaitCloseDict["BattleFailWin"] = 0; |
| | | } |
| | | } |
| | | } |
| | | |
| | | if (isAutoFinishTask) |
| | | { |
| | | if (TaskManager.Instance.GetMainTaskState() == 2 && UIManager.Instance.IsOpened<HomeWin>() |
| | | if (winWaitCloseDict["BattleFailWin"] == 0) |
| | | { |
| | | winWaitCloseDict["BattleFailWin"] = (int)Time.time; |
| | | } |
| | | else if (Time.time - winWaitCloseDict["BattleFailWin"] > autoCloseWinCD) |
| | | { |
| | | UIManager.Instance.CloseWindow<BattleFailWin>(); |
| | | winWaitCloseDict["BattleFailWin"] = 0; |
| | | } |
| | | } |
| | | } |
| | | |
| | | if (isAutoFinishTask) |
| | | { |
| | | if (TaskManager.Instance.GetMainTaskState() == 2 && UIManager.Instance.IsOpened<HomeWin>() |
| | | && !UIManager.Instance.ExistAnyFullScreenOrMaskWin("") && !NewBieCenter.Instance.inGuiding) |
| | | { |
| | | //领取任务奖励 |
| | | CA504_tagCMPlayerGetReward getReward = new CA504_tagCMPlayerGetReward(); |
| | | getReward.RewardType = 66; |
| | | getReward.DataEx = (uint)TaskManager.Instance.mainTask.TaskID; |
| | | GameNetSystem.Instance.SendInfo(getReward); |
| | | return; |
| | | } |
| | | { |
| | | //领取任务奖励 |
| | | CA504_tagCMPlayerGetReward getReward = new CA504_tagCMPlayerGetReward(); |
| | | getReward.RewardType = 66; |
| | | getReward.DataEx = (uint)TaskManager.Instance.mainTask.TaskID; |
| | | GameNetSystem.Instance.SendInfo(getReward); |
| | | return; |
| | | } |
| | | |
| | | if (UIManager.Instance.IsOpened<CommonGetItemWin>() && ItemLogicUtility.Instance.getItemEventName == "Task") |
| | | { |
| | | if (!winWaitCloseDict.ContainsKey("CommonGetItemWin")) |
| | | { |
| | | winWaitCloseDict["CommonGetItemWin"] = 0; |
| | | } |
| | | if (UIManager.Instance.IsOpened<CommonGetItemWin>() && ItemLogicUtility.Instance.getItemEventName == "Task") |
| | | { |
| | | if (!winWaitCloseDict.ContainsKey("CommonGetItemWin")) |
| | | { |
| | | winWaitCloseDict["CommonGetItemWin"] = 0; |
| | | } |
| | | |
| | | if (winWaitCloseDict["CommonGetItemWin"] == 0) |
| | | { |
| | | winWaitCloseDict["CommonGetItemWin"] = (int)Time.time; |
| | | } |
| | | else if (Time.time - winWaitCloseDict["CommonGetItemWin"] > autoCloseWinCD) |
| | | { |
| | | UIManager.Instance.CloseWindow<CommonGetItemWin>(); |
| | | winWaitCloseDict["CommonGetItemWin"] = 0; |
| | | } |
| | | } |
| | | } |
| | | } |
| | | if (winWaitCloseDict["CommonGetItemWin"] == 0) |
| | | { |
| | | winWaitCloseDict["CommonGetItemWin"] = (int)Time.time; |
| | | } |
| | | else if (Time.time - winWaitCloseDict["CommonGetItemWin"] > autoCloseWinCD) |
| | | { |
| | | UIManager.Instance.CloseWindow<CommonGetItemWin>(); |
| | | winWaitCloseDict["CommonGetItemWin"] = 0; |
| | | } |
| | | } |
| | | } |
| | | } |
| | | |
| | | |
| | | public void SaveAutoFightSetting() |