Main/System/Guild.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/System/Guild/GuildBaseWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/System/Guild/GuildBaseWin.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/System/Main/MainWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/System/Guild.meta
New file @@ -0,0 +1,8 @@ fileFormatVersion: 2 guid: 265bf40707a44a641a810b3c675326d3 folderAsset: yes DefaultImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant: Main/System/Guild/GuildBaseWin.cs
New file @@ -0,0 +1,34 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /// <summary> /// 公会基础界面 /// </summary> public class GuildBaseWin : UIBase { [SerializeField] Button rankBtn; protected override void InitComponent() { } protected override void OnPreOpen() { } protected override void OnPreClose() { } public override void Refresh() { } } Main/System/Guild/GuildBaseWin.cs.meta
New file @@ -0,0 +1,11 @@ fileFormatVersion: 2 guid: 3511d1c6da8ad9048ab85f89b04f9078 MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: Main/System/Main/MainWin.cs
@@ -159,8 +159,7 @@ Debug.Log("打开挑战界面"); break; case 4: //currentSubUI = UIManager.Instance.OpenWindow<PlaceWin>(); Debug.Log("打开公会界面"); currentSubUI = UIManager.Instance.OpenWindow<GuildBaseWin>(); break; default: Debug.LogWarning("未知的标签索引: " + functionOrder);