hch
7 天以前 328ed33dec8b8422eee4ed09f40a7957746287b5
0312 材质,武将预制体,全图
1个文件已修改
20 ■■■■■ 已修改文件
Main/ResModule/ResManager.cs 20 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/ResModule/ResManager.cs
@@ -131,6 +131,17 @@
        {
            return LoadSprite(directory, name) as T;
        }
        else if (typeof(T) == typeof(SkeletonDataAsset))
        {
            //文件目录调整,name中包含了路径
            if (name.Contains("/"))
            {
                directory += name.Substring(0, name.LastIndexOf("/"));
                name = name.Substring(name.LastIndexOf("/") + 1);
            }
            directory = directory.Replace("\\", "/");
        }
        return LoadAssetInternal<T>(directory, name);
    }
@@ -148,7 +159,8 @@
        }
        else
        {
            if (directory == "UI" || directory == "UIComp" || directory.StartsWith("Sprite") || directory == "Battle/Prefabs")
            if (directory == "UI" || directory == "UIComp" || directory.StartsWith("Sprite")
            || directory == "Battle/Prefabs" || directory == "Materials")
            { 
                directory = "UI/" + directory;
            }
@@ -156,6 +168,12 @@
            {
                directory = "UI/Hero/SpineRes";
            }
            else if (directory.Contains("Texture"))
            {
                directory = "maps/"+name;
            }
            var assetInfo = new AssetInfo(directory.ToLower(), name.ToLower());
            asset = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo, typeof(T)) as T;
        }