hch
2026-01-27 3532ec724a377b3b5e4ed903135dfc6b91baccb4
437 子 【方案】方案预设 / 【方案】方案预设-客户端
3个文件已修改
10 ■■■■ 已修改文件
Main/System/Arena/ArenaManager.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FuncPreset/FuncPresetWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Team/TeamManager.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Arena/ArenaManager.cs
@@ -311,7 +311,7 @@
        var arenaDefenseTeam = TeamManager.Instance.GetTeam(BattlePreSetType.Arena);
        return arenaDefenseTeam.IsEmpty() || arenaDefenseTeam.GetTeamHeroCount() <= 0 ?
            PlayerDatas.Instance.baseData.FightPower :
            FightPowerManager.Instance.GetTeamFightPower(TeamManager.Instance.GetTeamID((int)BattlePreSetType.Arena), false);
            FightPowerManager.Instance.GetTeamFightPower(TeamManager.Instance.GetTeamID(BattlePreSetType.Arena), false);
    }
}
Main/System/FuncPreset/FuncPresetWin.cs
@@ -81,7 +81,7 @@
        heroPresetCells.unFoldID = FuncPresetManager.Instance.GetFuncPresetIDByBattleType(battleType, (int)FuncPresetType.Team);
        heroPresetCells.Display(battleType, (int)FuncPresetType.Team, true);
        var teamID = TeamManager.Instance.GetTeamID(battleType);
        var teamID = TeamManager.Instance.GetTeamID((BattlePreSetType)battleType);
        var team = TeamManager.Instance.GetTeam(teamID);
        int heroIndex = 0;
        foreach (var teamHero in team.serverHeroes)
Main/System/Team/TeamManager.cs
@@ -90,7 +90,7 @@
    //通过战斗类型获取阵容
    public TeamBase GetTeam(BattlePreSetType battlePassType)
    {
        int presetID = GetTeamID((int)battlePassType);
        int presetID = GetTeamID(battlePassType);
        TeamBase team = null;
        if (!teamDict.TryGetValue(presetID, out team))
@@ -110,8 +110,8 @@
    }
    // 获取指定的方案ID
    public int GetTeamID(int battleType)
    public int GetTeamID(BattlePreSetType battleType)
    {
        return FuncPresetManager.Instance.GetFuncPresetIDByBattleType(battleType, (int)FuncPresetType.Team);
        return FuncPresetManager.Instance.GetFuncPresetIDByBattleType((int)battleType, (int)FuncPresetType.Team);
    }
}