| | |
| | | { |
| | | static Font m_Preferred; |
| | | public static Font preferred { |
| | | get { return m_Preferred ?? (m_Preferred = ResManager.Instance.LoadAsset<Font>("Font", "AlibabaSansTC-55")); } |
| | | get { return m_Preferred ?? (m_Preferred = ResManager.Instance.LoadAsset<Font>("Font", "GameFont1")); } |
| | | } |
| | | |
| | | static Font m_Secondary; |
| | | public static Font secondary { |
| | | get { return m_Secondary ?? (m_Secondary = ResManager.Instance.LoadAsset<Font>("Font", "AlibabaSansTC-55")); } |
| | | get { return m_Secondary ?? (m_Secondary = ResManager.Instance.LoadAsset<Font>("Font", "GameFont2")); } |
| | | } |
| | | |
| | | } |
| | |
| | | { |
| | | |
| | | public const int SafeWidth = 75; |
| | | public const int SafeBottom = 15; //竖屏下方间隔 |
| | | |
| | | public enum SimDevice { None, IphoneX } |
| | | public static SimDevice Sim |
| | |
| | | if (Screen.height / Screen.width > 1.8)//宽屏需要适配 |
| | | { |
| | | //上下各间隔SafeWidth |
| | | Panel.offsetMin = new Vector2(0, SafeWidth); |
| | | Panel.offsetMin = new Vector2(0, SafeBottom); |
| | | Panel.offsetMax = new Vector2(0, -SafeWidth); |
| | | } |
| | | else |