hch
14 小时以前 35fa833f5622121b71d5c3bf5e3d69feb41c484d
0312 大于配置等级每次登录提示下载
1个文件已修改
16 ■■■■ 已修改文件
Main/System/AssetVersion/InGameDownLoad.cs 16 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/AssetVersion/InGameDownLoad.cs
@@ -92,6 +92,18 @@
    private void Awake()
    {
        DownloadHotMgr.MaxDownLoadTask = GetMaxTask();
        DTC0403_tagPlayerLoginLoadOK.playerLoginOkEvent += OnPlayerLoginOk;
    }
    protected override void OnDestroy()
    {
        DTC0403_tagPlayerLoginLoadOK.playerLoginOkEvent -= OnPlayerLoginOk;
        base.OnDestroy();
    }
    void OnPlayerLoginOk()
    {
        OnPlayerLevelChange(PlayerDataType.LV);
    }
    private void LateUpdate()
@@ -546,8 +558,8 @@
        {
            case PlayerDataType.LV:
                var level = PlayerDatas.Instance.baseData.LV;
                var count = GeneralDefine.inGameDownLoadLevelCheckPoints.Count;
                var lastLevelCheckPoint = GeneralDefine.inGameDownLoadLevelCheckPoints[count - 1];
                // var count = GeneralDefine.inGameDownLoadLevelCheckPoints.Count;
                // var lastLevelCheckPoint = GeneralDefine.inGameDownLoadLevelCheckPoints[count - 1];
                if (GeneralDefine.inGameDownLoadLevelCheckPoints.Contains(level) || IsHighLevelPlayer())
                {
                    if (CheckDominantDownLoad())