| Main/System/Battle/BattleConst.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Battle/BattleObject/BattleObject.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/System/Battle/BattleConst.cs
@@ -237,4 +237,10 @@ public const int RebornEffectID = 20000; // 复活特效ID #endregion #region 音效ID public const int DodgeSoundID = 5999999; // 闪避音效ID #endregion } Main/System/Battle/BattleObject/BattleObject.cs
@@ -410,6 +410,9 @@ motionBase.ShowIllusionShadow(false); }; battleField.soundManager.PlayEffectSound(BattleConst.DodgeSoundID); battleField.battleTweenMgr.OnPlayTween(tween); }