| Main/System/Battle/ArenaBattleWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Battle/BattleField/StoryBattleField.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Battle/BattleManager.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Battle/BattleWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/ChallengeTab/ChallengeTabWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/KnapSack/Logic/SinglePack.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Main/MainWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/MainLevel/MainLevelManager.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/NewBieGuidance/NewBieCenter.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/NewBieGuidance/NewBieGuideScriptableObject.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/Utility/TimeUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/System/Battle/ArenaBattleWin.cs
@@ -1,4 +1,5 @@ using System.Collections.Generic; using System; using System.Collections.Generic; using LitJson; using UnityEngine; using UnityEngine.UI; @@ -71,6 +72,7 @@ { base.OnPreOpen(); // SetBattleField(BattleManager.Instance.storyBattleField); MainWin.TabChangeEvent += OnTabChangeEvent; BattleManager.Instance.onBattleFieldCreate += OnCreateBattleField; EventBroadcast.Instance.AddListener<BattleDmgInfo>(EventName.BATTLE_DAMAGE_TAKEN, OnDamageTaken); EventBroadcast.Instance.AddListener<string, JsonData>(EventName.BATTLE_END, OnBattleEnd); @@ -81,11 +83,18 @@ { base.OnPreClose(); UIManager.Instance.CloseWindow<BattleHUDWin>(); MainWin.TabChangeEvent -= OnTabChangeEvent; BattleManager.Instance.onBattleFieldCreate -= OnCreateBattleField; EventBroadcast.Instance.RemoveListener<BattleDmgInfo>(EventName.BATTLE_DAMAGE_TAKEN, OnDamageTaken); EventBroadcast.Instance.RemoveListener<string, JsonData>(EventName.BATTLE_END, OnBattleEnd); //UIManager.Instance.OpenWindow<MainWin>(0); } private void OnTabChangeEvent() { UIManager.Instance.CloseWindow<ArenaBattleWin>(true); } private void OnBattleEnd(string guid, JsonData endData) { if (battleField != null && guid == battleField.guid) Main/System/Battle/BattleField/StoryBattleField.cs
@@ -139,7 +139,10 @@ protected override void OnSettlement(JsonData turnFightStateData) { base.OnSettlement(turnFightStateData); BattleManager.Instance.MainFightRequest(4); if (battleState == StoryBattleState.Battle) { BattleManager.Instance.MainFightRequest(4); } } Main/System/Battle/BattleManager.cs
@@ -24,6 +24,10 @@ } } public int fightGuideID; public int fightGuideMainLevelLimit; public int fightGuideNoClickSeconds; public Action<string, BattleField> onBattleFieldCreate; public Action<string, BattleField> onBattleFieldDestroy; @@ -45,6 +49,11 @@ { var config = FuncConfigConfig.Get("AutoGuaji"); speedGear = JsonMapper.ToObject<float[]>(config.Numerical4); config = FuncConfigConfig.Get("FightGuide"); fightGuideID = int.Parse(config.Numerical1); fightGuideMainLevelLimit = int.Parse(config.Numerical2); fightGuideNoClickSeconds = int.Parse(config.Numerical3); } @@ -576,4 +585,24 @@ return null; } /// <summary> /// 检查是否有非主线战斗(如竞技场、白骨等)正在进行 /// </summary> /// <returns>如果有任何非主线战斗且未结束,则返回true</returns> public bool IsOtherBattleInProgress() { foreach (var kvp in battleFields) { BattleField battleField = kvp.Value; // 检查战场是否有效且尚未结束 if (battleField == null || battleField.IsBattleFinish) continue; // MapID 1 (StoryBattleField) 和 2 (StoryBossBattleField) 都是主线 if (battleField.MapID == 1 || battleField.MapID == 2) continue; return true; } return false; } } Main/System/Battle/BattleWin.cs
@@ -13,6 +13,8 @@ private BattleField battleField; float lastClickTime; bool needGuide = false; // 生命周期 protected override void InitComponent() { @@ -40,14 +42,15 @@ protected override void OnPreOpen() { base.OnPreOpen(); lastClickTime = Time.realtimeSinceStartup; needGuide = !MainLevelManager.Instance.IsPassedByMainLevelID(BattleManager.Instance.fightGuideMainLevelLimit); // SetBattleField(BattleManager.Instance.storyBattleField); BattleManager.Instance.onBattleFieldCreate += OnCreateBattleField; } protected override void OnPreClose() { base.OnPreClose(); UIManager.Instance.CloseWindow<BattleHUDWin>(); BattleManager.Instance.onBattleFieldCreate -= OnCreateBattleField; } @@ -113,4 +116,42 @@ ui.SetBattleField(battleField); battleField.UpdateCanvas(canvas); } void LateUpdate() { if (!needGuide) return; if (Input.GetMouseButtonDown(0)) { lastClickTime = Time.realtimeSinceStartup; } if (Time.realtimeSinceStartup - lastClickTime > BattleManager.Instance.fightGuideNoClickSeconds) { if (AutoFightModel.Instance.isAutoAttack) { return; } if (NewBieCenter.Instance.inGuiding) { return; } if (UIManager.Instance.ExistAnyFullScreenOrMaskWin("")) { return; } NewBieCenter.Instance.StartNewBieGuide(BattleManager.Instance.fightGuideID); needGuide = !MainLevelManager.Instance.IsPassedByMainLevelID(BattleManager.Instance.fightGuideMainLevelLimit); BattleManager.Instance.storyBattleField.IsPause = false; lastClickTime = Time.realtimeSinceStartup; } } } Main/System/ChallengeTab/ChallengeTabWin.cs
@@ -90,7 +90,20 @@ UIManager.Instance.CloseWindow<ChallengeTabWin>(); if (!FuncOpen.Instance.IsFuncOpen(funcId, true)) return; UIManager.Instance.OpenWindow<ArenaWin>(); BattleField arenaBattle = BattleManager.Instance.GetBattleFieldByMapID(3); if (arenaBattle != null) { ArenaBattleWin fsBattleWin = UIManager.Instance.GetUI<ArenaBattleWin>(); if (null == fsBattleWin) { fsBattleWin = UIManager.Instance.OpenWindow<ArenaBattleWin>(); } fsBattleWin.SetBattleField(arenaBattle); } else { UIManager.Instance.OpenWindow<ArenaWin>(); } }); } Main/System/KnapSack/Logic/SinglePack.cs
@@ -228,6 +228,11 @@ { return items.Values.ToList(); } public List<int> GetItemIndexs() { return items.Keys.ToList(); } public List<ItemModel> GetItems(FilterParams filterParams) { Main/System/Main/MainWin.cs
@@ -27,10 +27,12 @@ [SerializeField] UIEffectPlayer fightEffect; [SerializeField] UIEffectPlayer openCloseAnim; [SerializeField] FillTween cdTween; int index = 0; public bool isFirstOpen = true; //首次打开 public Text hammerText; public static event Action TabChangeEvent; protected override void InitComponent() { base.InitComponent(); @@ -43,6 +45,7 @@ UpdateCurrency(); UpdatePlayerInfo(); RefreshFightBtn(); DisplayTopBar(index); } protected override void OnPreOpen() @@ -50,6 +53,8 @@ PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefresh; AutoFightModel.Instance.OnFightEvent += OnSkillCast; ChallengeTabWin.OnCloseChallengeTabWin += OnCloseChallengeTabWin; BattleManager.Instance.onBattleFieldCreate += OnBattleFieldCreate; BattleManager.Instance.onBattleFieldDestroy += OnBattleFieldDestroy; base.OnPreOpen(); // 刷新UI @@ -61,7 +66,19 @@ PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefresh; AutoFightModel.Instance.OnFightEvent -= OnSkillCast; ChallengeTabWin.OnCloseChallengeTabWin -= OnCloseChallengeTabWin; BattleManager.Instance.onBattleFieldCreate -= OnBattleFieldCreate; BattleManager.Instance.onBattleFieldDestroy -= OnBattleFieldDestroy; base.OnPreClose(); } private void OnBattleFieldCreate(string guid, BattleField battleField) { Refresh(); } private void OnBattleFieldDestroy(string guid, BattleField battleField) { Refresh(); } private void OnCloseChallengeTabWin() @@ -82,8 +99,37 @@ tabButtons[functionOrder].SelectBtn(); } public void DisplayTopBar(int index) { bool isOtherBattleInProgress = BattleManager.Instance.IsOtherBattleInProgress(); switch (index) { case 0: case 2: topBar.SetActive(true); break; case 1: case 4: topBar.SetActive(false); break; case 3: topBar.SetActive(!isOtherBattleInProgress); break; default: topBar.SetActive(true); break; } } protected override void SelectBottomTab(int index) { bool isOtherBattleInProgress = BattleManager.Instance.IsOtherBattleInProgress(); if (isOtherBattleInProgress) { // 如果正在非主线战斗中,没满足解锁条件则不允许切换 } DisplayTopBar(index); if (index == 3) { //挑战特殊显示逻辑 @@ -91,7 +137,8 @@ return; } topBar.SetActive(index == 0 || index == 2); // 如果点击当前已选中的标签,不做处理 if (functionOrder == index && currentSubUI != null) { @@ -107,6 +154,8 @@ // 根据选中的标签打开对应的界面 OpenSubUIByTabIndex(); TabChangeEvent?.Invoke(); } //战斗按钮动画 @@ -187,6 +236,9 @@ /// </summary> protected override void OnTabButtonClicked(int index) { this.index = index; if (index == 0) { if (currentSubUI != null && currentSubUI.name == "HomeWin") @@ -201,8 +253,6 @@ UIManager.Instance.OpenWindow<GuildJoinWin>(); return; } SelectBottomTab(index); } Main/System/MainLevel/MainLevelManager.cs
@@ -53,5 +53,20 @@ return true; } //levelID 为客户端配置的ID public bool IsPassedByMainLevelID(int levelID) { var value = PlayerDatas.Instance.baseData.ExAttr1; var chapterID = value / 10000; var levelNum = value % 10000 / 100; var config = MainLevelConfig.Get(levelID); if (chapterID > config.ChapterID || (chapterID == config.ChapterID && levelNum > config.LevelNum)) { return true; } return false; } } Main/System/NewBieGuidance/NewBieCenter.cs
@@ -251,11 +251,16 @@ { waitGuideWinNames.Remove(config.WinName); } BattleManager.Instance.storyBattleField.IsPause = true; currentGuide = _id; guideStep = config.Steps.Length > 0 ? config.Steps[0] : 0; var stepConfig = ScriptableObjectLoader.LoadSoNewBieGuideStep(guideStep); if (!(stepConfig.guideType == GuideType.NewBie && stepConfig.clickCompleteNoMask)) { // 非强制引导不暂停战斗,如有具体需要可以增加字段 BattleManager.Instance.storyBattleField.IsPause = true; } if (guideBeginEvent != null) { Main/System/NewBieGuidance/NewBieGuideScriptableObject.cs
@@ -17,9 +17,11 @@ public Vector2 usherPosition; public UsherOrientation usherOrientation; public int usherAction; public bool clickAnyWhereComplete = false; public bool clickCompleteNoMask = false; //任意点击关闭 勾选此项会隐藏蒙版 //有蒙版的 亦有强制点击的效果 // 特殊例子:镂空范围超过屏幕就可以实现看起来不是强制引导 点击任意位置有效 // 如果后续想做:不想要蒙版 又想要点击引导的位置才有效 则可以是在勾选clickAnyWhereComplete情况下,改变mask的alpha值即可配合提示 public bool clickAnyWhereComplete = false; public bool clickCompleteNoMask = false; //非强制引导,任意点击关闭,勾选此项会隐藏蒙版,且点击其他区域不会响应按钮事件 // 引导的文本的箭头位置 Main/Utility/TimeUtility.cs
@@ -424,7 +424,7 @@ //例子 //x天 //x时 //x分x秒 //x分 //x秒 public static string SecondsToConsumeRebate(int _seconds) { @@ -438,15 +438,15 @@ } else if (hours >= 1) { return StringUtility.Contact(Mathf.CeilToInt(hours), Language.Get("Hour")); return StringUtility.Contact(Mathf.CeilToInt(hours), Language.Get("L1072")); } else if (mins >= 1) { return StringUtility.Contact(mins, Language.Get("Minute"), seconds, Language.Get("RealmWin_Bewrite_35")); return StringUtility.Contact(mins, Language.Get("L1073")); } else { return StringUtility.Contact(seconds, Language.Get("RealmWin_Bewrite_35")); return StringUtility.Contact(seconds, Language.Get("L1075")); } }