lcy
2026-04-28 42c8ae5a4fe49c5afdf898da874df55d8d2361cb
628 节假日活动-五一活动 基本功能

1.预览界面没实现,入口已隐藏
2.签到只适配7天的样式
10个文件已修改
81个文件已添加
4375 ■■■■■ 已修改文件
Main/Config/ConfigManager.cs 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Config/Configs/ActSignConfig.cs 41 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Config/Configs/ActSignConfig.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Config/Configs/ActSpecialSaleConfig.cs 68 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Config/Configs/ActSpecialSaleConfig.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Config/Configs/ActTaskConfig.cs 50 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Config/Configs/ActTaskConfig.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Config/Configs/ActTaskTempConfig.cs 56 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Config/Configs/ActTaskTempConfig.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Config/PartialConfigs/ActTaskTempConfig.cs 63 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Config/PartialConfigs/ActTaskTempConfig.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DTCFile/ServerPack/HAA_SaleActivity/DTCAA10_tagSCActSpecialSaleInfo.cs 14 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DTCFile/ServerPack/HAA_SaleActivity/DTCAA10_tagSCActSpecialSaleInfo.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DTCFile/ServerPack/HAA_SaleActivity/DTCAA1A_tagSCActTotDayRechargePlayerInfo.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DTCFile/ServerPack/HAA_SaleActivity/DTCAA1C_tagSCActTotalRechargePlayerInfo.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DTCFile/ServerPack/HAA_SaleActivity/DTCAA23_tagSCActSignInfo.cs 14 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DTCFile/ServerPack/HAA_SaleActivity/DTCAA23_tagSCActSignInfo.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DTCFile/ServerPack/HAA_SaleActivity/DTCAA71_tagSCActTaskInfo.cs 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DTCFile/ServerPack/HAA_SaleActivity/DTCAA71_tagSCActTaskInfo.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DTCFile/ServerPack/HAA_SaleActivity/DTCAA72_tagSCActTaskPlayerValueInfo.cs 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DTCFile/ServerPack/HAA_SaleActivity/DTCAA72_tagSCActTaskPlayerValueInfo.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DTCFile/ServerPack/HAA_SaleActivity/DTCAA73_tagSCActTaskPlayerInfo.cs 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DTCFile/ServerPack/HAA_SaleActivity/DTCAA73_tagSCActTaskPlayerInfo.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DataToCtl/PackageRegedit.cs 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HAA_SaleActivity/HAA10_tagSCActSpecialSaleInfo.cs 23 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HAA_SaleActivity/HAA10_tagSCActSpecialSaleInfo.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HAA_SaleActivity/HAA23_tagSCActSignInfo.cs 23 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HAA_SaleActivity/HAA23_tagSCActSignInfo.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HAA_SaleActivity/HAA71_tagSCActTaskInfo.cs 23 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HAA_SaleActivity/HAA71_tagSCActTaskInfo.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HAA_SaleActivity/HAA72_tagSCActTaskPlayerValueInfo.cs 31 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HAA_SaleActivity/HAA72_tagSCActTaskPlayerValueInfo.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HAA_SaleActivity/HAA73_tagSCActTaskPlayerInfo.cs 25 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HAA_SaleActivity/HAA73_tagSCActTaskPlayerInfo.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Main.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/BoneField/AdsManager.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityCheckInCell.cs 60 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityCheckInCell.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityCheckInManager.cs 191 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityCheckInManager.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityCheckInWin.cs 63 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityCheckInWin.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityGiftCell.cs 227 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityGiftCell.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityGiftWin.cs 82 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityGiftWin.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityManager.cs 502 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityManager.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityMissionCell.cs 73 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityMissionCell.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityMissionManager.cs 385 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityMissionManager.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityMissionWin.cs 149 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityMissionWin.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityPopCell.cs 18 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityPopCell.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityPopWin.cs 83 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityPopWin.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityRechargeBaseWin.cs 52 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityRechargeBaseWin.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityRechargeTotDayCell.cs 74 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityRechargeTotDayCell.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityRechargeTotDayManager.cs 248 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityRechargeTotDayManager.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityRechargeTotDayWin.cs 113 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityRechargeTotDayWin.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityRechargeTotalCell.cs 74 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityRechargeTotalCell.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityRechargeTotalManager.cs 249 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityRechargeTotalManager.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityRechargeTotalWin.cs 118 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityRechargeTotalWin.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityShopCell.cs 135 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityShopCell.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityShopLineCell.cs 31 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityShopLineCell.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityShopWin.cs 84 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityShopWin.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityWin.cs 79 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/FestivalActivityWin.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/OperationCheckInActivityInfo.cs 23 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/OperationCheckInActivityInfo.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/OperationFlashSaleActivityInfo.cs 34 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/OperationFlashSaleActivityInfo.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/OperationMissionActivityInfo.cs 23 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/FestivalActivity/OperationMissionActivityInfo.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Main/HomeWin.cs 22 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/OpenServerActivity/OperationTimeHepler.cs 227 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Redpoint/MainRedDot.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Utility/EnumHelper.cs 10 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Config/ConfigManager.cs
@@ -45,6 +45,10 @@
            typeof(ActHeroReturnArtConfig),
            typeof(ActLunhuidianTypeConfig),
            typeof(ActSignAwardConfig),
            typeof(ActSignConfig),
            typeof(ActSpecialSaleConfig),
            typeof(ActTaskConfig),
            typeof(ActTaskTempConfig),
            typeof(ActTotalRechargeConfig),
            typeof(ActTotalRechargeTempConfig),
            typeof(ActTotDayRechargeConfig),
@@ -287,6 +291,14 @@
        ClearConfigDictionary<ActLunhuidianTypeConfig>();
        // 清空 ActSignAwardConfig 字典
        ClearConfigDictionary<ActSignAwardConfig>();
        // 清空 ActSignConfig 字典
        ClearConfigDictionary<ActSignConfig>();
        // 清空 ActSpecialSaleConfig 字典
        ClearConfigDictionary<ActSpecialSaleConfig>();
        // 清空 ActTaskConfig 字典
        ClearConfigDictionary<ActTaskConfig>();
        // 清空 ActTaskTempConfig 字典
        ClearConfigDictionary<ActTaskTempConfig>();
        // 清空 ActTotalRechargeConfig 字典
        ClearConfigDictionary<ActTotalRechargeConfig>();
        // 清空 ActTotalRechargeTempConfig 字典
Main/Config/Configs/ActSignConfig.cs
New file
@@ -0,0 +1,41 @@
//--------------------------------------------------------
//    [Author]:           YYL
//    [  Date ]:           Tuesday, April 28, 2026
//--------------------------------------------------------
using System.Collections.Generic;
using System;
using UnityEngine;
using LitJson;
public partial class ActSignConfig : ConfigBase<int, ActSignConfig>
{
    static ActSignConfig()
    {
        // 访问过静态构造函数
        visit = true;
    }
    public int CfgID;
    public int SignTempID;
    public override int LoadKey(string _key)
    {
        int key = GetKey(_key);
        return key;
    }
    public override void LoadConfig(string input)
    {
        try {
        string[] tables = input.Split('\t');
        int.TryParse(tables[0],out CfgID);
            int.TryParse(tables[1],out SignTempID);
        }
        catch (Exception exception)
        {
            Debug.LogError(exception);
        }
    }
}
Main/Config/Configs/ActSignConfig.cs.meta
New file
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 28335628185079b4cae244317f179653
MonoImporter:
  externalObjects: {}
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Main/Config/Configs/ActSpecialSaleConfig.cs
New file
@@ -0,0 +1,68 @@
//--------------------------------------------------------
//    [Author]:           YYL
//    [  Date ]:           Tuesday, April 28, 2026
//--------------------------------------------------------
using System.Collections.Generic;
using System;
using UnityEngine;
using LitJson;
public partial class ActSpecialSaleConfig : ConfigBase<int, ActSpecialSaleConfig>
{
    static ActSpecialSaleConfig()
    {
        // 访问过静态构造函数
        visit = true;
    }
    public int CfgID;
    public int[] CTGIDList;
    public int ActShopType;
    public int ADID;
    public int ShopType;
    public int ShopItemID;
    public int[][] PopItems;
    public override int LoadKey(string _key)
    {
        int key = GetKey(_key);
        return key;
    }
    public override void LoadConfig(string input)
    {
        try {
        string[] tables = input.Split('\t');
        int.TryParse(tables[0],out CfgID);
            if (tables[1].Contains("["))
            {
                CTGIDList = JsonMapper.ToObject<int[]>(tables[1]);
            }
            else
            {
                string[] CTGIDListStringArray = tables[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                CTGIDList = new int[CTGIDListStringArray.Length];
                for (int i=0;i<CTGIDListStringArray.Length;i++)
                {
                     int.TryParse(CTGIDListStringArray[i],out CTGIDList[i]);
                }
            }
            int.TryParse(tables[2],out ActShopType);
            int.TryParse(tables[3],out ADID);
            int.TryParse(tables[4],out ShopType);
            int.TryParse(tables[5],out ShopItemID);
            PopItems = JsonMapper.ToObject<int[][]>(tables[6].Replace("(", "[").Replace(")", "]"));
        }
        catch (Exception exception)
        {
            Debug.LogError(exception);
        }
    }
}
Main/Config/Configs/ActSpecialSaleConfig.cs.meta
New file
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: fee90584a2c90bf429ad939a6a80973a
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Main/Config/Configs/ActTaskConfig.cs
New file
@@ -0,0 +1,50 @@
//--------------------------------------------------------
//    [Author]:           YYL
//    [  Date ]:           Tuesday, April 28, 2026
//--------------------------------------------------------
using System.Collections.Generic;
using System;
using UnityEngine;
using LitJson;
public partial class ActTaskConfig : ConfigBase<int, ActTaskConfig>
{
    static ActTaskConfig()
    {
        // 访问过静态构造函数
        visit = true;
    }
    public int CfgID;
    public int IsDayReset;
    public int TemplateID;
    public int ActScoreItemID;
    public string ActScoreAwardInfo;
    public override int LoadKey(string _key)
    {
        int key = GetKey(_key);
        return key;
    }
    public override void LoadConfig(string input)
    {
        try {
        string[] tables = input.Split('\t');
        int.TryParse(tables[0],out CfgID);
            int.TryParse(tables[1],out IsDayReset);
            int.TryParse(tables[2],out TemplateID);
            int.TryParse(tables[3],out ActScoreItemID);
            ActScoreAwardInfo = tables[4];
        }
        catch (Exception exception)
        {
            Debug.LogError(exception);
        }
    }
}
Main/Config/Configs/ActTaskConfig.cs.meta
New file
@@ -0,0 +1,11 @@
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Main/Config/Configs/ActTaskTempConfig.cs
New file
@@ -0,0 +1,56 @@
//--------------------------------------------------------
//    [Author]:           YYL
//    [  Date ]:           2026年4月28日
//--------------------------------------------------------
using System.Collections.Generic;
using System;
using UnityEngine;
using LitJson;
public partial class ActTaskTempConfig : ConfigBase<int, ActTaskTempConfig>
{
    static ActTaskTempConfig()
    {
        // 访问过静态构造函数
        visit = true;
    }
    public int ID;
    public int TemplateID;
    public int TasklD;
    public int TaskType;
    public int NeedValue;
    public int[][] AwardItemList;
    public int GuideID;
    public override int LoadKey(string _key)
    {
        int key = GetKey(_key);
        return key;
    }
    public override void LoadConfig(string input)
    {
        try {
        string[] tables = input.Split('\t');
        int.TryParse(tables[0],out ID);
            int.TryParse(tables[1],out TemplateID);
            int.TryParse(tables[2],out TasklD);
            int.TryParse(tables[3],out TaskType);
            int.TryParse(tables[4],out NeedValue);
            AwardItemList = JsonMapper.ToObject<int[][]>(tables[5].Replace("(", "[").Replace(")", "]"));
            int.TryParse(tables[6],out GuideID);
        }
        catch (Exception exception)
        {
            Debug.LogError(exception);
        }
    }
}
Main/Config/Configs/ActTaskTempConfig.cs.meta
New file
@@ -0,0 +1,11 @@
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Main/Config/PartialConfigs/ActTaskTempConfig.cs
New file
@@ -0,0 +1,63 @@
using System.Collections.Generic;
using UnityEngine;
public partial class ActTaskTempConfig : ConfigBase<int, ActTaskTempConfig>
{
    public static Dictionary<int, List<ActTaskTempConfig>> templateIDToConfigsDict = new Dictionary<int, List<ActTaskTempConfig>>();
    protected override void OnConfigParseCompleted()
    {
        if (!templateIDToConfigsDict.ContainsKey(TemplateID))
        {
            templateIDToConfigsDict[TemplateID] = new List<ActTaskTempConfig>();
        }
        templateIDToConfigsDict[TemplateID].Add(this);
    }
    public static List<ActTaskTempConfig> GetTemplateIDToConfigsDict(int templateID)
    {
        if (templateIDToConfigsDict.ContainsKey(templateID))
        {
            return templateIDToConfigsDict[templateID];
        }
        return null;
    }
    // 累计积分奖励配置
    public class TotalScoreAwardConfig
    {
        public int needScore;      // 所需积分
        public int recordIndex;    // 记录索引
        public int itemId;         // 奖励物品ID
        public int itemCount;      // 奖励物品数量
    }
    // 通过CfgID获取累计积分奖励列表
    public static List<TotalScoreAwardConfig> GetTotalScoreAwardListByCfgID(int cfgId)
    {
        var result = new List<TotalScoreAwardConfig>();
        var config = ActTaskConfig.Get(cfgId);
        if (config == null || string.IsNullOrEmpty(config.ActScoreAwardInfo) || config.ActScoreAwardInfo == "{}")
        {
            return result;
        }
        var dict = ConfigParse.ParseIntArrayDict(config.ActScoreAwardInfo);
        foreach (var kvp in dict)
        {
            var arr = kvp.Value;
            if (arr != null && arr.Length >= 3)
            {
                result.Add(new TotalScoreAwardConfig
                {
                    needScore = kvp.Key,
                    recordIndex = arr[0],
                    itemId = arr[1],
                    itemCount = arr[2]
                });
            }
        }
        return result;
    }
}
Main/Config/PartialConfigs/ActTaskTempConfig.cs.meta
New file
@@ -0,0 +1,11 @@
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Main/Core/NetworkPackage/DTCFile/ServerPack/HAA_SaleActivity/DTCAA10_tagSCActSpecialSaleInfo.cs
New file
@@ -0,0 +1,14 @@
using UnityEngine;
using System.Collections;
// AA 10 特卖活动信息 #tagSCActSpecialSaleInfo
public class DTCAA10_tagSCActSpecialSaleInfo : DtcBasic
{
    public override void Done(GameNetPackBasic vNetPack)
    {
        base.Done(vNetPack);
        HAA10_tagSCActSpecialSaleInfo vNetData = vNetPack as HAA10_tagSCActSpecialSaleInfo;
        OperationTimeHepler.Instance.UpdateFlashSaleActivityInfo(vNetData);
    }
}
Main/Core/NetworkPackage/DTCFile/ServerPack/HAA_SaleActivity/DTCAA10_tagSCActSpecialSaleInfo.cs.meta
New file
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 93050a26bbe6ce449a5021d8cdebc682
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Main/Core/NetworkPackage/DTCFile/ServerPack/HAA_SaleActivity/DTCAA1A_tagSCActTotDayRechargePlayerInfo.cs
@@ -10,5 +10,6 @@
        base.Done(vNetPack);
        HAA1A_tagSCActTotDayRechargePlayerInfo vNetData = vNetPack as HAA1A_tagSCActTotDayRechargePlayerInfo;
        TotDayRechargeManager.Instance.UpdateTotDayRechargePlayerInfo(vNetData);
        FestivalActivityRechargeTotDayManager.Instance.UpdateTotDayRechargePlayerInfo(vNetData);
    }
}
Main/Core/NetworkPackage/DTCFile/ServerPack/HAA_SaleActivity/DTCAA1C_tagSCActTotalRechargePlayerInfo.cs
@@ -8,5 +8,6 @@
        base.Done(vNetPack);
        HAA1C_tagSCActTotalRechargePlayerInfo vNetData = vNetPack as HAA1C_tagSCActTotalRechargePlayerInfo;
        TotalRechargeManager.Instance.UpdateTotalRechargePlayerInfo(vNetData);
        FestivalActivityRechargeTotalManager.Instance.UpdateTotalRechargePlayerInfo(vNetData);
    }
}
Main/Core/NetworkPackage/DTCFile/ServerPack/HAA_SaleActivity/DTCAA23_tagSCActSignInfo.cs
New file
@@ -0,0 +1,14 @@
using UnityEngine;
using System.Collections;
// AA 23 签到活动信息 #tagSCActSignInfo
public class DTCAA23_tagSCActSignInfo : DtcBasic
{
    public override void Done(GameNetPackBasic vNetPack)
    {
        base.Done(vNetPack);
        HAA23_tagSCActSignInfo vNetData = vNetPack as HAA23_tagSCActSignInfo;
        OperationTimeHepler.Instance.UpdateCheckInActivityInfo(vNetData);
    }
}
Main/Core/NetworkPackage/DTCFile/ServerPack/HAA_SaleActivity/DTCAA23_tagSCActSignInfo.cs.meta
New file
@@ -0,0 +1,11 @@
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Main/Core/NetworkPackage/DTCFile/ServerPack/HAA_SaleActivity/DTCAA71_tagSCActTaskInfo.cs
New file
@@ -0,0 +1,12 @@
using UnityEngine;
using System.Collections;
// AA 71 任务活动信息 #tagSCActTaskInfo
public class DTCAA71_tagSCActTaskInfo : DtcBasic {
    public override void Done(GameNetPackBasic vNetPack) {
        base.Done(vNetPack);
        HAA71_tagSCActTaskInfo vNetData = vNetPack as HAA71_tagSCActTaskInfo;
        OperationTimeHepler.Instance.UpdateMissionActivityInfo(vNetData);
    }
}
Main/Core/NetworkPackage/DTCFile/ServerPack/HAA_SaleActivity/DTCAA71_tagSCActTaskInfo.cs.meta
New file
@@ -0,0 +1,11 @@
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Main/Core/NetworkPackage/DTCFile/ServerPack/HAA_SaleActivity/DTCAA72_tagSCActTaskPlayerValueInfo.cs
New file
@@ -0,0 +1,12 @@
using UnityEngine;
using System.Collections;
// AA 72 任务活动玩家任务值 #tagSCActTaskPlayerValueInfo
public class DTCAA72_tagSCActTaskPlayerValueInfo : DtcBasic {
    public override void Done(GameNetPackBasic vNetPack) {
        base.Done(vNetPack);
        HAA72_tagSCActTaskPlayerValueInfo vNetData = vNetPack as HAA72_tagSCActTaskPlayerValueInfo;
        FestivalActivityMissionManager.Instance.UpdatePlayerValueInfo(vNetData);
    }
}
Main/Core/NetworkPackage/DTCFile/ServerPack/HAA_SaleActivity/DTCAA72_tagSCActTaskPlayerValueInfo.cs.meta
New file
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ff88da8b58bd357419087982180462a2
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Main/Core/NetworkPackage/DTCFile/ServerPack/HAA_SaleActivity/DTCAA73_tagSCActTaskPlayerInfo.cs
New file
@@ -0,0 +1,12 @@
using UnityEngine;
using System.Collections;
// AA 73 任务活动玩家信息 #tagSCActTaskPlayerInfo
public class DTCAA73_tagSCActTaskPlayerInfo : DtcBasic {
    public override void Done(GameNetPackBasic vNetPack) {
        base.Done(vNetPack);
        HAA73_tagSCActTaskPlayerInfo vNetData = vNetPack as HAA73_tagSCActTaskPlayerInfo;
        FestivalActivityMissionManager.Instance.UpdatePlayerInfo(vNetData);
    }
}
Main/Core/NetworkPackage/DTCFile/ServerPack/HAA_SaleActivity/DTCAA73_tagSCActTaskPlayerInfo.cs.meta
New file
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 2622ac73ea207bc41b42b0bea6da8886
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Main/Core/NetworkPackage/DataToCtl/PackageRegedit.cs
@@ -167,6 +167,11 @@
        Register(typeof(HAA1B_tagSCActTotDayRechargeInfo), typeof(DTCAA1B_tagSCActTotDayRechargeInfo));
        Register(typeof(HAA1C_tagSCActTotalRechargePlayerInfo), typeof(DTCAA1C_tagSCActTotalRechargePlayerInfo));
        Register(typeof(HAA1D_tagSCActTotalRechargeInfo), typeof(DTCAA1D_tagSCActTotalRechargeInfo));
        Register(typeof(HAA10_tagSCActSpecialSaleInfo), typeof(DTCAA10_tagSCActSpecialSaleInfo));
        Register(typeof(HAA23_tagSCActSignInfo), typeof(DTCAA23_tagSCActSignInfo));
        Register(typeof(HAA71_tagSCActTaskInfo), typeof(DTCAA71_tagSCActTaskInfo));
        Register(typeof(HAA72_tagSCActTaskPlayerValueInfo), typeof(DTCAA72_tagSCActTaskPlayerValueInfo));
        Register(typeof(HAA73_tagSCActTaskPlayerInfo), typeof(DTCAA73_tagSCActTaskPlayerInfo));
    }
    //主工程注册封包
Main/Core/NetworkPackage/ServerPack/HAA_SaleActivity/HAA10_tagSCActSpecialSaleInfo.cs
New file
@@ -0,0 +1,23 @@
using UnityEngine;
using System.Collections;
// AA 10 特卖活动信息 #tagSCActSpecialSaleInfo
public class HAA10_tagSCActSpecialSaleInfo : GameNetPackBasic {
    public byte ActNum;    // 活动编号
    public string StartDate;    // 开始日期 y-m-d
    public string EndtDate;    // 结束日期 y-m-d
    public ushort CfgID;    // 活动时间表配置ID
    public HAA10_tagSCActSpecialSaleInfo () {
        _cmd = (ushort)0xAA10;
    }
    public override void ReadFromBytes (byte[] vBytes) {
        TransBytes (out ActNum, vBytes, NetDataType.BYTE);
        TransBytes (out StartDate, vBytes, NetDataType.Chars, 10);
        TransBytes (out EndtDate, vBytes, NetDataType.Chars, 10);
        TransBytes (out CfgID, vBytes, NetDataType.WORD);
    }
}
Main/Core/NetworkPackage/ServerPack/HAA_SaleActivity/HAA10_tagSCActSpecialSaleInfo.cs.meta
New file
@@ -0,0 +1,11 @@
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Main/Core/NetworkPackage/ServerPack/HAA_SaleActivity/HAA23_tagSCActSignInfo.cs
New file
@@ -0,0 +1,23 @@
using UnityEngine;
using System.Collections;
// AA 23 签到活动信息 #tagSCActSignInfo
public class HAA23_tagSCActSignInfo : GameNetPackBasic {
    public byte ActNum;    // 活动编号
    public string StartDate;    // 开始日期 y-m-d
    public string EndtDate;    // 结束日期 y-m-d
    public ushort CfgID;    // 活动时间表配置ID
    public HAA23_tagSCActSignInfo () {
        _cmd = (ushort)0xAA23;
    }
    public override void ReadFromBytes (byte[] vBytes) {
        TransBytes (out ActNum, vBytes, NetDataType.BYTE);
        TransBytes (out StartDate, vBytes, NetDataType.Chars, 10);
        TransBytes (out EndtDate, vBytes, NetDataType.Chars, 10);
        TransBytes (out CfgID, vBytes, NetDataType.WORD);
    }
}
Main/Core/NetworkPackage/ServerPack/HAA_SaleActivity/HAA23_tagSCActSignInfo.cs.meta
New file
@@ -0,0 +1,11 @@
fileFormatVersion: 2
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Main/Core/NetworkPackage/ServerPack/HAA_SaleActivity/HAA71_tagSCActTaskInfo.cs
New file
@@ -0,0 +1,23 @@
using UnityEngine;
using System.Collections;
// AA 71 任务活动信息 #tagSCActTaskInfo
public class HAA71_tagSCActTaskInfo : GameNetPackBasic {
    public byte ActNum;    // 活动编号
    public string StartDate;    // 开始日期 y-m-d
    public string EndtDate;    // 结束日期 y-m-d
    public ushort CfgID;    // 活动时间表配置ID
    public HAA71_tagSCActTaskInfo () {
        _cmd = (ushort)0xAA71;
    }
    public override void ReadFromBytes (byte[] vBytes) {
        TransBytes (out ActNum, vBytes, NetDataType.BYTE);
        TransBytes (out StartDate, vBytes, NetDataType.Chars, 10);
        TransBytes (out EndtDate, vBytes, NetDataType.Chars, 10);
        TransBytes (out CfgID, vBytes, NetDataType.WORD);
    }
}
Main/Core/NetworkPackage/ServerPack/HAA_SaleActivity/HAA71_tagSCActTaskInfo.cs.meta
New file
@@ -0,0 +1,11 @@
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Main/Core/NetworkPackage/ServerPack/HAA_SaleActivity/HAA72_tagSCActTaskPlayerValueInfo.cs
New file
@@ -0,0 +1,31 @@
using UnityEngine;
using System.Collections;
// AA 72 任务活动玩家任务值 #tagSCActTaskPlayerValueInfo
public class HAA72_tagSCActTaskPlayerValueInfo : GameNetPackBasic {
    public byte ActNum;    // 活动编号
    public byte TaskCount;
    public  tagSCActTaskPlayerValue[] TaskValueList;    // 有同步的任务类型直接覆盖即可
    public HAA72_tagSCActTaskPlayerValueInfo () {
        _cmd = (ushort)0xAA72;
    }
    public override void ReadFromBytes (byte[] vBytes) {
        TransBytes (out ActNum, vBytes, NetDataType.BYTE);
        TransBytes (out TaskCount, vBytes, NetDataType.BYTE);
        TaskValueList = new tagSCActTaskPlayerValue[TaskCount];
        for (int i = 0; i < TaskCount; i ++) {
            TaskValueList[i] = new tagSCActTaskPlayerValue();
            TransBytes (out TaskValueList[i].TaskType, vBytes, NetDataType.BYTE);
            TransBytes (out TaskValueList[i].TaskValue, vBytes, NetDataType.DWORD);
        }
    }
    public class tagSCActTaskPlayerValue {
        public byte TaskType;        // 任务类型
        public uint TaskValue;        // 当前任务值,所有相同任务类型共享该进度值
    }
}
Main/Core/NetworkPackage/ServerPack/HAA_SaleActivity/HAA72_tagSCActTaskPlayerValueInfo.cs.meta
New file
@@ -0,0 +1,11 @@
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Main/Core/NetworkPackage/ServerPack/HAA_SaleActivity/HAA73_tagSCActTaskPlayerInfo.cs
New file
@@ -0,0 +1,25 @@
using UnityEngine;
using System.Collections;
// AA 73 任务活动玩家信息 #tagSCActTaskPlayerInfo
public class HAA73_tagSCActTaskPlayerInfo : GameNetPackBasic {
    public byte ActNum;    // 活动编号
    public uint ActScoreTotal;    // 累计活动积分,用于验证领取累计积分奖励用,商店兑换直接用物品兑换物品
    public uint ActScoreAward;    // 累计活动积分领奖记录,按奖励索引位运算判断是否已领取
    public byte AwardCount;
    public  uint[] AwardRecordList;    // 任务ID领奖记录值列表,根据任务ID位判断是否已领取,一个记录值存31位 [记录值0, 记录值1, ...]
    public HAA73_tagSCActTaskPlayerInfo () {
        _cmd = (ushort)0xAA73;
    }
    public override void ReadFromBytes (byte[] vBytes) {
        TransBytes (out ActNum, vBytes, NetDataType.BYTE);
        TransBytes (out ActScoreTotal, vBytes, NetDataType.DWORD);
        TransBytes (out ActScoreAward, vBytes, NetDataType.DWORD);
        TransBytes (out AwardCount, vBytes, NetDataType.BYTE);
        TransBytes (out AwardRecordList, vBytes, NetDataType.DWORD, AwardCount);
    }
}
Main/Core/NetworkPackage/ServerPack/HAA_SaleActivity/HAA73_tagSCActTaskPlayerInfo.cs.meta
New file
@@ -0,0 +1,11 @@
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Main/Main.cs
@@ -117,7 +117,11 @@
        managers.Add(CrossServerBaseManager.Instance);
        managers.Add(TotalRechargeManager.Instance);
        managers.Add(TotDayRechargeManager.Instance);
        managers.Add(FestivalActivityManager.Instance);
        managers.Add(FestivalActivityRechargeTotalManager.Instance);
        managers.Add(FestivalActivityRechargeTotDayManager.Instance);
        managers.Add(FestivalActivityCheckInManager.Instance);
        managers.Add(FestivalActivityMissionManager.Instance);
        foreach (var manager in managers)
        {
Main/System/BoneField/AdsManager.cs
@@ -189,6 +189,9 @@
            case 6:
                SendGetReward(ADID);
                break;
            case 7:
                SendGetReward(ADID);
                break;
        }
    }
Main/System/FestivalActivity.meta
New file
@@ -0,0 +1,8 @@
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guid: 5533b52633741964d91069149670dd58
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Main/System/FestivalActivity/FestivalActivityCheckInCell.cs
New file
@@ -0,0 +1,60 @@
using UnityEngine;
public class FestivalActivityCheckInCell : MonoBehaviour
{
    [SerializeField] ButtonEx clickButton;
    [SerializeField] ImageEx bgImage;
    [SerializeField] TextEx dayText;
    [SerializeField] TextEx itemNameText;
    [SerializeField] ItemCell itemCell;
    [SerializeField] UIEffectPlayer uiEffectPlayer;
    [SerializeField] Transform imgMask;
    FestivalActivityCheckInManager manager => FestivalActivityCheckInManager.Instance;
    private int currentItemId;
    private int currentState;
    public void Display(int templateID, int dayNum)
    {
        uiEffectPlayer.Stop();
        var config = ActSignAwardConfig.GetConfig(templateID, dayNum);
        if (config == null) return;
        if (config.SignAwardItemList.IsNullOrEmpty()) return;
        currentItemId = config.SignAwardItemList[0][0];
        int count = config.SignAwardItemList[0][1];
        var itemConfig = ItemConfig.Get(currentItemId);
        if (itemConfig == null) return;
        currentState = manager.GetCheckInState(dayNum);
        imgMask.SetActive(currentState == 2);
        bgImage.SetSprite(currentState == 1 ? "HeroDebutCheckInDayBG1" : "HeroDebutCheckInDayBG2");
        if (currentState == 1)
        {
            uiEffectPlayer.Play();
        }
        dayText.text = Language.Get($"SignDay{dayNum}");
        itemNameText.text = itemConfig.ItemName;
        itemCell.Init(new ItemCellModel(currentItemId, false, count));
        itemCell.button.AddListener(OnItemClicked);
        clickButton.SetListener(() => manager.SendGetCheckInReward());
    }
    private void OnItemClicked()
    {
        if (currentState == 1)
        {
            manager.SendGetCheckInReward();
        }
        else
        {
            ItemTipUtility.Show(currentItemId);
        }
    }
}
Main/System/FestivalActivity/FestivalActivityCheckInCell.cs.meta
New file
@@ -0,0 +1,11 @@
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Main/System/FestivalActivity/FestivalActivityCheckInManager.cs
New file
@@ -0,0 +1,191 @@
using System;
public class FestivalActivityCheckInManager : GameSystemManager<FestivalActivityCheckInManager>, IOpenServerActivity
{
    public readonly int ActNum = 30;
    public override void Init()
    {
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEventOnRelogin += OnBeforePlayerDataInitializeEventOnRelogin;
        OperationTimeHepler.Instance.operationTimeUpdateEvent += OperationTimeUpdateEvent;
        OperationTimeHepler.Instance.operationStartEvent += OperationStartEvent;
        OperationTimeHepler.Instance.operationEndEvent += OperationEndEvent;
        OperationTimeHepler.Instance.operationAdvanceEvent += OperationAdvanceEvent;
        FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
        GeneralActInfoManager.Instance.OnUpdateActSignInfosEvent += OnUpdateActSignInfosEvent;
        TimeMgr.Instance.OnDayEvent += OnDayEvent;
    }
    public override void Release()
    {
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEventOnRelogin -= OnBeforePlayerDataInitializeEventOnRelogin;
        OperationTimeHepler.Instance.operationTimeUpdateEvent -= OperationTimeUpdateEvent;
        OperationTimeHepler.Instance.operationStartEvent -= OperationStartEvent;
        OperationTimeHepler.Instance.operationEndEvent -= OperationEndEvent;
        OperationTimeHepler.Instance.operationAdvanceEvent -= OperationAdvanceEvent;
        FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent;
        GeneralActInfoManager.Instance.OnUpdateActSignInfosEvent -= OnUpdateActSignInfosEvent;
        TimeMgr.Instance.OnDayEvent -= OnDayEvent;
    }
    private void OnBeforePlayerDataInitializeEventOnRelogin()
    {
    }
    private void OnDayEvent()
    {
        UpdateRedPoint();
    }
    private void OnUpdateActSignInfosEvent(int arg1, int arg2)
    {
        UpdateRedPoint();
    }
    private void OnFuncStateChangeEvent(int obj)
    {
        if (obj != (int)FuncOpenEnum.FestivalActivity)
            return;
        UpdateRedPoint();
    }
    public const int activityType = (int)OpenServerActivityCenter.ActivityType.AT_DateActivity;
    public const int activityID = (int)NewDayActivityID.FestivalActivityCheckInAct;
    public static OperationType operaType = OperationType.FestivalActivity_CheckIn;
    public Redpoint redPoint = new Redpoint(MainRedDot.FestivalActivityRepoint,
        FestivalActivityManager.Instance.GetRedPointId(FestivalActivityRepointType.CheckIn));
    public bool IsOpen => OperationTimeHepler.Instance.SatisfyOpenCondition(operaType);
    public bool IsAdvance => OperationTimeHepler.Instance.SatisfyAdvanceCondition(operaType);
    public bool priorityOpen => redPoint.state == RedPointState.Simple;
    public event Action<int> onStateUpdate;
    private void OperationTimeUpdateEvent(OperationType type)
    {
        if (type == operaType)
        {
            UpdateRedPoint();
        }
    }
    private void OperationStartEvent(OperationType type, int state)
    {
        if (type == operaType && state == 0)
        {
            UpdateRedPoint();
            onStateUpdate?.Invoke(activityID);
        }
    }
    private void OperationEndEvent(OperationType type, int state)
    {
        if (type == operaType)
        {
            UpdateRedPoint();
            onStateUpdate?.Invoke(activityID);
        }
    }
    private void OperationAdvanceEvent(OperationType type)
    {
        if (type == operaType)
        {
            UpdateRedPoint();
            onStateUpdate?.Invoke(activityID);
        }
    }
    public void UpdateRedPoint()
    {
        redPoint.state = RedPointState.None;
        if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.FestivalActivity))
            return;
        if (!IsOpen)
            return;
        if (HasCheckInCanHave())
        {
            redPoint.state = RedPointState.Simple;
        }
    }
    public OperationCheckInActivityInfo GetOperationCheckInInfo()
    {
        OperationTimeHepler.Instance.TryGetOperation(operaType, out OperationCheckInActivityInfo act);
        return act;
    }
    public bool GetActInfo(out OperationCheckInActivityInfo act, out ActSignConfig config)
    {
        config = null;
        act = GetOperationCheckInInfo();
        if (act == null)
            return false;
        config = ActSignConfig.Get(act.CfgID);
        return config != null;
    }
    private int GetNowDayNum()
    {
        var act = GetOperationCheckInInfo();
        if (act == null) return 0;
        int dayNum = act.IndexOfDays(TimeUtility.ServerNow);
        return dayNum < 0 ? 0 : dayNum + 1;
    }
    private bool IsCheckInGridUnlock(int gridDayNum)
    {
        int nowDayNum = GetNowDayNum();
        if (nowDayNum <= 0) return false;
        return nowDayNum >= gridDayNum;
    }
    /// <summary>
    /// 0-未解锁 1-可签 2-已签
    /// </summary>
    public int GetCheckInState(int gridDayNum)
    {
        // 签到活动的ActType默认为0
        if (GeneralActInfoManager.Instance.IsDaySigned(0, ActNum, gridDayNum)) return 2;
        if (IsCheckInGridUnlock(gridDayNum)) return 1;
        return 0;
    }
    public void SendGetCheckInReward()
    {
        // 签到活动的ActType默认为0
        GeneralActInfoManager.Instance.SendGetSignReward(0, ActNum);
    }
    public bool HasCheckInCanHave()
    {
        if (!GetActInfo(out var act, out var config))
            return false;
        int templateID = config.SignTempID;
        var list = ActSignAwardConfig.GetDayNumSortList(templateID);
        if (list == null) return false;
        for (int i = 0; i < list.Count; i++)
        {
            int dayNum = list[i];
            int state = GetCheckInState(dayNum);
            if (state == 1) return true;
        }
        return false;
    }
    public void GetActTimeStr(TextEx timeText, string key = "TimeRush05")
    {
        var act = GetOperationCheckInInfo();
        if (act == null)
        {
            timeText.text = Language.Get("OSActivity6");
            return;
        }
        timeText.text = Language.Get(key, TimeUtility.SecondsToShortDHMS(act.GetResetSurplusTime()));
    }
}
Main/System/FestivalActivity/FestivalActivityCheckInManager.cs.meta
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@@ -0,0 +1,11 @@
fileFormatVersion: 2
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Main/System/FestivalActivity/FestivalActivityCheckInWin.cs
New file
@@ -0,0 +1,63 @@
using UnityEngine;
public class FestivalActivityCheckInWin : UIBase
{
    [SerializeField] ButtonEx closeButton;
    [SerializeField] TextEx timeText;
    [SerializeField] FestivalActivityCheckInCell[] cells;
    FestivalActivityCheckInManager manager => FestivalActivityCheckInManager.Instance;
    protected override void InitComponent()
    {
        closeButton.SetListener(CloseWindow);
    }
    protected override void OnPreOpen()
    {
        GeneralActInfoManager.Instance.OnUpdateActSignInfosEvent += OnUpdateActSignInfosEvent;
        TimeMgr.Instance.OnDayEvent += OnDayEvent;
        GlobalTimeEvent.Instance.secondEvent += OnSecondEvent;
        Display();
    }
    protected override void OnPreClose()
    {
        GeneralActInfoManager.Instance.OnUpdateActSignInfosEvent -= OnUpdateActSignInfosEvent;
        TimeMgr.Instance.OnDayEvent -= OnDayEvent;
        GlobalTimeEvent.Instance.secondEvent -= OnSecondEvent;
    }
    private void OnDayEvent()
    {
        Display();
    }
    private void OnUpdateActSignInfosEvent(int arg1, int arg2)
    {
        Display();
    }
    private void OnSecondEvent()
    {
        manager.GetActTimeStr(timeText);
    }
    private void Display()
    {
        if (!manager.GetActInfo(out var act, out var config))
            return;
        int templateID = config.SignTempID;
        var list = ActSignAwardConfig.GetDayNumSortList(templateID);
        if (list == null) return;
        for (int i = 0; i < cells.Length; i++)
        {
            if (i < list.Count)
            {
                cells[i].SetActive(true);
                cells[i].Display(templateID, list[i]);
            }
            else
            {
                cells[i].SetActive(false);
            }
        }
        OnSecondEvent();
    }
}
Main/System/FestivalActivity/FestivalActivityCheckInWin.cs.meta
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Main/System/FestivalActivity/FestivalActivityGiftCell.cs
New file
@@ -0,0 +1,227 @@
using System.Collections.Generic;
using UnityEngine;
public class FestivalActivityGiftCell : MonoBehaviour
{
    [SerializeField] ImageEx vipImage;
    [SerializeField] TextEx vipText;
    [SerializeField] OutlineEx vipTextOutline;
    [SerializeField] ImageEx rateImage;
    [SerializeField] TextEx rateText;
    [SerializeField] ItemCell[] itemCells;
    [SerializeField] TextEx titleText;
    [SerializeField] ButtonEx buyButton;
    [SerializeField] ImageEx buyImage;
    [SerializeField] TextEx buyText;
    [SerializeField] TextEx buyText1;
    [SerializeField] ImageEx moneyIconImage;
    [SerializeField] ImageEx adImage;
    [SerializeField] TextEx limitCountText;
    [SerializeField] ImageEx redImage;
    FestivalActivityManager manager => FestivalActivityManager.Instance;
    StoreModel storeModel => StoreModel.Instance;
    public void Display(int index, List<FestivalActivityGiftItem> giftItems)
    {
        if (giftItems.IsNullOrEmpty() || index < 0 || index >= giftItems.Count) return;
        FestivalActivityGiftItem item = giftItems[index];
        if (item.type == 0)
        {
            DisplayStore(item.id);
            return;
        }
        if (item.type == 1)
        {
            DisplayAD(item.id);
            return;
        }
        DisplayCTG(item.id);
    }
    private void DisplayCTG(int ctgId)
    {
        redImage.SetActive(false);
        buyText.SetActive(true);
        buyText1.SetActive(false);
        moneyIconImage.SetActive(false);
        adImage.SetActive(false);
        rateImage.SetActive(true);
        if (!RechargeManager.Instance.TryGetOrderInfo(ctgId, out var orderConfig)) return;
        if (!RechargeManager.Instance.TryGetRechargeCount(ctgId, out var rechargeCount)) return;
        if (!CTGConfig.HasKey(ctgId)) return;
        if (!RechargeManager.Instance.TryGetRechargeItem(ctgId, out var rechargeItemList)) return;
        CTGConfig config = CTGConfig.Get(ctgId);
        vipImage.SetActive(config.VipLevel > 0);
        if (config.VipLevel > 0)
        {
            vipImage.SetSprite($"VipLevel{config.VipLevel}");
            vipText.text = Language.Get($"VipLevelInfo{config.VipLevel}");
            vipText.color = InvestModel.Instance.GetTextColor(config.VipLevel);
            vipTextOutline.OutlineColor = InvestModel.Instance.GetOutlineColor(config.VipLevel);
        }
        rateImage.SetActive(true);
        rateText.text = Language.Get("DailySpecials07", config.Percentage);
        bool isCanBuy = manager.IsCanBuy(ctgId, out bool isNoLimitBuy, out int nowBuyCnt, out int maxBuyCnt);
        titleText.text = config.Title;
        buyImage.SetSprite(isCanBuy ? "DailySpecialsBuy1" : "DailySpecialsBuy2");
        buyText.text = !isCanBuy ? Language.Get("storename11") : Language.Get("PayMoneyNum", UIHelper.GetMoneyFormat(orderConfig.PayRMBNumOnSale));
        limitCountText.SetActive(!isNoLimitBuy && maxBuyCnt > 0);
        if (!isNoLimitBuy && maxBuyCnt > 0)
        {
            limitCountText.text = Language.Get("HeroDebut39", UIHelper.AppendColor(nowBuyCnt >= maxBuyCnt ? TextColType.Red : TextColType.LightGreen, Mathf.Max(0, maxBuyCnt - nowBuyCnt).ToString()));
        }
        buyButton.interactable = isCanBuy;
        buyButton.SetListener(() =>
        {
            if (config.VipLevel > 0 && !FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.PrivilegeCard))
            {
                SysNotifyMgr.Instance.ShowTip("MinggeAuto8");
                return;
            }
            if (config.VipLevel == 1 && !InvestModel.Instance.IsInvested(InvestModel.monthCardType))
            {
                SysNotifyMgr.Instance.ShowTip("MinggeAuto5");
                UIManager.Instance.OpenWindow<PrivilegeCardWin>();
                return;
            }
            if (config.VipLevel == 2 && !InvestModel.Instance.IsInvested(InvestModel.foreverCardType))
            {
                SysNotifyMgr.Instance.ShowTip("MinggeAuto7");
                UIManager.Instance.OpenWindow<PrivilegeCardWin>();
                return;
            }
            RechargeManager.Instance.CTG(ctgId);
        });
        for (int i = 0; i < itemCells.Length; i++)
        {
            var itemBaisc = itemCells[i];
            if (i < rechargeItemList.Count)
            {
                var itemInfo = rechargeItemList[i];
                itemBaisc.SetActive(true);
                itemBaisc.Init(new ItemCellModel((int)itemInfo.id, false, itemInfo.countEx));
                itemBaisc.button.AddListener(() =>
                {
                    ItemTipUtility.Show((int)itemInfo.id);
                });
            }
            else
            {
                itemBaisc.SetActive(false);
            }
        }
    }
    private void DisplayStore(int id)
    {
        rateImage.SetActive(false);
        vipImage.SetActive(false);
        if (!StoreConfig.HasKey(id)) return;
        StoreConfig storeConfig = StoreConfig.Get(id);
        int remainNum;
        storeModel.TryGetIsSellOut(storeConfig, out remainNum);
        bool isFree = manager.IsFreeShop(id);
        titleText.text = storeConfig.Name;
        limitCountText.SetActive(!isFree);
        limitCountText.text = Language.Get("HeroDebut39", UIHelper.AppendColor(remainNum == 0 ? TextColType.Red : TextColType.LightGreen, Mathf.Max(0, remainNum).ToString(), true));
        bool isCanBuy = manager.IsNoSellOutShopID(id);
        redImage.SetActive(isFree && isCanBuy);
        buyText.SetActive(isFree || !isCanBuy);
        buyText.text = isFree ? Language.Get("L1127") : Language.Get("storename11");
        buyText1.SetActive(!isFree && isCanBuy);
        buyText1.text = UIHelper.GetMoneyFormat(storeConfig.MoneyNum);
        adImage.SetActive(false);
        moneyIconImage.SetActive(!isFree && isCanBuy);
        moneyIconImage.SetIconWithMoneyType(1);
        buyImage.SetSprite(isCanBuy ? "DailySpecialsBuy1" : "DailySpecialsBuy2");
        buyButton.interactable = isCanBuy;
        buyButton.SetListener(() =>
        {
            storeModel.SendBuyShopItemWithPopCheck(storeConfig, 1, (int)BuyStoreItemCheckType.ActGift);
        });
        var items = storeModel.GetShopItemlistByIndex(storeConfig);
        for (int i = 0; i < itemCells.Length; i++)
        {
            var itemBaisc = itemCells[i];
            if (i < items.Count)
            {
                var itemInfo = items[i];
                itemBaisc.SetActive(true);
                itemBaisc.Init(new ItemCellModel(itemInfo.itemId, false, itemInfo.count));
                itemBaisc.button.AddListener(() =>
                {
                    ItemTipUtility.Show(itemInfo.itemId);
                });
            }
            else
            {
                itemBaisc.SetActive(false);
            }
        }
    }
    private void DisplayAD(int ADID)
    {
        rateImage.SetActive(false);
        vipImage.SetActive(false);
        ADAwardConfig config = ADAwardConfig.Get(ADID);
        if (config == null) return;
        bool isCanBuy = manager.IsAdAwardCanReceive(ADID);
        int receivedCnt = AdsManager.Instance.GetADCntByADID(ADID);
        titleText.text = config.Name;
        limitCountText.SetActive(true);
        limitCountText.text = Language.Get("HeroDebut39", UIHelper.AppendColor(!isCanBuy ? TextColType.Red : TextColType.LightGreen, Mathf.Max(config.ADCntMax - receivedCnt, 0).ToString()));
        redImage.SetActive(isCanBuy);
        buyText.SetActive(false);
        buyText1.SetActive(true);
        buyText1.text = Language.Get("L1127");
        moneyIconImage.SetActive(false);
        adImage.SetActive(true);
        adImage.gray = !isCanBuy;
        buyImage.SetSprite(isCanBuy ? "DailySpecialsBuy1" : "DailySpecialsBuy2");
        buyButton.interactable = isCanBuy;
        buyButton.SetListener(() =>
        {
            AdsManager.Instance.GetAdsAward(ADID);
        });
        var items = config.ADAwardItemList;
        for (int i = 0; i < itemCells.Length; i++)
        {
            var itemBaisc = itemCells[i];
            if (i < items.Length)
            {
                var itemInfo = items[i];
                itemBaisc.SetActive(true);
                itemBaisc.Init(new ItemCellModel(itemInfo[0], false, itemInfo[1]));
                itemBaisc.button.AddListener(() =>
                {
                    ItemTipUtility.Show(itemInfo[0]);
                });
            }
            else
            {
                itemBaisc.SetActive(false);
            }
        }
    }
}
Main/System/FestivalActivity/FestivalActivityGiftCell.cs.meta
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Main/System/FestivalActivity/FestivalActivityGiftWin.cs
New file
@@ -0,0 +1,82 @@
using System;
using System.Collections.Generic;
using UnityEngine;
public class FestivalActivityGiftWin : UIBase
{
    [SerializeField] ButtonEx closeButton;
    [SerializeField] ScrollerController scroller;
    [SerializeField] TextEx timeText;
    FestivalActivityManager manager => FestivalActivityManager.Instance;
    StoreModel storeModel => StoreModel.Instance;
    protected override void InitComponent()
    {
        closeButton.SetListener(CloseWindow);
    }
    protected override void OnPreOpen()
    {
        scroller.OnRefreshCell += OnRefreshCell;
        GlobalTimeEvent.Instance.secondEvent += OnSecondEvent;
        RechargeManager.Instance.rechargeCountEvent += OnRechargeCountEvent;
        storeModel.RefreshBuyShopLimitEvent += RefreshBuyShopLimitEvent;
        AdsManager.Instance.OnAdsInfoListUpdateEvent += OnAdsInfoListUpdateEvent;
        CreateGiftScroller();
        OnSecondEvent();
    }
    protected override void OnPreClose()
    {
        scroller.OnRefreshCell -= OnRefreshCell;
        GlobalTimeEvent.Instance.secondEvent -= OnSecondEvent;
        RechargeManager.Instance.rechargeCountEvent -= OnRechargeCountEvent;
        storeModel.RefreshBuyShopLimitEvent -= RefreshBuyShopLimitEvent;
        AdsManager.Instance.OnAdsInfoListUpdateEvent -= OnAdsInfoListUpdateEvent;
    }
    private void OnAdsInfoListUpdateEvent(int arg1, int arg2, int arg3)
    {
        RefreshAll();
    }
    private void OnRefreshCell(ScrollerDataType type, CellView cell)
    {
        var _cell = cell.GetComponent<FestivalActivityGiftCell>();
        _cell?.Display(cell.index, giftItems);
    }
    private void OnSecondEvent()
    {
        manager.GetActTimeStr(timeText);
    }
    private void OnRechargeCountEvent(int obj)
    {
        RefreshAll();
    }
    private void RefreshBuyShopLimitEvent()
    {
        RefreshAll();
    }
    List<FestivalActivityGiftItem> giftItems;
    private void CreateGiftScroller()
    {
        giftItems = manager.GetGiftItemList(true);
        scroller.Refresh();
        if (!giftItems.IsNullOrEmpty())
        {
            for (int i = 0; i < giftItems.Count; i++)
            {
                scroller.AddCell(ScrollerDataType.Header, i);
            }
        }
        scroller.Restart();
    }
    void RefreshAll()
    {
        scroller.m_Scorller.RefreshActiveCellViews();
    }
}
Main/System/FestivalActivity/FestivalActivityGiftWin.cs.meta
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@@ -0,0 +1,11 @@
fileFormatVersion: 2
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Main/System/FestivalActivity/FestivalActivityManager.cs
New file
@@ -0,0 +1,502 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class FestivalActivityManager : GameSystemManager<FestivalActivityManager>, IOpenServerActivity
{
    public override void Init()
    {
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEventOnRelogin += OnBeforePlayerDataInitializeEventOnRelogin;
        DTC0403_tagPlayerLoginLoadOK.playerLoginOkEvent += OnPlayerLoginOk;
        FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
        OperationTimeHepler.Instance.operationTimeUpdateEvent += OperationTimeUpdateEvent;
        OperationTimeHepler.Instance.operationStartEvent += OperationStartEvent;
        OperationTimeHepler.Instance.operationEndEvent += OperationEndEvent;
        OperationTimeHepler.Instance.operationAdvanceEvent += OperationAdvanceEvent;
        StoreModel.Instance.RefreshBuyShopLimitEvent += RefreshBuyShopLimitEvent;
        GeneralActInfoManager.Instance.OnUpdateActSignInfosEvent += OnUpdateActSignInfosEvent;
        HeroManager.Instance.onHeroChangeEvent += OnHeroChangeEvent;
        TimeMgr.Instance.OnDayEvent += OnDayEvent;
        AdsManager.Instance.OnAdsInfoListUpdateEvent += OnAdsInfoListUpdateEvent;
        InitRedPointId();
    }
    public override void Release()
    {
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEventOnRelogin -= OnBeforePlayerDataInitializeEventOnRelogin;
        DTC0403_tagPlayerLoginLoadOK.playerLoginOkEvent -= OnPlayerLoginOk;
        FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent;
        OperationTimeHepler.Instance.operationTimeUpdateEvent -= OperationTimeUpdateEvent;
        OperationTimeHepler.Instance.operationStartEvent -= OperationStartEvent;
        OperationTimeHepler.Instance.operationEndEvent -= OperationEndEvent;
        OperationTimeHepler.Instance.operationAdvanceEvent -= OperationAdvanceEvent;
        StoreModel.Instance.RefreshBuyShopLimitEvent -= RefreshBuyShopLimitEvent;
        GeneralActInfoManager.Instance.OnUpdateActSignInfosEvent -= OnUpdateActSignInfosEvent;
        HeroManager.Instance.onHeroChangeEvent -= OnHeroChangeEvent;
        TimeMgr.Instance.OnDayEvent -= OnDayEvent;
        AdsManager.Instance.OnAdsInfoListUpdateEvent -= OnAdsInfoListUpdateEvent;
    }
    private void OnAdsInfoListUpdateEvent(int arg1, int arg2, int arg3)
    {
        UpdateRedpoint();
    }
    private void OnDayEvent()
    {
        UpdateRedpoint();
    }
    private void OnHeroChangeEvent(HeroInfo info)
    {
        UpdateRedpoint();
    }
    private void OnUpdateActSignInfosEvent(int arg1, int arg2)
    {
        UpdateRedpoint();
    }
    private void RefreshBuyShopLimitEvent()
    {
        UpdateRedpoint();
    }
    private void OnBeforePlayerDataInitializeEventOnRelogin()
    {
    }
    private void OnPlayerLoginOk()
    {
        TryPopWin();
    }
    private void OnFuncStateChangeEvent(int obj)
    {
        if (obj != (int)FuncOpenEnum.HeroDebut)
            return;
        TryPopWin();
    }
    public const int activityType = (int)OpenServerActivityCenter.ActivityType.AT_DateActivity;
    public const int activityID = (int)NewDayActivityID.FestivalActivityAct;
    public static OperationType operaType = OperationType.FestivalActivity;
    public Redpoint redPoint = new Redpoint(MainRedDot.FestivalActivityRepoint);
    public bool IsOpen => OperationTimeHepler.Instance.SatisfyOpenCondition(operaType);
    public bool IsAdvance => OperationTimeHepler.Instance.SatisfyAdvanceCondition(operaType);
    public bool priorityOpen => redPoint.state == RedPointState.Simple;
    public readonly int actNum = 30;
    public event Action<int> onStateUpdate;
    private void OperationTimeUpdateEvent(OperationType type)
    {
        if (type == operaType)
        {
            if (UIManager.Instance.IsOpened<FestivalActivityPopWin>())
                UIManager.Instance.CloseWindow<FestivalActivityPopWin>();
            if (UIManager.Instance.IsOpened<FestivalActivityWin>())
                UIManager.Instance.CloseWindow<FestivalActivityWin>();
            UpdateRedpoint();
        }
    }
    private void OperationStartEvent(OperationType type, int state)
    {
        if (type == operaType && state == 0)
        {
            onStateUpdate?.Invoke(activityID);
            TryPopWin();
            UpdateRedpoint();
        }
    }
    private void OperationEndEvent(OperationType type, int state)
    {
        if (type == operaType)
        {
            onStateUpdate?.Invoke(activityID);
            if (UIManager.Instance.IsOpened<FestivalActivityPopWin>())
                UIManager.Instance.CloseWindow<FestivalActivityPopWin>();
            if (UIManager.Instance.IsOpened<FestivalActivityWin>())
                UIManager.Instance.CloseWindow<FestivalActivityWin>();
            UpdateRedpoint();
        }
    }
    private void OperationAdvanceEvent(OperationType type)
    {
        if (type == operaType)
        {
            onStateUpdate?.Invoke(activityID);
            UpdateRedpoint();
        }
    }
    public OperationFlashSaleActivityInfo GetActInfo()
    {
        OperationTimeHepler.Instance.TryGetOperation(operaType, out OperationFlashSaleActivityInfo act);
        return act;
    }
    #region 红点
    public int GetRedPointId(FestivalActivityRepointType type)
    {
        return MainRedDot.FestivalActivityRepoint * 10 + (int)type;
    }
    public Redpoint shopRedpoint;
    public Redpoint giftRedpoint;
    public Redpoint rechargeRedpoint;
    public void InitRedPointId()
    {
        shopRedpoint ??= new Redpoint(MainRedDot.FestivalActivityRepoint, GetRedPointId(FestivalActivityRepointType.Shop));
        giftRedpoint ??= new Redpoint(MainRedDot.FestivalActivityRepoint, GetRedPointId(FestivalActivityRepointType.Gift));
        rechargeRedpoint ??= new Redpoint(MainRedDot.FestivalActivityRepoint, GetRedPointId(FestivalActivityRepointType.Recharge));
    }
    public void UpdateRedpoint()
    {
        redPoint.state = RedPointState.None;
        shopRedpoint.state = RedPointState.None;
        giftRedpoint.state = RedPointState.None;
        if (ShowShopRedpoint())//商店
            shopRedpoint.state = RedPointState.Simple;
        if (HasGiftCanHave())//礼包
            giftRedpoint.state = RedPointState.Simple;
    }
    #endregion
    #region 拍脸界面
    public bool IsTodayPop
    {
        get
        {
            int lastPopTime = LoadPopTimeData();
            int todayStartTime = TimeUtility.GetTodayStartTick();
            return lastPopTime < todayStartTime;
        }
    }
    private string PopTimeDataKey { get { return $"FestivalActivityManager_PopTimeData_{PlayerDatas.Instance.PlayerId}"; } }
    private int LoadPopTimeData()
    {
        return LocalSave.GetInt(PopTimeDataKey);
    }
    public void SavePopTimeData()
    {
        LocalSave.SetInt(PopTimeDataKey, TimeUtility.AllSeconds);
    }
    public void ClearPopTimeData()
    {
        LocalSave.SetInt(PopTimeDataKey, 0);
    }
    private void TryPopWin()
    {
        if (!IsFestivalActivityOpen()) return;
        if (!IsTodayPop) return;
        if (UIManager.Instance.IsOpened<FestivalActivityPopWin>()) return;
        if (UIManager.Instance.IsOpened<FestivalActivityWin>()) return;
        PopupWindowsProcessor.Instance.Add("FestivalActivityPopWin");
    }
    #endregion
    public void GetActTimeStr(TextEx timeText, string key = "TimeRush05")
    {
        var act = GetActInfo();
        if (act == null)
        {
            timeText.text = Language.Get("OSActivity6");
            return;
        }
        timeText.text = Language.Get(key, TimeUtility.SecondsToShortDHMS(act.GetResetSurplusTime()));
    }
    public Color32 ParseColor32(int[] colorArr)
    {
        return new Color32()
        {
            r = (byte)(colorArr.Length > 0 ? colorArr[0] : 0),
            g = (byte)(colorArr.Length > 1 ? colorArr[1] : 0),
            b = (byte)(colorArr.Length > 2 ? colorArr[2] : 0),
            a = (byte)(colorArr.Length > 3 ? colorArr[3] : 255),
        };
    }
    public bool IsFestivalActivityOpen()
    {
        if (!IsOpen) return false;
        if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.FestivalActivity)) return false;
        return true;
    }
    #region 兑换商店
    private string ShopVisitTimeDataKey { get { return $"FestivalActivityManager_ShopVisitTime_{PlayerDatas.Instance.PlayerId}"; } }
    private int LoadShopVisitTimeData()
    {
        return LocalSave.GetInt(ShopVisitTimeDataKey);
    }
    public void SaveShopVisitTimeData()
    {
        LocalSave.SetInt(ShopVisitTimeDataKey, TimeUtility.AllSeconds);
    }
    public bool IsShopVisitedToday
    {
        get
        {
            int lastVisitTime = LoadShopVisitTimeData();
            int todayStartTime = TimeUtility.GetTodayStartTick();
            return lastVisitTime >= todayStartTime;
        }
    }
    public bool ShowShopRedpoint()
    {
        var act = GetActInfo();
        if (act == null)
            return false;
        var config = ActSpecialSaleConfig.Get(act.CfgID);
        if (config == null)
            return false;
        if (!StoreModel.Instance.storeTypeDict.TryGetValue(config.ShopType, out var list) || list.IsNullOrEmpty())
            return false;
        for (int i = 0; i < list.Count; i++)
        {
            var item = list[i];
            bool isFree = IsFreeShop(item.shopId);
            bool isCanBuy = IsNoSellOutShopID(item.shopId);
            if (isFree && isCanBuy)
                return true;
        }
        return !IsShopVisitedToday;
    }
    #endregion
    #region 限时礼包
    public bool IsCanBuy(int ctgID, out bool isNoLimitBuy, out int nowBuyCnt, out int maxBuyCnt)
    {
        isNoLimitBuy = false;
        nowBuyCnt = 0;
        maxBuyCnt = 0;
        CTGConfig config = CTGConfig.Get(ctgID);
        if (config == null)
            return false;
        if (!RechargeManager.Instance.TryGetRechargeCount(ctgID, out var rechargeCount))
            return false;
        // 所有限制都为0时,无限购买
        if (config.TotalBuyCount == 0 && config.DailyBuyCount == 0 &&
            config.WeekBuyCount == 0 && config.MonthBuyCount == 0)
        {
            isNoLimitBuy = true;
            return true;
        }
        // 按优先级检查:每日 > 每周 > 每月 > 总计
        if (config.DailyBuyCount > 0)
        {
            nowBuyCnt = rechargeCount.todayCount;
            maxBuyCnt = config.DailyBuyCount;
            return rechargeCount.todayCount < config.DailyBuyCount;
        }
        if (config.WeekBuyCount > 0)
        {
            nowBuyCnt = rechargeCount.weekPayCount;
            maxBuyCnt = config.WeekBuyCount;
            return rechargeCount.weekPayCount < config.WeekBuyCount;
        }
        if (config.MonthBuyCount > 0)
        {
            nowBuyCnt = rechargeCount.monthPayCount;
            maxBuyCnt = config.MonthBuyCount;
            return rechargeCount.monthPayCount < config.MonthBuyCount;
        }
        if (config.TotalBuyCount > 0)
        {
            nowBuyCnt = rechargeCount.totalCount;
            maxBuyCnt = config.TotalBuyCount;
            return rechargeCount.totalCount < config.TotalBuyCount;
        }
        return false;
    }
    // 免费商品
    public bool IsFreeShop(int shopID)
    {
        StoreConfig config = StoreConfig.Get(shopID);
        if (config == null) return false;
        return config.MoneyNum == 0;
    }
    //没售罄
    public bool IsNoSellOutShopID(int shopID)
    {
        StoreConfig config = StoreConfig.Get(shopID);
        if (config == null) return false;
        StoreModel.Instance.TryGetIsSellOut(config, out int remainNum);
        return remainNum > 0;
    }
    public List<FestivalActivityGiftItem> GetGiftItemList(bool isSort = false)
    {
        var act = GetActInfo();
        if (act == null) return null;
        var config = ActSpecialSaleConfig.Get(act.CfgID);
        if (config == null) return null;
        List<FestivalActivityGiftItem> res = new List<FestivalActivityGiftItem>();
        var list = StoreModel.Instance.storeTypeDict[config.ActShopType];
        if (!list.IsNullOrEmpty())
        {
            for (int i = 0; i < list.Count; i++)
            {
                var item = list[i];
                if (item.storeConfig == null)
                    continue;
                res.Add(new FestivalActivityGiftItem
                {
                    type = 0,
                    id = item.storeConfig.ID,
                });
            }
        }
        var adAwardConfig = ADAwardConfig.Get(config.ADID);
        if (adAwardConfig != null)
        {
            res.Add(new FestivalActivityGiftItem
            {
                type = 1,
                id = config.ADID,
            });
        }
        if (config.CTGIDList != null)
        {
            for (int i = 0; i < config.CTGIDList.Length; i++)
            {
                var item = config.CTGIDList[i];
                res.Add(new FestivalActivityGiftItem
                {
                    type = 2,
                    id = item,
                });
            }
        }
        if (isSort)
        {
            res = res.OrderBy(item =>
            {
                bool isCanBuy;
                if (item.type == 0) // 商店
                {
                    isCanBuy = IsNoSellOutShopID(item.id);
                }
                else if (item.type == 1) // 广告
                {
                    isCanBuy = IsAdAwardCanReceive(item.id);
                }
                else // 充值
                {
                    isCanBuy = IsCanBuy(item.id, out bool isNoLimitBuy, out int nowBuyCnt, out int maxBuyCnt);
                }
                return !isCanBuy;
            })
            .ThenBy(item => GetSortOrder(item))
            .ThenBy(item => item.id)
            .ToList();
        }
        return res;
    }
    // 广告是否已领取完
    public bool IsAdAwardCanReceive(int adID)
    {
        var config = ADAwardConfig.Get(adID);
        if (config == null) return false;
        int receivedCnt = AdsManager.Instance.GetADCntByADID(adID);
        return receivedCnt < config.ADCntMax;
    }
    private int GetSortOrder(FestivalActivityGiftItem item)
    {
        if (item.type == 0) // 商店
        {
            return IsFreeShop(item.id) ? 0 : 2; // 免费=0, 元宝=2
        }
        if (item.type == 1) // 广告
        {
            return 1;
        }
        return 3; // RMB (type == 2)
    }
    public bool HasGiftCanHave()
    {
        var list = GetGiftItemList(false);
        if (list.IsNullOrEmpty())
            return false;
        for (int i = 0; i < list.Count; i++)
        {
            var item = list[i];
            if (item.type == 0)
            {
                bool isFree = IsFreeShop(item.id);
                bool isCanBuy = IsNoSellOutShopID(item.id);
                if (isFree && isCanBuy)
                    return true;
            }
        }
        var act = GetActInfo();
        if (act == null) return false;
        var config = ActSpecialSaleConfig.Get(act.CfgID);
        if (config == null) return false;
        var adAwardConfig = ADAwardConfig.Get(config.ADID);
        if (adAwardConfig == null) return false;
        if (IsAdAwardCanReceive(config.ADID))
            return true;
        return false;
    }
    #endregion
}
public enum FestivalActivityRepointType
{
    CheckIn = 1,
    Mission = 2,
    Shop = 3,
    Gift = 4,
    Recharge = 5,
    TotalRecharge = 6,
    TotDayRecharge = 7,
}
public class FestivalActivityGiftItem
{
    public int type;//0 商店id 1 广告id 2 充值id
    public int id;
}
Main/System/FestivalActivity/FestivalActivityManager.cs.meta
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Main/System/FestivalActivity/FestivalActivityMissionCell.cs
New file
@@ -0,0 +1,73 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
public class FestivalActivityMissionCell : CellView
{
    [SerializeField] Text nameText;
    [SerializeField] Image processImg;
    [SerializeField] Text processText;
    [SerializeField] ItemCell[] itemCells;
    [SerializeField] Button getBtn;
    [SerializeField] Button gotoBtn;
    [SerializeField] Transform gotRect;
    public void Display(ActTaskTempConfig config, int taskIndex)
    {
        int targetValue = config.NeedValue;
        uint curValue = FestivalActivityMissionManager.Instance.GetTaskProgress((byte)config.TaskType);
        // 使用新的语言键格式 ActTaskType{TaskType}
        nameText.text = Language.Get($"ActTaskType{config.TaskType}", config.NeedValue);
        processImg.fillAmount = Mathf.Clamp01((float)curValue / targetValue);
        processText.text = Mathf.Min(targetValue, (int)curValue) + "/" + targetValue;
        var state = FestivalActivityMissionManager.Instance.GetTaskState(config.TasklD);
        for (int i = 0; i < itemCells.Length; i++)
        {
            if (i < config.AwardItemList.Length)
            {
                itemCells[i].SetActive(true);
                int itemID = config.AwardItemList[i][0];
                itemCells[i].Init(new ItemCellModel(itemID, false, config.AwardItemList[i][1]));
                itemCells[i].button.AddListener(() =>
                {
                    ItemTipUtility.Show(itemID);
                });
            }
            else
            {
                itemCells[i].SetActive(false);
            }
        }
        getBtn.SetActive(state == 1);
        gotRect.SetActive(state == 2);
        gotoBtn.SetActive(state == 0);
        getBtn.AddListener(() =>
        {
            FestivalActivityMissionManager.Instance.SendGetAward(config.TasklD);
        });
        gotoBtn.AddListener(() =>
        {
            UIManager.Instance.CloseWindow<FestivalActivityWin>();
            if (config.GuideID > 0)
            {
                NewBieCenter.Instance.StartNewBieGuide(config.GuideID);
            }
        });
    }
}
Main/System/FestivalActivity/FestivalActivityMissionCell.cs.meta
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Main/System/FestivalActivity/FestivalActivityMissionManager.cs
New file
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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class FestivalActivityMissionManager : GameSystemManager<FestivalActivityMissionManager>, IOpenServerActivity
{
    public readonly int ActNum = 30;
    // 玩家任务进度信息 (差异更新字典: 任务类型 -> 当前任务值)
    private Dictionary<int, uint> taskProgressDict = new Dictionary<int, uint>();
    public uint ActScoreTotal;    // 累计活动积分,用于验证领取累计积分奖励用,商店兑换直接用物品兑换物品
    public uint ActScoreAward;    // 累计活动积分领奖记录,按奖励索引位运算判断是否已领取
    public byte AwardCount;
    public uint[] AwardRecordList;    // 任务ID领奖记录值列表,根据任务ID位判断是否已领取,一个记录值存31位 [记录值0, 记录值1, ...]
    public override void Init()
    {
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEventOnRelogin += OnBeforePlayerDataInitializeEventOnRelogin;
        OperationTimeHepler.Instance.operationTimeUpdateEvent += OperationTimeUpdateEvent;
        OperationTimeHepler.Instance.operationStartEvent += OperationStartEvent;
        OperationTimeHepler.Instance.operationEndEvent += OperationEndEvent;
        OperationTimeHepler.Instance.operationAdvanceEvent += OperationAdvanceEvent;
        FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
        StoreModel.Instance.RefreshBuyShopLimitEvent += OnRefreshBuyShopLimitEvent;
    }
    public override void Release()
    {
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEventOnRelogin -= OnBeforePlayerDataInitializeEventOnRelogin;
        OperationTimeHepler.Instance.operationTimeUpdateEvent -= OperationTimeUpdateEvent;
        OperationTimeHepler.Instance.operationStartEvent -= OperationStartEvent;
        OperationTimeHepler.Instance.operationEndEvent -= OperationEndEvent;
        OperationTimeHepler.Instance.operationAdvanceEvent -= OperationAdvanceEvent;
        FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent;
        StoreModel.Instance.RefreshBuyShopLimitEvent -= OnRefreshBuyShopLimitEvent;
    }
    private void OnRefreshBuyShopLimitEvent()
    {
        UpdateRedPoint();
    }
    private void OnFuncStateChangeEvent(int obj)
    {
        if (obj != (int)FuncOpenEnum.FestivalActivity)
            return;
        UpdateRedPoint();
    }
    private void OnBeforePlayerDataInitializeEventOnRelogin()
    {
        taskProgressDict.Clear();
        ActScoreTotal = 0;
        ActScoreAward = 0;
        AwardCount = 0;
        AwardRecordList = null;
        UpdateRedPoint();
    }
    public const int activityType = (int)OpenServerActivityCenter.ActivityType.AT_DateActivity;
    public const int activityID = (int)NewDayActivityID.FestivalActivityMissionAct;
    public static OperationType operaType = OperationType.FestivalActivity_Mission;
    public Redpoint redPoint = new Redpoint(MainRedDot.FestivalActivityRepoint, FestivalActivityManager.Instance.GetRedPointId(FestivalActivityRepointType.Mission));
    // 实时获取当前活动配置
    private ActTaskConfig GetCurrentConfig()
    {
        if (!OperationTimeHepler.Instance.TryGetOperation(operaType, out OperationMissionActivityInfo operation))
            return null;
        return ActTaskConfig.Get(operation.CfgID);
    }
    // 实时获取任务模板列表
    private List<ActTaskTempConfig> GetCurrentTaskList()
    {
        ActTaskConfig config = GetCurrentConfig();
        if (config == null)
            return null;
        return ActTaskTempConfig.GetTemplateIDToConfigsDict(config.TemplateID);
    }
    public bool IsOpen => OperationTimeHepler.Instance.SatisfyOpenCondition(operaType);
    public bool IsAdvance => OperationTimeHepler.Instance.SatisfyAdvanceCondition(operaType);
    public bool priorityOpen => redPoint.state == RedPointState.Simple;
    public event Action<int> onStateUpdate;
    public event Action OnMissionDataChangeEvent;
    private void OperationTimeUpdateEvent(OperationType type)
    {
        if (type != operaType)
            return;
        if (UIManager.Instance.IsOpened<FestivalActivityMissionWin>())
            UIManager.Instance.CloseWindow<FestivalActivityMissionWin>();
        // 实时获取活动配置
        if (!OperationTimeHepler.Instance.TryGetOperation(operaType, out OperationMissionActivityInfo operation))
            return;
        ActTaskConfig config = ActTaskConfig.Get(operation.CfgID);
        if (config == null)
            return;
        UpdateRedPoint();
    }
    private void OperationStartEvent(OperationType type, int state)
    {
        if (type == operaType && state == 0)
        {
            // 实时获取活动配置
            if (!OperationTimeHepler.Instance.TryGetOperation(operaType, out OperationMissionActivityInfo operation))
                return;
            ActTaskConfig config = ActTaskConfig.Get(operation.CfgID);
            if (config == null)
                return;
            UpdateRedPoint();
            onStateUpdate?.Invoke(activityID);
        }
    }
    private void OperationEndEvent(OperationType type, int state)
    {
        if (type == operaType)
        {
            if (UIManager.Instance.IsOpened<FestivalActivityMissionWin>())
                UIManager.Instance.CloseWindow<FestivalActivityMissionWin>();
            UpdateRedPoint();
            onStateUpdate?.Invoke(activityID);
        }
    }
    private void OperationAdvanceEvent(OperationType type)
    {
        if (type == operaType)
        {
            // 实时获取活动配置
            if (!OperationTimeHepler.Instance.TryGetOperation(operaType, out OperationMissionActivityInfo operation))
                return;
            ActTaskConfig config = ActTaskConfig.Get(operation.CfgID);
            if (config == null)
                return;
            UpdateRedPoint();
            onStateUpdate?.Invoke(activityID);
        }
    }
    public void UpdateRedPoint()
    {
        redPoint.state = RedPointState.None;
        if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.FestivalActivity))
            return;
        if (!IsOpen)
            return;
        ActTaskConfig config = GetCurrentConfig();
        if (config == null)
            return;
        var taskList = GetCurrentTaskList();
        if (taskList == null)
            return;
        // 检查任务是否有可领取的
        for (int i = 0; i < taskList.Count; i++)
        {
            if (GetTaskState(taskList[i].TasklD) == 1)
            {
                redPoint.state = RedPointState.Simple;
                return;
            }
        }
        // 检查累计积分奖励是否有可领取的
        var totalScoreAwardList = ActTaskTempConfig.GetTotalScoreAwardListByCfgID(config.CfgID);
        for (int i = 0; i < totalScoreAwardList.Count; i++)
        {
            if (GetTotalScoreState(i) == 1)
            {
                redPoint.state = RedPointState.Simple;
                return;
            }
        }
    }
    // 获取任务列表(排序:1可领取 > 0不可领取 > 2已领取)
    public List<ActTaskTempConfig> GetTaskConfigList()
    {
        var taskList = GetCurrentTaskList();
        if (taskList == null)
            return new List<ActTaskTempConfig>();
        // 按任务状态排序:1可领取 > 0不可领取 > 2已领取
        return taskList.OrderBy(t => GetTaskState(t.TasklD) == 2)
            .ThenBy(t => GetTaskState(t.TasklD) == 0)
            .ToList();
    }
    // 获取任务状态: 0不可领取 1可领取 2已领取
    public int GetTaskState(int taskId)
    {
        if (AwardRecordList == null)
            return 0;
        var taskList = GetCurrentTaskList();
        if (taskList == null)
            return 0;
        // 检查是否已领取
        if (IsTaskAwardReceived(taskId))
            return 2;
        // 检查是否达成
        if (CanReceiveTaskAward(taskId))
            return 1;
        return 0;
    }
    // 检查任务奖励是否已领取
    private bool IsTaskAwardReceived(int id)
    {
        if (AwardRecordList == null)
            return false;
        var index = id / 31;
        var bit = id % 31;
        return (AwardRecordList[index] & (1u << bit)) != 0;
    }
    // 检查任务是否可领取
    private bool CanReceiveTaskAward(int taskId)
    {
        if (taskProgressDict.Count == 0)
            return false;
        var taskList = GetCurrentTaskList();
        if (taskList == null)
            return false;
        var config = taskList.FirstOrDefault(t => t.TasklD == taskId);
        if (config == null)
            return false;
        uint currentValue = GetTaskProgress((byte)config.TaskType);
        return currentValue >= (uint)config.NeedValue;
    }
    // 获取任务当前进度
    public uint GetTaskProgress(byte taskType)
    {
        if (taskProgressDict.TryGetValue(taskType, out uint value))
            return value;
        return 0;
    }
    // 获取任务目标值
    public uint GetTaskTarget(byte taskType)
    {
        var taskList = GetCurrentTaskList();
        if (taskList == null)
            return 0;
        var config = taskList.FirstOrDefault(t => t.TaskType == taskType);
        if (config == null)
            return 0;
        return (uint)config.NeedValue;
    }
    // 获取累计积分奖励状态: 0不可领取 1可领取 2已领取
    public int GetTotalScoreState(int awardIndex)
    {
        if (AwardRecordList == null)
            return 0;
        ActTaskConfig config = GetCurrentConfig();
        if (config == null)
            return 0;
        var totalScoreAwardList = ActTaskTempConfig.GetTotalScoreAwardListByCfgID(config.CfgID);
        if (awardIndex < 0 || awardIndex >= totalScoreAwardList.Count)
            return 0;
        // 检查是否已领取
        if (IsTotalScoreAwardReceived(awardIndex))
            return 2;
        // 检查积分是否足够
        if (ActScoreTotal >= (uint)totalScoreAwardList[awardIndex].needScore)
            return 1;
        return 0;
    }
    // 检查累计积分奖励是否已领取
    private bool IsTotalScoreAwardReceived(int awardIndex)
    {
        if (AwardRecordList == null)
            return false;
        return (ActScoreAward & (1u << awardIndex)) != 0;
    }
    // 获取累计积分
    public uint GetTotalScore()
    {
        return ActScoreTotal;
    }
    // 获取累计积分奖励列表
    public List<ActTaskTempConfig.TotalScoreAwardConfig> GetTotalScoreAwardList()
    {
        ActTaskConfig config = GetCurrentConfig();
        if (config == null)
            return new List<ActTaskTempConfig.TotalScoreAwardConfig>();
        return ActTaskTempConfig.GetTotalScoreAwardListByCfgID(config.CfgID);
    }
    // 处理玩家任务进度信息 (HAA72)
    public void UpdatePlayerValueInfo(HAA72_tagSCActTaskPlayerValueInfo info)
    {
        if (ActNum != info.ActNum)
            return;
        for (int i = 0; i < info.TaskValueList.Length; i++)
        {
            var taskValue = info.TaskValueList[i];
            taskProgressDict[(int)taskValue.TaskType] = taskValue.TaskValue;
        }
        UpdateRedPoint();
        OnMissionDataChangeEvent?.Invoke();
    }
    // 处理玩家奖励领取信息 (HAA73)
    public void UpdatePlayerInfo(HAA73_tagSCActTaskPlayerInfo info)
    {
        if (ActNum != info.ActNum)
            return;
        ActScoreTotal = info.ActScoreTotal;
        ActScoreAward = info.ActScoreAward;
        AwardCount = info.AwardCount;
        AwardRecordList = info.AwardRecordList;
        UpdateRedPoint();
        OnMissionDataChangeEvent?.Invoke();
    }
    // 发送领取任务奖励
    public void SendGetAward(int taskId)
    {
        string actStr = ActNum.ToString();
        var pack = new CA504_tagCMPlayerGetReward();
        pack.RewardType = 71;
        pack.DataEx = (uint)taskId;
        pack.DataExStr = actStr;
        pack.DataExStrLen = (byte)actStr.Length;
        GameNetSystem.Instance.SendInfo(pack);
    }
    // 发送领取累计积分奖励
    public void SendGetTotalScoreAward()
    {
        string actStr = ActNum.ToString();
        var pack = new CA504_tagCMPlayerGetReward();
        pack.RewardType = 71;
        pack.DataEx = 0; // 0表示领取累计积分奖励
        pack.DataExStr = actStr;
        pack.DataExStrLen = (byte)actStr.Length;
        GameNetSystem.Instance.SendInfo(pack);
    }
    public string GetActTimeStr()
    {
        if (!OperationTimeHepler.Instance.TryGetOperation(operaType, out OperationMissionActivityInfo operation))
        {
            return Language.Get("OSActivity6");
        }
        return Language.Get("TotalRecharge08", TimeUtility.SecondsToShortDHMS(operation.GetResetSurplusTime()));
    }
}
Main/System/FestivalActivity/FestivalActivityMissionManager.cs.meta
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Main/System/FestivalActivity/FestivalActivityMissionWin.cs
New file
@@ -0,0 +1,149 @@
//--------------------------------------------------------
//    [Author]:           玩个游戏
//    [  Date ]:           Tuesday, July 24, 2018
//--------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
////开服盛典
public class FestivalActivityMissionWin : UIBase
{
    [SerializeField] ButtonEx closeButton;
    [SerializeField] Image processImg;
    [SerializeField] Text galaTimeText;
    [SerializeField] Text totalScoreText;
    [SerializeField] ItemCell[] itemCells;
    [SerializeField] Image[] gotImgs;
    [SerializeField] Text[] scoreTexts;
    [SerializeField] UIEffectPlayer[] effectPlayers;
    [SerializeField] ScrollerController scroller;
    List<ActTaskTempConfig> taskConfigs = new List<ActTaskTempConfig>();
    protected override void InitComponent()
    {
        closeButton.SetListener(CloseWindow);
    }
    protected override void OnPreOpen()
    {
        FestivalActivityMissionManager.Instance.OnMissionDataChangeEvent += OnMissionDataChangeEvent;
        GlobalTimeEvent.Instance.secondEvent += ShowTime;
        StoreModel.Instance.RefreshBuyShopLimitEvent += OnRefreshBuyShopLimitEvent;
        scroller.OnRefreshCell += OnRefreshCell;
        RefreshScroller();
        Display();
    }
    protected override void OnPreClose()
    {
        FestivalActivityMissionManager.Instance.OnMissionDataChangeEvent -= OnMissionDataChangeEvent;
        GlobalTimeEvent.Instance.secondEvent -= ShowTime;
        StoreModel.Instance.RefreshBuyShopLimitEvent -= OnRefreshBuyShopLimitEvent;
        scroller.OnRefreshCell -= OnRefreshCell;
    }
    void OnMissionDataChangeEvent()
    {
        scroller.m_Scorller.RefreshActiveCellViews();
        Display();
    }
    void RefreshScroller()
    {
        taskConfigs = FestivalActivityMissionManager.Instance.GetTaskConfigList();
        var count = taskConfigs.Count;
        scroller.Refresh();
        for (int i = 0; i < count; i++)
        {
            scroller.AddCell(ScrollerDataType.Header, i);
        }
        scroller.Restart();
    }
    void OnRefreshCell(ScrollerDataType type, CellView cell)
    {
        var _cell = cell as FestivalActivityMissionCell;
        _cell.Display(taskConfigs[cell.index], cell.index);
    }
    private void OnRefreshBuyShopLimitEvent()
    {
        Display();
    }
    void Display()
    {
        uint totalScore = FestivalActivityMissionManager.Instance.GetTotalScore();
        var awardList = FestivalActivityMissionManager.Instance.GetTotalScoreAwardList();
        // 进度条计算
        uint maxScore = 0;
        if (awardList != null && awardList.Count > 0)
        {
            maxScore = (uint)awardList[awardList.Count - 1].needScore;
        }
        if (maxScore > 0)
        {
            processImg.fillAmount = Mathf.Clamp01((float)totalScore / maxScore);
        }
        else
        {
            processImg.fillAmount = 0;
        }
        ShowTime();
        totalScoreText.text = Language.Get("OSActivity11") + totalScore.ToString();
        for (int i = 0; i < itemCells.Length; i++)
        {
            if (i < awardList.Count)
            {
                itemCells[i].SetActive(true);
                int index = i;
                int itemID = awardList[i].itemId;
                itemCells[i].Init(new ItemCellModel(itemID, false, awardList[i].itemCount));
                itemCells[i].button.AddListener(() =>
                {
                    if (FestivalActivityMissionManager.Instance.GetTotalScoreState(index) != 1)
                    {
                        ItemTipUtility.Show(itemID);
                        return;
                    }
                    FestivalActivityMissionManager.Instance.SendGetTotalScoreAward();
                });
                gotImgs[i].SetActive(FestivalActivityMissionManager.Instance.GetTotalScoreState(i) == 2);
                scoreTexts[i].text = awardList[i].needScore.ToString();
                if (FestivalActivityMissionManager.Instance.GetTotalScoreState(i) == 1)
                {
                    effectPlayers[i].Play();
                }
                else
                {
                    effectPlayers[i].Stop();
                }
            }
            else
            {
                itemCells[i].SetActive(false);
            }
        }
    }
    void ShowTime()
    {
        galaTimeText.text = FestivalActivityMissionManager.Instance.GetActTimeStr();
    }
}
Main/System/FestivalActivity/FestivalActivityMissionWin.cs.meta
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Main/System/FestivalActivity/FestivalActivityPopCell.cs
New file
@@ -0,0 +1,18 @@
using UnityEngine;
public class FestivalActivityPopCell : CellView
{
    [SerializeField] ItemCell itemCell;
    public void Display(int index, int[][] popItems)
    {
        if (popItems == null || popItems.Length <= index || index < 0)
            return;
        int itemID = popItems[index][0];
        int itemCount = popItems[index][1];
        itemCell.Init(new ItemCellModel(itemID, false, itemCount));
        itemCell.button.AddListener(() =>
        {
            ItemTipUtility.Show(itemID);
        });
    }
}
Main/System/FestivalActivity/FestivalActivityPopCell.cs.meta
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@@ -0,0 +1,11 @@
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Main/System/FestivalActivity/FestivalActivityPopWin.cs
New file
@@ -0,0 +1,83 @@
using UnityEngine;
using UnityEngine.UI;
public class FestivalActivityPopWin : UIBase
{
    [SerializeField] TextEx timeText;
    [SerializeField] ButtonEx goButton;
    [SerializeField] ButtonEx closeButton;
    [SerializeField] Toggle todayPopToggle;
    [SerializeField] ScrollerController scroller;
    FestivalActivityManager manager => FestivalActivityManager.Instance;
    protected override void InitComponent()
    {
        closeButton.SetListener(CloseWindow);
        goButton.SetListener(() =>
        {
            UIManager.Instance.CloseWindow<FestivalActivityPopWin>();
            if (!UIManager.Instance.IsOpened<FestivalActivityWin>())
                UIManager.Instance.OpenWindow<FestivalActivityWin>();
        });
        todayPopToggle.AddListener((bool value) =>
        {
            if (value)
            {
                // 勾选:今日不再弹出
                manager.SavePopTimeData();
            }
            else
            {
                // 取消勾选:今日依然可以弹出(重置时间记录)
                manager.ClearPopTimeData();
            }
        });
    }
    protected override void OnPreOpen()
    {
        scroller.OnRefreshCell += OnRefreshCell;
        todayPopToggle.isOn = !manager.IsTodayPop;
        DisplayTime();
        CreateScroller();
    }
    protected override void OnPreClose()
    {
        scroller.OnRefreshCell -= OnRefreshCell;
    }
    void OnRefreshCell(ScrollerDataType type, CellView cell)
    {
        var _cell = cell as FestivalActivityPopCell;
        _cell.Display(cell.index, popItems);
    }
    int[][] popItems;
    void CreateScroller()
    {
        var act = manager.GetActInfo();
        if (act == null)
            return;
        var config = ActSpecialSaleConfig.Get(act.CfgID);
        if (config == null)
            return;
        popItems = config.PopItems;
        scroller.Refresh();
        if (popItems != null)
        {
            for (int i = 0; i < popItems.Length; i++)
            {
                scroller.AddCell(ScrollerDataType.Header, i);
            }
        }
        scroller.Restart();
    }
    private void DisplayTime()
    {
        var act = manager.GetActInfo();
        timeText.text = act == null ? string.Empty : Language.Get("FestivalActivity01", act.ToDisplayTime());
    }
}
Main/System/FestivalActivity/FestivalActivityPopWin.cs.meta
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@@ -0,0 +1,11 @@
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Main/System/FestivalActivity/FestivalActivityRechargeBaseWin.cs
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using System;
using UnityEngine;
public class FestivalActivityRechargeBaseWin : FunctionsBaseWin
{
    [SerializeField] TextEx timeText;
    [SerializeField] ButtonEx closeButton;
    FestivalActivityManager manager => FestivalActivityManager.Instance;
    protected override void InitComponent()
    {
        base.InitComponent();
        closeButton.SetListener(CloseWindow);
    }
    protected override void OnPreOpen()
    {
        base.OnPreOpen();
        GlobalTimeEvent.Instance.secondEvent += OnSecondEvent;
        tabButtons[0].redpoint.redpointId = FestivalActivityManager.Instance.GetRedPointId(FestivalActivityRepointType.TotalRecharge);
        tabButtons[1].redpoint.redpointId = FestivalActivityManager.Instance.GetRedPointId(FestivalActivityRepointType.TotDayRecharge);
        OnSecondEvent();
    }
    protected override void OnPreClose()
    {
        base.OnPreClose();
        GlobalTimeEvent.Instance.secondEvent -= OnSecondEvent;
    }
    protected override void OpenSubUIByTabIndex()
    {
        switch (functionOrder)
        {
            case 0:
                currentSubUI = UIManager.Instance.OpenWindow<FestivalActivityRechargeTotalWin>();
                break;
            case 1:
                currentSubUI = UIManager.Instance.OpenWindow<FestivalActivityRechargeTotDayWin>();
                break;
        }
    }
    private void OnSecondEvent()
    {
        var act = manager.GetActInfo();
        if (act == null)
        {
            timeText.text = Language.Get("OSActivity6");
            return;
        }
        timeText.text = Language.Get("TotalRecharge08", TimeUtility.SecondsToShortDHMS(act.GetResetSurplusTime()));
    }
}
Main/System/FestivalActivity/FestivalActivityRechargeBaseWin.cs.meta
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Main/System/FestivalActivity/FestivalActivityRechargeTotDayCell.cs
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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class FestivalActivityRechargeTotDayCell : CellView
{
    [SerializeField] Text nameText;
    [SerializeField] Image processImage;
    [SerializeField] Text processText;
    [SerializeField] ItemCell[] itemCells;
    [SerializeField] Button getBtn;
    [SerializeField] Button gotoBtn;
    [SerializeField] Transform gotRect;
    FestivalActivityRechargeTotDayManager manager { get { return FestivalActivityRechargeTotDayManager.Instance; } }
    public void Display(int index, List<int> list)
    {
        if (list.IsNullOrEmpty() || index < 0 || index >= list.Count)
            return;
        int awardID = list[index];
        var config = ActTotDayRechargeTempConfig.Get(awardID);
        if (config == null)
            return;
        nameText.text = Language.Get($"TotalRecharge03", config.NeedDay);
        if (config.AwardItemList != null)
        {
            for (int i = 0; i < itemCells.Length; i++)
            {
                var cell = itemCells[i];
                if (i < config.AwardItemList.Length)
                {
                    var item = config.AwardItemList[i];
                    cell.SetActive(true);
                    cell.Init(new ItemCellModel(item[0], false, item[1]));
                    cell.button.AddListener(() => ItemTipUtility.Show(item[0]));
                }
                else
                {
                    cell.SetActive(false);
                }
            }
        }
        processText.text = Language.Get("BoneField09", manager.totalDays, config.NeedDay);
        processImage.fillAmount = manager.totalDays / (float)config.NeedDay;
        int state = manager.GetState(awardID);// 获取奖励状态 0 不可领取 1 未领取 2 已领取
        gotoBtn.SetActive(state == 0);
        getBtn.SetActive(state == 1);
        gotRect.SetActive(state == 2);
        getBtn.SetListener(() => manager.SendGetReward(config.NeedDay));
        gotoBtn.SetListener(() =>
        {
            if (FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.Recharge, true))
            {
                RechargeManager.Instance.selectTabIndex = 1;
                if (UIManager.Instance.IsOpened<StoreBaseWin>())
                {
                    UIManager.Instance.GetUI<StoreBaseWin>().ClickFuncBtn(2);
                }
                else
                {
                    UIManager.Instance.OpenWindow<StoreBaseWin>(2);
                }
            }
        });
    }
}
Main/System/FestivalActivity/FestivalActivityRechargeTotDayCell.cs.meta
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Main/System/FestivalActivity/FestivalActivityRechargeTotDayManager.cs
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@@ -0,0 +1,248 @@
using System;
using System.Collections.Generic;
using System.Linq;
public class FestivalActivityRechargeTotDayManager : GameSystemManager<FestivalActivityRechargeTotDayManager>, IOpenServerActivity
{
    public readonly int ActNum = 30;
    public override void Init()
    {
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEventOnRelogin += OnBeforePlayerDataInitializeEventOnRelogin;
        OperationTimeHepler.Instance.operationTimeUpdateEvent += OperationTimeUpdateEvent;
        OperationTimeHepler.Instance.operationStartEvent += OperationStartEvent;
        OperationTimeHepler.Instance.operationEndEvent += OperationEndEvent;
        OperationTimeHepler.Instance.operationAdvanceEvent += OperationAdvanceEvent;
        FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
        StoreModel.Instance.RefreshBuyShopLimitEvent += OnRefreshBuyShopLimitEvent;
    }
    public override void Release()
    {
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEventOnRelogin -= OnBeforePlayerDataInitializeEventOnRelogin;
        OperationTimeHepler.Instance.operationTimeUpdateEvent -= OperationTimeUpdateEvent;
        OperationTimeHepler.Instance.operationStartEvent -= OperationStartEvent;
        OperationTimeHepler.Instance.operationEndEvent -= OperationEndEvent;
        OperationTimeHepler.Instance.operationAdvanceEvent -= OperationAdvanceEvent;
        FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent;
        StoreModel.Instance.RefreshBuyShopLimitEvent -= OnRefreshBuyShopLimitEvent;
    }
    private void OnRefreshBuyShopLimitEvent()
    {
        UpdateRedPoint();
    }
    private void OnFuncStateChangeEvent(int obj)
    {
        if (obj != (int)FuncOpenEnum.OSGala)
            return;
        UpdateRedPoint();
    }
    private void OnBeforePlayerDataInitializeEventOnRelogin()
    {
        totalDays = 0;
        awardRecord = 0;
    }
    public const int activityType = (int)OpenServerActivityCenter.ActivityType.AT_DateActivity;
    public const int activityID = (int)NewDayActivityID.FestivalActivityRechargeTotDayAct;
    public static OperationType operaType = OperationType.FestivalActivity_RechargeTotDay;
    // 总奖励
    public Redpoint redPoint = new Redpoint(
       FestivalActivityManager.Instance.GetRedPointId(FestivalActivityRepointType.Recharge),
       FestivalActivityManager.Instance.GetRedPointId(FestivalActivityRepointType.TotDayRecharge));
    public bool IsOpen => OperationTimeHepler.Instance.SatisfyOpenCondition(operaType);
    public bool IsAdvance => OperationTimeHepler.Instance.SatisfyAdvanceCondition(operaType);
    public bool priorityOpen => redPoint.state == RedPointState.Simple;
    public event Action<int> onStateUpdate;
    private void OperationTimeUpdateEvent(OperationType type)
    {
        if (UIManager.Instance.IsOpened<FestivalActivityRechargeBaseWin>())
            UIManager.Instance.CloseWindow<FestivalActivityRechargeBaseWin>();
        UpdateRedPoint();
    }
    private void OperationStartEvent(OperationType type, int state)
    {
        if (type == operaType && state == 0)
        {
            UpdateRedPoint();
            onStateUpdate?.Invoke(activityID);
        }
    }
    private void OperationEndEvent(OperationType type, int state)
    {
        if (type == operaType)
        {
            if (UIManager.Instance.IsOpened<FestivalActivityRechargeBaseWin>())
                UIManager.Instance.CloseWindow<FestivalActivityRechargeBaseWin>();
            UpdateRedPoint();
            onStateUpdate?.Invoke(activityID);
        }
    }
    private void OperationAdvanceEvent(OperationType type)
    {
        if (type == operaType)
        {
            UpdateRedPoint();
            onStateUpdate?.Invoke(activityID);
        }
    }
    public void UpdateRedPoint()
    {
        redPoint.state = RedPointState.None;
        if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.OSGala))
            return;
        if (!IsOpen)
            return;
        var awardList = GetShowList();
        if (awardList == null)
            return;
        for (int i = 0; i < awardList.Count; i++)
        {
            if (GetState(awardList[i]) == 1)
            {
                redPoint.state = RedPointState.Simple;
                return;
            }
        }
        var storeData = GetStoreData();
        if (storeData != null && !IsReceived(storeData.shopId))
        {
            redPoint.state = RedPointState.Simple;
        }
    }
    public bool GetActInfo(out OperationTotDayRechargeInfo act, out ActTotDayRechargeConfig config)
    {
        config = null;
        if (!OperationTimeHepler.Instance.TryGetOperation(operaType, out act) || act == null)
            return false;
        config = ActTotDayRechargeConfig.Get(act.CfgID);
        return config != null;
    }
    public List<int> GetShowList(bool isSort = false)
    {
        if (!GetActInfo(out var act, out var config))
            return null;
        int templateID = config.TemplateID;
        var res = new List<int>();
        var awardIndexSortList = ActTotDayRechargeTempConfig.GetNeedDaySortList(templateID);
        for (int i = 0; i < awardIndexSortList.Count; i++)
        {
            var tempConfig = ActTotDayRechargeTempConfig.GetConfig(templateID, awardIndexSortList[i]);
            if (tempConfig == null)
                continue;
            res.Add(tempConfig.AwardID);
        }
        if (isSort)
        {
            res = res.OrderBy(awardId =>
            {
                var tempConfig = ActTotDayRechargeTempConfig.Get(awardId);
                return IsAwardHave(tempConfig.NeedDay);
            })
            .ThenBy(awardId => awardId)
            .ToList();
        }
        return res;
    }
    public bool IsCanBuyShop(int shopID)
    {
        StoreConfig config = StoreConfig.Get(shopID);
        if (config == null)
            return false;
        StoreModel.Instance.TryGetIsSellOut(config, out int remainNum);
        return remainNum > 0;
    }
    public StoreModel.StoreData GetStoreData()
    {
        if (!GetActInfo(out var act, out var config))
            return null;
        int actShopType = config.ActShopType;
        if (StoreModel.Instance.storeTypeDict == null)
            return null;
        if (!StoreModel.Instance.storeTypeDict.TryGetValue(actShopType, out var list))
            return null;
        if (list.IsNullOrEmpty())
            return null;
        return list[0];
    }
    bool IsAwardHave(int awardIndex)
    {
        if (awardIndex < 0 || awardIndex >= 32)
            return false;
        return (awardRecord & (1u << awardIndex)) != 0;
    }
    // 获取奖励状态 0 不可领取 1 未领取 2 已领取
    public int GetState(int awardID)
    {
        var config = ActTotDayRechargeTempConfig.Get(awardID);
        if (config == null)
            return 0;
        if (totalDays < config.NeedDay)
            return 0;
        bool isAwardHave = IsAwardHave(config.NeedDay);
        return isAwardHave ? 2 : 1;
    }
    public bool IsReceived(int shopId)
    {
        var config = StoreConfig.Get(shopId);
        if (config == null)
            return false;
        int boughtCount = StoreModel.Instance.GetShopLimitBuyCount(shopId);
        return boughtCount >= config.LimitCnt;
    }
    public string GetActTimeStr()
    {
        if (!GetActInfo(out var act, out var config))
        {
            return Language.Get("OSActivity6");
        }
        return Language.Get("TotalRecharge08", TimeUtility.SecondsToShortDHMS(act.GetResetSurplusTime()));
    }
    public byte totalDays;    //活动累充天数
    public uint awardRecord;    //累充奖励领奖记录,按奖励索引二进制位存储是否已领取
    public event Action OnTotDayRechargePlayerInfoEvent;
    public void UpdateTotDayRechargePlayerInfo(HAA1A_tagSCActTotDayRechargePlayerInfo vNetData)
    {
        if (ActNum != vNetData.ActNum)
            return;
        totalDays = vNetData.TotalDays;
        awardRecord = vNetData.AwardRecord;
        UpdateRedPoint();
        OnTotDayRechargePlayerInfoEvent?.Invoke();
    }
    public void SendGetReward(int needDay)
    {
        string actStr = ActNum.ToString();
        var pack = new CA504_tagCMPlayerGetReward();
        pack.RewardType = 19;
        pack.DataEx = (uint)needDay;
        pack.DataExStr = actStr;
        pack.DataExStrLen = (byte)actStr.Length;
        GameNetSystem.Instance.SendInfo(pack);
    }
}
Main/System/FestivalActivity/FestivalActivityRechargeTotDayManager.cs.meta
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Main/System/FestivalActivity/FestivalActivityRechargeTotDayWin.cs
New file
@@ -0,0 +1,113 @@
using System.Collections.Generic;
using UnityEngine;
//开服活动-累充
public class FestivalActivityRechargeTotDayWin : UIBase
{
    [SerializeField] ItemCell totDayRechargeItemCell;
    [SerializeField] TextEx totDayRechargeScoreText;
    [SerializeField] RotationTween totDayRechargeRotationTween;
    [SerializeField] ImageEx totDayRechargeFreeRedImage;
    [SerializeField] ImageEx totDayRechargeHaveImage;
    [SerializeField] ScrollerController scroller;
    FestivalActivityRechargeTotDayManager manager { get { return FestivalActivityRechargeTotDayManager.Instance; } }
    protected override void OnPreOpen()
    {
        scroller.OnRefreshCell += OnRefreshCell;
        manager.OnTotDayRechargePlayerInfoEvent += OnTotDayRechargePlayerInfoEvent;
        StoreModel.Instance.RefreshBuyShopLimitEvent += OnRefreshBuyShopLimitEvent;
        CreateScroller();
        InitRechargeData();
    }
    protected override void OnPreClose()
    {
        scroller.OnRefreshCell -= OnRefreshCell;
        manager.OnTotDayRechargePlayerInfoEvent -= OnTotDayRechargePlayerInfoEvent;
        StoreModel.Instance.RefreshBuyShopLimitEvent -= OnRefreshBuyShopLimitEvent;
    }
    private void OnRefreshBuyShopLimitEvent()
    {
        scroller.m_Scorller.RefreshActiveCellViews();
        RefreshRechargeData();
    }
    private void OnTotDayRechargePlayerInfoEvent()
    {
        scroller.m_Scorller.RefreshActiveCellViews();
        RefreshRechargeData();
    }
    void InitRechargeData()
    {
        var data = manager.GetStoreData();
        bool isReceived = manager.IsReceived(data.shopId);
        totDayRechargeItemCell.Init(new ItemCellModel(data.storeConfig.ItemID, false, data.storeConfig.ItemCnt));
        totDayRechargeItemCell.button.SetListener(() =>
        {
            if (!isReceived)
            {
                StoreModel.Instance.SendBuyShopItem(data.storeConfig, 1);
            }
            else
            {
                ItemTipUtility.Show(data.storeConfig.ItemID);
            }
        });
        totDayRechargeHaveImage.SetActive(isReceived);
        totDayRechargeFreeRedImage.SetActive(!isReceived);
        totDayRechargeScoreText.text = Language.Get("TotalRecharge07", manager.totalDays);
        if (!isReceived)
        {
            totDayRechargeRotationTween.Play();
        }
        else
        {
            totDayRechargeRotationTween.Stop();
            totDayRechargeRotationTween.SetStartState();
        }
    }
    void RefreshRechargeData()
    {
        var data = manager.GetStoreData();
        bool isReceived = manager.IsReceived(data.shopId);
        totDayRechargeItemCell.Init(new ItemCellModel(data.storeConfig.ItemID, false, data.storeConfig.ItemCnt));
        totDayRechargeHaveImage.SetActive(isReceived);
        totDayRechargeFreeRedImage.SetActive(!isReceived);
        totDayRechargeScoreText.text = Language.Get("TotalRecharge07", manager.totalDays);
        if (!isReceived)
        {
            totDayRechargeRotationTween.Play();
        }
        else
        {
            totDayRechargeRotationTween.Stop();
            totDayRechargeRotationTween.SetStartState();
        }
    }
    List<int> showList;
    void CreateScroller()
    {
        showList = manager.GetShowList(true);
        scroller.Refresh();
        for (int i = 0; i < showList.Count; i++)
        {
            scroller.AddCell(ScrollerDataType.Header, i);
        }
        scroller.Restart();
    }
    void OnRefreshCell(ScrollerDataType type, CellView cell)
    {
        var _cell = cell as FestivalActivityRechargeTotDayCell;
        _cell.Display(cell.index, showList);
    }
}
Main/System/FestivalActivity/FestivalActivityRechargeTotDayWin.cs.meta
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Main/System/FestivalActivity/FestivalActivityRechargeTotalCell.cs
New file
@@ -0,0 +1,74 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class FestivalActivityRechargeTotalCell : CellView
{
    [SerializeField] Text nameText;
    [SerializeField] Image processImage;
    [SerializeField] Text processText;
    [SerializeField] ItemCell[] itemCells;
    [SerializeField] Button getBtn;
    [SerializeField] Button gotoBtn;
    [SerializeField] Transform gotRect;
    FestivalActivityRechargeTotalManager manager { get { return FestivalActivityRechargeTotalManager.Instance; } }
    public void Display(int index, List<int> list)
    {
        if (list.IsNullOrEmpty() || index < 0 || index >= list.Count)
            return;
        int awardID = list[index];
        var config = ActTotalRechargeTempConfig.Get(awardID);
        if (config == null)
            return;
        nameText.text = Language.Get($"TotalRecharge02", config.NeedAmount);
        if (config.AwardItemList != null)
        {
            for (int i = 0; i < itemCells.Length; i++)
            {
                var cell = itemCells[i];
                if (i < config.AwardItemList.Length)
                {
                    var item = config.AwardItemList[i];
                    cell.SetActive(true);
                    cell.Init(new ItemCellModel(item[0], false, item[1]));
                    cell.button.AddListener(() => ItemTipUtility.Show(item[0]));
                }
                else
                {
                    cell.SetActive(false);
                }
            }
        }
        processText.text = Language.Get("BoneField09", manager.coinTotal, config.NeedAmount);
        processImage.fillAmount = manager.coinTotal / (float)config.NeedAmount;
        int state = manager.GetState(awardID);// 获取奖励状态 0 不可领取 1 未领取 2 已领取
        gotoBtn.SetActive(state == 0);
        getBtn.SetActive(state == 1);
        gotRect.SetActive(state == 2);
        getBtn.SetListener(() => manager.SendGetReward(config.AwardIndex));
        gotoBtn.SetListener(() =>
        {
            if (FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.Recharge, true))
            {
                RechargeManager.Instance.selectTabIndex = 1;
                if (UIManager.Instance.IsOpened<StoreBaseWin>())
                {
                    UIManager.Instance.GetUI<StoreBaseWin>().ClickFuncBtn(2);
                }
                else
                {
                    UIManager.Instance.OpenWindow<StoreBaseWin>(2);
                }
            }
        });
    }
}
Main/System/FestivalActivity/FestivalActivityRechargeTotalCell.cs.meta
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@@ -0,0 +1,11 @@
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Main/System/FestivalActivity/FestivalActivityRechargeTotalManager.cs
New file
@@ -0,0 +1,249 @@
using System;
using System.Collections.Generic;
using System.Linq;
public class FestivalActivityRechargeTotalManager : GameSystemManager<FestivalActivityRechargeTotalManager>, IOpenServerActivity
{
    public readonly int ActNum = 30;
    public override void Init()
    {
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEventOnRelogin += OnBeforePlayerDataInitializeEventOnRelogin;
        OperationTimeHepler.Instance.operationTimeUpdateEvent += OperationTimeUpdateEvent;
        OperationTimeHepler.Instance.operationStartEvent += OperationStartEvent;
        OperationTimeHepler.Instance.operationEndEvent += OperationEndEvent;
        OperationTimeHepler.Instance.operationAdvanceEvent += OperationAdvanceEvent;
        FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
        StoreModel.Instance.RefreshBuyShopLimitEvent += OnRefreshBuyShopLimitEvent;
    }
    public override void Release()
    {
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEventOnRelogin -= OnBeforePlayerDataInitializeEventOnRelogin;
        OperationTimeHepler.Instance.operationTimeUpdateEvent -= OperationTimeUpdateEvent;
        OperationTimeHepler.Instance.operationStartEvent -= OperationStartEvent;
        OperationTimeHepler.Instance.operationEndEvent -= OperationEndEvent;
        OperationTimeHepler.Instance.operationAdvanceEvent -= OperationAdvanceEvent;
        FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent;
        StoreModel.Instance.RefreshBuyShopLimitEvent -= OnRefreshBuyShopLimitEvent;
    }
    private void OnRefreshBuyShopLimitEvent()
    {
        UpdateRedPoint();
    }
    private void OnFuncStateChangeEvent(int obj)
    {
        if (obj != (int)FuncOpenEnum.FestivalActivity)
            return;
        UpdateRedPoint();
    }
    private void OnBeforePlayerDataInitializeEventOnRelogin()
    {
        coinTotal = 0;
        awardRecord = 0;
    }
    public const int activityType = (int)OpenServerActivityCenter.ActivityType.AT_DateActivity;
    public const int activityID = (int)NewDayActivityID.FestivalActivityRechargeTotalAct;
    public static OperationType operaType = OperationType.FestivalActivity_RechargeTotal;
    // 总奖励
    public Redpoint redPoint = new Redpoint(
        FestivalActivityManager.Instance.GetRedPointId(FestivalActivityRepointType.Recharge),
        FestivalActivityManager.Instance.GetRedPointId(FestivalActivityRepointType.TotalRecharge));
    public bool IsOpen => OperationTimeHepler.Instance.SatisfyOpenCondition(operaType);
    public bool IsAdvance => OperationTimeHepler.Instance.SatisfyAdvanceCondition(operaType);
    public bool priorityOpen => redPoint.state == RedPointState.Simple;
    public event Action<int> onStateUpdate;
    private void OperationTimeUpdateEvent(OperationType type)
    {
        if (UIManager.Instance.IsOpened<FestivalActivityRechargeBaseWin>())
            UIManager.Instance.CloseWindow<FestivalActivityRechargeBaseWin>();
        UpdateRedPoint();
    }
    private void OperationStartEvent(OperationType type, int state)
    {
        if (type == operaType && state == 0)
        {
            UpdateRedPoint();
            onStateUpdate?.Invoke(activityID);
        }
    }
    private void OperationEndEvent(OperationType type, int state)
    {
        if (type == operaType)
        {
            if (UIManager.Instance.IsOpened<FestivalActivityRechargeBaseWin>())
                UIManager.Instance.CloseWindow<FestivalActivityRechargeBaseWin>();
            UpdateRedPoint();
            onStateUpdate?.Invoke(activityID);
        }
    }
    private void OperationAdvanceEvent(OperationType type)
    {
        if (type == operaType)
        {
            UpdateRedPoint();
            onStateUpdate?.Invoke(activityID);
        }
    }
    public void UpdateRedPoint()
    {
        redPoint.state = RedPointState.None;
        if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.FestivalActivity))
            return;
        if (!IsOpen)
            return;
        var awardList = GetShowList();
        if (awardList == null)
            return;
        for (int i = 0; i < awardList.Count; i++)
        {
            if (GetState(awardList[i]) == 1)
            {
                redPoint.state = RedPointState.Simple;
                return;
            }
        }
        var storeData = GetStoreData();
        if (storeData != null && !IsReceived(storeData.shopId))
        {
            redPoint.state = RedPointState.Simple;
        }
    }
    public bool GetActInfo(out OperationTotalRechargeInfo act, out ActTotalRechargeConfig config)
    {
        config = null;
        if (!OperationTimeHepler.Instance.TryGetOperation(operaType, out act) || act == null)
            return false;
        config = ActTotalRechargeConfig.Get(act.CfgID);
        return config != null;
    }
    public List<int> GetShowList(bool isSort = false)
    {
        if (!GetActInfo(out var act, out var config))
            return null;
        int ctgTempID = config.CTGTempID;
        int ctgShopType = config.CTGShopType;
        var res = new List<int>();
        var awardIndexSortList = ActTotalRechargeTempConfig.GetAwardIndexSortList(ctgTempID);
        for (int i = 0; i < awardIndexSortList.Count; i++)
        {
            var tempConfig = ActTotalRechargeTempConfig.GetConfig(ctgTempID, awardIndexSortList[i]);
            if (tempConfig == null)
                continue;
            res.Add(tempConfig.AwardID);
        }
        if (isSort)
        {
            res = res.OrderBy(awardId =>
            {
                var tempConfig = ActTotalRechargeTempConfig.Get(awardId);
                return IsAwardHave(tempConfig.AwardIndex);
            })
            .ThenBy(awardId => awardId)
            .ToList();
        }
        return res;
    }
    public bool IsCanBuyShop(int shopID)
    {
        StoreConfig config = StoreConfig.Get(shopID);
        if (config == null)
            return false;
        StoreModel.Instance.TryGetIsSellOut(config, out int remainNum);
        return remainNum > 0;
    }
    public StoreModel.StoreData GetStoreData()
    {
        if (!GetActInfo(out var act, out var config))
            return null;
        int ctgShopType = config.CTGShopType;
        if (StoreModel.Instance.storeTypeDict == null)
            return null;
        if (!StoreModel.Instance.storeTypeDict.TryGetValue(ctgShopType, out var list))
            return null;
        if (list.IsNullOrEmpty())
            return null;
        return list[0];
    }
    public float coinTotal;    //活动累计充值额coin值
    public uint awardRecord;    //累充奖励领奖记录,按奖励索引二进制位存储是否已领取
    public event Action OnTotalRechargePlayerInfoEvent;
    public void UpdateTotalRechargePlayerInfo(HAA1C_tagSCActTotalRechargePlayerInfo vNetData)
    {
        if (ActNum != vNetData.ActNum)
            return;
        coinTotal = (float)vNetData.CoinTotal / (float)100;
        awardRecord = vNetData.AwardRecord;
        UpdateRedPoint();
        OnTotalRechargePlayerInfoEvent?.Invoke();
    }
    bool IsAwardHave(int awardIndex)
    {
        if (awardIndex < 0 || awardIndex >= 32)
            return false;
        return (awardRecord & (1u << awardIndex)) != 0;
    }
    // 获取奖励状态 0 不可领取 1 未领取 2 已领取
    public int GetState(int awardID)
    {
        var config = ActTotalRechargeTempConfig.Get(awardID);
        if (config == null)
            return 0;
        if (coinTotal < config.NeedAmount)
            return 0;
        bool isAwardHave = IsAwardHave(config.AwardIndex);
        return isAwardHave ? 2 : 1;
    }
    public bool IsReceived(int shopId)
    {
        var config = StoreConfig.Get(shopId);
        if (config == null)
            return false;
        int boughtCount = StoreModel.Instance.GetShopLimitBuyCount(shopId);
        return boughtCount >= config.LimitCnt;
    }
    public string GetActTimeStr()
    {
        if (!GetActInfo(out var act, out var config))
        {
            return Language.Get("OSActivity6");
        }
        return Language.Get("TotalRecharge08", TimeUtility.SecondsToShortDHMS(act.GetResetSurplusTime()));
    }
    public void SendGetReward(int awardIndex)
    {
        string actStr = ActNum.ToString();
        var pack = new CA504_tagCMPlayerGetReward();
        pack.RewardType = 18;
        pack.DataEx = (uint)awardIndex;
        pack.DataExStr = actStr;
        pack.DataExStrLen = (byte)actStr.Length;
        GameNetSystem.Instance.SendInfo(pack);
    }
}
Main/System/FestivalActivity/FestivalActivityRechargeTotalManager.cs.meta
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Main/System/FestivalActivity/FestivalActivityRechargeTotalWin.cs
New file
@@ -0,0 +1,118 @@
using System;
using System.Collections.Generic;
using UnityEngine;
public class FestivalActivityRechargeTotalWin : UIBase
{
    [SerializeField] ItemCell totalRechargeItemCell;
    [SerializeField] TextEx totalRechargeScoreText;
    [SerializeField] RotationTween totalRechargeRotationTween;
    [SerializeField] ImageEx totalRechargeFreeRedImage;
    [SerializeField] ImageEx totalRechargeHaveImage;
    [SerializeField] ScrollerController scroller;
    FestivalActivityRechargeTotalManager manager { get { return FestivalActivityRechargeTotalManager.Instance; } }
    protected override void OnPreOpen()
    {
        scroller.OnRefreshCell += OnRefreshCell;
        manager.OnTotalRechargePlayerInfoEvent += OnTotalRechargePlayerInfoEvent;
        StoreModel.Instance.RefreshBuyShopLimitEvent += OnRefreshBuyShopLimitEvent;
        CreateScroller();
        InitRechargeData();
    }
    protected override void OnPreClose()
    {
        scroller.OnRefreshCell -= OnRefreshCell;
        manager.OnTotalRechargePlayerInfoEvent -= OnTotalRechargePlayerInfoEvent;
        StoreModel.Instance.RefreshBuyShopLimitEvent -= OnRefreshBuyShopLimitEvent;
    }
    private void OnRefreshBuyShopLimitEvent()
    {
        scroller.m_Scorller.RefreshActiveCellViews();
        RefreshRechargeData();
    }
    private void OnTotalRechargePlayerInfoEvent()
    {
        scroller.m_Scorller.RefreshActiveCellViews();
        RefreshRechargeData();
    }
    void InitRechargeData()
    {
        var data = manager.GetStoreData();
        bool isReceived = manager.IsReceived(data.shopId);
        totalRechargeItemCell.Init(new ItemCellModel(data.storeConfig.ItemID, false, data.storeConfig.ItemCnt));
        totalRechargeItemCell.button.SetListener(() =>
        {
            if (!isReceived)
            {
                StoreModel.Instance.SendBuyShopItem(data.storeConfig, 1);
            }
            else
            {
                ItemTipUtility.Show(data.storeConfig.ItemID);
            }
        });
        totalRechargeHaveImage.SetActive(isReceived);
        totalRechargeFreeRedImage.SetActive(!isReceived);
        totalRechargeScoreText.text = Language.Get("TotalRecharge06", manager.coinTotal);
        if (!isReceived)
        {
            totalRechargeRotationTween.Play();
        }
        else
        {
            totalRechargeRotationTween.Stop();
            totalRechargeRotationTween.SetStartState();
        }
    }
    void RefreshRechargeData()
    {
        var data = manager.GetStoreData();
        bool isReceived = manager.IsReceived(data.shopId);
        totalRechargeItemCell.Init(new ItemCellModel(data.storeConfig.ItemID, false, data.storeConfig.ItemCnt));
        totalRechargeHaveImage.SetActive(isReceived);
        totalRechargeFreeRedImage.SetActive(!isReceived);
        totalRechargeScoreText.text = Language.Get("TotalRecharge06", manager.coinTotal);
        if (!isReceived)
        {
            totalRechargeRotationTween.Play();
        }
        else
        {
            totalRechargeRotationTween.Stop();
            totalRechargeRotationTween.SetStartState();
        }
    }
    List<int> showList;
    void CreateScroller()
    {
        showList = manager.GetShowList(true);
        scroller.Refresh();
        for (int i = 0; i < showList.Count; i++)
        {
            scroller.AddCell(ScrollerDataType.Header, i);
        }
        scroller.Restart();
    }
    void OnRefreshCell(ScrollerDataType type, CellView cell)
    {
        var _cell = cell as FestivalActivityRechargeTotalCell;
        _cell.Display(cell.index, showList);
    }
}
Main/System/FestivalActivity/FestivalActivityRechargeTotalWin.cs.meta
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Main/System/FestivalActivity/FestivalActivityShopCell.cs
New file
@@ -0,0 +1,135 @@
using UnityEngine;
using UnityEngine.UI;
public class FestivalActivityShopCell : MonoBehaviour
{
    [SerializeField] Transform saleRect;
    [SerializeField] Text saleText;
    [SerializeField] Text itemName;
    [SerializeField] ItemCell itemCell;
    [SerializeField] Text limitText;
    [SerializeField] Text lockTip;
    [SerializeField] Transform priceRect;
    [SerializeField] Image priceIcon;
    [SerializeField] Text priceText;
    [SerializeField] Transform priceRect1;//居中位置的价格
    [SerializeField] Image priceIcon1;
    [SerializeField] Text priceText1;
    [SerializeField] Transform salePriceRect;
    [SerializeField] Text salePriceText;
    [SerializeField] Button buyButton;
    [SerializeField] Image freeRedPoint;
    [SerializeField] Text freeText;
    [SerializeField] Image exclusiveImage;//专属
    [SerializeField] Image sellOutImage;//售罄
    FestivalActivityManager manager => FestivalActivityManager.Instance;
    public void Display(int index)
    {
        var act = manager.GetActInfo();
        if (act == null)
            return;
        var config = ActSpecialSaleConfig.Get(act.CfgID);
        if (config == null)
            return;
        if (!StoreModel.Instance.storeTypeDict.TryGetValue(config.ShopType, out var list))
            return;
        var storeData = list[index];
        int shopID = storeData.shopId;
        var itemID = storeData.storeConfig.ItemID;
        var itemCount = storeData.storeConfig.ItemCnt;
        exclusiveImage.SetActive(storeData.storeConfig.IsExclusive == 1);
        itemCell.Init(new ItemCellModel(itemID, false, itemCount));
        itemCell.button.AddListener(() =>
        {
            ItemTipUtility.Show(itemID);
        });
        var itemConfig = ItemConfig.Get(itemID);
        itemName.text = itemConfig.ItemName;
        //折扣
        if (storeData.storeConfig.MoneyOriginal != 0)
        {
            saleRect.SetActive(true);
            saleText.text = Language.Get("storename5", (storeData.storeConfig.MoneyNum * 10 / (float)storeData.storeConfig.MoneyOriginal).ToString("0.#"));
        }
        else
        {
            saleRect.SetActive(false);
        }
        var buyCnt = StoreModel.Instance.GetShopLimitBuyCount(shopID);
        string limitStr = "";
        if (storeData.storeConfig.MoneyNum == 0)
        {
            //免费
            limitStr = "";
        }
        else if (storeData.storeConfig.ResetType == 0)
        {
            //限购
            limitStr = storeData.storeConfig.LimitCnt > 0 ? Language.Get("storename8", storeData.storeConfig.LimitCnt - buyCnt, storeData.storeConfig.LimitCnt) : "";
        }
        else if (storeData.storeConfig.ResetType == 1)
        {
            //每日限购
            limitStr = Language.Get("storename6", storeData.storeConfig.LimitCnt - buyCnt, storeData.storeConfig.LimitCnt);
        }
        else if (storeData.storeConfig.ResetType == 2)
        {
            //每周限购
            limitStr = Language.Get("storename7", storeData.storeConfig.LimitCnt - buyCnt, storeData.storeConfig.LimitCnt);
        }
        limitText.text = buyCnt >= storeData.storeConfig.LimitCnt ? UIHelper.AppendColor(TextColType.Gray, limitStr) : limitStr;
        buyButton.AddListener(() => { BuyGoods(shopID); });
        //0可购买 1已售罄 2免费 3未解锁
        var state = StoreModel.Instance.GetShopIDState(shopID);
        sellOutImage.SetActive(state == 1);
        freeRedPoint.SetActive(state == 2);
        lockTip.text = state == 3 ? Language.Get("storename10", storeData.storeConfig.UnlockValue) : string.Empty;
        priceRect.SetActive((state == 0 || state == 3) && storeData.storeConfig.MoneyOriginal != 0);
        priceRect1.SetActive((state == 0 || state == 3) && storeData.storeConfig.MoneyOriginal == 0);
        freeText.SetActive(state == 2 || (state == 1 && storeData.storeConfig.MoneyOriginal == 0));
        salePriceRect.SetActive((state == 0 || state == 3) && storeData.storeConfig.MoneyOriginal != 0);
        priceText.text = storeData.storeConfig.MoneyNum.ToString();
        priceText1.text = storeData.storeConfig.MoneyNum.ToString();
        if (storeData.storeConfig.MoneyType <= 0)
        {
            priceIcon.SetItemSprite(storeData.storeConfig.CostItemID);
            priceIcon1.SetItemSprite(storeData.storeConfig.CostItemID);
        }
        else
        {
            priceIcon.SetIconWithMoneyType(storeData.storeConfig.MoneyType);
            priceIcon1.SetIconWithMoneyType(storeData.storeConfig.MoneyType);
        }
        salePriceText.text = storeData.storeConfig.MoneyOriginal.ToString();
    }
    void BuyGoods(int shopID)
    {
        var state = StoreModel.Instance.GetShopIDState(shopID);
        if (state == 1) return;
        if (state == 2)
        {
            StoreModel.Instance.SendBuyShopItem(StoreConfig.Get(shopID), 1);
        }
        else
        {
            StoreModel.Instance.buyShopID = shopID;
            UIManager.Instance.OpenWindow<BuyItemWin>();
        }
    }
}
Main/System/FestivalActivity/FestivalActivityShopCell.cs.meta
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Main/System/FestivalActivity/FestivalActivityShopLineCell.cs
New file
@@ -0,0 +1,31 @@
using UnityEngine;
public class FestivalActivityShopLineCell : CellView
{
    [SerializeField] FestivalActivityShopCell[] storeCells;
    FestivalActivityManager manager => FestivalActivityManager.Instance;
    public void Display(int index)
    {
        var act = manager.GetActInfo();
        if (act == null)
            return;
        var config = ActSpecialSaleConfig.Get(act.CfgID);
        if (config == null)
            return;
        if (!StoreModel.Instance.storeTypeDict.TryGetValue(config.ShopType, out var list))
            return;
        for (int i = 0; i < storeCells.Length; i++)
        {
            if (index + i < list.Count)
            {
                storeCells[i].SetActive(true);
                storeCells[i].Display(index + i);
            }
            else
            {
                storeCells[i].SetActive(false);
            }
        }
    }
}
Main/System/FestivalActivity/FestivalActivityShopLineCell.cs.meta
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Main/System/FestivalActivity/FestivalActivityShopWin.cs
New file
@@ -0,0 +1,84 @@
using UnityEngine;
public class FestivalActivityShopWin : UIBase
{
    [SerializeField] OwnItemCell ownItemCell;
    [SerializeField] ButtonEx closeButton;
    [SerializeField] TextEx timeText;
    [SerializeField] ScrollerController scroller;
    FestivalActivityManager manager => FestivalActivityManager.Instance;
    protected override void InitComponent()
    {
        closeButton.SetListener(CloseWindow);
    }
    protected override void OnPreOpen()
    {
        scroller.OnRefreshCell += OnRefreshCell;
        StoreModel.Instance.RefreshShopEvent += CreateScroller;
        StoreModel.Instance.RefreshBuyShopLimitEvent += CreateScroller;
        GlobalTimeEvent.Instance.secondEvent += OnSecondEvent;
        if (!manager.IsShopVisitedToday)
        {
            manager.SaveShopVisitTimeData();
            manager.UpdateRedpoint();
        }
        var act = manager.GetActInfo();
        if (act == null)
            return;
        var config = ActSpecialSaleConfig.Get(act.CfgID);
        if (config == null)
            return;
        ownItemCell.itemID = config.ShopItemID;
        CreateScroller();
        OnSecondEvent();
    }
    protected override void OnPreClose()
    {
        scroller.OnRefreshCell -= OnRefreshCell;
        StoreModel.Instance.RefreshShopEvent -= CreateScroller;
        StoreModel.Instance.RefreshBuyShopLimitEvent -= CreateScroller;
        GlobalTimeEvent.Instance.secondEvent -= OnSecondEvent;
        StoreModel.Instance.selectStoreFuncType = StoreFunc.Normal;
    }
    void OnRefreshCell(ScrollerDataType type, CellView cell)
    {
        var _cell = cell as FestivalActivityShopLineCell;
        _cell.Display(cell.index);
    }
    private void OnSecondEvent()
    {
        manager.GetActTimeStr(timeText);
    }
    void CreateScroller()
    {
        var act = manager.GetActInfo();
        if (act == null)
            return;
        var config = ActSpecialSaleConfig.Get(act.CfgID);
        if (config == null)
            return;
        if (!StoreModel.Instance.storeTypeDict.TryGetValue(config.ShopType, out var list))
            return;
        scroller.Refresh();
        for (int i = 0; i < list.Count; i++)
        {
            if (i % 3 == 0)
            {
                scroller.AddCell(ScrollerDataType.Header, i);
            }
        }
        scroller.Restart();
        scroller.lockType = EnhanceLockType.KeepVertical;
    }
}
Main/System/FestivalActivity/FestivalActivityShopWin.cs.meta
New file
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f29a66f9d8794c342bce21767d912ecd
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Main/System/FestivalActivity/FestivalActivityWin.cs
New file
@@ -0,0 +1,79 @@
using UnityEngine;
public class FestivalActivityWin : UIBase
{
    [SerializeField] ImageEx bgImage;
    [SerializeField] TextEx timeText;
    [SerializeField] ButtonEx closeButton;
    [SerializeField] ButtonEx checkInButton;
    [SerializeField] ButtonEx missionButton;
    [SerializeField] ButtonEx shopButton;
    [SerializeField] ButtonEx giftButton;
    [SerializeField] ButtonEx rechargeButton;
    [SerializeField] ButtonEx previewButton;
    [SerializeField] RedpointBehaviour checkInRedpoint;
    [SerializeField] RedpointBehaviour missionRedpoint;
    [SerializeField] RedpointBehaviour shopRedpoint;
    [SerializeField] RedpointBehaviour giftRedpoint;
    [SerializeField] RedpointBehaviour rechargeRedpoint;
    FestivalActivityManager manager => FestivalActivityManager.Instance;
    protected override void InitComponent()
    {
        closeButton.SetListener(() => UIManager.Instance.CloseWindow<FestivalActivityWin>());
        checkInButton.SetListener(() => UIManager.Instance.OpenWindow<FestivalActivityCheckInWin>());
        missionButton.SetListener(() => UIManager.Instance.OpenWindow<FestivalActivityMissionWin>());
        shopButton.SetListener(() => UIManager.Instance.OpenWindow<FestivalActivityShopWin>());
        giftButton.SetListener(() => UIManager.Instance.OpenWindow<FestivalActivityGiftWin>());
        rechargeButton.SetListener(() => UIManager.Instance.OpenWindow<FestivalActivityRechargeBaseWin>());
    }
    protected override void OnPreOpen()
    {
        InitRedpoint();
        GlobalTimeEvent.Instance.secondEvent += OnSecondEvent;
        RechargeManager.Instance.rechargeCountEvent += OnRechargeCountEvent;
        StoreModel.Instance.RefreshBuyShopLimitEvent += Display;
        Display();
    }
    protected override void OnPreClose()
    {
        GlobalTimeEvent.Instance.secondEvent -= OnSecondEvent;
        RechargeManager.Instance.rechargeCountEvent -= OnRechargeCountEvent;
        StoreModel.Instance.RefreshBuyShopLimitEvent -= Display;
    }
    private void OnRechargeCountEvent(int obj)
    {
        Display();
    }
    public void InitRedpoint()
    {
        checkInRedpoint.redpointId = manager.GetRedPointId(FestivalActivityRepointType.CheckIn);
        missionRedpoint.redpointId = manager.GetRedPointId(FestivalActivityRepointType.Mission);
        shopRedpoint.redpointId = manager.GetRedPointId(FestivalActivityRepointType.Shop);
        giftRedpoint.redpointId = manager.GetRedPointId(FestivalActivityRepointType.Gift);
        rechargeRedpoint.redpointId = manager.GetRedPointId(FestivalActivityRepointType.Recharge);
    }
    private void Display()
    {
        OnSecondEvent();
    }
    private void OnSecondEvent()
    {
        var act = manager.GetActInfo();
        if (act == null)
        {
            timeText.text = Language.Get("OSActivity6");
            return;
        }
        timeText.text = Language.Get("FestivalActivity02", act.ToDisplayTimeEx(), TimeUtility.SecondsToShortDHMS(act.GetResetSurplusTime()));
    }
}
Main/System/FestivalActivity/FestivalActivityWin.cs.meta
New file
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: bd54e7e15919c3a409eab1cb99dbfab5
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Main/System/FestivalActivity/OperationCheckInActivityInfo.cs
New file
@@ -0,0 +1,23 @@
public class OperationCheckInActivityInfo : OperationBase
{
    public int ActType; // 活动类型,用于关联活动相关模块用,如签到、任务等
    public int CfgID;   // 活动时间表配置ID
    public override string ToDisplayTime()
    {
        var textBuilder = OperationTimeHepler.textBuilder;
        textBuilder.Length = 0;
        textBuilder.Append(startDate.ToDisplay(false));
        textBuilder.Append(" 00:00:00");
        if (startDate != endDate)
        {
            textBuilder.Append("-");
            textBuilder.Append(endDate.ToDisplay(false));
            textBuilder.Append(" 23:59:59");
        }
        return textBuilder.ToString();
    }
}
Main/System/FestivalActivity/OperationCheckInActivityInfo.cs.meta
New file
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: df08f6c5862454d4c8a24d44af3a84f0
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Main/System/FestivalActivity/OperationFlashSaleActivityInfo.cs
New file
@@ -0,0 +1,34 @@
public class OperationFlashSaleActivityInfo : OperationBase
{
    public int ActType; // 活动类型,用于关联活动相关模块用,如签到、任务等
    public int CfgID;   // 活动时间表配置ID
    public override string ToDisplayTime()
    {
        var textBuilder = OperationTimeHepler.textBuilder;
        textBuilder.Length = 0;
        textBuilder.Append(startDate.ToDisplay(false));
        textBuilder.Append(" 00:00:00");
        if (startDate != endDate)
        {
            textBuilder.Append("-");
            textBuilder.Append(endDate.ToDisplay(false));
            textBuilder.Append(" 23:59:59");
        }
        return textBuilder.ToString();
    }
    public string ToDisplayTimeEx()
    {
        var textBuilder = OperationTimeHepler.textBuilder;
        textBuilder.Length = 0;
        textBuilder.Append(startDate.ToDisplay(false));
        if (startDate != endDate)
        {
            textBuilder.Append("-");
            textBuilder.Append(endDate.ToDisplay(false));
        }
        return textBuilder.ToString();
    }
}
Main/System/FestivalActivity/OperationFlashSaleActivityInfo.cs.meta
New file
@@ -0,0 +1,11 @@
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guid: 546d13d472461714fa4e45fd54742409
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Main/System/FestivalActivity/OperationMissionActivityInfo.cs
New file
@@ -0,0 +1,23 @@
public class OperationMissionActivityInfo : OperationBase
{
    public int ActType; // 活动类型,用于关联活动相关模块用,如签到、任务等
    public int CfgID;   // 活动时间表配置ID
    public override string ToDisplayTime()
    {
        var textBuilder = OperationTimeHepler.textBuilder;
        textBuilder.Length = 0;
        textBuilder.Append(startDate.ToDisplay(false));
        textBuilder.Append(" 00:00:00");
        if (startDate != endDate)
        {
            textBuilder.Append("-");
            textBuilder.Append(endDate.ToDisplay(false));
            textBuilder.Append(" 23:59:59");
        }
        return textBuilder.ToString();
    }
}
Main/System/FestivalActivity/OperationMissionActivityInfo.cs.meta
New file
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: afebd8558abc1734fbb2a360b7da975c
MonoImporter:
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Main/System/Main/HomeWin.cs
@@ -74,6 +74,7 @@
    [SerializeField] TimeRushCell timeRushCell;
    [SerializeField] HeroDebutCell heroDebutCell;
    [SerializeField] HeroReturnCell heroReturnCell;
    [SerializeField] Button festivalActivityBtn;
    //坐骑
    [SerializeField] Image horseBGImg;
@@ -232,7 +233,10 @@
        {
            UIManager.Instance.OpenWindow<DailySpecialsBaseWin>();
        });
        festivalActivityBtn.AddListener(() =>
        {
            UIManager.Instance.OpenWindow<FestivalActivityWin>();
        });
    }
@@ -298,6 +302,7 @@
        DisplayTimeRush();
        DisplayHeroDebut();
        DisplayHeroReturn();
        DisplayFestivalActivity();
        DelayPlayMusic().Forget();
    }
@@ -346,6 +351,10 @@
        {
            DisplayGalaBtn();
        }
        else if (type == OperationType.FestivalActivity)
        {
            DisplayFestivalActivity();
        }
    }
    private void OpenServerActivityStateChange()
@@ -354,6 +363,7 @@
        DisplayHeroDebut();
        DisplayHeroReturn();
        DisplayGalaBtn();
        DisplayFestivalActivity();
    }
    private void OnShowGiftIdListAddEvent()
@@ -856,6 +866,10 @@
        {
            DisplayHeroReturn();
        }
        else if (funcId == (int)FuncOpenEnum.FestivalActivity)
        {
            DisplayFestivalActivity();
        }
    }
    private void OnUpdateFirstChargeInfo()
@@ -959,6 +973,12 @@
            return;
        heroReturnCell.Display();
    }
    void DisplayFestivalActivity()
    {
        bool isOpen = FestivalActivityManager.Instance.IsFestivalActivityOpen();
        festivalActivityBtn.SetActive(isOpen);
    }
}
Main/System/OpenServerActivity/OperationTimeHepler.cs
@@ -497,72 +497,190 @@
    public void UpdateActTotalRechargeInfo(HAA1D_tagSCActTotalRechargeInfo package)
    {
        OperationBase operationBase = null;
        operationDict.TryGetValue(OperationType.TotalRecharge, out operationBase);
        var opreationType = OperationType.TotalRecharge;
        switch (package.ActNum)
        {
            case 10:
                opreationType = OperationType.TotalRecharge;
                break;
            case 30:
                opreationType = OperationType.FestivalActivity_RechargeTotal;
                break;
        }
        if (string.IsNullOrEmpty(package.StartDate) || string.IsNullOrEmpty(package.EndtDate))
        {
            ForceStopOperation(OperationType.TotalRecharge);
            ForceStopOperation(opreationType);
            return;
        }
        else
        {
            if (operationBase == null)
            {
                operationBase = new OperationTotalRechargeInfo();
                operationDict.Add(OperationType.TotalRecharge, operationBase);
            }
            OperationTotalRechargeInfo operation = operationBase as OperationTotalRechargeInfo;
            operation.Reset();
            operation.startDate = ParseOperationDate(package.StartDate);
            operation.endDate = ParseOperationDate(package.EndtDate);
            operation.ActNum = package.ActNum;
            operation.CfgID = package.CfgID;
            var config = ActTotalRechargeConfig.Get(package.CfgID);
            if (config == null)
            {
                SysNotifyMgr.Instance.ShowTip("LoadConfigErr");
                return;
            }
            if (operationTimeUpdateEvent != null)
            {
                operationTimeUpdateEvent(OperationType.TotalRecharge);
            }
        if (!operationDict.TryGetValue(opreationType, out OperationBase operationBase))
        {
            operationBase = new OperationTotalRechargeInfo();
            operationDict.Add(opreationType, operationBase);
        }
        OperationTotalRechargeInfo operation = operationBase as OperationTotalRechargeInfo;
        operation.Reset();
        operation.startDate = ParseOperationDate(package.StartDate);
        operation.endDate = ParseOperationDate(package.EndtDate);
        operation.ActNum = package.ActNum;
        operation.CfgID = package.CfgID;
        var config = ActTotalRechargeConfig.Get(package.CfgID);
        if (config == null)
        {
            SysNotifyMgr.Instance.ShowTip("LoadConfigErr");
            return;
        }
        operation.dayReset = config.IsDayReset == 1;
        operationTimeUpdateEvent?.Invoke(opreationType);
    }
    public void UpdateActTotDayRechargeInfo(HAA1B_tagSCActTotDayRechargeInfo package)
    {
        OperationBase operationBase = null;
        operationDict.TryGetValue(OperationType.TotDayRecharge, out operationBase);
        var opreationType = OperationType.TotDayRecharge;
        switch (package.ActNum)
        {
            case 10:
                opreationType = OperationType.TotDayRecharge;
                break;
            case 30:
                opreationType = OperationType.FestivalActivity_RechargeTotDay;
                break;
        }
        if (string.IsNullOrEmpty(package.StartDate) || string.IsNullOrEmpty(package.EndtDate))
        {
            ForceStopOperation(OperationType.TotDayRecharge);
            ForceStopOperation(opreationType);
            return;
        }
        else
        if (!operationDict.TryGetValue(opreationType, out OperationBase operationBase))
        {
            if (operationBase == null)
            {
                operationBase = new OperationTotDayRechargeInfo();
                operationDict.Add(OperationType.TotDayRecharge, operationBase);
            }
            OperationTotDayRechargeInfo operation = operationBase as OperationTotDayRechargeInfo;
            operation.Reset();
            operation.startDate = ParseOperationDate(package.StartDate);
            operation.endDate = ParseOperationDate(package.EndtDate);
            operation.ActNum = package.ActNum;
            operation.CfgID = package.CfgID;
            var config = ActTotalRechargeConfig.Get(package.CfgID);
            if (config == null)
            {
                SysNotifyMgr.Instance.ShowTip("LoadConfigErr");
                return;
            }
            operation.dayReset = config.IsDayReset == 1;
            operationTimeUpdateEvent?.Invoke(OperationType.TotDayRecharge);
            operationBase = new OperationTotDayRechargeInfo();
            operationDict.Add(opreationType, operationBase);
        }
        OperationTotDayRechargeInfo operation = operationBase as OperationTotDayRechargeInfo;
        operation.Reset();
        operation.startDate = ParseOperationDate(package.StartDate);
        operation.endDate = ParseOperationDate(package.EndtDate);
        operation.ActNum = package.ActNum;
        operation.CfgID = package.CfgID;
        if (ActTotDayRechargeConfig.Get(package.CfgID) == null)
        {
            SysNotifyMgr.Instance.ShowTip("LoadConfigErr");
            return;
        }
        operationTimeUpdateEvent?.Invoke(opreationType);
    }
    public void UpdateFlashSaleActivityInfo(HAA10_tagSCActSpecialSaleInfo package)
    {
        var opreationType = OperationType.FestivalActivity;
        switch (package.ActNum)
        {
            case 30:
                opreationType = OperationType.FestivalActivity;
                break;
        }
        if (string.IsNullOrEmpty(package.StartDate) || string.IsNullOrEmpty(package.EndtDate))
        {
            ForceStopOperation(opreationType);
            return;
        }
        if (!operationDict.TryGetValue(opreationType, out OperationBase operationBase))
        {
            operationBase = new OperationFlashSaleActivityInfo();
            operationDict.Add(opreationType, operationBase);
        }
        OperationFlashSaleActivityInfo operation = operationBase as OperationFlashSaleActivityInfo;
        operation.Reset();
        operation.startDate = ParseOperationDate(package.StartDate);
        operation.endDate = ParseOperationDate(package.EndtDate);
        operation.ActNum = package.ActNum;
        operation.CfgID = package.CfgID;
        if (ActSpecialSaleConfig.Get(package.CfgID) == null)
        {
            SysNotifyMgr.Instance.ShowTip("LoadConfigErr");
            return;
        }
        operationTimeUpdateEvent?.Invoke(opreationType);
    }
    public void UpdateCheckInActivityInfo(HAA23_tagSCActSignInfo package)
    {
        var opreationType = OperationType.FestivalActivity_CheckIn;
        switch (package.ActNum)
        {
            case 30:
                opreationType = OperationType.FestivalActivity_CheckIn;
                break;
        }
        if (string.IsNullOrEmpty(package.StartDate) || string.IsNullOrEmpty(package.EndtDate))
        {
            ForceStopOperation(opreationType);
            return;
        }
        if (!operationDict.TryGetValue(opreationType, out OperationBase operationBase))
        {
            operationBase = new OperationCheckInActivityInfo();
            operationDict.Add(opreationType, operationBase);
        }
        OperationCheckInActivityInfo operation = operationBase as OperationCheckInActivityInfo;
        operation.Reset();
        operation.startDate = ParseOperationDate(package.StartDate);
        operation.endDate = ParseOperationDate(package.EndtDate);
        operation.ActType = package.ActNum;
        operation.CfgID = package.CfgID;
        if (ActSignConfig.Get(package.CfgID) == null)
        {
            SysNotifyMgr.Instance.ShowTip("LoadConfigErr");
            return;
        }
        operationTimeUpdateEvent?.Invoke(opreationType);
    }
    public void UpdateMissionActivityInfo(HAA71_tagSCActTaskInfo package)
    {
        var opreationType = OperationType.FestivalActivity_Mission;
        switch (package.ActNum)
        {
            case 30:
                opreationType = OperationType.FestivalActivity_Mission;
                break;
        }
        if (string.IsNullOrEmpty(package.StartDate) || string.IsNullOrEmpty(package.EndtDate))
        {
            ForceStopOperation(opreationType);
            return;
        }
        if (!operationDict.TryGetValue(opreationType, out OperationBase operationBase))
        {
            operationBase = new OperationMissionActivityInfo();
            operationDict.Add(opreationType, operationBase);
        }
        OperationMissionActivityInfo operation = operationBase as OperationMissionActivityInfo;
        operation.Reset();
        operation.startDate = ParseOperationDate(package.StartDate);
        operation.endDate = ParseOperationDate(package.EndtDate);
        operation.ActType = package.ActNum;
        operation.CfgID = package.CfgID;
        var config = ActTaskConfig.Get(package.CfgID);
        if (config == null)
        {
            SysNotifyMgr.Instance.ShowTip("LoadConfigErr");
            return;
        }
        operation.dayReset = config.IsDayReset == 1;
        operationTimeUpdateEvent?.Invoke(opreationType);
    }
    // public void UpdateActYunShiInfo(HAA87_tagMCActYunshiInfo package)
@@ -1157,5 +1275,10 @@
    HeroReturn = 3, //日期型活动 - 武将返场
    TotalRecharge = 4,//累充活动
    TotDayRecharge = 5, //累充天活动
    FestivalActivity = 6,   //节日活动
    FestivalActivity_RechargeTotDay = 7,   //节日活动-累天充值
    FestivalActivity_RechargeTotal = 8,   //节日活动-累充值
    FestivalActivity_CheckIn = 9,   //节日活动-签到
    FestivalActivity_Mission = 10,   //节日活动-任务
    max,
}
Main/System/Redpoint/MainRedDot.cs
@@ -155,7 +155,8 @@
    public const int RedPoint_OSHeroTrain = 481;
    public const int RedPoint_OSBeautyMM = 482;
    public const int RedPoint_OSMingge = 483;
    public const int HeroReturnRepoint = 484; //武将返场
    public const int HeroReturnRepoint = 484;   //武将返场
    public const int FestivalActivityRepoint = 485;    //节日活动
    public void Register()
    {
Main/Utility/EnumHelper.cs
@@ -859,6 +859,7 @@
    Qunying = 62, //群英榜
    HeroDebut = 63,//武将登场
    HeroReturn = 64,  //武将返场
    FestivalActivity = 65,//节日活动
}
@@ -1815,8 +1816,13 @@
    TimeRushAct = 200,  //轮回殿(武将冲刺)
    HeroDebutAct = 201,  //英雄登场活动
    HeroReturnAct = 202,  //英雄返场活动
    TotalRechargeAct = 4,   //累充活动
    TotDayRechargeAct = 5,  //累充天活动
    TotalRechargeAct = 203,   //累充活动
    TotDayRechargeAct = 204,  //累充天活动
    FestivalActivityAct = 205,  //节日活动
    FestivalActivityRechargeTotalAct = 206,
    FestivalActivityRechargeTotDayAct = 207,
    FestivalActivityCheckInAct = 208,
    FestivalActivityMissionAct = 209,   //节日活动-任务
}
//仙玉购买的二次确认框类型