hch
8 天以前 431c17a1b8f1ec3112c84e03cbc872d201e8969c
0312 资源临时放UI目录处理
2个文件已修改
10 ■■■■ 已修改文件
Main/ResModule/AssetBundle/AssetBundleUtility.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/ResModule/ResManager.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/ResModule/AssetBundle/AssetBundleUtility.cs
@@ -100,10 +100,10 @@
    public async UniTask Initialize()
    {
        await Co_LoadMainfestFile("audio");
        await Co_LoadMainfestFile("video");
        // await Co_LoadMainfestFile("video");
        await Co_LoadMainfestFile("mobeffectshader");
        await Co_LoadMainfestFile("config");
        await Co_LoadMainfestFile("maps");
        // await Co_LoadMainfestFile("config");
        // await Co_LoadMainfestFile("maps");
        await Co_LoadMainfestFile("ui");
        await Co_LoadAssetBundle(ResourcesPath.windowFileBundleName);
Main/ResModule/ResManager.cs
@@ -148,6 +148,10 @@
        }
        else
        {
            if (directory == "UI" || directory == "UIComp" || directory.StartsWith("Sprite") || directory == "Battle/Prefabs")
            {
                directory = "UI/" + directory;
            }
            var assetInfo = new AssetInfo(directory.ToLower(), name.ToLower());
            asset = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo, typeof(T)) as T;
        }